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Everything posted by Sovera
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Love the intro 😄
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For farming the Tanker should be better IF you try to always be at cap so that the bigger AoEs matter. If you're not then stick to the Brute. But you probably want a ton of procs and such so paging @Spaghetti Betty.
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It's not the in the choices you asked, but Bio. Bio is a great starter, one of the best really. I'd move to a Tanker to get more out of it as they can go x8 sooner than other ATs but Brute's fine too. With Bio you will have a great handle on your endurance which will *very* quickly run away from you if you're going SO only. Your defenses and resistances will be bad on SOs but Ablative Shield does not care about that and will get you from fight to fight to soak the alpha. Three recharge and three heal + Hasten will have it ready at every fight. Your healing and endurance will be regularly topped off with DNA Siphon. Three recharge and three endurance + Hasten will also have it up at every fight. Once you have DNA Siphon slotted you might not need anything else. Your early damage will be boosted via Offensive Adaptation (not as important with a Brute which was why I mentioned Tanker), but if suffering from endurance or needing a bit of a boost then the other Adaptations are there. Damage aura pairs well with Fury but the damage aura also makes enemies do less damage. Evolving Aura will further boost your damage with the -res. Late game Bio becomes squishier as enemies who debuff energy defense rear up but you'll have a much better start. For offense while you mentioned Savage Melee I suggest considering Claws. Fast recharge attacks will be good to have since you will not have all the bells and whistles from IOs. Spin is a godlike AoE and you get access it to it at level 6. This will hard carry you by quickly dispatching all minions in a single use with all the previously mentioned damage layers. The KD from Focus will help mitigate damage. The mitigation from Shockwave is superb BUT only if you decide to break the self imposed rules and get one IO to turn KB into KD. Shockwave is a big part of recomending Claws but without the IO it will be a pain. Can still work by knocking back against a wall, but it's not great. If you DO intend to splurge on a few IOs I can throw a cheap minimal IO build up. If you happen to not be familiar how to make money then consult the guide in my signature since it is extremely easy and at its base relies in nothing more than playing the game as it was meant to be played.
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How much tech does it take to Wright a Tech?
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I really wanted to enjoy Synapes WSTs this week
Sovera replied to kelika2's topic in General Discussion
Though I'd disagree on the principle Synapse needs it the most I wouldn't say no to those two. Heck, years later and I remember my surprise at running Numina under double XP and my leveling character not getting a single level out of it. -
I really wanted to enjoy Synapes WSTs this week
Sovera replied to kelika2's topic in General Discussion
Completely different experience in Everlasting. We go in, we have a chuckle. I'm always the lead so I coordinate TTs. It's common to do it in an hour even without stealthing and since I only do it when I'm leveling I don't push for stealth since I want the XP. -
Server forums and how to ask for a name to be released...
Sovera replied to Story Archer's topic in General Discussion
The chances that the person is even still playing are statistically small, and then that the person visits the forums, and then goes to the server forums (I haven't set foot in there ever), and then remembers that they have the name. But hope springs eternal! -
Something about the Granite form having problems with the model of Claws. Considering 99% of players don't even take Granite anymore it is flimsy but the devs only have so much time. As a big fan of both Claws and Stone I would be delighted at having this combo. It was good fun on the Scrapper but for Reasons(tm) Scrappers didn't get the agro aura so it's trash for soloing (great for teaming though).
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(Near) immortal Tanker in my signature.
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The damage boost from Musculature is not a lot. We're talking around 15%. Not to say it wouldn't be what tips the balance. Assault is another one that only adds about-ish 5% despite the tooltip (hit something without Assault on, toggle it, hit it again, compare). Again, not to say those 20% aren't what's tipping the scale into doability, but a paradigm shift could be what would make a difference. For the Lore pets there is not a lot to do for that fight since the auto hit nictus has a huge radius but you can use the pet commands to make them leave melee to at least avoid the boss' PbAoE.
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Nothing seems undully out of place, and global recharge has no effect on proc chance. Has this been repeatable? Say, three or four fights with the same results? Honestly the build seems pretty damn solid. Nothing much i could see to improve other than sacrificing some recharge for more resistances. If anything I'd try replacing Incinerate for Scorch as when I tested on a pylon it was the same as doing GFS, Scorch, Fire Sword, Scorch, than doing GFS, Incinerate, Fire Sword. Then put the ATO from GFS there. Less of a chance of the proc going off but better leveling/exemplaring, and twice the usage to make up for the lost proc chance. GFS is the heavy hitter and it's a pity it is not at least given the purple damage proc, and probably the -res proc. This chain doesn't ask for huge amounts of recharge either. None of this would really change what you're experiencing though. Trading Ageless for Barrier would probably help as well. Another 5% against defense debuffers and 5% res at minimum but mostly used if/ when things get dire. As a Shielder you're probably hurting for that endurance but maybe Recovery Serums once in a while? No idea, I never seriously played a Shielder.
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Try using some variation of 'button'. Not going to promise it will work, but the game has recognized at least up to button5 which is what I needed for my own mouse. Some thing like /bind button4 "powexecname Fly", or variations like left shit and button X like /bind lshift+button4 "powexecname Hover"
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Bringing up four star difficulty to a player who is asking for help with their build seems superfluous to me. Anyone doing four star content is not a step ahead of the regular players but a whole building worth of steps. That's specialized content akin to running WoW raids back in the day when there were no addons to guide every step of the encounter.
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Also, and unrelated, but this font hurts my eyes. Y u do dis to me?
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the incredible shrinking file attachment size.
Sovera replied to Snarky's topic in General Discussion
I see the problem. You did not sub to premium forum for the miserly 12.99€ monthly. That has much bigger file attachments. -
That's my annoyance with the set as well. Either we accept we use slow ET (which is still great damage, but who cares for such glacial animations?) or we use a TF, BS, EP, ET, EP, BS, EP. I mean, sure, it's doable, and sure, the damage's there, but CoH's not much of a piano game.
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I just made one and started leveling it. Went straight to 0x8 at level 10 and though I died a few times soloing Posi 1 and 2 (all that toxic damage and the Luminous, and the psi damage, and the E/N damage (because the devs thought it would be cool for a character to go out naked against E/N of all things up to level 20) all things I'd have the tools for but only in a few levels) it was surprisingly good enough to satisfy my desire for sturdiness considering my reckless choice of difficulty level. But it only takes reaching 33%-ish defense for a small purple to go a long way. Scrappers have the best version of Claws and it was amazing to get back to the feeling of deleting whole spawns once I started the FU , Shockwave, Spin combo, and their Stone Armor is near perfect as well since Geode is the missing link to make Stone Armor perfect as it is the recovery tool the armor struggles without, plus it doubles as a heal. So I sacrificed Earth's Embrace for it, but, if not playing a flier with Evasive Maneuvers taking up a power slot then do pick EE for that bit of extra buffer. Geode has the unfortunately roleplay of only being usable when on the ground(??) but Claws is light enough that even half slotted and without all the recovery uniques even Super Stunners were not catastrophic and a one slotted Geode once in a while was enough to recoup my endurance. Some creative use of macros allowed to toggle off Hover and toggle on Geode with just one button, and toggle off Geode and toggle back Hover with another. Unfortunately Scrappers don't get agro aura in Stone Armor which makes it trash for soloing though perfectly fine for teaming. I gave up at level 30 something because the lack of agro aura was unbearable once mobs started scattering and it was a kill all mission (when not kill all I'd just eat the XP loss and walk away). I wanted to have softcap without Weave which was mostly achieved at the sacrifice of the purples in Spin but it's not like recharge is an absolute must. As is the rotation of Follow-up, Focus, Slash, has a half second gap or no gap at all if the FF proc in Focus goes off. The sixth purple in Focus would softcap Psi without Weave but I'm not that fussed about Psi since psi has no defense debuffing attached to it. So other than Psi the build will have 45% without Weave, 50% with, and 55% with Barrier which ought to be enough against defense debuffers considering the large mitigation Shockwave grants. This is not a leveling build but I can share what I was using up to 30 if it's desired. Scrapper (Claws - Stone Armor).mbd
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You're welcome, and to have that much acc I predict you probably have either Aim/Builld-up toggled on or have a Gaussian proc somewhere which is also toggled on. Be sure to toggle those off if that's the case as it will give the wrong idea of where your accuracy is at.
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What I still consider my most well rounded character is an EM/Fire. EM's mediocre AoE helped by Burn, EM's already phat damage further helped with Fiery Embrace. I've been pondering a Rad/EM for the same reason since Rad would push EM's mediocre AoE, but after that I usually flail as Rad does nothing for ST which is where Tankers flounder a bit. For the choices you've presented I'd go with EM/EA simply because defense is, IMO, king. Leveling is a breeze if we so much as hit 40% and between IOs and early SOs this is achievable which in turn allows to skip much of the hardship in recouping health when heals don't yet have slots or gasping for endurance when every electric attack lands. Not in the list but EM/Stone works well too for the same reasoning. Neither Stone Armor nor Energy Armor help EM's mediocre AoE though but this is only a consideration if intending to solo a lot.
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If you have Mids and you import/create your build there, and then you set your enemy relative level to +3 (because the incarnate alpha will make all enemies -1) you can then check the accuracy of each power As long as it is at or above 95% you'll be hitting +4 enemies as much as the game allows. There are some nuances such as some enemies having +defense powers such as Cimerorian shouts, some enemies will lower accuracy such as Circle of Thorn ghosts, and some enemies who will require more such as AVs, but they tend to be niche (very few factions have extra defense powers, Focused Accuracy counters pretty much all -accuracy debuffs if it can fit in the build, and AVs are 5% of the content so building for them can be done but can also be considered overdoing it).