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Sovera

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Everything posted by Sovera

  1. Been wanting one of these since I first discovered Kheldians. But I can see how difficult it would be to create something worthworthy when squids don't have a nuke and are meant to be in and out forms. Making it at least passably viable might involve the double Eclipse stuff and then back to squid to blast which is not longer in the spirit of the idea.
  2. I advise you to look at the Guides section and look for the Farming Fresh post. Rad took a heavy hit in the last patch so perhaps something else, but the people in that thread have farming down to a science and I am sure they already calculated the next best thing.
  3. While I still advise Sentinels for new players I am not sure if it is my experience as a CoH player or the lack of soloing on my side, but the last Blaster I played must have had one death to its name and I built for 33% defense figuring if I took agro I'd gobble a small purple, but only if and when, not something I'd expect to live under 24/7. This is, of course, not so much the AT or the build as choosing a ranged only Blaster, not being eager and blast without a Tank. But at some point I would solo the cysts and the surrounding bosses in the ITF and still be fine.
  4. My own posts with 'normal' builds (though Fire Armor focused and only some with Stone Armor) showed pylon times as one minute faster with Brutes. Trap door I have a list and Tankers always ended in the 6 minute range. Brutes, depending on sets, could go between six minutes to five minutes. I can't argue with results though, and, in fact, I've bailed from much of this arguing nowadays since Ston has shown without doubt that the scenario the devs built for (Brutes more damage, Tankers more durable) is skewed completely out of wack by abusing procs. Which is great for the player but messing with the intents, calculations, and, in fact, difficult to even balance around. Neuter Tanker's damage even more because a small % of players load up on procs? What about the rest who do normal builds? What about those who actually builds as Tankers and for defense? Nerf them too in the process because of the 0.5% proc bombing? Once page 6 arrives and the procalypse is done with we can once sift the ashes and once more balance ATs, not how many procs can be fit in a build.
  5. Cobalt's post underlines how much of the behaviour and aggressive (not necessarily rude in terms of using insults) conversation directed at devs is similar to a situation most of are horrified at witnessing: people screaming at retail workers/food servers/waiters.
  6. The P R O C A L Y P S E! We don't know what it will be since Captain Powerhouse has 100% refused so much as hint about what it will be about. But procs are on the chopping block.
  7. Yeah, and as Ston said once making a normal build that adds 1-2 procs per attack both Tanker and Brute follow the model of Brute doing more damage and Tanker being more durable. But you're both right and it is what it is until page 6.
  8. Leadership does not add much either way. Even on a tanker it is something like 3-4% def and 4-5% actual damage. While this is nice its value comes from stacking with other players who also took them. Rule of thumb is brutes do more damage and tankers are more survivable, but until page 6 next spring (some) tankers get away with also doing more damage than the brute by loading on procs. I would say stick to the tanker depending on what content you intend to do.
  9. On a lark after reading a bit on the VEAT channel on Discord I started tinkering and came up with this: - Psinado every 6 seconds before FF procs (lasts 20 seconds so we should be able to have multiples on the field), regular Tornado every 17 seconds (same on the FF front). - Softcapped to range. - Five seconds for Hasten to become perma. - FF procs removed from the pseudo pets and placed on psinado and TK Blast. - As low as Posi 1 the character can start flinging (psi) tornadoes (the whole reason I went Corruptor otherwise I'd need to wait for Synapse. It may be flimsy for a reasoning though but I'll shoulder it) and Freezing Rain. Also full ST rotation though it looks like it will be gap-y, but Storm's a busy set. - Psi nados and psi attacks colored as close as possible to Storm to be RPed as wind blasts (what do you mean this is not important to the list?? It's my list and I say it is!). - One slot and three powers left to do whatever with. Maybe an epic shield or taking Hurricane? Build is only in the first stages of development but so far minimal damage procs in the ST attacks makes me sad. The snipe in particular.
  10. Sounds like we need more GMs who are willing to undertake this with the community, wink wink nudge nudge.
  11. It buffs the Protector's heal. The end mod seems to be a leftover.
  12. Tbh nowadays it's all about loading up on procs, minimal nod towards defenses, then take Gloom and Dark Obliteration.
  13. Considering people pick CJ or Stealth for the defense bonus and Hide provides it, and gives flexibility to start combat hitting the target that they care to take out first. Once combat start sure it's scrapperino time. My vote is on not skipping.
  14. Sums it up well. Blasters do about Sentinel damage if they stick 100% at range. They double by being in melee and using their super potent melee moves. Sentinels don't even have melee moves other than one in epic or PbAoEs. As much as people want the AT to be buffed it's right where it belongs doing safe ranged damage requiring minimum movement.
  15. And Assault/Hasten? They are both at level 1. Isn't Blizzard also terrible for proc like most rains are?
  16. Changed the OP to reflect the new changes.
  17. I just want to add one last thing to this conversation. Talk about how the community is toxic, how people hate farmers, how farmers feel their 'jobs' are being taken by the devs: I've been around these forums for a good while and it boils down to about five people on each side. Outsiders will quip in and put their opinion, but it's the same five or so people on each side. Huge threads, big 'the people' arguments, and it's about five people on one side and five people on the other side. Overall ten people are making this huge brouhaha as if the world was coming apart. To put it in perspective we currently have about 250 people online. I side on the side I feel is right even when the other side mocks me. I get this from my parents (-very- good natured, nothing toxic in it) where if I side with one side it's the boys grouping against the sole woman in the house, and if I side with the other then it's the baby chick siding the momma chicken (translations suck but y'get the gist). I tell them I go with the side I believe is right. I can be wrong in my opinion, but that's how it is. Outside the ten people I talk of I see this happen often enough. People chime in on side or the other as they see fit. They may defend or disagree not because the topic is farming or devs, but in a case by case basis. Anyway, there is nothing left to argue here. Devs were asked why they did it, devs answered. The vocal five reaction is 'you're lying' and at this point what discourse can be had?
  18. I see what you are saying and I bear you no ill will. I don't say this sarcastically but it needs repeating since text medium. The problem with all of this is that it keeps on hitting the key that the devs are malicious entities who lie to their playerbase for ill defined reasons no one has given good cause for. It is not like they have to justify themselves, or that they need to hide things so we don't find out. The rested XP being abused by the player base was an abuse and fixed. The double XP giving more XP than intended was a bug and fixed. Any other game that had such bugs (and we've had some interesting bugs in other games such as buying an item from a vendor and selling it back for a profit leading to millions in the bank) had them fixed presto, but here with a tiny team who half learns-as-they-go and does not have a large play testing base this bug fixing when found is considered nefarious. Look at your example. People say that the devs tweaked the values of XP to have an excused to lower the XP so that they can say that they are ok with farming while lowering the value of farming. How flat earth level conspiracy theory is this? From game devs who do not need to appease shareholders and do not need to calm down players who pay a sub. What they -do- want is to have people come out of the AE and play the rest of the game but there is no tweaking of rewards that can happen before the bugs are removed. But this is just like arguing with a flat earther. Logic has no sway. 'Is that what you believe, SHEEPLE?', 'I don't drink that koolaid, BRO'.
  19. (...) You aren't "owed" triple XP, or 2.1x inf*, or two extra chances for drops on every defeat, just for being a farmer, or a role-player, or a story arc runner, or a *F speed-runner, or anything else. You get what everyone else gets. That's equality. If you can't handle being equal to others, stick to single-player games. Paraphrasing what someone said much better in another thread: there was a bug that gave more XP thanks to the double boosters, and you guys are advocating that the bug should have stayed since it had been that way for a long while. What if the bug was that you got less XP with the double booster? Would you be advocating to let the bug stay because it had been like this for a long time? People need to be a little bit less hypocrites.
  20. No no no, it's definitely the devs being super incompetent at nerfing farms and players being high IQ and changing two powers to nullify the farming nerfing attempt.
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