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schrodingercat

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Everything posted by schrodingercat

  1. Thank you for your analysis on this! Yes, it felt like anything extra was just going to be icing on the cake or a power that sat on my bar unused. It's a busy build, and requires attacks to cycle (torrent, tentacles) to do certain things, kinda like combos. I have her up to 31 now and while i still don't "heal" I notice teams clear quickly and take a ton less damage when I am in the mix. I also solo very, very well! Thanks for coming up with this idea, I am having a ton of fun with it!
  2. You can put a gaussian's in aim and proc buildup on your aim. the damage bonus from it stacks with the damage bonus in aim and also buildup. ust fwiw πŸ™‚ It would likely put a kin def over the cap however. I am trying to make a trick arrow/dark blast proc monster based on what you showed for your builds on your dark/dark and trick arrow/archery. There isn't really an issue with redraw for me because i turned off the "no redraw" option in powers, so a bow just magically appears in my hand. Thematically, I pretend I summoned it. πŸ™‚ However, I am crap at builds and I am not sure what to go for end game wise. Leveling it is doing fine except for the standard low level team response of "oh, you aren't a healer" which i am used to from playing dark defender πŸ˜› At 23, i can solo big packs of yellows and whites with no real issue and i only have a javelin and a proc in ice arrow so far. I have all the procs i need eventually, just not the slots yet! Anyway, can someone help me fix this mess? I need to take a power from dark that doesn't fit in the trick arrow/archery template you have, so I can't sub one for one. I don't know if I should go tentacles->torrent->nightfall or leave nightfall out, since i forsee there being a lot of aoe damage in this to begin with, or have a stronger single target attack chain and bring in life drain. Please help!
  3. Great, thank you! I am trying to make my own proc monster using trick arrow/dark blast. It's a lot of fun for me, but teams always get this disappointed look when I'm not empathy πŸ˜„ Only 23, but I have an Achilles in my acid arrow already, it makes a huge difference! And I just got an annihilation for 1000 πŸ˜„
  4. what arrows stack with each other? Do multiple flash arrows stack the -tohit? does acid arrow stack -res/-def with itself? or does it just refresh itself?
  5. I'm glad you're having fun and getting to enjoy the game my sister and I grew up loving!!
  6. As a water/fire sentinel, I love you! It's fiddly and hard to get off for me sometimes, but when it happens its amazing :)
  7. 23 water/fire here. My theme is elementalist, so I will take electricity as my power pool. I love the thematic combination of setting things on fire using molten embrace while knocking them down with water. Water works really well with the tidal force mechanic and sentinel opportunities!
  8. I can visually confirm molten embrace works with my water attacks. It also appears to work with whirlpool. But it doesn't show up in combat logs, so I can't really tell you how often or how much though!
  9. hush your mouth, i made a sentinel just to have moo mastery.
  10. Hi! I love my dark/staff and I am looking forward to IOΓ­ng her out. I know dark has issues with endurance, but while I build forms of perfection, I don't have any. Dark armor also has no hitpoint boosting skill, and low resists to toxic and energy. What sets do people usually use to fill these holes, so I know what to place bids on or shop for with merits?
  11. And this stuff is why i missed coh forums so much! May I ask a question? I see people saying to not take choking cloud on a defender because it doesn't work as well without a stackable hold. However, I heard that this particular build has auras like the nature mastery clone of choking cloud pulsing more often, like every 2 seconds instead of every 4. I don't know if that is correct! So I did a very unscientific bit of testing. I got it last night for the first time, and I was soloing with it to observe how well it performed. It was perma-locking down mobs up to +2 without slotting for hold duration. I didn't check +3 because I was soloing and low level. Is this normal? Does it normally shut down mobs in melee like this? Was it just my level?
  12. schrodingercat

    ice/dm

    hello all! I have always wanted an Ice tanker, and I have decided to give it a try. I know the biggest vulnerabilities with ice are the psi hole and end management with the two hungry end toggles, plus being a defensive set, you are always vulnerable to streak breakers. To fix that, I have made a set focused primarily on patching up toxic and psi resistance, boosting fire resistance. I have no idea what I am doing. Please help :o Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Ice Armor Secondary Power Set: Dark Melee Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Frozen Armor (A) Shield Wall - +Res (Teleportation), +5% Res (All) (3) Shield Wall - Defense (3) Shield Wall - Defense/Endurance (5) Shield Wall - Defense/Recharge (5) Shield Wall - Endurance/Recharge (7) Shield Wall - Defense/Endurance/Recharge Level 1: Shadow Punch (A) Superior Gauntleted Fist - RechargeTime/+Absorb (39) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (39) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (39) Superior Gauntleted Fist - Damage/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage Level 2: Smite (A) Hecatomb - Accuracy/Damage/Recharge (40) Hecatomb - Damage/Endurance (42) Hecatomb - Damage (43) Hecatomb - Chance of Damage(Negative) (43) Hecatomb - Damage/Recharge (43) Hecatomb - Accuracy/Recharge Level 4: Hoarfrost (A) Doctored Wounds - Heal (7) Doctored Wounds - Heal/Endurance (9) Doctored Wounds - Endurance/Recharge (11) Doctored Wounds - Recharge (13) Gladiator's Armor - Resistance (13) Gladiator's Armor - Resistance/Rech/End Level 6: Chilling Embrace (A) Pacing of the Turtle - Endurance/Recharge/Slow (9) Pacing of the Turtle - Accuracy/Endurance Level 8: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 10: Taunt (A) Perfect Zinger - Taunt/Recharge (11) Perfect Zinger - Chance for Psi Damage Level 12: Wet Ice (A) Endurance Reduction IO Level 14: Permafrost (A) Unbreakable Guard - +Max HP (15) Steadfast Protection - Resistance/+Def 3% (15) Aegis - Psionic/Status Resistance (17) Impervium Armor - Psionic Resistance Level 16: Siphon Life (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (17) Touch of the Nictus - Healing (45) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (45) Superior Blistering Cold - Recharge/Chance for Hold (45) Superior Blistering Cold - Accuracy/Damage (46) Superior Blistering Cold - Accuracy/Damage/Recharge Level 18: Icicles (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (19) Superior Might of the Tanker - Damage/Recharge (19) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (21) Superior Might of the Tanker - Accuracy/Damage (21) Superior Might of the Tanker - Accuracy/Damage/Recharge (23) Superior Might of the Tanker - Damage/Endurance/Recharge Level 20: Glacial Armor (A) Luck of the Gambler - Recharge Speed (23) Luck of the Gambler - Defense (25) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense/Recharge (36) Luck of the Gambler - Endurance/Recharge (36) Luck of the Gambler - Defense/Endurance/Recharge Level 22: Touch of Fear (A) Discouraging Words - To Hit Debuff (37) Perfect Zinger - Accuracy/Recharge (46) Perfect Zinger - Chance for Psi Damage (46) Discouraging Words - To Hit Debuff/Recharge Level 24: Kick (A) Force Feedback - Chance for +Recharge Level 26: Energy Absorption (A) Energy Manipulator - Chance to Stun (27) Energy Manipulator - EndMod/Recharge (27) Reactive Defenses - Scaling Resist Damage (29) Reactive Defenses - Defense (29) Reactive Defenses - Defense/RechargeTime (31) Reactive Defenses - Defense/Endurance/RechargeTime Level 28: Soul Drain (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (36) Fury of the Gladiator - Chance for Res Debuff (37) Fury of the Gladiator - Accuracy/Endurance/Recharge Level 30: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (31) Gladiator's Armor - End/Resist (31) Gladiator's Armor - Recharge/Resist (33) Gladiator's Armor - Resistance/Rech/End Level 32: Hibernate (A) Doctored Wounds - Heal/Recharge (33) Doctored Wounds - Heal/Endurance (33) Doctored Wounds - Heal/Endurance/Recharge (34) Doctored Wounds - Recharge (34) Doctored Wounds - Endurance/Recharge (34) Doctored Wounds - Heal Level 35: Dark Consumption (A) Efficacy Adaptor - EndMod/Accuracy (37) Efficacy Adaptor - EndMod/Accuracy/Recharge Level 38: Midnight Grasp (A) Focused Smite - Accuracy/Damage/Recharge (42) Focused Smite - Accuracy/Damage (42) Focused Smite - Damage/Endurance (48) Focused Smite - Accuracy/Endurance/Recharge (48) Pulverizing Fisticuffs - Accuracy/Damage (50) Pulverizing Fisticuffs - Accuracy/Damage/Recharge Level 41: Weave (A) Luck of the Gambler - Recharge Speed Level 44: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 47: Mace Blast (A) Force Feedback - Chance for +Recharge (50) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 49: Web Envelope (A) Gravitational Anchor - Chance for Hold Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Preventive Medicine - Chance for +Absorb Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (48) Performance Shifter - EndMod (50) Performance Shifter - EndMod/Recharge ------------ ------------ Set Bonus Totals: 6.5% DamageBuff(Smashing) 6.5% DamageBuff(Lethal) 6.5% DamageBuff(Fire) 6.5% DamageBuff(Cold) 6.5% DamageBuff(Energy) 6.5% DamageBuff(Negative) 6.5% DamageBuff(Toxic) 6.5% DamageBuff(Psionic) 8.5% Defense(Smashing) 8.5% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 11% Defense(Melee) 6% Defense(Ranged) 6% Defense(AoE) 4.95% Max End 47.5% Enhancement(RechargeTime) 8% Enhancement(Heal) 24% Enhancement(Accuracy) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 386.5 HP (20.63%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -3) Knockup (Mag -3) MezResist(Confused) 165% MezResist(Held) 165% MezResist(Immobilized) 165% MezResist(Sleep) 165% MezResist(Stunned) 165% MezResist(Terrorized) 165% 14.5% (0.24 End/sec) Recovery 36% (2.81 HP/sec) Regeneration 35% ResEffect(SpeedFlying) 35% ResEffect(RechargeTime) 35% ResEffect(SpeedRunning) 25.25% Resistance(Smashing) 34.25% Resistance(Fire) 34.25% Resistance(Cold) 15.5% Resistance(Energy) 15.5% Resistance(Negative) 44% Resistance(Toxic) 55% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 25.25% Resistance(Lethal) 7.5% SpeedRunning
  13. I have been using this for a while since the name Peggy Carter wasn't taken and I felt that time travel had to be somewhere in her past. What ammunition do you tend to use? I use fire soloing, but on groups, I am torn between less hits and softer hits. Or do you switch ammo and get both in the large aoe's?
  14. Hi! I got the knockback to knockdown enhancement for the holiday event, and I decided to build around it in a build I call "This will take forever to afford." I really want to have things be knocked down by tornado, knocked up by geyser, and falling down on on freezing rain thematically, and so far it works pretty well and is beautiful to look at. With soul drain and tidal forces running (and these stupidly expensive enhancements) tornado does 1200 damage total, which is pretty tasty. What do you guys think? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Storm Summoning Secondary Power Set: Water Blast Power Pool: Flight Power Pool: Speed Ancillary Pool: Dark Mastery Hero Profile: Level 1: O2 Boost (A) Preventive Medicine - Chance for +Absorb (3) Preventive Medicine - Heal (31) Preventive Medicine - Heal/RechargeTime (34) Preventive Medicine - Heal/RechargeTime/Endurance (43) Preventive Medicine - Endurance/RechargeTime Level 1: Aqua Bolt (A) Shield Breaker - Accuracy/Endurance/Recharge (5) Shield Breaker - Accuracy/Defense Debuff Level 2: Hydro Blast (A) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal (25) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (25) Superior Defender's Bastion - Accuracy/Damage (33) Superior Defender's Bastion - Damage/Recharge (37) Superior Defender's Bastion - Damage/Endurance/Recharge (45) Superior Defender's Bastion - Accuracy/Damage/Endurance Level 4: Snow Storm (A) Endurance Reduction IO Level 6: Water Burst (A) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (7) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (7) Superior Vigilant Assault - Accuracy/Damage/Endurance (15) Superior Vigilant Assault - Accuracy/Damage (48) Superior Vigilant Assault - Damage/RechargeTime (50) Superior Vigilant Assault - Damage/Endurance/RechargeTime Level 8: Steamy Mist (A) Aegis - Psionic/Status Resistance (9) Aegis - Resistance/Endurance (9) Aegis - Resistance (13) Kismet - Defense/Endurance (19) Kismet - Defense/Endurance/Recharge (23) Kismet - Defense/Recharge Level 10: Freezing Rain (A) Undermined Defenses - Recharge (11) Undermined Defenses - Defense Debuff/Endurance (11) Undermined Defenses - Defense Debuff (13) Undermined Defenses - Defense Debuff/Recharge (17) Undermined Defenses - Defense Debuff/Recharge/Endurance (21) Undermined Defenses - Recharge/Endurance Level 12: Whirlpool (A) Annihilation - Chance for Res Debuff (15) Annihilation - Accuracy/Damage/Endurance/RechargeTime (34) Annihilation - Accuracy/Damage (36) Annihilation - Damage/RechargeTime (36) Annihilation - Accuracy/Damage/RechargeTime (37) Annihilation - Accuracy/Damage/Endurance Level 14: Hurricane (A) Dark Watcher's Despair - Chance for Recharge Slow (17) Dark Watcher's Despair - To Hit Debuff/Recharge (19) Dark Watcher's Despair - To Hit Debuff/Endurance (23) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (42) Dark Watcher's Despair - Recharge/Endurance (43) Dark Watcher's Despair - To Hit Debuff Level 16: Tidal Forces (A) Recharge Reduction IO Level 18: Thunder Clap (A) Absolute Amazement - Accuracy/Recharge Level 20: Dehydrate (A) Theft of Essence - Chance for +Endurance (21) Thunderstrike - Damage/Endurance/Recharge (34) Thunderstrike - Damage/Recharge (40) Thunderstrike - Damage/Endurance (46) Theft of Essence - Accuracy/Endurance/Recharge Level 22: Hover (A) Luck of the Gambler - Recharge Speed Level 24: Super Speed (A) Celerity - +Stealth Level 26: Tornado (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (27) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (27) Overwhelming Force - Accuracy/Damage (29) Overwhelming Force - Endurance/Recharge (29) Overwhelming Force - Accuracy/Damage/Endurance (46) Overwhelming Force - Damage/Endurance/Recharge Level 28: Water Jet (A) Thunderstrike - Accuracy/Damage/Endurance (31) Thunderstrike - Damage/Endurance/Recharge (31) Thunderstrike - Accuracy/Damage/Recharge (36) Thunderstrike - Accuracy/Damage (37) Thunderstrike - Damage/Endurance (43) Thunderstrike - Damage/Recharge Level 30: Hasten (A) Recharge Reduction IO Level 32: Lightning Storm (A) Thunderstrike - Accuracy/Damage/Recharge (33) Thunderstrike - Accuracy/Damage/Endurance (33) Thunderstrike - Damage/Recharge Level 35: Steam Spray (A) Annihilation - Chance for Res Debuff (40) Annihilation - Damage/RechargeTime (42) Annihilation - Accuracy/Damage (48) Annihilation - Accuracy/Damage/Endurance/RechargeTime (50) Annihilation - Accuracy/Damage/RechargeTime (50) Annihilation - Accuracy/Damage/Endurance Level 38: Geyser (A) Annihilation - Chance for Res Debuff (39) Annihilation - Accuracy/Damage/Endurance/RechargeTime (39) Annihilation - Accuracy/Damage (39) Annihilation - Damage/RechargeTime (40) Annihilation - Accuracy/Damage/RechargeTime (46) Annihilation - Accuracy/Damage/Endurance Level 41: Dark Consumption (A) Efficacy Adaptor - EndMod/Accuracy (42) Efficacy Adaptor - Accuracy/Recharge Level 44: Dark Embrace (A) Unbreakable Guard - Resistance (45) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - RechargeTime/Resistance Level 47: Soul Drain (A) Rectified Reticle - To Hit Buff/Recharge (48) Rectified Reticle - To Hit Buff Level 49: Soul Transfer (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 1: Vigilance Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Efficacy Adaptor - EndMod (3) Efficacy Adaptor - EndMod/Accuracy (5) Efficacy Adaptor - EndMod/Recharge Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------
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