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Sovera last won the day on September 29 2021
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Oh, I think the last time I played. Been binging on PoE2, new season of D4, then Thunderspy, and etc, so been a while. I got annoyed at how squishy it was around Yin and it only was a handful of minutes faster than Stone - despite triple PbAoEs - who absolutely cruised through the game.
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I did do a Fire/Fire sentinel and tbh it kinda felt like it was pretty decent in damage output. As usual it depends on having a taunter in the team or mobs will scatter when Burn is used. Solo this should be less interesting now without the Burn activating procs multiple times and it relying on mobs staying there for the duration. I deleted all my builds though as they were conflicting with Mids' updates and been recreating them when there is a need so if you post something I can offer any possible pointers I spot.
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It depends on the name, the costume, and the description. If none of the three are close enough then I don't think a Super Reflexes/Street Justice Tanker will ring any bells as Quicksilver, as they have it on the original post. We'd need the OP to chime in before continuing to assume.
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As said above, it's the keyboard + key.
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You really missed everything I said and went straight to 'Tankers should do 50% of their damage' uh?
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Open the IO window as if to pick the recharge IO, then before choosing it press + five times.
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No worries, and you have good points too. At some points extra slots are not much of use when all important powers have been six slotted. For Beta Decay I'd just put in an end reduction because there isn't much that is of use since E/N is near capped, and S/L is capped.
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The real problem are procs. If we put all ATs playing without 6 procc-ing the attacks then the advantage of Tanks in doing so while relying on their above average defenses is lowered. As it is Brutes need to 'waste' slots in their attacks to raise their survival and cannot do the same six procs approach. Even when they can do the six proc approach it still favors Tankers due to their AoE size. To further adding problems to balancing not *everyone* is six proccing their attacks. The 1% will and post their braggart results and the other 99% will play 'normally' - if I may be excused the term and what is normal anyway? - so nerfs to the AT based on the 1% hurt the 99% and buffs to the 99% further boost the 1% who in turn make more bragging posts further dividing the forum community. Bottom line, procs are the problem as they always were and will continue to be thanks to skewing results. Trying to balance 236 permutations (all the possible primary and secondary permutations Brutes have) will always have that looming ghost. Sadly, and as correctly predicted, the harder content adds another wrinkle where only the 'best' ATs are taken. Pure mythic raiding WoW thing where if something is a few % lower than the best then it's shit and shunned.
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No, to you 😄
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Out of curiosity why are you slotting for accuracy like in Rage? Even removing the ToHit IO from there you'd still be at 96% to hit +3 with the remaining three slots. Unfortunately my Mids doesn't let me see the numbers of procced out attacks But one +3 acc/damage HO + a +5 damage IO are enough to get both acc and damage maxed out. Even just the HO would probably let you remove those slots in Rage and the Kismetic to spread them where you might like. If you're double stacking Rage, which I assume is the way forward since the build is geared for maximum damage rawr, then even that HO and the Kismet are superfluous. Just move the Rage slider to two stacks and check your accuracy. The only thing I'd add is that you're not min maxing your Might of the Tanker ATO. You have it slotted but your S/L resistances are already maxed out without it. E/N I could be slightly lowered as well if you want to game the 13.4% that two stacks will give, but S/L in particular could do with all the slots from Tough removed and spread around. Even so you'd still be at 84% so it could be lowered a bit more still though at 83-84% you can just rely on a single stack and be capped. If you could find a place to stick another two Superior Gauntled Fist you'd get 6% E/N that would recoup the loss from the Adjusted Targeting in Rage and Unbreakable Defense in Tough. The -res in Beta Decay has such a small chance of going off that it is negligible. You could throw in Rad Therapy as an opener before unleashing all AoEs. Less tooltip damage though, but a good opener that will affect all enemies. Unlike in Beta Decay.
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*wave*
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No armor is perfect, but, overall, I still think Stone Armor is the best overall. Cold is pretty inconsequential (and strong resistances to it anyway, by which I mean hardcapped) though slow CAN be a problem but only the auto-hit kind as others need to actually hit to debuff. Someone with slots to spare can still work a decent 60% ish into the build but I play with just 20%. Recovery and endurance protection it has around 86% though, so even Sappers shouldn't be this much of a problem. I got it a 4.60 EPS and this doesn't account for two Pshifters and a Panaceia that put it past 5 EPS. Softcapping VS Psi like it has is a helluva rarer to find and for a supposed general kryptonite against most ATs Stone Armor can scoff at it.
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WP and Bio both work well for leveling. When defense debuffs appear they come from S/L sources to which both have strong resistances. It's in the late mid-game that defense debuffs tied with E/N damage start rearing up, and that's when both sets crumple like paper against some factions. Crey is the early beginning but all praetorean bots are dangerous as heck.
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I do have a Fire/Fire I can drop but I think your build looks solid. I'd just remember that MotT with two stacks accounts for nearly 13%. If you wish you can play with that and lower your resistances which will free slots to place elsewhere. Mids as is right now accounts for no MotT stacks so your 90% will immediatly be overcapped once it goes off even once. You don't particularly need to account for Barrier but if you decide to then it's another 5%. That said you can decide you DON'T want to faff around with MotT stacks. Combustion takes particularly well to procs to the point it can actually overshadow Fire Sword Circle despite being a level four PbAoE, and even with the changes to Burn it was a minimum of two if not more. When it comes to arresting regular mooks Tankers are pretty good but once it comes to single tough enemies its when things slow down. To counter this you can place a -res in Burn and another in Fire Sword (or greater fire sword). I'll drop the one I used, but it's one that makes use of both MotT stacks + Barrier to be at 90%. It can pretty much sustain this 95% of the time once combat has started since Barrier can be used on CD, but I rarely bother using Barrier until I actually need it. Because of this you can shuffle some slots if you'd like those 5% to be online all the time instead of relying on Barrier. I keep S/L at 33% so a single small inspiration puts it at 45%. It's just another layer. I would prefer having it at 40% so Barrier would also put it at 45% but I don't want to make more sacrifices and find the remaining 7% as it doesn't really matter much. 33%, on the other, didn't cost me much other than the slots in Punch. Tanker (Fire Fire).mbd