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Everything posted by Ruin Mage
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Forums are not a great place for polls because not everyone uses the forums. Nice try though. Nice way to insult people who like optional content, bud. Reeeeeal good look to call people who like Challenging Content sociopaths.
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I tend to forget patrol XP is a thing. Sure, options are cool and all. Forum Cop gives his thumbs up.
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Share the weapon cosmetic across all pools of similar style
Ruin Mage replied to vicuna's topic in Suggestions & Feedback
Aside from Six's answer, this isn't entirely possible because dual blades is dual blades. Not "here are two hammers bonking you real hard." The weapon sets need to maintain what their name says. -
Masterminds have wanted changes for years now.
Ruin Mage replied to eldriyth's topic in Suggestions & Feedback
Entitlement is stored in the balls, or in Eldyrith's case? The cheeto-dusted fingers he uses to type furiously about how volunteer developers aren't being slaves to the community. I hate with a passion that there was no better word than slaves to fit this for the record. -
2-4 star depending on the team set up and what we're doing. Dr. Aeon? More often than not 2-3 star. 4 star if the team looks good and can handle the Vanguard fight. Upcoming HM ITF? I'm charging right at 4 star and I am going to live for the FUN and also guide people through the differences between regular and HM. I plan to run it as often as I can. EDIT: HM TFs do not take 3 hours unless its 4 star, your first time, or you decided to do AT stacking and/or brought unfinished characters. Yarp. I will gladly take people through good HM runs on Everlasting once P4 drops.
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I am changing this thread to a Resource thread that will be updated as time goes on.
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Influence is now becoming a word I dislike.
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Oh I know that all too well, I'm just having fun with it (hence the "We live in a society.")
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I'm getting downvoted for just informational (as in answering "wait, what are the changes?" questions) posts. We live in a society.
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Bomp. We've added a new moderator/admin/whatever you want to call the role in the form of CrystalDragon within the Discord.
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Bear in mind, besides PVP, there's no basis for any one of us having influence - one could argue that we only have the influence to get rid of changes that aren't quite working/need a different approach. The devs, so far, aren't as radical as forum posters wish them to be. I have my doubts of truly game changing changes like obliterating the AE will go in, but I could be proven wrong. i just find certain farming forum posters to be funny (not you, coyote. you're cool)
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It'd flip the target, probably, because PI radios try to select only Council which aren't that dangerous. And if you made Council more dangerous, rinse and repeat this thread / the attack type change thread.
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Personally, helpful buffing sets help cover the mass amount of -def & negative/energy damage you take as the TF goes on. Lots of Smashing/Lethal too as I recall. From there, its a matter of being able to lock down and delete the Hostless (which are a big issue if you let them go unchecked) & that should get you through the TF aside from the AVs. Ideally, you'll want at least one person capable of kiting for the Surprise New Fight. At least one lock down/mez type for the final mission because of the Hard Mode Rommy additions. Vague definitions but yeah.
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XP Boosters got fixed & Merit Conversion (Emp to Reward Merits) being gone. @ZemX
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It's a circular debate of sides that will never fully agree with one another. Which is fine. I'm more in the middle camp of what Neiska says. I don't want total nuclear destruction of the AE, but I also don't want it to be the 100% go-to that it was. I like AE Farm nerfs, but I don't want AE farming gone if that makes sense. Having non-AE stuff buffed is good too, but that takes time and probably more wrangling than AE changes do. Maybe. Who knows.
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issue 27 Focused Feedback: Custom Weapon Expansion
Ruin Mage replied to The Curator's topic in [Open Beta] Focused Feedback
Ba-dum-tsh. -
It's always amusingly annoying when the "Play our way" stuff comes up. By playing an MMO you are agreeing to playing the way the game is designed. By playing a not-official (AKA anything considered private/rogue) server, you are agreeing to playing the way the team of said server sets out. Hell, by playing any games in general you are playing in a way that developers intended. In that vein, the AE was not intentionally designed to be a Farming Machine. It happened to become one. Now changes often go through iterations or testing (various candidates) or in some cases get sent back to the drawing board/scrapped. The AE change that nuked AE farming got walked back (besides a "wait what" bug moment with XP booster) to a Merit Conversion change. This means that the only thing going forward is a slightly slower leveling process for using boosters. I don't have the data to say how much slower, but its not some monumental decrease. Any changes, at their core, are "Play our way" because there is limits to how you can play the game. Some limits are baked into the game's design. Others are added for the vision of the CoH that HC wants to deliver. This can be repeated on and on as needed for the other servers - where you agree to play their way inherently by going on their server. There is a ton of freedom, yes, but there is no promise or guarantee that the freedom will remain untouched. Taking an axe to AE's rewards by a smidge is not "go fuck yourself, play our way." - its trying to address what they can with the manpower and the hours they have. Now, could they have done something else instead of trying to tackle the Beast With A Thousand Backs that is AE farming? Sure. It's no secret that everything else is lacking reward-wise. The amount of EXP / influence you can get from AE farming versus doing actual content in the game is absurd, and its very easy compared to the various enemy groups out there. Imagine trying to farm against Arachnos or Circle of Thorns instead. Fire Armor and its various attack set combinations + how easy it is to build against a custom tailored fire mob makes AE lucratively more worth doing than anything else. However, it's on their choices and not ours (thank god) on what they spend their time & effort on. The gist is that something had to change or give with rewards, AE, and how things work between the two. Part of the problem stems from Veteran Levels - which were made for the massively smaller server that kicked off all the "COH IS BACK!?" stuff years ago.
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Are you okay? Is this a cry for help?
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Why you have to be mad? It is only a game.
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Poggers.
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Yes, obviously. (No, not really. I just missed the GM post.)
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"bro just look around, its absolutely happening." said no one with concrete evidence ever.