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Ankylosaur

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Everything posted by Ankylosaur

  1. A little late to this, and stretching the meaning of "space" by a lot here, but my arc Rularularian is set in the Shadow-shard (and uses the one shard map available) and has a exploring other worlds vibe to it - but - like I say - its a stretch.
  2. All of my missions are inspired by hooks I see in the canon and explore. The three I have live now won awards back in the day: Rularularian - 41-54 - ID: 848 - Takes place in the Shadow Shard and starts in Mole Point Charlie. It explores how all those regular civilians in The Shard, that the Fire Base Zulu patrols have found, and that keep talking about looking forward to seeing Paragon City as if they have never seen it, got there. Gives you Lt. Flynn, Sarah Moore, lots of aspects of Rularuu lore, reflections and those lighting cloud things (forget their names) too. The Serpent Beyond the Horizon - 46-52 - ID: 854 - Explore the origin of the Serpents of Mercy island, plus other other lore surprises, you get to encounter ancient Egyptians, and there is some Mu stuff and even a dash of arachnos, and time travel. Save The Diver, Save The World - 25-30 - ID: 855 - Brought the Coralax to the blue side for Heroes to fight and brings in The True Coralax (remember in game they are mostly hybrids) plus a new mob in Coralax lore (The Virtea) that never made it into the game, plus some customized mobs (see where the Freakshow make Freaks!) + the paradox of time travel! Not Live (out of slots) Recently added under a different account... These did not win awards, but I think they are pretty strong and hope to repost them one day once there is a way to gain a few more slots. Condemning Croatoa - 25-33 ID: 17552 - So (Spoiler?) the premise of the Croatoa area is that the Red Caps want to subsume Croatoa back into the place from where it came. Veluta Lunata, a lore based Fortunata that fell out of Black Widow's good graces, is continuing to work her way back up into good graces with Black Widow (you can encounter her as a contact at lower levels in Port Oakes I think) wants to solicit your help to make it happen. For villains of course, its Croataoa and Midnight Squad lore-rich with several custom toons. You even get a chance to fight some named folk from the lore and (optionally) solo a Giant Monster (heavily play-tested, its all set up for you to win). Robolution - 25-34 - ID: 17551 Someone is supplying robots to all of the CoH villain groups. Who? Is there a bigger plan? (lots of lore and gangs with robots in here but would reveal too much to specify - just - well - lore based tech suppliers and robot makers). Was going to make a blue side and a red side of this one eventually - making custom robot MMs for all the villain groups was fun. Was also working on a Devouring Earth one when the game shut down - so that is in progress too I guess. If you explore any of them, hope you find your time well spent!
  3. There are a lot of maps that are not in AE and several that are, are buggy. (Like not being able to place anyone in the back room of some serpent and freakshow maps if i recall). Not sure I have ever seen the coin in King's Row on a mission though, so if it does not exist there, it would not exist in AE. As to war witch, she is pretty easy and fun to create - and then you get to choose which fire and ice powers to showcase. I used her in a mission too. The only thing I could not get right was her striped hair, but otherwise, she came out well.
  4. Fantastic ideas here - thanks for resharing this guide. I am pretty sure I used this for a host of ideas back in the day. Your ideas here to get creative helped inspire me to try to take advantage of some of the harder to use mechanics. I even had a mission with a Giant Monster that you could solo - you had to gather a bunch of fluffy allies (Dark Swan Group Boss) and all of the their AoE heals and ranged attacks let you “solo” the Eochai. (If I recall you needed about 18 of the, though) Good stuff! :). Otherwise was hard to come up with a good way to use a GM - if I recall you could not use them even as a friendly destination for a delivery. In that same arc I played a lot with triggers - that was fun too. One mechanic that never behaved the way I liked was Betrayal. I had the player collecting several allies that all betrayed at once. Once they betrayed, I had hoped they would all be against the player. Rather than having them allied with one another when they betrayed - they just went rogue and all wiped each other out. Not the effect I was after. :) Lesson learned. :) Once there is a path to get more architect slots, I’ll post those stories. Anyway - thanks for the fantastic and inspiring guide!
  5. My memory says no - other than giving them the ability to fly.
  6. AE stories do not seem to get much traction unfortunately. I think of this as my best, but have sadly not have had a single person play it. It may be because it’s such a high level, or because it’s not a dev choice, but if anyone at this level is exploring AE missions and is willing to give it a go - it’s a good one - and back in the day others have said so too! :)
  7. Just bumping this to ask the question again - a kind GM sent me a tell but we never connected or really uncovered a way to get more slots. You used to be able to buy some through the ticket system I believe. Is there a way to get a few more slots? I have these old missions I would love to load and one or two I would love to work on...
  8. As to file size, I had a mission with several custom mobs, and it was near the limit on the old system - I loaded that same mission into MA and it is about a 1/4 of the limit now, so it feels like it would be difficult to hit the cap on Homecoming.
  9. I too would love to, but do not have the time. Have not even gotten a toon higher than 23 at this point so can't even really run my own arcs. :)
  10. Thrilled that a few people ran through this already and gave it 5 stars. Was exciting to see I had AE tickets to pick up. I’m personally nowhere near this level.
  11. I don't see a way to upvote, but +1 for more story slots +1 for a way to submit for Dev's choice +1 for a category for Farm or Story +1 request to fix the first line spoken when mission starts bug and 1000 kudos for making all of this available at all :)
  12. I know - even prouder of the other two I have live, The Serpent beyond the Horizon and Rularularian, but it may be awhile before people are over 40 to play those. :) I have a few in the midrange that if I get more slots I am excited to load up as well. As to archetype, it's designed to be soloed by anyone really. When things get rough (read AV) you have a companion to help. Thanks for your support and for SFMA!
  13. Good idea - thanks for the link! Request sent...
  14. Description: Lt. Col. Flynn, stationed at Mole Point Charlie, needs your help! He sent an expedition team through a newly discovered Hortha Vine... And then it closed! Rescue them from a new part of the shard... ( SFMA - WINNER of American Legion's Monthly AE Contest - Jan 2012!! Solo with provided allies.) --- Always thought the Shadow Shard was an underdeveloped zone. So much untouched lore and open questions about all the groups out there. I also fondly remembered the early days when the Rularuu invaded Paragon City and wanted to bring that back. I felt like the story of why there were shard natives who were eager to see Paragon City was an interesting hook and came up with this story to pull together all of that. Came up with some interesting story-telling techniques in this one, with multiple color coded narrators/contacts, using escorts to help find quest items, and even some interactions with NPCs.
  15. Description: Humphrey Basingwaithe of the Midnight Squad believes the Mercy Island Snakes history begins in Ancient Egypt. Travel back to Cimerora to help him test his theory! (WINNER of American Legion's Monthly AE Contest, Nov 2011!! - BEST OVERALL, AE Storyteam, Feb 2012 - SFMA - Solo with provided allies.) --- Built to answer the question, "Where did the serpents from Mercy Island come from?" Was fun combining CoH lore and story hooks with real mythologies.
  16. Description: Someone wants to hire you to save the world from a watery doom. Who, why, and will you do it? Rated BEST OVERALL by AE Storyteam July 2011! WINNER of American Legion's monthly contest Sept. 2011! (SFMA - This was designed to be soloed with the provided allies.) --- This mission was one of my first. A nice mix of some specialized (and I felt) somewhat neglected groups - I tried to give some access to them to heroes. Also had fun with a number of custom mobs. Never loved the map I used in the final mission, but it just fit too well with the lore to not use it. Like all of mine, it tried to explore a canon hook to see where it lead me. My favorite parts were maps 3 & 4 I think - and how well map one fit in with the story.
  17. So exciting to have access to CoH and the MA again!!! Just signed on today for the first time. I have been sitting on these old missions, with ideas to tweak them, for years! I'm re-posting some now, and of course am already out of slots. How do you contact a GM to get more? Several of mine received some community recognition back in the day - would love to somehow submit for Devs choice now, is that possible?
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