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Everything posted by Sovera
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Forgive me it's been 20 years since I played. Mutation/Blaster build
Sovera replied to GanjaGamer501's topic in Blaster
Fire is just the strongest. All others work, but strongest? Fire. Check my signature for tips if it's been that long. -
I was going to post an old one I had but it's messed up and I need to rebuild it. It's a bit out of the meta since aims at have 45% defense to melee/ranged/AoE while still having 90% resists to most thing. Downside is killing slooooooooooow. MA's AoE is weak though you can help it a bit by proc bombing your heal at the cost of making the heal worse, and eventually Ground Zero. I don't do those things but I can post the build once rebuilt if you're still after something.
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Are you sure Brimstone works with IG? I seem to recall it did not because it was a pseudopet doing the damage... But wait, that was changed, right? Still, could you confirm in game, please? I'd like to update my knowledge base.
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Not to put a damper on trying new things, but Rad Melee was linchpinned by Irradiated Ground. Irradiated Ground was 'fixed' which now means the whole set needs a pass or it's woefully under tuned. That aside I had a great time with Stone Armor/Radiation Melee back when IG was 'bugged'. Fire Armor was also a good pairing since it has a solid Endurance recovery. I would not touch sets without endurance recovery because as others pointed out it's pretty endurance heavy.
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Not sure what you're on about. The 'class' is Tanker who are extremely durable. If you mean the set then it's a resist set and once at 90% resists (easy on a Tanker) 90% of the damage is blocked. In a game where IOs can make a Scrapper durable enough to tank 80% of the game a Tanker falls apart? Early levels are the usual: either solo and then slot attacks first and survive via inspirations, or teaming and then slot tank powers first. Either way Burn is a nice AoE addition for those low levels and Amplifiers are there for everyone. With full IO transfers and amplifiers my Fire Armor Tankers start soloing at 0x6 for Posi 1 and 2 and then never move from +1x8 from Synapse onwards. Without full IO transfers they stay at around x4 until their 30s until I earn enough money for the more expensive sets. On the other hand Defense sets have a much easier game since they get a fat 6% at level 10 on top of whatever their shields give and they get more from Hover/Combat Jumping and an early Maneuvers. Once at 30-ish% (not that hard) the are effectively invulnerable since they only require the occasional small purple. I have some Shield and Stone Armor characters who are at 40-ish defense at level 24 which means they don't even need small purples. But solo they feel horrible without the extra damage and AoE. For teams any thing works. Solo though I found I took so long to whittle down mobs that I would be whittled down in turn.
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👋 Fire is still fun but lost some of its oomph in the chase for balance. It's still what I'd recommend to get more AoE out of the box (Burn at 18 for a Tanker) which makes a character feel good when we can keep on dumping AoEs into a group of enemies. Bio will be more single target damage but roughly as squishy all things considered (less so I'd say thanks to some regeneration shenanigans that Fire can't mirror) while Invulnerable can just tank the world but you'll feel like a Tanker in terms of damage. But if you're not soloing then your personal damage does not matter (as much) since the team is there for it and the Tanker is there to stay alive. If you DO intend to solo most or even half of the time then definitely consider Fire or Bio because eventually it becomes tiresome to sandpapper mobs and a well built 'squishy' Tanker can still take on 90% of the game's content (I have soloed the Cimemora taskforce with a Fire Armor tanker on max difficulty with enemies buffed and only died at the end where I got stunned and one shot). Fire/Fire for AoE extravaganza (Combustion at level 4, Burn at 18, Fire Sword Circle at 24), or Fire Armor/Ice Melee to still have enough AoE (super wide cone at level 4 but unlike Combustion it needs moderate aiming), Burn at 18, Frozen Aura at 30) and have Ice Patch as a defensive move that does not need slots at level 20. Fire/Fire will do better single target damage as well. It's what I meant about Fire Armor helping a character feel good. Woo, Combustion/Frost at level 4! ....and now nothing else until level 24/30. Regarding your actual question the same applies roughly. Simply in terms of gameplay without thinking of theme Fire will give you easy AoE (and you can try to grab Fire Breath to sub in for the loss of Burn, but it's a narrow cone unlike Frost) and good single-target damage further helped by Bio who is good at increasing ST. Or Ice to help with the somewhat squishyness of Bio. Keep in mind that as a Tanker squishyness is both relative and quick to disappear once levels are accrued and power slots are filled, but also keep in mind that for a first character it's fine to start with something easy(er) and then just make a new alt later. Leveling is quick, money is easy to make, and stuff you bought for one character can be passed to the next. Check my signatures about that as well as the money making tips.
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Imagine playing a free game for free and complaining its not churning out free content fast enough. Reminds me of the webcomic authors talking about readers who send mails complaining they don't do new comics fast enough, often with those snide 'dropped' comments. I would say some people need to grow up, but we are playing a super-hero game almost 20 years out of date, so I would need to be more specific 😛
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It's been that way since forever. When people say about what AT solos best my reply is 'any, since you can mess with the difficulty slider'. CoH is the aRPG of MMOs, we face screenfulls of enemy at a time just like any aRPG where MMOs usually pit us against 3-4 mobs. We are meant to plow through hordes, so of course the hordes are not tough. Saying that the difficulty, or lack of, is what drove people away is reductive as heck. What drove people away was playing the same game for 3+ years. Rare is the game that can have people stick around for such a long time but this is somehow headscratched in these forums as if more TFs or more difficulty would suddenly change this. I do heartily agree with the past replies though. Path of Exile also has been out since forever and people will play it for a few weeks or a month after each new league before dropping out and returning to the new league. Shorter patches (with all my immense respect for the ability the devs have shown to stick around this project for so long without letting it drop into maintenance mode) would do this. I know each time new things are released I'm there to try them. I want to make a new Sentinel but I'm waiting for the next update but I had this thought something like... 4 months ago, if not mistaken? The devs do want to make each patch significant and that's why when one is released it is simply brimming with goodies, which is great when we unwrap the patch notes. But halving the goodies would be better on the long run IMO. Unfortunately I am aware enough that simply halving the goodies does not mean halving the release times which is why they tend to come so crammed with good stuff.
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Let's ignore Disney/Marvel/Panderverse
Sovera replied to eldriyth's topic in Comic, Hero & Villain Culture
*headscratch* So you're okay having the devs being sued so you can dress as Wolverine? You made the math in your head and it was worth it? -
On the contrary. They gave you the information you needed, just not the information you wanted.
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The minor, medium, etc damage label was useless from the start. Even back in I6 when I started two powers would have the 'moderate' label and one would do more damage than the other. So the label being there or not being there will not be informative, and, yes, checking the info of the power is where we see the actual numbers.
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In whatever the game it is. WoW had a PvE battle ground thing, and, of course, all you had to be was in there to get the reward if the map was won (because why do more than the minimum lazy coding, amirite?). Guess what happened? People would find little corners of the map away from prying eyes and without mobs to press space every once in a while as they watched netflix. Your suggestion hits it in the head: increase the timer means groups will move around the map. Will it be one ginormous blob that does not need to move for the next two hours? No. Will this nerf the immense profit drop once people are no longer getting X rewards per SECOND? Yes. It could be countered with bigger spawns to rebalance the rewards, as you said, but it would still encourage spreading around. Or the blob moving together.
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Give me... GRAVITY ARMOR! Baked in Fold Space and or Singy's pull in aura! Lets gooooooooo!
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Not ALL mixed attacks now ignore S/L defenses. Only some attacks of certain factions do. It was to combat the rampant building of S/L, but since not all attacks received that pass and since S/L is still the biggest chunk of damage thrown at a character nothing has really changed. I would never suggest someone NOT to build S/L defense since it is another layer of defense and should not be that arduous to build without sacrificing much. That said Shadow Meld is an option too. I never took it (over 3 seconds animation, wat?) but the duration usually lasts long enough to jump into a group and whittle half of it down before the duration ends. Again, not something I (personally) bother with. Under level 50 it does not matter and at level 50 if I'm in trouble despite 40/45% S/L defense on top of the build's natural defenses I pop Barrier. This frees me for Focused Accuracy and become immune to ToHit debuffs (which is not a prevalent worry in the community but it is for me). ## So I did some mostly cosmetic changes to the last build. Bit less recharge, knocked some slotting that did not improve the build much, added some damage procs, minimal damage loss on Ground Zero for 9 seconds less recharge, etc. I did not want to mess with your power picks but Ageless on a Rad Armor build feels superfluous. You don't need the extra endurance and don't particularly need recharge. I would take Barrier 120 seconds instead and use it as a panic button that can be alternated with Meltdown. If you decide to do that take out the dmg/rech from Fire Sword Circle and add a damage proc and you'll be mostly at res cap for S/L and E/N with Barrier's 5%. Considering exemplaring I rearranged the power picks as it makes more sense to me. Scrapper (Fiery Melee - Radiation Armor)Revision2.mbd
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Steering the conversation back on topic I suggest Brute (or Tanker). One of my best experiences (not maximum uber hit-a-pylon experience) was a EM/Fire Brute simply because Burn finishes rounding up the mediocre AoE of EM (or allows to skip the cone) and even if it's not Bio it still adds practical extra burst with Fiery Embrace. In practical terms I preferred having burst three times in a row (Build-Up for one group, Fiery Embrace for the second group, Build-up for the third group. Nothing for the fourth group. Repeat) than the steady damage of Bio (even though ultimately Bio is better at pylons). In the same vein Ston has shown that in practical terms Rad Armor can and does replace Fire Armor in terms of AoE (the middling part of EM) by dint of spamming procced out Ground Zero and Radiation Therapy. Ultimately this is my opinion: - As a Scrapper and EM on top of it your ST is already top notch. - Your AoE is mediocre, so fix that by picking Rad or Fire as secondary. - If despite being a Scrapper AND using EM you STILL want MOAR single target damage then go Bio but Bio will not appreciatively increase the AoE (it's like increasing the horsepower of an engine but Whirling Hands and the cone are the release valves limiting the output).
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Fire armorrrrrrr
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Quite so, you can do some silly things early on with MA and Shield. But you won't actually have 44.5% at level 12 because of how IOs scale. But even upwards of 30% will make it easy at that level. By Synapse you -will- be at close to 45%.
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Sigh...this is why we can't have nice things.
Sovera replied to Skyhawke's topic in General Discussion
Yes, we really gain nothing in bragging. As the others have pointed in the last posts it is info that the 'ebil' marketeers are constantly pushing out trying to teach people to do the same thing they are doing. The community is great, and it's replicable so trying to lie about it would just bring confused reactions. But I would not make big claims either. '40 mill in 20 minutes' is not something I would claim. First because I'm not a pro marketeer and just dabble, and second because stuff still needs to sell. My claim I posted above ended trickling above what I said because there were lots of IOs that took a while to unload. Using this method to slot one's character on the cheap works best for me because the duplicated stuff we get can be sold and that money pays for the continued crafting. As I started with 8 million I did have moments where I stalled and was waiting for sales so I had money to continue (another tip: if you flood the market with a certain unique even if it's a good selling one there is only so much demand 😄 Yep, first hand experience).