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Everything posted by OEM61
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More options would be nice. 1 - A simple door on the wall. Doesn't matter how it opens to wherever you last were, it's a door. It works. More styles = Better. 2 - An arcane Oranbegan-type doorway. They have one in the arcane teleport section, just make it available for "base entry". 3 - A high-tech version of the same. The physical tech teleport items are all on the very large side. Just copy the Oranbegan idea with the white plastic/metal circle instead of stone, add some meters to the facing instead of arcane symbols, and then add some slight tech doo-dads to the top, sides, and maybe back. Just keep it small. 4 - A retro-tech version of the above. Manual dials and analog gauges. That sort of thing. Maybe a brass or iron construction. 5 - An arcane floor platform. A simple circular, square, or hexagonal shape with some glowy arcane symbols on it. Maybe even a few options for the type of symbols, including non-glowing varieties. 6 - A tech version of the same. I would add a "back wall" with some flashy tech stuff on it. 7 - And, again, maybe a retro-tech version of the above. Same as before. Different materials, analog details. And this is in addition to the standard entry, which should be tintable if it isn't already.
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Maybe not on the ankles, per se (don't want to give anyone a chance to complain about similarities to Namor), but some winged footwear ala Hermes/Mercury? Why not?
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Tankers/Brutes Should Have Fear Mez Protection
OEM61 replied to Projector's topic in Suggestions & Feedback
If negative responses impact dev decisions then I guess no responses might impact dev decisions as well. If negative responses do not impact dev decisions (and, on the whole, I do not think that they should for what it's worth), then there is no harm in people voicing their disagreement. So that is why people respond. What I am reading here, mostly, seems to be summed up as "Some sets do what you want. We do not think that the game should be made easier every time someone has a problem with a thing. All challenge, and a whole lot of fun, would be lost. There are also other ways to deal with fear effects." And sometimes disagreement can lead to people "workshopping" the initial idea or just offering some suggestions of things that are in-game already, like here by pointing out certain powers and sets that will help with the fear situation. ============= My contribution here is much the same. No set is "perfect". If your defense set, and any AT with a defense set will do here, has no fear defense/resist then it has other things. The sets that do have fear defense/resist will be lacking somewhere else. It wouldn't be a matter of "just" adding fear defense. Every set that has fear defense would need something else to balance them out against all of the now-stronger defense sets. But if I really had a problem with fear I would make sure to always be carrying a Break Free or similar. EDIT: Oh, and players can also use salvage to get themselves a fear resist buff. A Radiation Emulator, Linear Accelerator, Supercollider, or Enchanting, Arcane, or Mystic Crucible in your base allow you to get yourself a variety of buffs, including fear resists. So yeah. Lots of ways to work around it, and even more when you know to prepare for it. -
Necro aside, just add eye beams as animation options for existing attacks. It has nothing to do with this or that hero. We already have eye beams in the game, and while the X-Ray Beam originally belonged to a set that only Defenders could use, there were many, many instances of Tankers taking energy mastery so they could have Laser Beam Eyes. You know? Like Superman. If character animations are an issue then they can borrow some of them that are out there and attach those to different powers in each set, and then the power effects themselves would be the same as they are now. Just coming from the eyes/face of the character. This would also allow characters to choose which attacks were "eye blasts" and which were not.
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Yeah, I got the same thing when I exited a mission in Brickstown. It was just going around.
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It's a very specific set with very specific power descriptions that strikes me as "I want to play a power-armored character and the armor would give them these powers" kind of thing. There have been players imagining themselves some sort of armored here since the very beginning. They do not need a special defense set to aid their cause. Further, this is not the same as a sword or a bow. Those are parts of the costume and are very much the sort of weapons that comic book, fantasy, and science fiction characters use. The sword set is necessary to fit some concepts. It is an irreplaceable part of the fantasy. Under no circumstances would this hypothetical set be necessary to the fantasy. We know this because it hasn't been necessary before. If I want to imagine my character in power armor then I can put my character in "power armor". No matter the defenses they use, or if they have any defenses at all. Sink a few picks into the Leaping pool and you will get some knockback resistance and a "Jet Attack" without all of this.
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I often shoot people that I have already KO'd. That would not be an issue if the game played out the way you describe. It doesn't. I can have a power waiting to go off as soon as the other finishes up and/or it comes off of cooldown. I can fire a second blast while the first is still on the way to the target because I have finished all of the requirements of the previous action. I am not forced to stand there, waiting for that first blast to hit and see the result before I can make a second attack. Yeah, it takes a second to use aim, build up, etc., and in the middle of combat they can leave you a little vulnerable. You know this, though, so assess the threat and use your judgement. If you are hitting enough then you probably don't need aim, so don't activate it. Do you think that damage boost from build up is worth the time to activate it? That's a yes or no. Make the call. Maybe pop an accuracy and damage inspiration before the fight for a longer-lasting buff that might let you avoid the need of having to build up or aim during a fight. And, as Rudra said, the enemy is subject to the same limitations.
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What they said. If I knew that my global was supposed to be some cool character name then I would have used a cool character name. Or at least a name that I thought was a cool character name. But it isn't, so I used an alphanumeric sequence that means something to me but that are not initials or birth dates or anything like that. I could use it as a character name, I suppose, but it's not anything that I would be crazy about. And there is the rub. I can only have one global name, but I have 8 characters right now and can create up to 1,000. Someone could come along after that fact, make a global name that is the same as the name of an existing toon, mine or someone else's, and then what? They are supposed to take that character name from me (or someone else) and award it to the other player on a permanent and irrevocable basis because they used it for their global? They could drop off the face of the Earth in a week and be sitting on that level 1 toon with a name that I used to have and never lose it because it's their global? Because if the player is supposed to have the name that matches their global forever then they are supposed to have it. The idea sets the rule that a player should always have access to their global name as a character name. So again, no. This is not an idea that should be considered. The OP, and everyone else particularly concerned about a character name that they have, should invest the time into playing that character to level 6 and then to level 50 in order to safeguard that name for themselves. If they can not be bothered to do that then the name isn't that important to them. Name-hoarding because it matches your global is still name-hoarding if all you do is log the character in once per month, or year, just to keep the name and then go about spending the rest of your time playing other toons.
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You could, but then you are sacrificing the higher requirement set bonuses. I mean, slot three from set 'A" and three from set "B" and get the 2- and 3-slotted bonuses from those two sets. It might work out for what you want to do. And, of course, you can always slot a small set (not every set is 6-enhancements large. Some are as small as 3 pieces for a full set) and then add 'normal' enhancements or another set, in whole or part, on top of that. But you can slot multiple sets. Not every power can take every kind of set, of course, but my fire/fire/fire blaster has several ranged attacks and a few ranged AoEs, but only one option for a knockback set. So I could slot three of this and three of that in some power, or I could slot all 6 of one set in one power and all 6 of another set in a second power (or maybe one set is only 5 pieces so then I could slot something else in a 6th slot or not add that 6th slot or whatever). It's very early in the morning as I type this and I am not in the game or I would try to list some examples, but now I think I need to go to bed.
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As stated,. People often find what they look for. Most of the people that I have encountered have been fine. Teamed up with some people for a couple of "Summer Blockbuster" runs. My first time playing that. No problems. Teamed up with some people to fight some giant monsters. No problems. Chat? An occasional troll might wander through. You can ignore them (and by "ignore" I mean either block them or just disregard what they say) and carry on, or you can let yourself get unnecessarily worked up over some likely silly bit of nothing. There are no doubt some jerks out there. As long as ignoring them is an option then so what?
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I don't know... Stores are where they are. (puts on semi-serious hat) If I wanted to argue for "realism" then I would say something like "No more selling enhancements to field agents, contacts, nurses in hospitals, etc. Can only sell enhancements at physical stores, and stores of the appropriate type offer a noticeably better price. Can only buy enhancements of the appropriate type from a physical store (tech stores only sells tech DO and SO enhancements. Mutation stores only sell mutation SO and DO enhancements, etc.). But then I would also care a lot more about location and want all of the stores in either a central location or nearby the mission givers of the appropriate type (or both, with all of the contacts being reasonably central as well as the stores). I guess I would also argue for removal of the 'remote" auction house. You could look, but in order to sell things you would have to take those things to a physical AH. If you wanted to buy something you would have to go to a physical AH (or maybe they could mail the stuff to you within an hour of your purchase or something). But it's not worth the bother. None of it is worth the bother. People have gotten used to things. Any added inconvenience would be seen as just that. (takes off semi-serious hat) But Freedom Corps? They have other operations going on. Retail is just a part-time gig. Like the Girl Scouts selling cookies. I am sure that they built that place to keep an eye on someone or some thing, or just to spread out to keep a better eye on the zone overall.
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I am not familiar with the mission (better dead than red or something like that), and I guess if you can team up with people to get the badge(s) is a good thing, but I think that every badge mission should be available in Ouroboros. And I am aware that any mission not already there means time spent getting it there, and I do not know how easy or difficult that is, but I do think that it/they should find their way to Ouroboros with all practical haste.
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I wonder how many "Fairly Odd Parent" fans are out there, and how many would even recognize the 'joke' if they saw it. If they wanted to really drive the point home it seems that they might need to add a couple of people with odd hair colors, too. Not that that would help people that didn't already know, and some people that might know still might miss the joke. And who says that there isn't already a pink and green car out there somewhere in the world in close proximity to each other already? Everything takes some time and effort to change, and I can't help but think that just about any time or effort would be better spent on other things. I can't think that it wouldn't take at least several minutes to make this happen, though, and with the limited crew those minutes might be important elsewhere.
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And that is just all the more work needed to do this, and why it becomes less and less practical on any front. They could re-program the character select screen to include SGs (another idea that appeared somewhere else) and so now they could pass a warning on to the leader of that SG that the name was in danger of being lost due to inactivity (however that would end up being defined), but this isn't an MMO with a large team and a lot of money behind it. Some things, no matter how important some segment of the player base may believe it to be, are just too much work to make happen. Edit: And in my "how I think it should work" thing, I said one year of no member logging on for a SG to be considered inactive. But it's just my idea, not the only possibility by any means. I just don't think that in a world of "free base-building" that a base should be a factor in determining inactivity. Are people from the SG logging in? The SG is active. No? It is not. Since my plan isn't deleting bases then it would have no impact beyond renaming the SG. But again, this is not something I feel is an urgency and may not be practically possible anyway.
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*IF* I were to do this, and the need is very dubious, but if we are doing a 'thought experiment'... - I would create a rename system for SGs. - Any SG with no member logging on for one year would have the name tagged for claiming. - Any SG that had their name claimed by someone else would then be assigned a temporary name (JS7K93 or whatever). - The leader could go to wherever they needed to go to rename the SG (City Hall for heroes, wherever for villains). The SGs would not be dismantled, they would just be renamed. Any base access codes would remain valid, just instead of entering the 'Fantastic Legion of Justice Avengers' base you would enter JS7K93's base. But I do not know how much work that would require. But I do have an overarching issue in that people can look up SG names. If the group is so inactive that the name is claimable then maybe I shouldn't care, but it's different from the individual character name claim. It just feels slimier to me, or at least opens things up to that behavior.
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You never really felt like playing the character with the name that you feel is so very important? If you can not be bothered to care enough to play the character then why should anyone else be bothered to do more work to make sure that the name is saved? Level 6. That is all you need to only have to log that toon in once per year to save the name. That's not much time, and I am just talking about regular leveling through missions. But if the name is so important to you, how does it not get onto one of your favorite toons?
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I play on Everlasting as well. A few weeks ago I made a personal SG for my characters (right now the base is mainly for shared storage space and has transporters to all the zones (well, everything I had a beacon available for) and medical transporters, but I plan on building it up some more eventually). I thought about a name, decided on one, and got it. A one-word, real word name, Some people might think it a horrible name, but it is a name and I got it and I seriously doubt that it was the last name available. So... 1 - How great is the need? The higher this is the higher the more work is worth putting into the system. 2 - If the need is great, then how much work is required? This is to get an automated name change system in place as well as the tracking of SG activity. Note that forced dismantling of an SG in this manner is no good. They have to have a rename system where they can force a rename on an SG and give it some fill-in name before someone that can change the name logs in to do so. While I wonder how many SGs there are, on Everlasting and every other server, I doubt that it comes anywhere near a point where they might need to start thinking about stripping SG names.
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I could also spend a great deal of time levelling a character, playing nothing but missions offered by contacts and spending time reading every word of dialogue the game throws at me, while the hypothetical player that activated their 10% XP gain to "work harder for the badge" could hit up the most egregious XP farms that AE has to offer. Turning off or reducing XP gain isn't "hard mode". It may well not even be "takes more time to level mode". Nothing, not a single thing, becomes harder for a toon with XP turned off than it does for an equal-level toon with XP turned on. You will continue to run level-appropriate missions from contacts and AE for as long as you want to. They don't suddenly become more difficult. The game is set up that way. The contacts will not give you a mission until you are of an appropriate level. AE will work with whatever level you are. And they certainly shouldn't introduce a new badge for it since so many existing toons would be shut out for no reason other than "you made your character too soon".
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I thought about that one, too. Even now, maybe some people that want a certain name have yet to log in to check it for some reason, so if I was really interested in a name I might still check on it after I logged in and/or before I logged out for at least a week.
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Supreme is a word. Just because someone made a comic character with that name doesn't mean that you have to give them a nickel every time you say it. Same with Bishop. Same with Spectre. In these cases the looks and possibly powers of the characters become important. There have been a number of characters named "Spectre" (or "The Spectre"). Plenty of Ghosts out there. Quite a few Phantoms. You can have one, too. Of course, I am not the final judge, but real word names should be fine in and of themselves. Just don't give your Spectre a green and white costume.
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I started trying some things out as soon as the time came but nothing was happening for me, and then, as others have said, several minutes later after checking a name again it was suddenly available. So I made myself a toon for that name (I had the names I wanted for all of my existing toons, so these were just a couple of concepts I had not made), checked another name that had been taken, saw that it was open as well, and made myself a second new toon. So I was two-for-two. Might try some more later. I'll see.
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Elemental Weapons Power Sets and Whip powersets
OEM61 replied to Lumicat's topic in Suggestions & Feedback
Well there it is. Or "there some of them are" as the case may be. I have not looked at any of those since since way back, and still don't think I ever got beyond the "dabble and delete" phase with a broad sword toon once. This makes it even harder for me to see the point of making an "elemental weapons" set. -
Elemental Weapons Power Sets and Whip powersets
OEM61 replied to Lumicat's topic in Suggestions & Feedback
Just out of curiosity... What if they could just add FX to the existing weapon sets? No other changes. The sword looks like it is a fire sword but it's mechanically identical to any other broad sword. The axe looks like an ice axe but it's just a different looking battle axe. Would that satisfy those of you wanting such a thing? We have fire, ice, and lightning melee sets, to name a few (some featuring weapon FX). We have multiple melee weapon sets. A "laser sword" set would feel differently to me, but with lightning, fire, ice, dark, radiation, etc. melee out there, making a whole new set around a weapon-shaped delivery system for these damage types just seems like a dubious return on investment to me. Making some new FX for the existing weapon sets feels like an easier thing to do, and the FX can be rolled out over time as well. No need to get everything done at once. -
If it was good enough for the two Power Men (Power Mans?) then it's good enough for me.
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I don't know why there should be a badge/series of badges. The game won't give you that next set of contacts until you reach a certain level, so all you would be doing is more missions from the previous set and AE until you were ready, and then repeat the process for that level range. Any player wanting the badges would have to do this, and if they really wanted them then they would, but no player now beyond those checkpoints would be able to get them so why punish them for something that doesn't really impact anything? As stated... Turn off XP until you are ready to gain it again. Earn XP until you are close to a switchover and shut it off. Then you can do any/everything that you want to get done before yo8 level out of it, and when you are ready you can turn XP gains back on and finish up that last mission or hop over to AE or whatever and move on. Or maybe I am missing something?