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Sovera

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Everything posted by Sovera

  1. Re-tested after the bug fix to Burn. - 4:46 on a pylon. -4:46 on a pylon (yes, again, on the dot) On live: - 4:56 - 4:37 - 4:55 - 4:34 Looks like ST has been tweaked back to how it is on live even with the procs no longer firing multiple times. Trapdoor test: - 5:35 - 6:12 Times on live: 6 minutes. AoE is still the same as on live as well. This was tested on a Fire/MA Tanker.
  2. Sovera

    War Mace

    Straight up comparisons I don't think so. You can search the Pylon thread in this section of the forums and look for any of those three. I can save you the time and say EM is the strongest ST of the three, WM is (currently) second, the new page 5 BA may just be the second though, and in AoE the new BA will beat handily WM and EM.
  3. Sovera

    War Mace

    Also, maybe wait a lil bit because once page 5 hits live servers the new and improved Axe is a smexy beast.
  4. No, but, does liking a combo and leveling a new one count? Because I have like 2-3 Fire/MA Tankers among others and was about to start a new one when page 5 hit the beta servers.
  5. Take it with a grain of salt because you should, but I happened to be testing this at the same time. Musculature 33% coupled with accolades and Consume made my blue bar hold for the duration of pylon testing (average of 5 minutes beating up something). I did turn off Focused Accuracy though both both MA and Axe made it through. In the past this would work until the 5% miss chance crept up and messed the cycle, but that is no longer the case. I'm not downplaying your concerns or testing though, just reporting what I got. (And yes, I never say no to more buffs)
  6. I never ever ever ever ever saw rare salvage for 100k. I've seen it start at 1 mill right after HC came out (price limit), seen it go down to 700k, eventually settle at 400k for a brief period then go back to 500-600k and stay there. This claim alone makes the rest difficult to follow.
  7. -res procs are an easy answer to up damage, but it overinflates results and too many choose to ignore it. On a Tanker two -res shaves a whole minute from a pylon, but is not indicative of the set's power in regular play (and has no impact I could find in clearing missions which is what we do 99% of the time). So slotting a -res for these tests and hitting a pylon of all things is a disservice. I'd not slot any, then compare times from live to beta and stick to those numbers when presenting results.
  8. I'm actually pretty specific in numbers and I got all of them posted in this thread. Start by the newest since it's the latest. It's about three posts above yours. It has pylon tests. The one before that has pylons and Trapdoor tests. Also yes, you've missed the new patch notes: This power should no longer summon multiple burn patches. This power should now hit 5 enemies instead of 4. Radius reverted back to 8ft. Procs should no longer trigger multiple times per target when using this power. Burn Flames should now inherit the power Accuracy enhancements. Burn Flames now inherit AT classes, caps, and modifiers. Cast time reverted back to 2.03s. Recharge reverted back to 25s. Fixed a bug where the power was not inheriting damage buffs.
  9. I rest my case. Though I'll technically grant he is nuetral and not neutral.
  10. Well, I mean, what do you want us to say? The game is an open world lobby where we enter private instances. You're meant to follow this by using contacts, picking missions, go into the instances, do the content. You don't need to team, you don't need to use the same contacts each time. But that's what the game is. It's not an Everquest or a WoW where we take the quests in the open world and do them in the open world. The specifics is that you said 'you will NOT get the money by playing the game' and we are saying yes, yes you will. Just do arcs, do TFs. I literally just said I had 30-40 million the first day of playing a new character and with some already spent by buying stuff. How is this not making money by playing the game? My main income is just jumping on any given TF and do it with others and if that is not playing the game then what is? I don't even do marketing with the merits, I just sell them. Super efficient? No, but I -am- earning the money by playing the game instead of farming. Edit: and at level 50 the double XP ends and the raw money pours in with doing some solo or teaming an coming 5-10 million richer in raw cash even if doing content that is not giving merits as rewards.
  11. That's profiling, Yomo. Vampires are not a hive mind. Some can be lawful evil and some can be neutral snarky.
  12. As long as I type '/lfg looking for more to do X' and people show up I feel the game has enough.
  13. Whirlpool is a 'rain' power (despite the graphics) and those are notoriously bad for procs. On the other hand they are -perfect- when wanting to six slot sets that -don't- have damage procs since you're not missing out, opposed to, for example, six slotting the same no-damage-proc in Fireball which would fire the proc much more reliably than a 'rain'. Six slotting Artillery for example is a great way to bump ranged defense but since it has no damage proc is a worse option. Rain powers are great to get the best of both worlds.
  14. You don't need to farm. You can play the game without locking yourself out. I famously have a post where I recount how I started a level 1 character with no IO transfers, in inf transfers, and after the first game session I was level 40-ish, had 30-ish million inf to my name and had already bought a few uniques and slotted them. No farming, no market playing other than selling the enhancers I found. I can try to find it if you'd like, but perhaps you'd like a browse at the guide in my signature.
  15. A 'superman' is too powerful to be properly replicated. Remove that and you have a 'mystical warrior'. Which in the comics is just a standard warrior but with floaty runes since they go around kicking and punching people. I'd consider fire Melee for the flamey swords and Fire Breaths. Give yourself a cosmetic aura and no need to take Mystical Flight, but Mystical Flight does come with Arcane Bolt which looks suitably magic-y. Mystical warrior could also be the above but with dual swords skinned to look magic-y. Shazam is a dull mystical warrior since it's basically same as regular superman but once in a while shoots lightning. You get that with SS and Inv and Ion incarnate.
  16. Not much difference for Yin for me. I had to choose between Cleave and Fiery Embrace and took Fiery Embrace Might be smarter to take Cleave to complete the attack chain though.
  17. I have a Fire/Axe Tanker I tried. Consume is a good endurance clickie but there was no endurance problems at 50 with all slotted in. My attempt at doing Yin looked somewhat fine despite being detoggled a few times thanks to the super stunners. I'm not sure how other armor sets will manage if they don't have endurance reduction. I know I eyeballed and built a Stone/Axe for the lava theme and Mids said there was no way it would work without changing Musculature to Cardiac. I can post either if you'd like a look but it's pretty generic.
  18. Fire Armor is not particularly harmed in AoE. But post some numbers in the FA feedback thread of your tests so that we can compare.
  19. I became a bit suspicious of results and to collect more data I went back to live to test the Fire/MA Tanker on a pylon. On live: 4:56 4:37 4:55 4:34 Brainstorm test with new Burn that spawns a second patch during FE's duration: 5:26 5:45 I distinctly remembered 4 minutes and even went back to check on my Tanker thread which confirmed it. That's when I realized what had happened: the 4 minutes was on early builds that used Assault which I've stopped using since. So I'll go back and edit my posts. The damage loss still exists though, but it is from 4:36/4:56 to 5:26/5:45 minutes instead. Pretty darn close despite the doom and gloom posts.
  20. A pure Nova build (with slips to other forms when needed of course, but 95% Nova) does appeal a bit to be played like a Sentinel. But lack of a nuke and a CC protection toggle fights against the idea. That said there are people that play petless MMs.
  21. Not being able to use Fly with Seismic means I never even tried Seismic. It does seem like fun, but, no flying? What is this, discount super heroes? 😜
  22. Are we doing the thing where 'devs play a class/AT and that's why they buff them'? Because it's a favourite conspiracy theory. I would rather look at it as meleers are a crushing percentage of the population because they are immune to CC, do good damage, are sturdy enough to make ranged cry. Thus the content is made thinking that meleers will stroll in like mini demi gods. Did the knob get turned too far and now ranged are preferred? Yeah, maybe, that's the nature of metas, they seldomly are static and will shift according to new variables.
  23. Enemies also had Fire Breath. While it did not stack from the same source it did from different sources so it was an endless spam of numbers lasting 45 seconds.
  24. I always use Musculature as well, but it's only about 15% damage boost despite the tooltip saying 45% (hit something with Alpha 45% slotted, remove it, hit the same something again. Calculate difference). While 15% is good it's not exactly an overwhelming loss to try a different alpha. But none of them come off as interesting (there's a reason our choices always hover over Musculature or Cardiac) so big muscles it is.
  25. I still remember the WoW attempt. Players came out of it saying most of the advice and suggestions was ignored despite repeatedly coming out with math and explaining how it worked out outside of spreadsheets. The attempt died after that. But that's a typical WoW feedback forum. As much as we have people complaining here I have seen a lot more backtracking and attempts at shifting things than I remember in WoW.
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