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Sovera last won the day on September 29 2021
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The damage of STJ is backloaded into Crushing Uppercut. The powers otherwise animate fast, recharge fast, no problems with waiting for buttons to press.... but the powers themselves hit like a cooked noddle. It all boils to CU and three combos. But then CU has an awkward recharge that means we spend a lot of time spamming the weak attacks, with several times over capped combo points waiting for CU to come back online. A second heavy hitter is needed, so, yeah, Burn could fit easily and it avoids having to take the StJ's cone.
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The consensus was keeping the stacks up and never use them by just spamming the first three ST attacks. Consider Radiation Melee as well. Bit heavy but the constantly flow of heals would do you good with Shield's lack of. You might not even notice the ATO proc going off or not if your HP is constantly topped off. I'd skip Devastating Blow and just go for Radiation Siphon, Contaminated Strike, and Radioactive Smash. But Rad's a bit endurance heavy and Shield has a lack of recovery tools.
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Welcome aboard! I have a guide in my signature for newcomers so have a browse.
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Using the Ouroboros crystals is the best way. Otherwise using the wiki but that's just busywork when Ouros is available.
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Rage crashes are bad, but, just build for 65% defense 😄 Endurance will be a definite problem so stock up on Recovery Serums until level 50 nad be sure to place all endurance uniques in place sooner rather than later.
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No. They only scale to your level. Not to your power. Requiem will be exactly the same power as before (low level enemies have slower attacks and do less damage in order to not overwhelm lowbies. Being higher level does not change how they were coded), where the player will have leveled, will have more powers, more slots, purchased IOs, purchased Envenomed Daggers if it came down to that. Not to mention that scaling contacts is not the same as scaling missions. If you did the mission and got stuck at level 20 with a level 20 Requiem, if you go and level 5 times and return the mission will still be level 20 with a level 20 Requiem. This is how the game is coded.
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I'm currently testing Thunderspy and their scaling contents is a blessing. Even doing Ouroboros arcs does not exemplar us down. So outside of actually doing TFs all content scales up. This in turns means most/all builds and sets can roam the levels without being sad because we lost our AoE or travel power. While this is not a 'hey, what's your five pet peeves?' thread I feel like joining in. 1 - Lack of new melee sets. I don't care about buffing/debuffing/MM sets so all the new things have passed me by. What keeps my heart beating is the occasional armor or melee set revision as they almost always come out polished and shiny. 2 - STILL having the fear code in so mobs run at % HP. Good lord, it's 2025 and soloers are still divided in first and second class citizens. Any thing without an agro aura should expect to take twice as long to go through a mission, no hyperbole. Lets please have mobs NOT run, and agro auras simply mean they will prefer to hit the agro auro owner instead of a nearby squishy. 3 - Exemplaring still not being robust. Losing power is fine. Losing powers is not. But it's too baked into the game so I don't expect changes or the cottage cheese will curdle. 4 - The kill all with mobs hiding in the walls has been mentioned but deserves being repeated. Citadel in particular has had more than once some mobs who walk into the geometry and I go around and around and around trying to find them. A grace period where if we are in a kill and have been inside for more than 10 minutes should make all mobs visible. No five. I couldn't find another peeve I cared enough. Game and server is in a good spot. Now if we were talking of TS I would have more grievances as its owner likes things hardcore. Their regular gameplay is more exacting than my self-imposed ironman challenges here, and then they actually HAVE iron man challenge coded in 😄 But it's his server and he makes the rules so it's fine even if in my opinion it makes things a slog.
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Years later I'm still prickly about someone on these boards calling me a cheater, I retort calling him an idiot. My post is scrubbed, I get a warning. Their post is still there to this day. Prickly, I say. Turn the other cheek, bend over, and allow yourself to be reamed in dry.
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Love the intro 😄
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For farming the Tanker should be better IF you try to always be at cap so that the bigger AoEs matter. If you're not then stick to the Brute. But you probably want a ton of procs and such so paging @Spaghetti Betty.
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It's not the in the choices you asked, but Bio. Bio is a great starter, one of the best really. I'd move to a Tanker to get more out of it as they can go x8 sooner than other ATs but Brute's fine too. With Bio you will have a great handle on your endurance which will *very* quickly run away from you if you're going SO only. Your defenses and resistances will be bad on SOs but Ablative Shield does not care about that and will get you from fight to fight to soak the alpha. Three recharge and three heal + Hasten will have it ready at every fight. Your healing and endurance will be regularly topped off with DNA Siphon. Three recharge and three endurance + Hasten will also have it up at every fight. Once you have DNA Siphon slotted you might not need anything else. Your early damage will be boosted via Offensive Adaptation (not as important with a Brute which was why I mentioned Tanker), but if suffering from endurance or needing a bit of a boost then the other Adaptations are there. Damage aura pairs well with Fury but the damage aura also makes enemies do less damage. Evolving Aura will further boost your damage with the -res. Late game Bio becomes squishier as enemies who debuff energy defense rear up but you'll have a much better start. For offense while you mentioned Savage Melee I suggest considering Claws. Fast recharge attacks will be good to have since you will not have all the bells and whistles from IOs. Spin is a godlike AoE and you get access it to it at level 6. This will hard carry you by quickly dispatching all minions in a single use with all the previously mentioned damage layers. The KD from Focus will help mitigate damage. The mitigation from Shockwave is superb BUT only if you decide to break the self imposed rules and get one IO to turn KB into KD. Shockwave is a big part of recomending Claws but without the IO it will be a pain. Can still work by knocking back against a wall, but it's not great. If you DO intend to splurge on a few IOs I can throw a cheap minimal IO build up. If you happen to not be familiar how to make money then consult the guide in my signature since it is extremely easy and at its base relies in nothing more than playing the game as it was meant to be played.
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How much tech does it take to Wright a Tech?
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I really wanted to enjoy Synapes WSTs this week
Sovera replied to kelika2's topic in General Discussion
Though I'd disagree on the principle Synapse needs it the most I wouldn't say no to those two. Heck, years later and I remember my surprise at running Numina under double XP and my leveling character not getting a single level out of it. -
I really wanted to enjoy Synapes WSTs this week
Sovera replied to kelika2's topic in General Discussion
Completely different experience in Everlasting. We go in, we have a chuckle. I'm always the lead so I coordinate TTs. It's common to do it in an hour even without stealthing and since I only do it when I'm leveling I don't push for stealth since I want the XP.