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Ankylosaur

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Everything posted by Ankylosaur

  1. For the DE, I'm not 100% sure this is what you are looking for as I have not played what you are referencing, but there are a lot of "infested" in the DE level 50-54 group which I suspect is what you wanted. And no - the nature defender set is not available - I'd like it for my DE related arc too. (The Genesis and Geneticists of the Coming Hamiggedon)
  2. Given that monitor resolution sizes are so large now, the text sizes are probably smaller than originally intended. However, this feels like it should be a system-wide user option to be able to bump text sizes everywhere - not just an option for AE.
  3. Condemning Croatoa has finally gotten its first play since I moved it to my main account and I received an awesome comment! I obscured the global but thank you for the kind words! Makes an authors day.
  4. I am no expert - especially when it comes to IO slotting, but I am on almost the same path with my bot/time MM power choice wise. The differences I will have are that that I went sorcery (even though thematically it doesn't fit in) to have rune of protection available and I may try to fit in web cocoon to have a second hold. I always wanted to have group fly so my bots had their little boot jets going but not going to bother as its such a useless power. I wish they would modify that power so it was a) group hover and b) you could choose whether it was just your pets or your whole team that was affected. Probably would still not be great but would be better.
  5. Feel like something is missing in your post here, but I’d really just like to treat the office as a “back” location so the map was useful. 🙂 There are a few maps like that one where they are unique indoor maps and the back is unassignable - from memory some serpent and freakshow maps come to mind.
  6. Having (finally) played through the DA Mot stuff, I realized that the Talons I recently included needed to be more directly addressed in this arc and not just part of the cult going through the same thing (though primarily they are)...
  7. I was mainly on Pinnacle (and Protector) too with many alts. Great to see loads of names I recognize above. Some of my alts include: Dr. Gravitron, Sun Volt, Plymouth Rock, Fire Kracker, Zik, Hemogoblin, Ankylosaur, T3h R0xx0Rz, Major Cowtastrophe, Pinky Spiderchops, Mythika and many more...
  8. This has been amazing - thanks all for putting this together. I have long toyed with the idea of creating an AE arc involving Praetoria, but frankly never played through Going Rogue and have felt like I have not had a handle on the core story. With so many groups and maps devoted to it, its ripe to do something with. I always enjoy anchoring my arcs to the lore and trying to explore hooks I see int he lore. (E.g. “Where did the people in the Shadow Shard come from?” = Rularularian, and “Where did the Serpents of Mercy Island come from? = The Serpent Beyond the Horizon.) This gives me a few ideas to explore. I have not yet found a hook into an untold story here - ideas welcomed - but this gives me more to explore and consider so thanks again!
  9. Ankylosaur

    AR/Plant

    I actually don’t know AR super well, but Plant is fun. It’s toggle armor helps keeps your stamina and health (armor) bar stay full and the holds and debuff help you solo. I don’t think any other blaster sec gets an AoE hold- which can help in a pinch - my blaster has three holds with the patron power. Ripper Is a great top tier melee attack too.
  10. Thrilled Rularularian was selected! Thanks so much, again! In 2 days it doubled the number of ratings it had gotten in a year, which is the best prize of all. I really appreciate the attention this has given to my arc. If anyone tries it out and enjoys it, feel free to to explore my other other arcs as well. 🙂
  11. I've used them on Drowned Boomtown, Striga Island bridge, and many Croatoa maps do too.
  12. Adding this into the mix for consideration... | #28330 Adventures in Wonderland - Neutral - 25-54 |
  13. After some feedback to make it a little clearer - renamed it to Adventures in Wonderland and made a few play tweaks (like making the white rabbit not exit the mission but just flee from you) and a few enemy tweaks as well (like making the plants a little taller than the insects, and the croquet mobs a bit tougher). Thanks to those that have tried it - hope it played like a dream!
  14. Not I, no.
  15. I did notice something like this recently. I had added several pop ups on mission entry and published. I tried the mission a few days later and they were not there.
  16. I did not make this to be the toughest mission by a long shot and would not claim it to be. Several missions are just collections. | #27055 The Atlas of the Multiverse - Rogue - 46-54 | BUT if you want lots of fights, missions 2 & 3 are loaded with AVs if you want to roam. Mission 4 has a few too if you explore without focusing on the mission complete. You do have some AV allies though which might downplay the toughness.
  17. Since this is based on a story that everyone knows, I thought I would share some of the characters inside, but then I realized there are file size limits - so will hold off on screen shots. Instead I'll just share some of the mobs and design ideas. It was loads of fun to dig through the Alice in Wonderland and Through the Looking Glass lore and pull out what I could use while weaving it into the CoH universe. If you want to explore it, bring a little patience as some of the maps are rambling. But like Alice, it's about the journey and the magical things you meet along the way, not the destination.
  18. Alice Liddell could use your help at the University library in Croatoa. Wait, was that THE White Rabbit that just ran by? ---- Yes its that Wonderland - ah the joys of public domain content.... Very eager for feedback if you choose to explore Wonderland! It is chock-full of custom mobs, yet the standard mobs that are mixed in can span a large range, so the mission is open to many levels. (A couple trivial quirks, like the White Rabbit does not always flee despite settings) but I think I have found everything.
  19. Sorry to hear you were hospitalized, but glad to hear you are better!
  20. For that you could try escorts you have to rescue who say something when you rescue them, and then make the next flavor contact their destination - with a chain of escorts you take from one to the next - if that can work for you. But I agree that this is the number one AE issue to fix. Number 1 enhancement for me is to bring the new powersets - though I am presuming that is easy because the mechanisms are there for it.
  21. Made more changes - mainly cosmetic and few little refinements, with the exception of mission 2
  22. Was looking for old advice feedback to try to further polish, and came across this from the Mission Handyman. Pretty neat these are still out there somewhere... http://web.archive.org/web/20120904230318/http://boards.cityofheroes.com/showpost.php?p=4349835&postcount=92
  23. It is hard work but rewarding (for me anyway). Part of that may just be how hard it is to get it to work - when you pull off some interesting mechanic, and it works, consistently, you're just thrilled. 🙂 I find if you can populate all of a category something, they tend to show up in the same location. For example, if there is room for one "any" and 2 bosses in the back, and you put in three different bosses marked as back, they each appear in the same location every time. I presume the game engine is essentially reading the text file and loading the back locations in the same order each time which makes that happen. So then if you want to resequence them in page two of your mission, you control who shows up in each of those three spots based on their sequence. Even with that some maps seem to be just quirky or organized oddly and you can't ever get them to quite do what you want. (Looking at you SERAPH Steel Canyon - why is there a front location in the very back room? Why do things marked as front show up in the middle? Argh). Outdoor maps being a single zone are another challenge altogether to do anything unusual with.
  24. If you're still open to submissions, I'll add my latest for your consideration - both are original to Homecoming. #26387 The Genesis & Geneticists of The Coming Hamiggedon - Villainous - 41-54 #27055 The Atlas of the Multiverse - Vigilante (Rogue?) - 46-54
  25. It's a known issue and one I hope gets addressed soon. The closest thing to a work around I have found is having the completion of one goal spawn a boss nearby, and hopefully they are close enough that the player notices the dialogue - but that is rarely practical. But basically, I've just come to accept it. 🙂
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