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schrodingercat
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Everything posted by schrodingercat
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Focused Feedback: Pineapple vs. Pizza
schrodingercat replied to Obsidian Light's topic in Open Beta Testing
Pineapple, prosciutto, smoked thick cut bacon and provolone cheese pizza if you can eat this and not like it, then I KNOW you're a Rikti, in which case, you can eat my spines! -
BR/ Disintegrate Effect....Working or Not?
schrodingercat replied to Mischief Manager's topic in Blaster
I believe it was in the patch notes. It's great! Except I didnt know it when i did my first DFB and pissed everyone off XD NM in the patch notes it just says other effects can SPREAD disintigration, but I was seeing it start and spread disintigration. So maybe a bug? I love it as a change since it makes it seem more like fire's "catch fire" chance and less like wait around for an ability to pop up only to have that mob die before you can spread anything.. Hopefully they will keep it to offset the noise XD -
Ice arrow does decent damage. Glue does damage as a pet, and it does it over it's life span, so don't let the numbers in pines fool you.
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fire/time corrupter instead of defender, just because you have a low damage cap as a defender and fire on a corrupter is actually quite nice. you could also go fire/time controller!
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Were any of the changes to trip mines or traps migrated over to defenders? I can't tell in game because I am only 14!
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hmm.. i am not sure then. i do damage them fairly quickly after nailing them with this, so i may have slotted it in there for nothing.
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I'm actually considering doing a plant/poison, primarily because sleeping or charming a pack and then dropping poison trap in the middle is fairly safe, but i'm not sure about doing this on higher content. i remember nemesis ignoring charm and sleep? but not fear. my thought was for soloing, a charmed pack of -def/-res mobs would clear themselves out really quickly. also carrion creepers procced out would buzzsaw them down.
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as a ta/dark proc monster, i can say that a 6 slotted acid arrow is slotted fire-ball level damage. also 6 slotted ice arrow is a substantiallyl large nuke, on par with my blasts which are also proc slotted. TA just uses tons of endurance. A fun trick: use sleep arrow with placate proc. throw down dispersion arrow, acid arrow, torrent them on their butts (or do controllery things), ice arrow the survivng boss mob. use blasts if necessary. That usually clears an even level 8 man spawn as a defender, solo.
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I just want to point out that the purple contagious confusion proc in confuse sets can boost the magnitude on confuse and help you confuse lts and bosses. This doesn't apply at all to the damage-dealing point of proc monsters, but it does make those two powers much stronger control wise imo
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I want a power called swordify.
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Thank you for your analysis on this! Yes, it felt like anything extra was just going to be icing on the cake or a power that sat on my bar unused. It's a busy build, and requires attacks to cycle (torrent, tentacles) to do certain things, kinda like combos. I have her up to 31 now and while i still don't "heal" I notice teams clear quickly and take a ton less damage when I am in the mix. I also solo very, very well! Thanks for coming up with this idea, I am having a ton of fun with it!
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You can put a gaussian's in aim and proc buildup on your aim. the damage bonus from it stacks with the damage bonus in aim and also buildup. ust fwiw 🙂 It would likely put a kin def over the cap however. I am trying to make a trick arrow/dark blast proc monster based on what you showed for your builds on your dark/dark and trick arrow/archery. There isn't really an issue with redraw for me because i turned off the "no redraw" option in powers, so a bow just magically appears in my hand. Thematically, I pretend I summoned it. 🙂 However, I am crap at builds and I am not sure what to go for end game wise. Leveling it is doing fine except for the standard low level team response of "oh, you aren't a healer" which i am used to from playing dark defender 😛 At 23, i can solo big packs of yellows and whites with no real issue and i only have a javelin and a proc in ice arrow so far. I have all the procs i need eventually, just not the slots yet! Anyway, can someone help me fix this mess? I need to take a power from dark that doesn't fit in the trick arrow/archery template you have, so I can't sub one for one. I don't know if I should go tentacles->torrent->nightfall or leave nightfall out, since i forsee there being a lot of aoe damage in this to begin with, or have a stronger single target attack chain and bring in life drain. Please help!
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Great, thank you! I am trying to make my own proc monster using trick arrow/dark blast. It's a lot of fun for me, but teams always get this disappointed look when I'm not empathy 😄 Only 23, but I have an Achilles in my acid arrow already, it makes a huge difference! And I just got an annihilation for 1000 😄
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what arrows stack with each other? Do multiple flash arrows stack the -tohit? does acid arrow stack -res/-def with itself? or does it just refresh itself?
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I'm glad you're having fun and getting to enjoy the game my sister and I grew up loving!!
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As a water/fire sentinel, I love you! It's fiddly and hard to get off for me sometimes, but when it happens its amazing :)
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23 water/fire here. My theme is elementalist, so I will take electricity as my power pool. I love the thematic combination of setting things on fire using molten embrace while knocking them down with water. Water works really well with the tidal force mechanic and sentinel opportunities!
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I can visually confirm molten embrace works with my water attacks. It also appears to work with whirlpool. But it doesn't show up in combat logs, so I can't really tell you how often or how much though!
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hush your mouth, i made a sentinel just to have moo mastery.
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Hi! I love my dark/staff and I am looking forward to IOíng her out. I know dark has issues with endurance, but while I build forms of perfection, I don't have any. Dark armor also has no hitpoint boosting skill, and low resists to toxic and energy. What sets do people usually use to fill these holes, so I know what to place bids on or shop for with merits?
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And this stuff is why i missed coh forums so much! May I ask a question? I see people saying to not take choking cloud on a defender because it doesn't work as well without a stackable hold. However, I heard that this particular build has auras like the nature mastery clone of choking cloud pulsing more often, like every 2 seconds instead of every 4. I don't know if that is correct! So I did a very unscientific bit of testing. I got it last night for the first time, and I was soloing with it to observe how well it performed. It was perma-locking down mobs up to +2 without slotting for hold duration. I didn't check +3 because I was soloing and low level. Is this normal? Does it normally shut down mobs in melee like this? Was it just my level?
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hello all! I have always wanted an Ice tanker, and I have decided to give it a try. I know the biggest vulnerabilities with ice are the psi hole and end management with the two hungry end toggles, plus being a defensive set, you are always vulnerable to streak breakers. To fix that, I have made a set focused primarily on patching up toxic and psi resistance, boosting fire resistance. I have no idea what I am doing. Please help :o Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Ice Armor Secondary Power Set: Dark Melee Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Frozen Armor (A) Shield Wall - +Res (Teleportation), +5% Res (All) (3) Shield Wall - Defense (3) Shield Wall - Defense/Endurance (5) Shield Wall - Defense/Recharge (5) Shield Wall - Endurance/Recharge (7) Shield Wall - Defense/Endurance/Recharge Level 1: Shadow Punch (A) Superior Gauntleted Fist - RechargeTime/+Absorb (39) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (39) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (39) Superior Gauntleted Fist - Damage/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage Level 2: Smite (A) Hecatomb - Accuracy/Damage/Recharge (40) Hecatomb - Damage/Endurance (42) Hecatomb - Damage (43) Hecatomb - Chance of Damage(Negative) (43) Hecatomb - Damage/Recharge (43) Hecatomb - Accuracy/Recharge Level 4: Hoarfrost (A) Doctored Wounds - Heal (7) Doctored Wounds - Heal/Endurance (9) Doctored Wounds - Endurance/Recharge (11) Doctored Wounds - Recharge (13) Gladiator's Armor - Resistance (13) Gladiator's Armor - Resistance/Rech/End Level 6: Chilling Embrace (A) Pacing of the Turtle - Endurance/Recharge/Slow (9) Pacing of the Turtle - Accuracy/Endurance Level 8: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 10: Taunt (A) Perfect Zinger - Taunt/Recharge (11) Perfect Zinger - Chance for Psi Damage Level 12: Wet Ice (A) Endurance Reduction IO Level 14: Permafrost (A) Unbreakable Guard - +Max HP (15) Steadfast Protection - Resistance/+Def 3% (15) Aegis - Psionic/Status Resistance (17) Impervium Armor - Psionic Resistance Level 16: Siphon Life (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (17) Touch of the Nictus - Healing (45) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (45) Superior Blistering Cold - Recharge/Chance for Hold (45) Superior Blistering Cold - Accuracy/Damage (46) Superior Blistering Cold - Accuracy/Damage/Recharge Level 18: Icicles (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (19) Superior Might of the Tanker - Damage/Recharge (19) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (21) Superior Might of the Tanker - Accuracy/Damage (21) Superior Might of the Tanker - Accuracy/Damage/Recharge (23) Superior Might of the Tanker - Damage/Endurance/Recharge Level 20: Glacial Armor (A) Luck of the Gambler - Recharge Speed (23) Luck of the Gambler - Defense (25) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense/Recharge (36) Luck of the Gambler - Endurance/Recharge (36) Luck of the Gambler - Defense/Endurance/Recharge Level 22: Touch of Fear (A) Discouraging Words - To Hit Debuff (37) Perfect Zinger - Accuracy/Recharge (46) Perfect Zinger - Chance for Psi Damage (46) Discouraging Words - To Hit Debuff/Recharge Level 24: Kick (A) Force Feedback - Chance for +Recharge Level 26: Energy Absorption (A) Energy Manipulator - Chance to Stun (27) Energy Manipulator - EndMod/Recharge (27) Reactive Defenses - Scaling Resist Damage (29) Reactive Defenses - Defense (29) Reactive Defenses - Defense/RechargeTime (31) Reactive Defenses - Defense/Endurance/RechargeTime Level 28: Soul Drain (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (36) Fury of the Gladiator - Chance for Res Debuff (37) Fury of the Gladiator - Accuracy/Endurance/Recharge Level 30: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (31) Gladiator's Armor - End/Resist (31) Gladiator's Armor - Recharge/Resist (33) Gladiator's Armor - Resistance/Rech/End Level 32: Hibernate (A) Doctored Wounds - Heal/Recharge (33) Doctored Wounds - Heal/Endurance (33) Doctored Wounds - Heal/Endurance/Recharge (34) Doctored Wounds - Recharge (34) Doctored Wounds - Endurance/Recharge (34) Doctored Wounds - Heal Level 35: Dark Consumption (A) Efficacy Adaptor - EndMod/Accuracy (37) Efficacy Adaptor - EndMod/Accuracy/Recharge Level 38: Midnight Grasp (A) Focused Smite - Accuracy/Damage/Recharge (42) Focused Smite - Accuracy/Damage (42) Focused Smite - Damage/Endurance (48) Focused Smite - Accuracy/Endurance/Recharge (48) Pulverizing Fisticuffs - Accuracy/Damage (50) Pulverizing Fisticuffs - Accuracy/Damage/Recharge Level 41: Weave (A) Luck of the Gambler - Recharge Speed Level 44: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 47: Mace Blast (A) Force Feedback - Chance for +Recharge (50) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 49: Web Envelope (A) Gravitational Anchor - Chance for Hold Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Preventive Medicine - Chance for +Absorb Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (48) Performance Shifter - EndMod (50) Performance Shifter - EndMod/Recharge ------------ ------------ Set Bonus Totals: 6.5% DamageBuff(Smashing) 6.5% DamageBuff(Lethal) 6.5% DamageBuff(Fire) 6.5% DamageBuff(Cold) 6.5% DamageBuff(Energy) 6.5% DamageBuff(Negative) 6.5% DamageBuff(Toxic) 6.5% DamageBuff(Psionic) 8.5% Defense(Smashing) 8.5% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 11% Defense(Melee) 6% Defense(Ranged) 6% Defense(AoE) 4.95% Max End 47.5% Enhancement(RechargeTime) 8% Enhancement(Heal) 24% Enhancement(Accuracy) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 386.5 HP (20.63%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -3) Knockup (Mag -3) MezResist(Confused) 165% MezResist(Held) 165% MezResist(Immobilized) 165% MezResist(Sleep) 165% MezResist(Stunned) 165% MezResist(Terrorized) 165% 14.5% (0.24 End/sec) Recovery 36% (2.81 HP/sec) Regeneration 35% ResEffect(SpeedFlying) 35% ResEffect(RechargeTime) 35% ResEffect(SpeedRunning) 25.25% Resistance(Smashing) 34.25% Resistance(Fire) 34.25% Resistance(Cold) 15.5% Resistance(Energy) 15.5% Resistance(Negative) 44% Resistance(Toxic) 55% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 25.25% Resistance(Lethal) 7.5% SpeedRunning
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I have been using this for a while since the name Peggy Carter wasn't taken and I felt that time travel had to be somewhere in her past. What ammunition do you tend to use? I use fire soloing, but on groups, I am torn between less hits and softer hits. Or do you switch ammo and get both in the large aoe's?