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Sovera

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Sovera last won the day on September 29 2021

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  1. No, but, if having the names/bars enabled then unless if fighting +5 then the boss will always be a different color (even mobs = all white, lieuts yellow, boss orange, etc).
  2. Unrelated to the issue at hand, but toggling on names and HP bars (this can be macroed on and off) allows to spot bosses at a glance rather than relying on tabbing.
  3. This was what helped me with Attune. I complained about the muscles memory too and pressing it as if it was an attack when it's a toggle. But, like you, I have a second row where my buffs go like Build-up. So I placed it there and it sank into my mind it was a buff rather than an attack which cut down on muscle memory.
  4. Scrappers and Stalkers do seem to be getting good numbers. I haven't seen (or missed) Brute testing. But yes, I predicted Attune being used like that in the very first iteration in CB. For Attune to be more casually used it would/will require to do good upfront damage (even if the nature of the quick recharge means no good proccing) since then it is not like dropping a Radiation toggle but dropping an attack that chunks half (?) a minion's HP, which then *never* feels useless to put on any target. As it is, on a Brute, the last iteration I tested had it do something like 30-40 upfront damage.
  5. Go easy on the forum pvp, Shin. But yes, numbers might be more helpful. Personally my Brutes have been getting bad pylon times (I did not test the latest iteration). We're talking between 2.55 to 3:14 while procced to the gills to push the envelope. To put it in perspective other tests ran at the time with the same setup were getting 2:10. 2:10, for my Brutes, is darn good. 3 minutes is mediocre. Again, not tested on the newest iteration.
  6. I confess it didn't look bad to me either, but I saw a snipe so that must be a Scrapper. As someone who usually plods along with Tankers whittling mobs down it look good enough, but for a Scrapper I imagine not.
  7. There have been several iterations of the power so far. Do these procs activate on anything but the initial application? Or a chance per DoT? If it's just the initial application and considering it's only used once per enemy it looked like a good place to mule an unimportant ATO.
  8. I see mentions of 'stll have to take both T1 and T2'. Unless that feedback is old, or I misunderstood something, Attune has been reworked to give something to *all* powers of the set and is no longer linked to just the first two powers. Please re-read the newest patch notes.
  9. This is good feedback as well. 'Sonic' melee with hand motions doesn't fit. It might if we change it to 'Vibrations' (we do have a couple iconic 'vibration' based characters and they did their thing with hand/arm motions). But those who did did not scream at their characters because, well, vibrations. Then we have the iconic sound characters from comics and their thing is screaming at enemies, not do arm motions. This mix of both doesn't solidify the theme. My own choice on this would be having two sets of animations, one with arms, one screaming, even if there is only so many ways to scream at someone. At this point in time the set doesn't scream (heh) Sonic to me and could just as easily be moved to Vibration. Even the resonance effect is nothing more than vibration (sound is a vibration) so the Attune idea could stay as is, and other than some roleplay name changes (Migraines wouldn't even need to be changed). The good thing is that Vibration *could* let characters scream (again, sound is a vibration), but Sonic waves from hand thrust is harder to match.
  10. Though it feels like regression I'm not sure if Attune should not revert to being the T1. Yes, for approximately 30 seconds if someone takes Attune first they will have a toggle instead of an attack, but using Brawl/origin power and 30 seconds later of hitting white mobs with 100% XP on and they are level 2. This is not hyperbole, I can replicate this if needed. This would *still* mean taking the T1 and T2, but not a T3 as well. (I've no idea what the new T3 would be). Gimmick would still be in place. T2 would empower the T1 (Attune), maybe the other powers would empower it as well. I know this approach has been tried but the set has been iterated since.
  11. Yes, we've had this talk. The devs want to try something new, Let them cook. If they could improve the numbers a bit for the T1 T2 play the set's nearly there in terms of damage since I was getting three minutes on a pylon with no snipes or whatever. 30 seconds off and it would be about there, IMO.
  12. Accuracy matters for both upfront and each DoT's tick, damage increases the DoT's damage, and encurance some since it's a toggle. Recharge is the only thing not needed since it recharges in 2 seconds. If you find it behaves differently please report to the devs.
  13. I see a distinct lack of answers. Did you manage to figure things out?
  14. I've been mentioning this as well. Stalkers/Scrappers have been getting good numbers (IMO, under 1:30) with pylons, but Brutes have been steady at 3 minutes on pylons. Which could just be my crummy builds too. I've tried taking the T1 and the T2, procbombing both, then Attune and Earsplitter. I've tried taking the T2, and Sandman's Whisper, proccing both, then Attune and Earsplitter. All 3 minutes with his version a good 20 second slower (3:13 where the above got 2:55 on average). Maybe taking all five ST powers is required so that Attune is booming with both T1 and T2 and then using Sandman's and Earsplitter, but I can't fit five ST attacks, nor do I even want to.
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