Jump to content

schrodingercat

Members
  • Posts

    131
  • Joined

  • Last visited

Everything posted by schrodingercat

  1. FWIW you can put the "chance to heal" proc in any power that takes endurance modifications, including the stone armor that provides energy/negative energy/recovery. As a tank (so ymmv) I have one in stamina, that armor that i forget the name of, and body mastery. I get a lot of healspam from it and im generally topping off my health before it even needs to regen, should something manage to actually hit me (non-granite). Try it - it should fire off enough in stamina and that armor to be a pretty steady supply of green. Since its a % of your hitpoints, perma-ing earths embrace gives even beefier returns.
  2. These all manage to do different things and yet are all great builds! Stone is so versatile now. I really "dig" it. 😁
  3. Hi all! I got my Stone/Rad to 50 and got some incarnates. It's super fun since the synergy between contamination and brimstone is really pretty. I make clouds of numbers, and I find it amusing. However, now that I'm here, I want to make a few builds. The build im running around on is literally some uniques with mostly lvl 35 invention IO's so it's time. BTW she is relatively sturdy with just this setup, so anything extra I can squeeze out of it would be lovely. I plan to eventually run with multiple builds. This is my non-granite which is my every day tank. I would like to have a granite build for times when granite is necessary (I haven't had anything flatten me in non-granite yet, but I know it's out there!). I would also like to have a build that does more damage for soloing. I probably don't need extreme tankiness for that build. But I'm not there yet, so I'll focus on just the non-granite. My goals are to have typed defense at 45 or higher (ofc) and then boost my resists, especially S/L and energy. My secondary goal is to cap my HP and get as much regen as possible, since stone armor really plays towards regen as a strength. My third goal is to make sure I have enough blue and slow resist and recharge to keep everything fun. This build probably has a lot of nonsense in it. That's where I am hoping someone can help! Here is the long form build: and here is the data chunk:
  4. i actually did go ahead and build it on test and swapped parasitic for evasive maneuvers. evasive is great for debuff diving or someone who can do aoe control as their alpha strike since the defense lasts right up until you do something - hopefully long enough for all the nasty first attacks to fire off and miss. but fire has none of that fun stuff! just smashy burning. i love parasitic too, not the least because it lets me contribute to av fights a little more than just big dps by debuffing regen a little. I was able to do arachnos at 3/6 before it just got too slow. Even if i nearly one shot each mob, thats a lot of mobs to one shot in order to clear a spawn. Is it satisfying still? Yes! But I worry I'll be killing one mob at a time while the rest of the team evaporates the entire spawn.
  5. thanks! I had come up with this and it was nice to have something to compare to.
  6. I have never made a farmer and usually fund my habits by running task forces - which are a great way to see if i like a character. So I usually run around in level 35 invention origins with the various uniques slotted (performance shifter, miracle, the 3% defs). I did run it on test with fairly basic slotting and it did fairly well. its just hard to clear a big spawn one mob at a time and survive sometimes!
  7. Thanks for the idea! I know my ST chain is devastating, so I wasn't considering using a snipe. I may just go fire for theme 🙂 was also considering proc bombed caltrops for the soft aoe terror and breathing room
  8. Definitely not high enough because I need a respec and don't do any IO'ing until 50. I made a mids build cobbled off another bio build. I should post that!
  9. Ah! Weird. I assumed it was because of the data in mids. The attacks seem like they give more dpa because they are including a dot, then?
  10. You will melt faces. The damage over time part of fire is added into the crit. Your face will also be melted. A lot. Mine hit 41 and i just realized there's stuff in the game I will never be able to solo on difficulty. Super bummed about it!
  11. So I have a fire/bio I got up to 40 that shreds face. I love her. But she is the glassiest cannon imaginable. My only real defense is kill it before it kills me, which is fine until i run into a big old pile of debuffs and taste dirt. I ran her bumped up and tricked out on test and could only comfortably handle 3/5, but it was slow due to the lack of good aoe. Single target though? Wow! So I want to continue my face shredding journey but I need AOE to handle it. Was thinking rad for proc bomb, or maybe ice for icicles? Stone has brimstone which can crit and does have great layered defense outside of granite plus recovery/recharge too. Shield as well, with shield charge. Does anyone have any ideas or good fire/ combos that they've enjoyed with the new change to fire melee? Do you worry about aoe or just erase bosses with single target smashes?
  12. A useful prod for elec is the power transfer heal (heals you, with almost each attack). You can also put in call of the sandman for a 15% of your health heal. Force feedback can go in lightning clap with the kb->kd converter for a nice recharge. None of these are necessary, but power transfer can be two piece frankenslotted to give 6% regen with the heal proc + a damage enhancement. Whether this is needed for a tank? Probably not!
  13. one super important thing people are forgetting about Poison Gas Arrow is it makes things stand around and puke. This is the reason I take it - for the puking!
  14. Hey! Thanks for sharing 🙂 going to keep eagles claw then! I'll see if I can make improvements on mine, since mine consists of "throw all my influence at the build and get every christmas set there is" and that is a little infeasible!!!
  15. I forgot to post an image to the stats of the build. I mainly play in melee locking things down by knockdown juggling. Things I can't lock down are usually at range, so this is why I went for energy/negative/ranged defense as well as S/L. I don't think I will be fire farming with it! 🙂
  16. So I have a lvl 45 water/MA who I adore. She is based on water benders from the Avatar series. I mostly play her in melee using the melee knockdowns, water heal move, and water aoe to stay alive. I love this character so much and want to dump influence into her so she is a rockstar. I am terrible at making builds, though! Can anyone critique my very bad build? I don't know if eagle's claw is good at all for blasters, btw, so that power/slots is optional - i just wanted another strong ST attack to round out my build. It could be replaced with hydro blast if needed! This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Water Blast Secondary Power Set: Martial Combat Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Aqua Bolt -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx(3), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg(47) Level 1: Ki Push -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9) Level 2: Storm Kick -- FrcFdb-Rechg%(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11), KntCmb-Acc/Dmg(13), Acc-I(13) Level 4: Water Burst -- Artl-Acc/Rech/Rng(A), Artl-End/Rech/Rng(15), Artl-Acc/Dam(15), Artl-Dam/End(17), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(19) Level 6: Super Jump -- WntGif-ResSlow(A) Level 8: Reach for the Limit Level 10: Tidal Forces -- GssSynFr--Build%(A), RctRtc-ToHit(46), RctRtc-Pcptn(46) Level 12: Whirlpool -- Artl-Dam/Rech(A), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(21), Ann-ResDeb%(21), Rgn-Knock%(23) Level 14: Dehydrate -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(25), Thn-Acc/Dmg(25), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(45) Level 16: Burst of Speed -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(29), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Rchg/KDProc(31) Level 18: Water Jet -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Acc/Dmg(33), SprWntBit-Dmg/Rchg(33), SprWntBit-Acc/Dmg/EndRdx(33), SprWntBit-Acc/Dmg/Rchg(48) Level 20: Reaction Time -- PreOptmz-EndMod/End(A), PreOptmz-EndMod/Rech(34), PreOptmz-EndMod/Acc/End(46) Level 22: Dragon's Tail -- FrcFdb-Rechg%(A), ScrDrv-Acc/Dmg(34), ScrDrv-Acc/Dmg/EndRdx(34), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Rchg(37) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Acrobatics -- EndRdx-I(A) Level 28: Inner Will -- NmnCnv-Heal/EndRdx/Rchg(A) Level 30: Steam Spray -- Artl-Acc/Dam(A), Artl-Acc/Rech/Rng(40), Artl-Acc/Dam/Rech(40), AchHee-ResDeb%(40), Ann-ResDeb%(42) Level 32: Geyser -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(37), Artl-Dam/End(37), Artl-Acc/Dam(39), Artl-Dam/Rech(39), Artl-Acc/Dam/Rech(39) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 38: Eagles Claw -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(45), Acc-I(45) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def/EndRdx(42), ShlWal-Def(43) Level 44: Boxing -- Empty(A) Level 47: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(47) Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(49), LucoftheG-Def/EndRdx(49), LucoftheG-Def/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------
  17. Hello! I made my first blaster and chose water/ice. I am lvl 26 now and I love it so far. Does anyone have any builds for this they can share? I have the basic single slot uniques like numina's etc, but I don't know how to slot blaster attacks at all. I am used to defending or tanking!
  18. Hello! This may have been reported, but I can't see it. With the movement changes, I figured it needed to be checked. Rooted applies a movement debuff to the user ONLY when Granite armor is toggled on. First image: Rooted + Granite armor Second image: just rooted None of the other movement power changes work in unexpected ways with the powers tested.
  19. Making it now
  20. Maybe that's what's going on. I don't know if this was a thing because of the binding. I have a SSD, so it should write/read extremely fast, but I don't know how quickly COH is at doing that.
  21. Hi! Sometimes when I detoggle my forms to do human stuff I get stuck with the bar greyed out and have to mash it a couple times. Does anyone know why? That split second delay can kill me sometimes and it is frustrating. I am using this bind from the MF'ing warshade binds: /bind alt+q "powexectoggleoff Dark Nova$$powexectoggleoff Black Dwarf$$gototray 1$$bind shift+lbutton powexecname shadow step" All it's supposed to is toggle off whatever form i am in and rebind my teleport to shadow step (because the dwarf one is named differently and why cant they be named the same thing?!)
  22. Content! There are plenty of people willing to put in time and effort to make non-fire-farm content in AE. This could potentially be ported out into the world to make "limited time only" story arcs that players could play for unique badges or costume pieces they can't get anywhere else both for speed of output and to give devs a break. I have seen others mention harder content, potentially 4 person team stuff, like summer block buster, to better challenge veteran players. As I am an altoholic with zero level 50s, I cannot speak for that. Recipe storage or shared banking of some sort for recipes. An ability for players to create and submit power sets. I really want to make a water controller by using the existing animations for water blast and adding sharks from the Patron power pools. I don't know how to get the information to do that. But it needs to be done. More mastermind pets. Clowns, elementals. Dresses (Carnies have them!)
  23. I tried water/elec and would have been water/elec/fire, but the two combos just didn't mesh very well. I could never really leverage enough damage to kill things before they killed me. I would actually try ice/fire/elec instead, maybe?
  24. I said elsewhere, so sorry for the 2x reply. No window came up to do that. I don't know where to do it other than that.
  25. with the popup window? no, it didn't pop up, so i had no way to do that. Is there another way to do it? logs?
×
×
  • Create New...