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Sovera

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Everything posted by Sovera

  1. You really missed everything I said and went straight to 'Tankers should do 50% of their damage' uh?
  2. Open the IO window as if to pick the recharge IO, then before choosing it press + five times.
  3. No worries, and you have good points too. At some points extra slots are not much of use when all important powers have been six slotted. For Beta Decay I'd just put in an end reduction because there isn't much that is of use since E/N is near capped, and S/L is capped.
  4. The real problem are procs. If we put all ATs playing without 6 procc-ing the attacks then the advantage of Tanks in doing so while relying on their above average defenses is lowered. As it is Brutes need to 'waste' slots in their attacks to raise their survival and cannot do the same six procs approach. Even when they can do the six proc approach it still favors Tankers due to their AoE size. To further adding problems to balancing not *everyone* is six proccing their attacks. The 1% will and post their braggart results and the other 99% will play 'normally' - if I may be excused the term and what is normal anyway? - so nerfs to the AT based on the 1% hurt the 99% and buffs to the 99% further boost the 1% who in turn make more bragging posts further dividing the forum community. Bottom line, procs are the problem as they always were and will continue to be thanks to skewing results. Trying to balance 236 permutations (all the possible primary and secondary permutations Brutes have) will always have that looming ghost. Sadly, and as correctly predicted, the harder content adds another wrinkle where only the 'best' ATs are taken. Pure mythic raiding WoW thing where if something is a few % lower than the best then it's shit and shunned.
  5. Yes, the Majestrix III. Unless there's another iteration?
  6. No, to you 😄
  7. Out of curiosity why are you slotting for accuracy like in Rage? Even removing the ToHit IO from there you'd still be at 96% to hit +3 with the remaining three slots. Unfortunately my Mids doesn't let me see the numbers of procced out attacks But one +3 acc/damage HO + a +5 damage IO are enough to get both acc and damage maxed out. Even just the HO would probably let you remove those slots in Rage and the Kismetic to spread them where you might like. If you're double stacking Rage, which I assume is the way forward since the build is geared for maximum damage rawr, then even that HO and the Kismet are superfluous. Just move the Rage slider to two stacks and check your accuracy. The only thing I'd add is that you're not min maxing your Might of the Tanker ATO. You have it slotted but your S/L resistances are already maxed out without it. E/N I could be slightly lowered as well if you want to game the 13.4% that two stacks will give, but S/L in particular could do with all the slots from Tough removed and spread around. Even so you'd still be at 84% so it could be lowered a bit more still though at 83-84% you can just rely on a single stack and be capped. If you could find a place to stick another two Superior Gauntled Fist you'd get 6% E/N that would recoup the loss from the Adjusted Targeting in Rage and Unbreakable Defense in Tough. The -res in Beta Decay has such a small chance of going off that it is negligible. You could throw in Rad Therapy as an opener before unleashing all AoEs. Less tooltip damage though, but a good opener that will affect all enemies. Unlike in Beta Decay.
  8. No armor is perfect, but, overall, I still think Stone Armor is the best overall. Cold is pretty inconsequential (and strong resistances to it anyway, by which I mean hardcapped) though slow CAN be a problem but only the auto-hit kind as others need to actually hit to debuff. Someone with slots to spare can still work a decent 60% ish into the build but I play with just 20%. Recovery and endurance protection it has around 86% though, so even Sappers shouldn't be this much of a problem. I got it a 4.60 EPS and this doesn't account for two Pshifters and a Panaceia that put it past 5 EPS. Softcapping VS Psi like it has is a helluva rarer to find and for a supposed general kryptonite against most ATs Stone Armor can scoff at it.
  9. WP and Bio both work well for leveling. When defense debuffs appear they come from S/L sources to which both have strong resistances. It's in the late mid-game that defense debuffs tied with E/N damage start rearing up, and that's when both sets crumple like paper against some factions. Crey is the early beginning but all praetorean bots are dangerous as heck.
  10. I do have a Fire/Fire I can drop but I think your build looks solid. I'd just remember that MotT with two stacks accounts for nearly 13%. If you wish you can play with that and lower your resistances which will free slots to place elsewhere. Mids as is right now accounts for no MotT stacks so your 90% will immediatly be overcapped once it goes off even once. You don't particularly need to account for Barrier but if you decide to then it's another 5%. That said you can decide you DON'T want to faff around with MotT stacks. Combustion takes particularly well to procs to the point it can actually overshadow Fire Sword Circle despite being a level four PbAoE, and even with the changes to Burn it was a minimum of two if not more. When it comes to arresting regular mooks Tankers are pretty good but once it comes to single tough enemies its when things slow down. To counter this you can place a -res in Burn and another in Fire Sword (or greater fire sword). I'll drop the one I used, but it's one that makes use of both MotT stacks + Barrier to be at 90%. It can pretty much sustain this 95% of the time once combat has started since Barrier can be used on CD, but I rarely bother using Barrier until I actually need it. Because of this you can shuffle some slots if you'd like those 5% to be online all the time instead of relying on Barrier. I keep S/L at 33% so a single small inspiration puts it at 45%. It's just another layer. I would prefer having it at 40% so Barrier would also put it at 45% but I don't want to make more sacrifices and find the remaining 7% as it doesn't really matter much. 33%, on the other, didn't cost me much other than the slots in Punch. Tanker (Fire Fire).mbd
  11. Why would you let it depress you? Don't copy those builds, is all.
  12. Doesn't that mean it will check against what is highest? I'm not sure exactly which is which since the devs were explicit they wanted to curb the S/L cheesing but not simply castrate it, and thus only some of the attacks from some mobs in each faction would no longer be cheesed.
  13. The guide in my signature has tips for new players. Use and abuse the /LFG channel for teaming purposes. In the forums front page you also see which servers have more persons. Take a look when you play to see if the majority of the server is online when you are. For example if I only had time when I am posting this a look at the servers tells me I should be in Excelsior. But if roleplay interests you then Everlasting is a good choice too as its where the majority of that community is.
  14. Hellos. I already had the guide in my signature linked to but to add Recovery Serums from the START vendor cost 10k per charge which is a pittance. You can buy a max stack of that and use when ever it is off cooldown while the build has not fixed it's endurance problems.
  15. Sovera

    Twist on a Tank

    Ice Melee. You're a pocket controller once you toss down Ice Patch.
  16. Tsoo Troo?
  17. Welcome to the fold, my super brethren! Don't worry about asking questions as we all went through it. Most of us just have been around longer, but we all started without a clue. Now, most of those questions have answers in the newbie guide that is in my signature. And probably more you're not yet aware of, so take a gander at it. The two uniques are the Steadfast Protection 3% defense and the Gladiator's Armor 3%. The SOs are the enhancements sold by any vendor. There was a time where you'd have to chase different vendors to get the ones right for you but these days any base vendor will have them. If you don't have a Supergroup base yet then consider making a basic one to plop these NPCs down, like a quartermaster, a midnighter trainer, a nurse, perhaps a tailor too. Then you can teleport to your base and train and purchase the enhancements you need. It's a one time thing you can share with all your alts so worth the few minutes it takes to set it up. If you have more questions or doubts even after reading the newbie guide then ask and we'll help. The community's great and quite helpful.
  18. I logged in to give it a try and it worked fine with /bind downarrow "+backward$$powexecauto hasten"
  19. Sovera

    Sturdiest tank

    That's why I have not found Dark Melee to actually be better survival than something like Fire Melee. Because it takes longer to defeat a group of enemies they have longer to stack up debuffs or keep chipping away at health. Just like I had big plans for a Stone/Martial Arts that would be grossly over the cap without any IOs. But then I played it and realized I was chiping at the enemies as they chipped at me, but there are more of them than there are of me. Between Dark Melee and Radiation Melee perhaps the second will serve you as well for a small heal, but it's endurance heavy and Stone is not well equipped to handle that.
  20. T3 Alpha is all that's really needed for the biggest boost. T4 is just a cherry on top. T4 Barrier afterwards for the perma 5% to all and otherwise panic button. T3 Degenerative. Go back to finish the alpha. Last would always be Lore since it was so niche and Judgement would barely edge before since a nuke is fine and all, but only every 2 minutes did not make it super interesting, though alternating Barrier and Judgement did allow to push past problematic factions/challenges.
  21. Even back when I teamed I didn't care if the person had a clue or not. Don't know where to go? I'll inform them. Don't have a good build or are properly slotted? It's a full team so we're obliterating so I wouldn't even notice unless they said something about dying so much or being so slow compared to others. AFK to take care of the baby or for a smoke? Go for it. AFK each time we enter a mission? Don't care (happened, but was very rare and I teamed a LOT).
  22. Sovera

    Sturdiest tank

    Energy Melee and Axe were good too. EM's AoE is just mediocre and Axe is very endurance hungry which Stone has no tools to compensate other than the recovery boost in Crystal Armor. Fire Melee is just the best middle ground, IMO. Dark Melee helps a fair bit as well with an endurance tool and a small heal, but, again, mediocre AoE in my experience. Only a problem if soloing a lot.
  23. As others have said do mention that you're new at the start. The community is, as a rule, pretty prestable. But they cannot guess you're not someone who has run it dozens of time.
  24. Resistance does get shafted on anything that stacks debuffs. I have TALES of trying to fight Vampyr and whiffing endlessly if I didn't finish the fight early. Now, that said, you were pushing the envelope and the envelope pushed back. If you said you had these problems when pulling one group I'd say your build might need a tweak. But trying to pull multiple groups? Out of a problematic faction like Carnies? Council they ain't. That works if you're in a team and everyone is pitching in with buffs, debuffs, and raw damage to finish things quickly. Now if you want to try changing some things you can add S/L defense. Despite building S/L defense being poopooed by some because 'defense debuff will strip those defenses immediately' (which is correct) there are a heap ton of factions with problematic debuffs that do NOT defense debuff, and whose attacks have S/L components which makes the defense able to deflect them. Anecdote, but I remember doing Croatoa and being confused on why my Fire Armor was being knocked around so much since it seldom happened even while leveling on other Fire Armor characters. Then I realized that even while leveling I was usually always building up S/L alongside the rest, but with that character who was doing a challenge of not using my stored IOs it only relied on the -KB IO. That solitary -KB was enough on other characters, but, wasn't cutting it all by itself. Now all of this said if you're still pulling multiple groups of problematic factions then things will get hairy. Even my Stone Armor has died to Praetorean bots because I pulled multiples. Times like those it's best to retreat, regroup, and consider using an inspiration before starting.
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