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schrodingercat

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Everything posted by schrodingercat

  1. one super important thing people are forgetting about Poison Gas Arrow is it makes things stand around and puke. This is the reason I take it - for the puking!
  2. Hey! Thanks for sharing 🙂 going to keep eagles claw then! I'll see if I can make improvements on mine, since mine consists of "throw all my influence at the build and get every christmas set there is" and that is a little infeasible!!!
  3. I forgot to post an image to the stats of the build. I mainly play in melee locking things down by knockdown juggling. Things I can't lock down are usually at range, so this is why I went for energy/negative/ranged defense as well as S/L. I don't think I will be fire farming with it! 🙂
  4. So I have a lvl 45 water/MA who I adore. She is based on water benders from the Avatar series. I mostly play her in melee using the melee knockdowns, water heal move, and water aoe to stay alive. I love this character so much and want to dump influence into her so she is a rockstar. I am terrible at making builds, though! Can anyone critique my very bad build? I don't know if eagle's claw is good at all for blasters, btw, so that power/slots is optional - i just wanted another strong ST attack to round out my build. It could be replaced with hydro blast if needed! This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Water Blast Secondary Power Set: Martial Combat Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Aqua Bolt -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx(3), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg(47) Level 1: Ki Push -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9) Level 2: Storm Kick -- FrcFdb-Rechg%(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11), KntCmb-Acc/Dmg(13), Acc-I(13) Level 4: Water Burst -- Artl-Acc/Rech/Rng(A), Artl-End/Rech/Rng(15), Artl-Acc/Dam(15), Artl-Dam/End(17), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(19) Level 6: Super Jump -- WntGif-ResSlow(A) Level 8: Reach for the Limit Level 10: Tidal Forces -- GssSynFr--Build%(A), RctRtc-ToHit(46), RctRtc-Pcptn(46) Level 12: Whirlpool -- Artl-Dam/Rech(A), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(21), Ann-ResDeb%(21), Rgn-Knock%(23) Level 14: Dehydrate -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(25), Thn-Acc/Dmg(25), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(45) Level 16: Burst of Speed -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(29), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Rchg/KDProc(31) Level 18: Water Jet -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Acc/Dmg(33), SprWntBit-Dmg/Rchg(33), SprWntBit-Acc/Dmg/EndRdx(33), SprWntBit-Acc/Dmg/Rchg(48) Level 20: Reaction Time -- PreOptmz-EndMod/End(A), PreOptmz-EndMod/Rech(34), PreOptmz-EndMod/Acc/End(46) Level 22: Dragon's Tail -- FrcFdb-Rechg%(A), ScrDrv-Acc/Dmg(34), ScrDrv-Acc/Dmg/EndRdx(34), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Rchg(37) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Acrobatics -- EndRdx-I(A) Level 28: Inner Will -- NmnCnv-Heal/EndRdx/Rchg(A) Level 30: Steam Spray -- Artl-Acc/Dam(A), Artl-Acc/Rech/Rng(40), Artl-Acc/Dam/Rech(40), AchHee-ResDeb%(40), Ann-ResDeb%(42) Level 32: Geyser -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(37), Artl-Dam/End(37), Artl-Acc/Dam(39), Artl-Dam/Rech(39), Artl-Acc/Dam/Rech(39) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 38: Eagles Claw -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(45), Acc-I(45) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def/EndRdx(42), ShlWal-Def(43) Level 44: Boxing -- Empty(A) Level 47: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(47) Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(49), LucoftheG-Def/EndRdx(49), LucoftheG-Def/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------
  5. Hello! I made my first blaster and chose water/ice. I am lvl 26 now and I love it so far. Does anyone have any builds for this they can share? I have the basic single slot uniques like numina's etc, but I don't know how to slot blaster attacks at all. I am used to defending or tanking!
  6. Hello! This may have been reported, but I can't see it. With the movement changes, I figured it needed to be checked. Rooted applies a movement debuff to the user ONLY when Granite armor is toggled on. First image: Rooted + Granite armor Second image: just rooted None of the other movement power changes work in unexpected ways with the powers tested.
  7. Maybe that's what's going on. I don't know if this was a thing because of the binding. I have a SSD, so it should write/read extremely fast, but I don't know how quickly COH is at doing that.
  8. Hi! Sometimes when I detoggle my forms to do human stuff I get stuck with the bar greyed out and have to mash it a couple times. Does anyone know why? That split second delay can kill me sometimes and it is frustrating. I am using this bind from the MF'ing warshade binds: /bind alt+q "powexectoggleoff Dark Nova$$powexectoggleoff Black Dwarf$$gototray 1$$bind shift+lbutton powexecname shadow step" All it's supposed to is toggle off whatever form i am in and rebind my teleport to shadow step (because the dwarf one is named differently and why cant they be named the same thing?!)
  9. Content! There are plenty of people willing to put in time and effort to make non-fire-farm content in AE. This could potentially be ported out into the world to make "limited time only" story arcs that players could play for unique badges or costume pieces they can't get anywhere else both for speed of output and to give devs a break. I have seen others mention harder content, potentially 4 person team stuff, like summer block buster, to better challenge veteran players. As I am an altoholic with zero level 50s, I cannot speak for that. Recipe storage or shared banking of some sort for recipes. An ability for players to create and submit power sets. I really want to make a water controller by using the existing animations for water blast and adding sharks from the Patron power pools. I don't know how to get the information to do that. But it needs to be done. More mastermind pets. Clowns, elementals. Dresses (Carnies have them!)
  10. I tried water/elec and would have been water/elec/fire, but the two combos just didn't mesh very well. I could never really leverage enough damage to kill things before they killed me. I would actually try ice/fire/elec instead, maybe?
  11. I said elsewhere, so sorry for the 2x reply. No window came up to do that. I don't know where to do it other than that.
  12. with the popup window? no, it didn't pop up, so i had no way to do that. Is there another way to do it? logs?
  13. HC Beta 64 What I did: made lvl 1 shock therapy/elec defender /levelup_xp 50 start clicking powers at 24, took "maneuvers" from leadership what happened: immediate crash to desktop. expected result: to not crash and get the skill When I logged in, I had the skill
  14. Server: HC Beta 64 What I did: made lvl 1 shock therapy/elec defender /levelup_xp 50 start clicking powers at 10, took "speed of sound" from experimentation. what happened: immediate crash to desktop. expected result: to not crash and get the skill When I logged in, I had the skill
  15. Pineapple, prosciutto, smoked thick cut bacon and provolone cheese pizza if you can eat this and not like it, then I KNOW you're a Rikti, in which case, you can eat my spines!
  16. I believe it was in the patch notes. It's great! Except I didnt know it when i did my first DFB and pissed everyone off XD NM in the patch notes it just says other effects can SPREAD disintigration, but I was seeing it start and spread disintigration. So maybe a bug? I love it as a change since it makes it seem more like fire's "catch fire" chance and less like wait around for an ability to pop up only to have that mob die before you can spread anything.. Hopefully they will keep it to offset the noise XD
  17. Ice arrow does decent damage. Glue does damage as a pet, and it does it over it's life span, so don't let the numbers in pines fool you.
  18. fire/time corrupter instead of defender, just because you have a low damage cap as a defender and fire on a corrupter is actually quite nice. you could also go fire/time controller!
  19. Were any of the changes to trip mines or traps migrated over to defenders? I can't tell in game because I am only 14!
  20. hmm.. i am not sure then. i do damage them fairly quickly after nailing them with this, so i may have slotted it in there for nothing.
  21. I'm actually considering doing a plant/poison, primarily because sleeping or charming a pack and then dropping poison trap in the middle is fairly safe, but i'm not sure about doing this on higher content. i remember nemesis ignoring charm and sleep? but not fear. my thought was for soloing, a charmed pack of -def/-res mobs would clear themselves out really quickly. also carrion creepers procced out would buzzsaw them down.
  22. as a ta/dark proc monster, i can say that a 6 slotted acid arrow is slotted fire-ball level damage. also 6 slotted ice arrow is a substantiallyl large nuke, on par with my blasts which are also proc slotted. TA just uses tons of endurance. A fun trick: use sleep arrow with placate proc. throw down dispersion arrow, acid arrow, torrent them on their butts (or do controllery things), ice arrow the survivng boss mob. use blasts if necessary. That usually clears an even level 8 man spawn as a defender, solo.
  23. I just want to point out that the purple contagious confusion proc in confuse sets can boost the magnitude on confuse and help you confuse lts and bosses. This doesn't apply at all to the damage-dealing point of proc monsters, but it does make those two powers much stronger control wise imo
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