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schrodingercat

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Everything posted by schrodingercat

  1. from what I understand, very few powers in storm are proc-worthy, so slotting them normally is your best bet.
  2. Hey! thank you for this. Perhaps it would be helpful if I had a targeting circle or something that turned red when I was too far. I don't know how far that is in game intuitively. I still have to inch forward to get in sniper range 🙂 Also we need to group again, I had fun grouping with you!
  3. The combat log has nothing listed when this happens. Successful pulls do show hit/miss checks.
  4. I have noticed Fold Space sometimes pulls everything, and sometimes pulls 1 or 0 mobs out of the pack I have targeted. I am testing this behavior as a level 39 on level 22 mobs in talos. I have fold space slotted 2 Level 30 accuracy IOs + 2 Level 30 recharge reduction IOs. It shows the power as having an accuracy of 1.70. I have no outside buffs or debuffs, and I am not running tactics. I have Kismet +6% accuracy slotted. The game shows my current to-hit bonus as 81.7% and accuracy is 1.00. I have attempted to use fold space on the same 10 Talos Warriors (level 22) 5 times. Out of those 5 times, the first time pulled one minion. times 2, 3, 4 pulled zero minions. The 5th time pulled all the minions. I am standing right next to them with no obstructions, and I haven't moved from the initial testing spot. I flew around for a bit and tested it on level 15-25 mobs with no issues in Boomtown. Then I went to Terra volta, worked fine on some 23 sky raiders. Finally, I tested it on level 27 Lost. This time, after it failed, I made sure to try a different target each time to see if that mattered. I was the same distance as I am from before, but with no little wall between me and the Lost. I tried to use Fold Space on them 7 times without succeeding on any try to get any mobs. When it fails, there is no MISS over the npcs to indicate i failed a hit check, and there is no aggro generated. There is no text in the log about hit checks on npcs when this happens. I relogged to a different character, and logged back. Now I get combat log messages and the power works as expected. Switched maps, it went right back to the old behavior!
  5. ooh yeah i did that one as an elec/shield stalker. I was really glad that my clone didn't have access to IOs!
  6. i made one last night before I saw this and discovered it was impossible to kill as a positron 1 clone. It took 4 tries just to kill my single character because no one could see. Whoops, sorry team! So if anyone thinks to make one, ask for their character to be killed first (preferably blinded before hand) or you are going to be in for a really bad time.
  7. If I cast Rejuvenating circuit on my zombies, the power will chain to the nearest target per number of available bounces that I have. The first couple bounces always receive a bigger benefit: bigger heal, bigger absorb, more endurance, etc. Unfortunately, non buffable/healable targets like specters and Illusion decoys are considered bounce targets and eat the buff too. Sometimes this can be a difference of hundreds of points of absorb in a crowded team. Can the non-healable/buffable pets be excluded from chain logic for Electrical Affinity? Other weird things happen too, like if I cast Amp Up on an illusion controller/dominator, they will proc Discharge on ME (red text, endurance drained) even though I am friendly, not PVPing, and on their team.
  8. if it helps, you can mod the sounds of your beasts using the COH Mod installer. For instance, demon summoning plays a few bars from the opera Carmina Burana for me, and the demons themselves sound like cats.
  9. counterpoint: Go granite-less stone and build for regen and heal procs. Your layered defenses and resists will protect you, and when stuff does get through, your max HP and high regen will fix the booboos quickly enough.
  10. you should be able to get earth's embrace perma with 3 recharges. I have the full set that procs that absorb power for the recharge bonus, and it puts me at the HP cap all by itself. I don't use hasten, either! I may have a couple of luck of the gamblers, but I'm definitely not a high recharge character. That being said, one of my few weaknesses is being slowed, so I very much recommend using at a minimum the slow resistance in the winter event travel power. I believe its pretty cheap in the auction house. If I was going to work on juice squeezing this character, I would chase recharge and more regen (can never have enough regen!)
  11. ah, yeah it is! But I didn't want people avoiding a thing because they feel they HAVE to get all the juice. Juice squeezing is an optional minigame once you've settled on a character you like, really!
  12. I should have clarified that I don't use granite except as a mule. I primarily rely on layered defenses with an emphasis on regen. I am at 400-500% regen currently. I also use vigor incarnate and have power transfer: chance to heal proc slotted in stamina, the armor that gives recovery, and the APP energy physical perfection power. So, every minute, i proc heal for 90 hp three times, which is a pretty big chunk of self healing. I also have the radiation heal proc attack in my chain because the final single target radiation power has an incredibly slow, dumb animation and i could hit two times with other attacks in the time it takes to animate. I get axe doesnt have that, but you should get a ton of mitigation from keeping stuff on their butts! I can't look at my build in game, but iirc I have 60-70% resist to E/NE and capped resist to S/L/F/C. Psi is at 60% resist? I have defenses at 50+ to everything but F/C. I know granite has uber resists to everything but I havent encountered an extreme E/NE damage scenario such that it can seriously damage me before my regen at HP cap makes it better in short order.
  13. I run a Stone/rad tank (before rad was the farmer's choice!) and I clear 2/8 without having to use inspirations or pay attention at 50 thanks to Ageless's extra boost to DDR. Nothing hurts me much, from Av's with weird tricks to exotic damage typed mobs. I cruise through everything making clouds of fluffy mass death and havent really had too much trouble killing stuff, except AV's which take a while. I have done all the normal and incarnate content at 4/8 in groups without deaths, but I haven't tried any of the new, homecoming/player made content specifically designed to test tank durability. I don't feel like i've had to sacrifice much to get damage, in fact, I build specifically for defense and the damage just happened, possibly thanks to brimstone and increased target caps. I do use the fighting pool shields and tanker ATO procs. I would offer a build, but I don't have any sets or anything in mine, just level 40+ plain IO's with some procs, so it's nothing fancy. TLDR; tanks are all very tanky with minimal effort. People act like you have to squeeze all the juice out of everything to get to god-tier immortality but for 99% of content just absolute lazy slotting and power picks will be fine, as it was made for pre-IO tanks. Damage is fine with increased target caps, too. Add procs!
  14. Thats pretty much what happened in a nutshell and a trend I've observed on higher level teams in general. It's frustrating because it seems inefficient and unnecessarily stressful!
  15. ah! see, i normally tank. I love tanking! So when I go from group to group, I usually taunt the bosses that arent locked down as I move to keep them flowing with me to the next fight. Sometimes i will fold space stragglers in to me so everyone can enjoy the aoe blasty goodness of a nice packed spawn. This team wasnt doing that. they just had 2 people running in (tank and team lead), aoeing down everything to half, then running on to the next group. The rest of the team was left to fight the stragglers, which they werent equipped to do damage wise. Anyway, it was just one toxic jerk. I ignored him and learned how to put stars on his name so I don't have to deal with him again!
  16. This is a stupid concept build I tried out on test while checking out the liquefy change. The goal is to put the -resonance toggle and knock back toggle (slotted to knockdown) on Singy and teleport him into mob packs with liquefy underneath him. It's like watching npcs be dribbled as if they are basketballs. I intend to use this for teaming as I found the combo to be ridiculously slow damage but excellent in the support side of things with 45% ish so resist, status protection, -res debuffs, and the aforementioned dribbling. However, I suck at builds and its been ages since I played a controller - not since electric went live! And I played her to 40 before shelving her due to frustration with electric.
  17. Wait, if you put the procs in ball lightning you miss out in 30% global recharge! You can split one of the sets 3-3 for 10% from both and the second set gets 10% on the fifth piece. I'd consider slotting ball lightning with the 5th piece and then proc slotting short circuit. This is how I did it on my elec/elec, the procs are nice and reliable in those two powers!
  18. I use this buf didn't know it was a slash command! I had it for people on my global friends! Going to go through my global ignore and add some notes! As to the other replies, the rushers consisted of the tank and team lead. I've noticed a lot of teams doing this lately: run into mob, aoe down minions and lieutenants, then run off and leave the bosses. Like the bosses will stop following eventually I guess? But for at least two spawns they will just pick off your lowest health members. I don't even understand the point of this style of play tbh. Even I can kill a big pack of minions, it's not like it's super hard. And if everyone stuck behind to kill the bosses, they would die just a few seconds later and cause less stress to support!
  19. ah I see exactly what you mean, and I've had it do the same thing, too. As a defender, it's definitely not a fun time for me when this happens!! It's a shame too, because cold/storm lets me focus on storm blasting as mitigation through knockup (jet stream kb->kd) and amuse myself with my entertaining graphics. But the storm cell mechanic gets left behind on steamroll teams, and the final nuke is so impotent i may as well just proc slot sleet instead!
  20. How do you handle people being toxic at you specifically as a defender? I was on a team fighting level 54 content with people that were probably too low level to be significant dps contributors. As a result, the tauntless tank would run in with the team lead, who was a dps focused character, wipe out the minions and lts, then rush off to the next boss leaving the carnie bosses behind. The low dps members would struggle to finish the bosses, and as a result, the two teams split into the straggler group and rush group. Now, I'm playing sonic/sonic with leadership toggles and the sorcery absorb rune, but my bubble is only so big, so I'm trying to linger with the slowpokes and keep the rushers buffed. Well, of course, as i move to refresh the rusher buffs, the lingerers had a death. I refresh the rushers, fly back to the lingerers, and then a rusher dies. I tell people to regroup, bring all the mobs together, and focus on the master illusionists as I spotted a new player trying to kill a phantasm. At this point one of the teammates, a controller, yells at me for telling him how to play because he knows how to play, and I shouldn't give advice since I let two people die. Like i'm sonic/sonic, if you do something like run away from me and get yourself killed, that is on you. There is nothing I can do to save you from your own stupidity here, brother! The best I can do is try to shape the flow of battle so everyone benefits from tightly packed, debuffed mobs while being buff covered. But it put a big nasty taste in my mouth for this character, even though teams have generally loved having her. One guy told me I made him actually enjoy synapse because he got to control the resistance bubble (/time secondary who lived in melee and was good at sticking with the mass of mobs). Have yall seen an increase in nastiness in groups lately? I'm worried we are going back to the bad old days of "heals please".
  21. my storm cell doesnt aggro anything at all. did you put procs in it, maybe?
  22. thank you, i couldnt even use the equip hotkeys and this fixed it!
  23. just a tip, if something is drained and running around, it isn't hitting anyone. It won't pull other mobs back to your team unless it has a debuff anchor (like snow storm) on it. You can use your other tools like tornado (with a kb->kd enhancement) to keep them bouncing around instead of running around, or gale them and knock them down with kb->kd. Many things ignore speed debuffs, but very few things ignore knockup/knock back. Hurricane should never be used in the middle of mobs. It should be used for area denial and ranged attacker protection. I generally (on live) would jump in, end drain, then hop back out and have tornado/hurricane running after dropping freezing rain. This is significantly easier to pull off on homecoming since they made changes to the sapper mechanics. Remember also hurricane provides significant protection by debuffing range. That means touching a dark ringmistress or a fortunata with hurricane effectively neuters their entire attack set.
  24. yea, kin is indeed awesome! I had a kin/elec on live. This is elec/elec though and does its own thing, which is why i asked for feedback :)
  25. schrodingercat

    FF/Rad

    Sorry to necro a thread, but I started this combo today and love it so far. I got to 27 in one day just taskforcing and felt like a Rockstar. Does anyone have a good build they can share? I tried for this one with an eye towards maximizing personal defense, defense debuffs, and took +regen incarnates, but I don't know if barrier wouldn't be better to just lean into maximizing defense. I can't get AOE defense up to soft cap. Endurance will be a perpetual struggle and I am light on accuracy. Defender (Force Field - Radiation Blast).mbd
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