
schrodingercat
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you guys have given me great ideas. Barbecue Betty will be the hit of the potluck 😄
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thank you!!! I think I slotted consume how I did for the slow resist + run speed. But having more HP is probably better 😄 But it doesn't accept accurate healing IO's, isn't it going to miss alot? I will work on the others! I thought Burn was stinky for procs.
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I seek guidance from Sovera, the expert of fire builds 🙂 IDK what I am doing when it comes to making builds. I generally cruise along all the way to 50 with level 30 generic IOs and a sprinkling of uniques. I am having a ton of fun with fire/fire because of the huge cloud of dots I make. I can't seem to get good defensive totals out of the build, but IDK how necessary it is. I have 90 to s/l, 89% e/ne, but only 31% psi and 51% toxic, which will make some villain groups a complete pain. Is there anything I can do to make this arrest mobs faster while keeping myself alive? I am not concerned with influence! |MBD;23106;1548;2064;BASE64;| |G0FaEdWbNoRWBzw16sydGD04qAY2rPzXdaejUvTsiNyW+uWFTRRbEFN6FaciXrx3oWz| |LSXqe2z2Clyxdfa3DAtLVDYexynNY+/ylvVb1SnLXuWsyVzOs9LzLWQINIPtv4dJ8RB| |+xp2kSik1YALdWUmppcpVTFdQBMUxpgJQOcZ6lUSIhzaL4APOzhxcWcxYYFrWhqdxD9| |xIUzIht0rE89IrU7xTi/QJzFjpp8Xcz0rixhPJnCufd22XHI/SQ1hWSojPBfZPzccoV| |5/nd9XaMFtLIcS5PFO4VxbPzSBPuALzElZLicjzvUkt0z8geSX3B4+BWUvEOUm2IDf0| |ylYsLfpFRPJ9zIR0x5Gtd4A/Cci69eVeHjjN6cUXpM22wfnLOZG+3t+CZSvN2FdxXkY| |LWBSWcUk++mRaQl6V9j3I0ushn3UbrwtR4CqtdLsjrTLJaY1576Q0OikPQW8nNk2cjk| |tN31fLCd96u0a2+1tTKRbTZqGK+p+iNogccmr/Vbvu/QLu8X6yN47rPe7mkXQKrSnym| |2V/MOPnS35p9sUr7Rp/vfE40WrXYKzJnUVrsjXBDinivLPSmKCn2NXbtZ1HWs+VHKbt| |tKtGWM195nB+8y5xoDJRIW/3BWfplNY8AxSD9UIjbbMaft4wJv8oaBB/m5GfyOa/NFR| |WtSTFzpYR/aoNVvL6ckLkUjV53VuKl2ZGXg+MSWQ8Fi/SGVc9OKUWXDSXHg5x0dpvtK| |Ir8nAgYw01uyfnL6fhiQSKJEnPnMmwlo30J2H5P6SsyuIvu5J0H4hKXEMx9iyRrM7NN| |jTNR0Ui9O43HGYWodma6Laam/Bi1sa2YaxiDa2RnoDh+OU8iYIDsCBhClv5AuHJnrUc| |DWWFnGXxGb4BaM2UbuhmckjZ9VDo/6WXnBnfhv39KloZqmLDxf2AKLJ7rHC8dEfVVss| |Q1/wpoE+/+N/4BNihZH6amsQaEqpSGR+z0gPnIeCjPwOXkicPqJd5ZhDGKobpeLjg86| |l14ac5wAk/s9OjTrObxTOgnumMOGXd6tI0ZJ0WWjXfsHIMpDsjOMWBGVhn7DIrRk4Yx| |yE50NdDdLV57rvtR06a0+fSxXAv2ivzQm+g3qYPdep0Cmuhbx0nOY/SVTRnwCjDBq5e| |uWhbkp6fISKerlXcj20Hfm3hsPbLhUD6T3BIBXHT85p+oilutFmTwq8TRngU/0qwq4t| |kqTOz25Y+qNxR3bsJpThxGkIMQZ6Nnf3PJ94rdW7s+5nQiZo5DSfOU6N7F1n6EiAcn8| |jm9zEmQTxQjXajOALBQvais60jCGw3lPUzj4aTitUNqABuCfcuwHY0KiuwGJb4yw5lh| |IQ9oqL28RaUGhd3IUeuwSZEuFxBOssR/V6n3Db4iAK8UYHHH2W79EvuMjcU8cg6cNro| |rZhj62CkEnCAdUhnMpZyYBBKyf8Z1PN1FBmmuYAMuWG1Xveo8Vp10RAIjjK2CttkKch| |FfCaJ/yoJ3kIBdmgzR+7IEtzNHkm1xUZAYXJkjoLgmGV71ryYWo8YEpYpCytjuU19xa| |LHqY81IK2XOTPwOHRmV08Y2ofOFRasonBNCAZhgkjWNSckvbyqjx0qXSHh9m6DVeuMO| |A4SyTS6titN6VmPLOq0xYwGIYFinX3oEx+Zc5RtwIDgrZrh8iceIyyvT+Bs4WsHqblr| |nGWj35NK14O5D+7/ieX2YPCTPohFl4Y81swBnxJLEYV8IayjCm6NbXf9EG+gZV1AJUR| |jbNUtgsv3h42FQuRsO3yDiA76vTX5CYo8cMBRejZKmfoVzhWxz7A7FlKg9NvWTRT+az| |iY0Wv7RzWrgB8FvH7Utf49FtHBlXHeuZ7Jlp3zVrZkKfG11Yfo6QZbq4tPzPeJ86zkK| |jBAS+mvtp9r6DIjZqVS7ZCdnTBc98+8iz/j4LXtqwZOk0KvFbp0ATORKmP9n5wkxbnI| |uR/7TrA8uLpWxsY1iCbFyBTvO6nQoIXGuHTNQHQ7/w/s1RDlITa/cEdA6rdp+UZ1ly1| |tH0ivn73UkD1GOrq/n+bRAe0yKYBmINTwaY1r8vYS35Qq3wqQO2bIG| Tanker (Fiery Aura - Fiery Melee).mbd
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Empathy power set in the modern City of Heroes
schrodingercat replied to Techwright's topic in General Discussion
give them the ability to make npcs take damage when they do damage (like a damage shield). debuffing damage, speed would also make a lot of sense. absorb shields that target the npc and radiate out from the npc on players would be fun! -
ATC's Badge List PopMenu
schrodingercat replied to AboveTheChemist's topic in Tools, Utilities & Downloads
heya! I tried to update this using City Mod Installer, but it says: badge_set_list.pigg Installation failed - MD5 hash verification failed. -
Rad/Stone build and compilation of Stone Armor builds.
schrodingercat replied to Sovera's topic in Brute
OK! I had misunderstood and believed it was unique to a team. I always have it slotted in an attack that will take it regardless! thanks, sov! -
Rad/Stone build and compilation of Stone Armor builds.
schrodingercat replied to Sovera's topic in Brute
I thought the -res proc IO did not stack with itself? Or can it stack from multiple sources? -
50 stone/rad tank trying to make my build better
schrodingercat replied to schrodingercat's topic in Tanker
thank you guys! Yes, this is exactly the kind of feedback I am looking for. I know the endurance usage seems awful in mids, but in the real world, I dont recall the last time i used a blue, even when fighting carnies and malta. It's a build that just kind of works. I use proton sweep because i always feel like im not putting out enough AOE, and the sound is kind of neat, but i can swap it out easily. Hitting stuff is a pain at first, but the -def debuff in rad melee does help - once i hit things! I mainly run this with musculature and assault incarnates rolling, and havent ever had to worry too much about hitting things. I think I had the power transfer procs in to see if vigor changes how much they heal for (it doesnt) and then when I thought about respeccing to remove them, i got overwhelmed. 🙂 Despite how clunky it looks, it is an absolutely gloriously fun tank where you never have to worry about much of anything and stuff around you just dies. Sovera, i took a cue from your book and have a rad/stone brute version because I am curious which kills faster with the least amount of trouble! -
Don't get me wrong, I haven't found anything that can kill me yet, i don't need support to tank anything, and I never run out of endurance. I do incarnate level content running musculature and assault without issues. I use ageless radial for the def debuff resist. It works for farming, bossing, whatever, and it exemplars wonderfully. But, I know my build can be better! Like it would be nice to have a 3rd single target attack or a build up. It would be cool if I could slap more procs in. Right now it is literally a hodgepodge of whatever dropped + level 35 IOs and some stuff I have attempted to form into sets. my actual build (Stone Armor - Radiation Melee).mbd
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i take it because Cat 5 is a big aoe fear and snowstorm also makes them run slowly around. It guarantees every mob in those two power radiuses short of an AV is going to slowly run around instead of attacking. I don't like immobilizes because it cancels that effect and it requires me to do something non damaging when I could just set up snowstorm, forget it, and blast away. that being said, i rarely use it and just get into melee on hard targets with snipe->chain lightning->freezing touch->cloud burst->ice sword as my chain. For aoe, I just spam chain->jet stream *with kb->kd*->snipe->cloud burst (on bosses) when cat 5 is on cooldown. Cat 5, snowstorm, and ice slick all stay when I hibernate, so it is my endurance/hp restore/get out of jail free card when I need it. I only use ice patch when i know I can bottle neck things on it (because its funny) or when something gets out of my slows and runs over to smack me. I have only died once in the past couple months and that was on the UG Itrial when the warwork boss got flipped around and killed everyone. My favorite trick is to run into packs of mobs, aoe sleep (placate proc), ice slick, cat 5, hibernate and they are all aggro on me/dead while I am untouchable. I know ice/ blasters can also do this, but cat 5 with storm cell up feels better and more damaging than blizzard/ice storm to me.
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true, it does sharpen my game when i actually try to save the person standing in fire without letting the rest of the team die!
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Ok, I have now gotten my storm/ice to 50. It plays a little more like a controller than a blaster, but that's ok. I usually lead with a run in to do Frozen Aura and sleep everything since the sleep is autohit, as any /ice secondary would. I throw down ice slick. I hold the most annoying mob in the group and do category five centered on me. From there, it's spamming attacks while everything tries to flee category 5 and frigid protection, and then they fall down and can't. It's super safe, does pretty good damage, and quite enjoyable from a graphics/ragdoll perspective. I took ice epic because category five and ice slick stay in place if I am hibernating, and snowstorm is a (damage free) control tool that works very well with category 5 to keep them in the radius. Sometimes I can't get into melee, so I use snowstorm if I am playing at range to keep them in my cell. I intend to go for ranged defense set bonuses, clarion and intuition incarnate. I haven't really proc slotted much of anything since storm disfavors procs, but a force feedback: chance for recharge lives in my storm cell, hail, and jet stream. I almost didn't play with category 5, then I discovered (by reading the power info) that it gives npcs the "wet" condition, making it another storm cell. So I can use it and get my lightning chain procs out without waiting for my storm cell to catch up with me. That was the turning point for me in my love for the character, because waiting or casting non-damaging powers is not really fun as a blaster.
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i thought this was changed so it could only proc once per skill use and not once per target.
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Oh I do this too, but only on the characters "Hey guys watch this" (ar/traps corrupter) and "what could go wrong" (poison/sonic defender) because I am trying to live up to their names 😄It makes for a good group joke~
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i swear to god this is what people think!
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mine scourges per tic. It's pretty incredible. Incinerate does not scourge per tic, however. I need to check flamethrower.
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Is there any way to minimize the flash effect from casting Temporal Bomb? It really hurts my eyes.
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I have one of those (completely awesome and fun combo, maybe will try it as a corrupter?) and I also have a storm/cold blaster, Bad Meteorologist. I felt like cold didn't add as much to storm as i would have liked. I expected synergy but it didn't feel like it was anything special. I did get more mileage from storm from a storm/TA blaster using glue arrow to keep them in my category 5, but overall, it doesn't feel like it has the oomph as a set as I want it to have. I use it as soft control on my defender more than doing actual damage with it, though I get by and can hold my own in fights. It just takes so long for Cat 5 to do its thing and for the storm cell to get to me that in most content these powers and mechanics still just dont get applied as much as I would like. Cat 5, sleet, and snow storm is very funny though.
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Increasing the damage potential of the team !!!
schrodingercat replied to smnolimits42's topic in Defender
this is all 100% correct. I am extremely supporty when I support, but the support all primarily helps me. I also see "keeping x person on their feet" as a way to boost my personal damage, because I can keep killing without worrying about mobs attacking me. -
Increasing the damage potential of the team !!!
schrodingercat replied to smnolimits42's topic in Defender
Cold domination is great for boosting damage potential because it contains sleet, which has -def and -res. It also has heat loss, which boosts your recovery for every target you hit with it, centered in a radius around the target. As an extra goodie, heat loss provides a significant -res debuff. Cold gets a -def debuff in their first power, as well. Your team will hit harder and live longer thanks to your ice shields, which provide 24-25% positional defense and type defense + resistance to cold and fire, as well as arctic fog which is a defense/resist toggle. Trick Arrow is also a fantastic debuffing set and I've run both up to 50 now, with a TA/sonic and a cold/storm. I also tried cold/sonic, but i picked up storm when the new set came out and making things blast in the air from lightning strikes is worth the amusement to not have the sonic debuffs to me. Force field is one I built entirely around debuffing, by putting -res procs in the aoe -res attack and taking rad as a secondary. I give things -100% defense and -60% res while giving my team huge armor buffs. i still make people sad by not giving them other buffs because people are obnoxious, so i don't play it as much, even though i really love the character. Other sets with significant -resistance are poison, rad, traps, time, thermal, storm, force field, and dark. done in order of recharge/reusability ease: Rad has a -res toggle and a -def toggle sonic has a -res toggle, a single target -res attack, and a -def patch poison has a quick recasting -res/-def aoe trick arrow has a quick recasting -res aoe, -def aoe, and another combined aoe debuff Force field has an aoe -res attack and a single target -res attack and a quick recasting debuff that debuffs everything while buffing your teams resistance to debuffs storm has freezing rain, an aoe -res/-def patch Traps has acid mortar, which spews out -res/-def attacks Dark has a -res patch time has an aoe -res/-def debuff thermal has an aoe -res/-def debuff For sets that provide active damage to the team, kin, rad, time, pain, empathy, electric, nature, and thermal all have powers that directly boost the damage of their team. And remember, every defender can give their whole team 18.75% more damage by taking assault, or taking sonic attack as a secondary. I probably missed one! -
I recommend slotting Energy Manipulator: Chance to stun and Triumphant Insult: chance to disorient both in power sink. The recharge time almost guarantees they proc on each target you hit, and this will stun 10 minions/lieutenants on 40 second cooldown with no accuracy check required.
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Oh I agree there always needs to be some sort of healing, even if its just my cold domination defender frantically spamming my power with the defender heal proc slotted in it (I did this for posi 2, everyone else was happy but i grew several white hairs) lol
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help with sonic/sonic - or am I wasting my time?
schrodingercat replied to schrodingercat's topic in Defender
That's fine, honestly. If all of my other powers are cheap to run and cast, I can keep up with an appropriately timed power sink. -
if you click powers->combat attributes-> expand the top most selection, you'll notice that each person in your group debuffs your damage. If you solo, your damage will be on par with corrupters, including scourge. Your trick is you do more buffs and debuffs than any other class in the game, which makes your team kill things quickly, safely, and most importantly, while you get experience. Rad is a weaker damage set on all AT's, defender included. It shines at making things with very high defense easier to hit. Irradiate, snipe, cosmic burst, and your final attack are likely all you will really need, but pew-pewing with your tiny first or second attack will make the things you attack easier to hit for your entire team (and you). I use the weak rad initial blasts to soften the defense on a target and follow it up with a bigger, heavier hitting attack.