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Sovera

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Everything posted by Sovera

  1. It's definitely improved. You can still not worry much about Toxic/Psi since it's not that prevalent and your Ground Zero now has too few procs making it not as useful. Energy Transfer doesn't, in theory, need so much recharge and since it costs zero endurance it also has zero need for endurance reduction. I say it doesn't need recharge because I loathe using it in its slow 2.9 second form. I prefer using it only after Total Focus so that it's fast. So TF is the linchpin. But ET is pretty powerful and worth using even slow but ugh, 2.9, UGH. The two slots in Punch are not adding as much as you may think. It's 1.5% to psi/toxic/smash/lethal putting them at 80% S/L and 75% toxic. Putting those two slots in Fallout Shelter leaves S/L at 81% and T/P at 77% instead. You have overdone the accuracy in many things. Place your relative enemies at +3 and then check the accuracy of each power. You'll want it at 95% where possible. With Focused Accuracy on you can dump the Kismet and recover one slot. Taking a look at everything some compromises were made but your GZ, ET, TF, and RT boast better damage numbers now and you're still squeaking to 40% SL/M as well as almost 85% to S/L/E. Brute (Energy Melee - Radiation Armor)-WIP.mbd
  2. Sovera

    Mids Brute Sets

    In no particular order: Small bonuses are small but stack up. You can get something like 30% for a particular resistance by adding them. Recharge is the same and adding more recharge from bonuses stacks. Sometimes to a point where Hasten is permanent. Split IOs like damage/recharge are more powerful than single stat ones. Not that it may be visible at first glance when a level 50 accuracy is worth 42% (you chose SO in Mids which is why you see 32%, but generic IOs go to 42%) and a damage/recharge goes to 26%. But basic math shows it gives 52% instead of 42%. Looking at Particle Shielding your current slotting gives it 94% heal and 94% recharge, but we change to a Preventive Medicine and now it gives 73% endurance discount, 97% heal, 73% recharge, on top of giving 2.5% resistances to Smash and Lethal, 3% resistances to fire and cold, 3.75% endurance discount to all your powers, and 8.75% recharge to all your powers. So even losing some recharge from 94% to 73% it recoups back with the bonus and is actually at 80% recharge. Reiterating what I said in the guide you don't lost anything by buying more expensive IOs since they can be sold back or just passed on to an alt. You may balk at seeing each piece of Preventive Medicine is worth around 2-3 million each, but, once bought they are for your whole account to use forever and ever. Endurance problems are no longer a problem once you get a Theft of Essence proc in Radiation Therapy, and of course sprinkle endurance reduction in your attacks. Endurance reduction in attacks helps a lot more than it does in your toggles. One endurance reduction in your toggles is enough. Meltdown is a bit obsolete by now. Not completely, and since it is a single power it's fine to keep and use it, but as I showed in the other thread we can reach 85% to a few resistances by using the bonuses and the incarnate powers (incarnate powers are a level 50 thing). Procs are useful, but less so in your case since they follow a formula based around recharge and your attacks are pretty fast so they don't get a lot out of procs who will have a low chance to activate. It's fine to load attacks with procs, but it does come at a cost of not slotting other things or losing on slotting sets for their bonuses. When building with sets you can just erase your SOs be it in game or in Mids. They cost peanuts and are not worth keeping. If you did check the guide you'll know that one Merit is worth around 200k. A complete build in generic IOs at level 22 (generic IOs never turn red after 5 levels like SOs do) costs around 2 million and will last until level 50 if need be. A new character can earn about 3 million in the first half hour of their life if they are strapped by cash, or just about 2 mill if ignoring the non-play aspect (going around picking badges) and just hitting things and leveling up. This involves selling Merits. Have you checked how many you have yet?
  3. Sovera

    Mids Brute Sets

    Feeling squishy is normal since you're still using SOs/generic IOs. It is time to transition to using inventions and reap bonuses. I was having a talk about slotting Radiation Armor a thread below called 'A question about Rad' which you can probably check for ideas. But first we need to make sure you have the cash to start buying things. Hopefully you should be brimming with Merits from playing (always hoping you did not stick to to radio missions and the Architect). Check my newcomer guide first since it has a lot of useful information. In is how to turn Merits into cash. Don't fret, it's painless. Once having money and sure you're comfortable with the idea of using IOs we can tackle the build. One thing I will point out is that in theory you should have enough attacks in the first three from Savage Melee and have no need for Arcane Bolt. Unless you like it and want to use it of course, but Vicious Slash, Savage Strike, Maiming Slash, repeat, should be available early on once we get your slotting sorted on the cheap.
  4. I have no dog in this. As I specified I was devil advocating. Having or not having NCsoft approval makes no difference to me.
  5. Well, the problem, if I may devil advocate this, is that we're still going on hearsay. We hear from the devs it's a go, we hear from PC Magazine it's a go. We still haven't heard from the sole entity that would confirm it, and, at best, rely on 'but if NCsoft wasn't happy they would say something'. Which is not exactly ironclad proof.
  6. It's way too many hours messing with Mids. Once you spend a lot of time faffing around with it you'll pick all these tricks too 😄 In the future you'll be the one helping people out. One of my first posted builds on Homecoming was using Rad Melee with Contaminated Strike (the T1) and Kick and I was really happy on how it worked so well. Embarrrrrrrrassing 😄
  7. Scrappers can stack DA three times where Brutes/Tankers only get one stack. It's always 15% at least. As a resist set you should bulk up your resists first. Even with capped Melee/S/L you're still going to get ripped ASAP by debuffers and rely on your resists. And some enemies just straight up ignore melee/S/L. With all that said you can try it. I mean, the other poster above was on to something 😄 You can test and see that your original build (with some small improvements lifted from this thread) is doing just fine. Or find it needs a little something more and come back to this thread to fine tune it a bit more. That said there are some small improvements to be made in things like adding +5 dmg/recharge in Ground Zero so it is up more often, and in those use two Obliterations (one of them the damage proc) for another 2.5% SL. Ground Zero as you had it recharges in 39 seconds and does 514 damage. With an Obliteration and Armaggedon damage/recharge it goes to 29 seconds and 446 damage with a bonus 2.5% S/L. Now it's up to you to see if the trade-off is worth it. Total Focus is grossly underslotted. You want it to give you Energy Focus so your Energy Transfer is fast which means it ought to be up as soon as possible. Even with the Kismet it only has 85% to hit +3 enemies. Splitting Superior Brute's Fury is viable as well. You can place three in ET and three in TF and use the other three slots to round up raw stats or add more damage procs. You also forgot the scaling resists from Reactive Defenses which would be another 3%. For incarnates I'd say maybe look at Resilient Radial. Your original build ends with S/L at 84% and Negative at 65% with it. Ageless is not particularly useful for you as well. You don't have enough defenses or baked in defense debuffs for it to help. Barrier would be another 5% defense and 5% resistances minimum and a panic button otherwise. Paralytic is mostly useless. I suggest the tried and true-d Degenerative or the -res one. Between the Obliteration, the Reactive Defenses unique, and Resilient Radial your S/L is now capped and Energy is at 81% while Negative is at 68%. Now if we do a few other tweaks like removing the two Reactive Armor from Meltdown (where they aren't doing much) and move them to Fallout Shelter your Energy goes to 82% and negative to 69%, but your toxic gets a bump from 67% to 71% as well. But since S/L is overcapped if you do take Barrier these can be replaced for Titanium Coating and further improve Energy to 83% and Negative to just shy of 71%. With Barrier you have Energy already just about hardcapped as well. Negative is the hole in Rad Armor and always hard to completely fix it, but, still, getting there. Your Build-up is also unslotted for example, and three Adjusted Targetting would give 3% to E/N (finishing to hardcap energy and even slightly overcapping since with Barrier it would be at 88%) while also making it recharge faster. Removing the slots from Boxing would lover your S/L defense to 44.4% and Melee to 52%. Now your BU is up every 29 seconds instead of 39 seconds and your Energy is at 86% and Negative at 73%. Since S/L is overcapped by 3% and Energy is overcapped by 1.8% you can remove the Touch of Death altogether and have S/L at 84.3% and Energy at 85% where Barrier will cap them both, but it did kill S/L down to 42%. On the other hand you got 6 slots to now play with. You can put them in Total Focus with 5 Hectacombs and a damage proc (Total Focus loves procs) and place the four Kinetics in Energy Punch. What of Meltdown? As a Brute the +damage is watered down and your resistances are now looking almost capped without it so it could be a source of three more slots to mess around with. What about only 33% defense so a small purple caps and it frees a lot of slotting? And if you're going to use Barrier and it adds 5% defense how about aiming for 40% defense instead of 45%? It needs to be you deciding what you want to do and balance things out. Brute (Energy Melee - Radiation Armor)-6.mbd
  8. Brutes have a hard time putting up enough resistances to reach the caps. You're thinking of Tankers who can do that, without Tough, and still have enough slotting freedom to mess with defense. On a Scrapper (which has the same resistance values of a Brute) I squeaked by reaching 70% and then trusting Barrier for the last 5%, but Brute's reach 90% so even duplicating the slotting it would still be missing 15%. As Rad you should be building towards resistances foremost and then faff around with defenses. I bring up the Scrapper again since it was my experiment with Rad Armor and it had 33% melee/Slash/Lethal so a small purple would push the rest to softcap when things went bad. ...then I went Katana and ignored defense since I was softcapped to melee and Lethal just with Divine Avalanche. In regards to your build: - You can proc Radiation Therapy in the spirit of Ground Zero to have another AoE. Add the Theft of Essence proc, add a heal slot, and it will heal you a bit (for each enemy in range), give endurance for each enemy in range as well (with extra backing from the Theft of Essence) and also hurt the enemies. - Energy Transfer is a fantastic power to have four procs because it doesn't need recharge or endurance reduction, so I usually slot one acc/dmg Hami and one +5 damage Hectacomb, then the rest all procs. - Switching from Unbreakable to Titanium coating will give more resistances overall. - You can save a slot from Hasten by +5ing the other two recharges. Click as if to choose an IO and in that window press + five times before clicking on the IO to be placed. - You can further add some resistance by frankenslotting both Power Crash and Whirling Hands. Something like three Scirroco, two Obliterations and the 6th to fix up whatever you're lacking or add another damage proc. Since the values are the same you can check my current experiments with Radiation Armor over the Scrapper forums under the 'Different Axe builds, but which to choose?' that should at least give some slotting ideas. I have Fire Melee, Axe, Claws and Katana builds in there so something ought to fit. As mentioned above you will not reach caps with a Brute though.
  9. You can make 3 million in the first half hour life of a character, so it just means you need to be aware of how to do it. It's not even painful. Please check the newbie guide in my signature.
  10. The (near) immortal Tanker in my signature slows down for AVs, but starts at 0x6 or 0x8 by level 13 and then cruises. I didn't bother switching Scorch for Incinerate which would increase the AV whittling speed.
  11. That's so common in so many games from WoW to New World. Do quest, let mobs kill you, respawn back in town and deliver quest.
  12. The end reduction is a compromise. Simply damage/recharge (or heal/recharge) cuts a slice of damage from RT by lowering the proc chance of activation. With the IO being a triple instead of a double the proc chance is only slightly hit (87%) while still having a little bit of recharge thrown in. Partly because there is a lack of a 6th damage proc, but I feel that an Overwhelming Force proc would fit the bill and maybe help more. I'm pretty much the same in regards of being locked into patterns. FA is always there because I loathe being tohit debuffed, Performance Shifters proc galore because FA WAS expensive as heck and it hasn't really settled in my mind it no longer is (not that Rad Armor cares). But I also don't feel like the Power Transfers really do much, though ultimately they will do more than the Perf procs. Alternating Meltdown with Hybrid would have one minute downtime of always running around with a damage boost of some sort, something to consider since it only asks for one slot. But right now there's a new league in PoE and I'm pew pewing there and slowburning here.
  13. @Snarky we need you, and not in a snarky manner!
  14. Sell some merits, bro. No level 50 should be this strapped for cash! Check the newbie guide in my signature.
  15. Try the Stone/Fire in my signature, Snarky-kins. If nothing else as a side project. Gimme unbiased opinions too!
  16. You're taking out of context. I don't expect to change your mind by saying this. The OP has an historial (the repeated 'check their post history' in this and other threads) which is what prompted the responses. You see this in zero other threads because the community is not bad as a whole. To you this is the community ganging up on someone innocent. To us this the the Nth time the OP has posted something inane. And even then no one has been straight out rude or mean as your own post was trying to be.
  17. No no, you heard the man. Bo need for troubleshooting or screenshots. Revert the change for 3-4 thousand people, plz.
  18. Oh, no need for screenshot. Okay then.
  19. You can use the forum search. There is plenty of literature about it but only two ways to go at it.
  20. Please, the devs don't need to revert or 'fix' anything when what you speak of is present already in the options. Show us the screenshot of your camera options, please.
  21. Yes, I've long made noises about the unfortunate reliance on the -res procs and how it creates a gigantic divide between the sets that can slot them and the sets that cannot (in my experience (but someone correct me) but two -res procs goes from a 25% damage difference at +0 to 5% at +3). So yeah, there are a few under the hood mechanics for a simple equation. But not having -res is probably a start.
  22. What AoE would you be having without Fire Sword Circle? Fire Breath is utter trash. if you're okay only having Shield Charge and Fire Breath then go for it.
  23. High end builds ask for a lot of money, but money's easy to accumulate once you're 50 or try to follow story lines to their end using contacts (or doing taskforces) as you level. It's not uncommon to reach 50 with a 100+ millions in my name by having done Taskforces only. Most people who post builds will cobble a leveling build that is cheaper if you just ask. Controllers are not my thing for me to offer though. I know it is not the advice you requested but Controllers are a bit passed by time. If you do enjoy them then do continue playing, but the pace of the game is very fast these days, I have a current Scrapper that explodes a pack of mobs under 10 seconds and leaves little to crowd control for example, and the bigger the team (even just three) the quicker this goes. Do play Controllers if you enjoy them, but consider branching out to things like Defenders or Corruptors if you enjoy the help you can create by buffing and debuffing. I'll repeat a third for good measure to continue playing Controllers if you enjoy how they play, there is no real wrong answer since we have a thousand slots and levelling is quick thanks to double XP, and thanks to the sidekick system a level 10 can play with a level 30.
  24. You're not being obnoxious in the slightest. What you must be doing is reading the forums over the phone. It is a common complaint that signatures do not show on phones: Here is the thing:
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