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Everything posted by Sovera
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Feed me more MM runs. I'm teetering between putting time on mine or just stare at the character creator.
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They got to be kidding with the Seismic Blast on a Sentinel
Sovera replied to Diantane's topic in General Discussion
'Would' be really weak? A-are you making a complaint about something without even having tried it....? ... -
It's comic book science. People are invisible but can still see, shoot fire from their hands, break the speed of sound running. At some point you just need to accept 'it works, because' is the explanation. As someone else said 'just because we don't understand how something works does not stop it from working'.
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No one? So far leveled to 8 and tried to duo a Posi 1, but Rejuvenating even five slotted healed for crap. 37 HP every 6 seconds did not keep my pets or team mates up.
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-Still- going on, and in the best spirit of DBZ the kids grew up, the main characters got old, had kids of their own, who are now grown up as well. No deaths yet but the older characters are getting long on the tooth.
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Knowing the game I just moved things around for the changes to Tankers and Brutes and cooked up builds for those ATs, but MMs are not my realm of expertise to do the same. So any builds you vets have cooked up with the changes? Obviously take Maintenance bot and ... slot it for heals, I guess? But the shift of the resists to the upgrade skills and the pet resist/defense IOs etc?
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It was rushed, but rushed for a reason and not a random decision. Faultline is off and away for a while due to RL and he was/is the compile guy so until he is back no more patches. So Page 5 had to be done before he left.
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I agree with whatever solution that does not involve messing with other players. It's needed and adds a substantial survival boost to all ranged MMs.
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Page six-ish apparently. But that's only coming in spring-ish.
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Find your nearest trainer/tailor, and check the animations for Crippling Axe Kick. You have it set to the alternate animation which is a punch.
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I can post both builds if you'd like. Cleave, Swoop, Gash, Chop. Repeat. I tried to remove one attack to save on slots but the recharges don't allow it. Using Pendulum is an option instead of Chop (more damage even, in theory since Mids was not updated yet) but double the endurance cost. I sub Chop for Burn since it's poorly slotted due to slot starvation. Sub Chop for Hasten as well, Build-up, etc, since otherwise I am just delaying Cleave to use my weakest attack. Not happy with how it ended up due to needing so many powers and slots. Resistances are finished with a second ATO stack and Barrier's 5%. E/N is slightly behind thanks to the change to Consume's slotting and I haven't fixed it yet. As it is right now E/N is at 76 + 6.7 = 82.7 + 5 = 87.7 + 1 from the Scaling resist 88.7%. Mids does not have healing sets in Consume yet but I figure three +5 Panaceia to maximize the +HP: For Stone it's the same rotation but much simpler since I only sub Chop for Build-up/Hasten even if it much better slotted with Stone: That said I noticed in-game the the Fire/Axe was still using Beheader instead of Chop so I went to break a few more pylons after a respec: 4:52 4:44 For the heck of I tried without Burn as well: 4:11. Well, okay then. 4:49. Hrrm... CoH, never change. Maybe it was a fluke then. One last try. 4:09. Or not. Burn is definitely unhelpful even with double fire patch under FE. At least for Axe which is what I tested. I suppose this leaves Fire/Axe decently ahead compared to Stone with almost or a minute better times.
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Focused Feedback: Fiery Melee Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
IG was busted, like Burn was. It wasn't the right moment to fix it without giving the rest of the tweak a pass Powerhouse really hated how broken it was, sot that's what happened. Maybe if people didn't brag so hard about their AFK farming it wouldn't have happened without the pass. The argument made was about -def being a sneaky anti-farm decision and that's what I was answering to. I'm not Powerhouse or even a dev though, but at this point I believe even if the man came out and explained you'd still say he was lying and it was to nerf farming. -
Focused Feedback: Robotics Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
It's the very first button, '1' and it never goes on CD for the whole fight(s). -
Focused Feedback: Robotics Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
As pointed out the mortar poison trap was not used on purpose to show it could be done without -regen. It's in the name of the video. -
Focused Feedback: Robotics Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
That was delightfully impressive. I loved how your bots survived the ordeal. -
Focused Feedback: Fiery Melee Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
...you just ignored everything I typed, didn't you? Including the 'nerf' was so moustache twirling cartoonishly inept that players fixed it under two minutes and then the devs threw their hands up in the air and gave up because they had been foiled and why would trying to do it again if players were just going to fix it again. ... Anyway, the -def was to slot more and different sets. Including, of course, the infamous -res one, on top of all the other damage procs if so inclined. Yes, Powerhouse is aware that Achiles exists and giving access to it to FM would add even more power to it. Do I agree with how it was done? No. FM needed a boost and it got a boost, but it isn't really a FM boost. But it's still a boost and FM went from being crap to being pretty good on top of dealing the least resisted damage, so I will take it. I doubt I will make your mind be changed by any of this, but I will just be repeating myself by adding more to this. -
Focused Feedback: Robotics Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
-regen matters on AVs/GMs, the 0.01% content in the game. Even on a TF we spend 59 minutes fighting everything but an AV, and then the last minute we fight an AV. Don't want to use your personal attacks? Pick envenomed blades. The AV is still dying in a minute. Or 30 seconds if lore pets are used. The desire to have -regen stems simply from something that was taken and not because it is -that- useful. -
Focused Feedback: Costume & Pet Reward Updates
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Everyone does. Devs keep trying to make it work but it's pretty difficult since it's not a costume that an NPC wears. The costume -is- the NPC. Think of the statues in a wax museum. They are not made and then dressed. The clothes are a part of the statue. This is the same, and because of the technicalities involved and despite everyone (devs included) really liking the costume, it is a work in progress. Unfortunately the player's freedom in altering the character model making it shorter, taller, with short legs, or long legs, plays really badly with the 3D physics in the billowing fabric. It also clips pretty terribly since all that fabric is mostly meant to be looked at on an immobile character. That said they -are- chipping at the problem and trying to make it work but they have been at it for a couple of pages so far. -
Focused Feedback: Fiery Melee Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
No, it wasn't. It was a buff to players but NPCs also use the same sets that players do. There is no NPC Fire Melee and player Fire Melee. There is Fire Melee. If you were to stop and think about it for a few seconds you would realize it has no bearing on your conspiracy: A) minutes after this unintended effect was reported people came up with an alternative to the swords that gave the same XP and was as easy to farm as before. B) if devs wanted to hinder fire farming they would not do something as easy to correct as it was. They could, in fact, make all AE XP go down to 10% and be rid of it. They haven't, so it's not what you're thinking. C) Fire breath was a very nice damage buff that was pulled back once realizing EVERY SINGLE NPC that used fire breath now would apply the 45 second DoT. Since mobs come in multiples the players would be perpetually living under DoT until the mission ended. -
I read ya. But like I said and to my surprise, Stone is right nipping at FA. I did not run extensive tests but I had this: Stone/Axe: Pylon 4:52 - 5:09 Trapdoor 6:11 - 5:57 Fire/Axe: Pylon 4:56 - 4:30 Trapdoor 5:22 - 5:36
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BrandX, it's a Tanker, it is meant to survive well. But one has near 90% resistance to endurance -and- recovery, dodges all the debuff carrying attacks, dodges psi, has baked in recharge, has 51% DDR, has capped HP. To be fair anything that ignores or eats defense will hurt the Stoner since 51% isn't much.
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A Stone/Axe Tanker. It nips at Fire Armor's heels in offense while being a bastion of survival unlike FA. Usually I'd stick to FA for the better AoE but Axe has that well covered.
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Focused Feedback: Robotics Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Hence what I said of using a 54 pylon. -
Any surprises you've come across with Alpha slotting?
Sovera replied to biostem's topic in General Discussion
Yes, when ever I bring this up someone will either show me the math or show how using an unslotted attack gives the the full %. But this unrelated to what I am saying. In practice using Musculature gives 15%. Which was my point that someone less aware of the math or not having tested might say 'no, 45% is huge and I do not want to lose it by slotting something else'.