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Everything posted by Sovera
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Focused Feedback: Fiery Melee Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
There are level 54 pylons that can be acessed via the lfg trick. We just need to push that as the new standard. -
Currently once activated it lasts until the bar resets to zero. In a couple of days it will only work on the target it was activated.
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Focused Feedback: Robotics Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Easy to test to boot. All a matter of finding a +4 AV and wail on it on live and then on brainstorm, report results. So far we've had tests on pylons that are not indicative (but brainstorm was faster than live) unless muddying the waters with math afterwards. -
Focused Feedback: Fiery Melee Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Fire Assault is considered very strong as is (just quoting, not my opinion) and when it gets a pass Combustion may have indeed the animation lowered, but other knobs will be turned down. It's a case of 'don't ask for attention because you might get it' that Faultline has warned in the past when people asked for tweaks to Claws. -
Focused Feedback: Fiery Melee Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
No changes to fire melee or fire aura were about hurting farming. You guys are obsessed with it and any change that indirectly affects it feels like a personal attack on your favorite activity. -
Water: terrible ST damage. Decent AoE (I hesitate to call it good while Fire exists). Good place to place a FF proc if playing anything that wants as much recharge as it can squeeze (Radiation, for example, to reach perma AM). Nice self heal that can help a lot in surviving difficult content and the AoE does soft CC that helps with survival. Fully ranged set. Electricity: good ST helped with the pet that does pretty reasonable damage 'for free'. More moderate AoE some of which wants us in melee. Sapping is much better these days and the Shocked mechanic adds a noticeable amount of damage. Sapping is there as a form of CC but the fast nature of CoH does not let it shine since it requires a 100% drained blue bar. That said on my Elec/Bio Sentinel it was common that I managed to prevent Minotaurs/Cyclops from activating their T9 by keeping them completely drained which is always a nice little brag.
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Ignoring a flat earther or antivaxer is creating an echo chamber. Ok, lol, I can live with that. Some people -love- arguing and think they can change someone's mind by endlessly arguing with someone. Annoying thing when placing some people on ignore to avoid seeing BS arguments used either in bad faith or on purpose, and then see people spamming trying to 'make them change their mind'. You guys do you. I don't see why this thread even exists to begin with, or why we have three pages of what boils down to: 'you do you'. But it's fine to do you when it's the way some people do it, but when they don't do it their way we have this thread, and three pages of it. ...and I am reminded of what I wrote above about how some love arguing. Huh, will you look at that.
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Focused Feedback: Costume & Pet Reward Updates
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Server transfers are free. You can load a character up with the prismatics and then transfer to the other server and unload. -
Focused Feedback: Fiery Aura Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
At this point with Page 5 on the bring of coming out there will be no more power changes, just tests nothing is broken and nothing will break. Suggestions to re-do the whole set are a thing for the past. I keep seeing suggestions to lower Consume's recharge but I haven't seen any examples of characters unable to keep their endurance up with it. I know I can take a pylon down (no Focused Accuracy) and have blue bar by the end of 5 minutes thanks to Consume. I also know I can toggle Focused Accuracy and then take on Trapdoor and not run out of endurance even with Mu and the whole thing taking close to 6 minutes. So why do we need a shorter Consume? Is it not being slotted? My only problem with endurance is when I find -recovery mobs (super stunners for example), not even sappers which terrorize half of CoH but to which Fire Armor is simply immune to. Even while leveling it requires only being slotted to always be up when needed (leveled several dozens of Fire Armor characters so I have an inkling on what I am talking about). The auto-hit change was huge since we no longer have a 5% miss against a single target or be debuffed to a point it does not its job. Someone post the build they are having endurance problems and against which faction, please. -
Focused Feedback: Robotics Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
The endurance (and APM) is a problem, but tests (not math) showed that using the attack powers along side the minions was a 20% DPS. Personally I found that my time on a MM was mostly spent desperately trying to keep my minions alive through heals, buffs, debuffs, resummoning, reupgrading. Who has time to attack on top of that? -
How about you do you and I do me without telling the others that they are weak for not doing you? Er.. doing it your way? Cutting toxic exes or toxic family members or toxic friends is not a weak move from a weak person. And I would have more attachments to those three than rando forums people I don't want in my life.
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Got rid of a few like that, no need to mention names. Remember to then add what content from them you no longer wish to see (posts, DMs, etc),
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Focused Feedback: Robotics Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
The devs are aware of the problem the original design of MM pets has in the current game. It is not a lack of desire to fix this. Unfortunately it is not as simple as locating the pets in the code and find the 'pets = -1' and replace with 'pets = 0'. The same reason we could not have a choice of powers in secondaries until now (and yes, even the original devs tried to have the secondaries able to choose between their T1 and T2 power and gave up, the current devs tried it a good while back and the game went down in flames forcing them to revert their attempts). It is a big ball of yarn with a castle of cards prepped on top where the players are living and whenever one of the threads is gently tugged something gets undone somewhere else. Unrelated to MMs but Cobalt has -tales- of simply trying to make the current holstered weapons system and this seemingly innocuous FX thing setting the servers on fire. So yeah, they know this is a problem, and they are chipping at it, but there is no ETA and there are no promises because maybe at some point the knot will come undone much to the relief (and surprise, and probably weary happiness, and also wary scepticism) of the dev involved in it, or they will keep on Sisyphus-ing at it for all eternity despite all the good will in the world. -
Focused Feedback: Fiery Aura Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
I tested both a Fire/Axe and a Stone/Axe. Though I don't have Mids with numbers yet I did replace Chop with Burn when Burn was up. Also replaced Chop with Hasten if it was up, Build-up, Fiery Embrace, Consume if endurance was down. Chop is the weak link and needed when none of the above are available or just endure the gap. With the Stone version this plays better since Chop gets a much better slotting and the extra recharge tightens up things. -
Focused Feedback: Irradiated Ground
Sovera replied to Ratch_'s topic in [Open Beta] Focused Feedback
I may have missed those. My focus has been on Fire Armor (who wouldda guess it??). Do you have something close to a % of how worse beta is behaving opposed to live? -
Focused Feedback: Irradiated Ground
Sovera replied to Ratch_'s topic in [Open Beta] Focused Feedback
Bit late now for changes with Page 5 nearing exit, but nothing says the power can't be tweaked after that while Page 6 is being worked on. There are mini patches for power tweaks between page releases. But I think that your argument would hold more weight if you let the math go (let it gooooooooooooooo) and just brought numbers of having tested. Whatever test you feel like, it does not need to be trapdoors or pylons. Only thing it needs to be is something you can do on live with current procced out IG and the IG on the beta server. It is also a lot harder to refute if you slap the results down as any argument that 'it is ok' will have a clear rebuttal and it is now up to the person to show their own tests proving it is, as they claim, fine as is. -
Focused Feedback: Costume & Pet Reward Updates
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
I do feel that there is a bit of bad faith in the argument(s). I've posted a couple of times in this thread and it's been pretty much on both sides of it so it's not like I'm defending or argumenting that the current system is perfect, but... First of all, not white knighting (intentionally at least) or brown nosing, but this is a system that did not exist and now does so instead of growling at the devs it should be a matter of thanking them for having something that did not exist now being available. Second, using pseudo-OCD excuses like 'I gotta have them ALL' is not a valid argument and the whole system should not revolve around it. Like in most things there will be favorites either because of theme or because pretty and people will aim for them. Afterwards there will be less interesting ones but still up for grabs for the lolz. People who will want them all are like badgers who want them all and are prepared for the (very) long haul. The ultra high cost for that one outfit is not that high. It just looks high. Someone said something like close to five billion if I recall correctly. When we have marketeers doing casual challenges 'can I earn a billion in 24h with a new character and no injection of inf?' (spoiler, they did), and then post a step by step explaining what they did and how to duplicate it. Now don't growl at me for saying things as they are. Of course not all have the patience to market and of course not all have the understanding of the nuances, but the 'ebil' marketeers will trip over themselves wanting to teach the secrets of the trade to anyone who wants to make money, their section of the forum is all about tips and things they found and are sharing. It puts things in perspective. And the perspective is that everything done helps in getting prismatics. Today do half an hour of marketing because it's dull, tomorrow do a WST, day after that do 10 minutes of farming (because it's even more dull than marketing), level a new alt, sell merits or use them in the marketing. Traditionally simply doing one repeated Hami a day and one Tinpex grants 320 merits, and these are not high skill ultra spec elite territory like 4 star HMs. Simply turning them into converters and selling would make about 65 million. Two days ought to be enough for a basic outfit. Do a two star HM as well if having the time and/or energy and one costume a day can be done. -
Focused Feedback: Costume & Pet Reward Updates
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Having different ways to obtain what is needed is still a good approach. One day someone feels like playing a two star ITF and they get some prismatics. The next day they just do regular TFs but the merits and raw info go into buying prismatic. Heck, that +2 HM will also have rewarded merits and raw info that will earn more prismatics. The day after they don't feel like much but choose to run an arc, level an alt, or even farm for ten minutes, and can all go towards prismatics. We are a -little- bit spoiled in that we can go from level 1 with no IO or inf transfers and two weeks later without having set foot in the AE or marketing we can be T4 incarnate (perhaps not all slots though) and purpled out so saying it takes a month to earn a top cost outfit feels like a lot. Just because are on a private server not run by a company who profits by gatekeeping and keeping players online while making us pay for a sub should not mean we have everything handed for free. My opinion. Running HM themselves (not really 4 stars I suppose) only gets easier as well as people gain experience. Gone are the days of three hours and a hundred deaths for a four star. With all said if the token was a physical item (as physical as an IO is) that goes into an enhance/salvage bin and the character that earned it can transfer it to another alt would certainly help the worry of putting so many days/weeks earning something that now needs to be earned all over again if they decide to change mains. -
Looking for opinions on secondary for Illusion Control Dominator
Sovera replied to Ravenwulfe's topic in Dominator
I'm tempted at making an illusion Dom and play it like a ranged Sentinel (yes, fully ranged doms miss out, but, I mean, people do play petless MMS...). After looking at the different choices logically it would be better to pick a secondary that allows for KBs in order to have FF procs to help PA return faster. This narrows things a great deal. Savage was definitely something I felt had potential in terms of theme (ignore the name of the sets for a moment) with more constructs/illusions in the form of hawks, bees and ravens being that the Hawk power does KD. But only two ranged powers in Savage, but since Savage is (apparently) good this is still something to consider for those not gimping themselves. There is Energy, but that KB tax... I mean, I did want KB, but too much is too much. Thorn has the KB and enough ranged powers to stay at range. The cone animates faster than cones usually do and also recharges faster. Icy Assault has no KBs but the ranged attacks are blistering fast and it can do a gatling gun build. Fire is... fire. Still going to be the thing to go for in pure damage. The AoE is the crummy Fire Breath though and crummier Combustion (I don't think it even got the animation shaving that Fire Melee got). I'm thinking that I will go with Dark though even despite not having any KB to its name. It has enough ranged attacks to be at range and the small heal helps with recouping HP lost even staying hovering. -
But will they spit or swallow?
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Focused Feedback: Fiery Aura Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Speaking as a Tanker at least for slotting it remains counterintuitive but Powerhouse will bring out his spreadsheets if +max HP was added to a heal. In terms of slotting I only lose 6.5% recharge, 10% slow resist and 1% E/N resist with frankenslotting Consume to have both endurance and heal stats. Probably worth it since when I just slotted 5 Panaceia my Tanker went up to 3.1k HP. It still would have made more sense to keep the endurance clickie slotted for endurance and the heal clickie slotted for heals. -
Don't make it a City of Heroes con. Make is a Homecoming con. Simplest way seems like not making it a con though. That has a lot of expectations and lots of extra activities. Rather make it a simple meet n' greet, agree on meeting the X in the park of Z city and bring lunch with you. *park is overwhelmed by 500 people showing up*
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Focused Feedback: Costume & Pet Reward Updates
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Not for this page, but prices like these are only okay when account wide unlocks are on the table. I don't have a glib answer though, but, dunno, purchasing a costume flags the character for a different vendor who 'sells' tokens that can be mailed or bin-ed for other alts to pick up? -
Yes, but, take those posts with a spoonful of salt. It's rather people lamenting we are not longer in the City of Brutes era. Now there are choices. For the sets you've mentioned I'd go with Brute but as a rule of thumb: Scrapper for more damage, Brute for better survival. That said the 7.5% defense in Storm kick helps survival even more (easier to build to 40% defense when 7.5% are accounted for) and WP plays a lot on regen, and regen is based on total HP of which Brutes have more than Scrappers.
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TW's popularity went down since it was tuned to no longer be an AK-47 in a world of bow and arrows. But I'll let someone else answer that since TW is not a set I play and I'm not into the details of its current ranking.