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Nic Mercy

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Everything posted by Nic Mercy

  1. Then I'd say perhaps you've got the build I'm looking for. Any weaknesses? Um... weaknesses? Nothing I can think of offhand. I mean obviously something with a lot of debuffs will take its toll, but prior to sunset, I did a Statesman Taskforce with an all-tank group. When we had 3 of the AV's on us and Ghost Widow did her uber hold in the air/dot thing, I was the only one who survived it and stayed alive as the others ran back. Granted I had to use insps and my destiny incarnate ability (rebirth), but I lived :P Here's the build with some updates since CoH came back: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Flight Power Pool: Concealment Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), ImpArm-ResPsi(7) Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9), Acc-I(11) Level 2: Punch -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Acc/Dmg(13), SprGntFis-Dmg/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(15), SprGntFis-Acc/Dmg/Rchg(15) Level 4: Haymaker -- SprMghoft-Dmg/Rchg(A), SprMghoft-Rchg/Res%(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(25), SprMghoft-Acc/Dmg(25), SprMghoft-Acc/Dmg/Rchg(27), SprMghoft-Dmg/EndRdx/Rchg(27) Level 6: Fly -- WntGif-ResSlow(A) Level 8: Unyielding -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(29), RctArm-EndRdx(29), RctArm-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(31), GldArm-3defTpProc(31) Level 10: Resist Physical Damage -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(33), ImpArm-ResPsi(33), ImpSki-Status(50) Level 12: Resist Energies -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(33), ImpArm-ResPsi(34) Level 14: Stealth -- ShlWal-ResDam/Re TP(A), LucoftheG-Rchg+(34) Level 16: Resist Elements -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(34), ImpArm-ResPsi(36) Level 18: Invincibility -- LucoftheG-Rchg+(A), LucoftheG-Def(36) Level 20: Knockout Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37) Level 22: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(39), Prv-Heal(39), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40) Level 24: Taunt -- PrfZng-Dam%(A) Level 26: Tough Hide -- LucoftheG-Rchg+(A), LucoftheG-Def(40) Level 28: Rage -- AdjTrg-Rchg(A), AdjTrg-ToHit(42), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-EndRdx/Rchg(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 32: Maneuvers -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(43), Rct-Def(45), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(46) Level 35: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-Pcptn(50) Level 38: Foot Stomp -- Arm-Dam%(A), Arm-Dmg/EndRdx(46), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg(48) Level 41: Physical Perfection -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(50) Level 44: Assault -- EndRdx-I(A) Level 47: Hover -- LucoftheG-Rchg+(A) Level 49: Afterburner -- LucoftheG-Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- EndRdx-I(A) Level 1: Prestige Power Slide -- EndRdx-I(A) Level 1: Prestige Power Quick -- EndRdx-I(A) Level 1: Prestige Power Rush -- EndRdx-I(A) Level 1: Prestige Power Surge -- EndRdx-I(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- RgnTss-Regen+(A), Pnc-Heal/+End(17), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(19), NmnCnv-Heal(19), Mrc-Heal(21) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(21), PrfShf-End%(23) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon Level 50: Mighty Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Rebirth Radial Epiphany Level 50: Assault Radial Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1586;750;1500;HEX;| |78DA6D944B4F135114C7EF6DA7C2B46029A5BC4A8BD38AD016068A2C7CBB1034284| |D8A5577860C722D139BD27406234B139F4B41E3C2A81857BA70E3D26FE10BD02FE0| |8B87AF4457F5CC9C133A316D32FD9DFCCFE39E7BEEDCC95C196D7871E2EA51C61B8| 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  2. My Inv/SS tanker build has 90% s/l resist, 45% s/l defense, 61%energy/negative resist, 70% fire/cold resist, 57% toxic resist, and 56% psi resist. Also has perma-Hasten and regenerates 53 hp/sec She seems to do well against pretty much everything
  3. You can't make an animated door. Its just not feasible in how the base builder works at this time. With that said, you can "fake it" by using the new teleporter objects (I like the Interdimensional Shard object for this) and the internal SG base beacons and teleport points. This allows you to create transport between locations within your base. So I could put one of the "for show only" doors on a wall and then push the Interdimensional Shard partly through the door/wall so you see just enough of it to click. The I'd add one of the SG beacons (Aleph for example). Then I would drop a teleport point on the ground in front of that door (Beth for example) Then on the other side of that wall I could put another "fake" door, another Interdimensional Shard and a teleport point, an SG beacon matching the teleport point I placed above (Beth in this case), then drop a teleport point matching the beacon placed above (Aleph in this case). This would give you a clickable object on the door that transitions you to the other side where the teleport point is located and vice versa.
  4. My new Dark/Dark Dominator Witchlight:
  5. Healix has the right of it. :)
  6. The melee power can be worthwhile as a set mule if you're trying to stack certain bonuses (like the +5% s/l defense from Superior Blistering Cold). Granted you could slot that in Boxing or Brawl but the APP power would actually hit fairly hard if slotted with the Superior Blistering Cold set, giving you a worthwhile attack for those cases where you find yourself unavoidably in melee. Obviously you only do this if your build leaves you with some free power choices.
  7. I remade one of my old characters from live and used his background as an explanation of what happened. Basically "timey wimey" BS. :)
  8. ED is fine because inventions. It was during the period between when ED was introduced but inventions had not yet been implemented that it was problem. Removing ED would cause an extreme imbalance in the game with inventions stacked on top. Inventions already can make virtually any character into a juggernaut. Removing ED is unnecessary at this point.
  9. Mike Posner - "Cooler Than Me"
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