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schrodingercat

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Everything posted by schrodingercat

  1. Posting this here because I didn't see a feedback spot for atomic manipulation's Gamma Ray mechanic change. Overall, much more streamlined and easy to understand. However, the knockback/knockup has a delay which makes it much less obvious that its happening because of gamma ray. The one lonely crappy aoe attack should have a random chance of adding negative or positive particles in an aoe. It's so slow and bad this would make people think about taking it sometimes. Also if they had a vomit animation happen sometimes I wouldnt be super sad. Stun is boring to look at.
  2. I don't see a thread for this. It's a whole mechanic change so i feel like this is REALLY important feedback. Please change the stun animation to the vomit animation. That is all. Thank you. (also there is an annoying delay on the knockback/knockdown. Atom Smasher should have a low random chance to apply particles to offset the horrendously slow animation and terrible damage.
  3. I did not think it was possible for Kinetic melee to feel even worse than it already does. I stand corrected! The animation speed coupled with lower damage is so painful. This change was ostensibly to rein in the higher performing sets. People who take power sets for theme shouldn't be punished for that.
  4. Made a dark/staff tank to test a bunch of stuff at once. It felt really smooth. I just took all the dark powers, tough, weave, harmonic mind, and toggled everything on and it was sustainable with numina's and panacea proc all by itself. Dark sustenance is useable with zero targets in range which felt odd. But I also didn't need it. I jumped in a 4/8 with a piss poor io setup at 54 and could have walked away and made a sandwich. The fear and disorient auras (i usually skip the latter) made this feel much more smooth and sturdy than my live version I actually play. On live I have to abuse the end discount in staff to stay ahead of the blue bar, even with harmonious mind. I think I could actually *gasp* take a different epic pool other than body or psychic now!
  5. good because it used to feel like bopping someone with a newspaper sometimes
  6. If it's a black hole, it should warp space around it and make it hard for things to run away from it. The singy pull-to effect would make a lot more sense here. It seems to be randomly letting some npcs pull to me instead of towards what I targeted which is odd. I did notice the particle effects on fearsome stare are now big black boxes over npc heads. It used to be a floaty skull. IDK if that change was intentional, but it didn't look nice.
  7. As a mind dom, this felt very mage-y and powerful as a set with sleep actually being more than a light snooze. Fire dots do not cause anything to break early.
  8. you guys have given me great ideas. Barbecue Betty will be the hit of the potluck 😄
  9. thank you!!! I think I slotted consume how I did for the slow resist + run speed. But having more HP is probably better 😄 But it doesn't accept accurate healing IO's, isn't it going to miss alot? I will work on the others! I thought Burn was stinky for procs.
  10. I seek guidance from Sovera, the expert of fire builds 🙂 IDK what I am doing when it comes to making builds. I generally cruise along all the way to 50 with level 30 generic IOs and a sprinkling of uniques. I am having a ton of fun with fire/fire because of the huge cloud of dots I make. I can't seem to get good defensive totals out of the build, but IDK how necessary it is. I have 90 to s/l, 89% e/ne, but only 31% psi and 51% toxic, which will make some villain groups a complete pain. Is there anything I can do to make this arrest mobs faster while keeping myself alive? I am not concerned with influence! |MBD;23106;1548;2064;BASE64;| |G0FaEdWbNoRWBzw16sydGD04qAY2rPzXdaejUvTsiNyW+uWFTRRbEFN6FaciXrx3oWz| |LSXqe2z2Clyxdfa3DAtLVDYexynNY+/ylvVb1SnLXuWsyVzOs9LzLWQINIPtv4dJ8RB| |+xp2kSik1YALdWUmppcpVTFdQBMUxpgJQOcZ6lUSIhzaL4APOzhxcWcxYYFrWhqdxD9| |xIUzIht0rE89IrU7xTi/QJzFjpp8Xcz0rixhPJnCufd22XHI/SQ1hWSojPBfZPzccoV| |5/nd9XaMFtLIcS5PFO4VxbPzSBPuALzElZLicjzvUkt0z8geSX3B4+BWUvEOUm2IDf0| |ylYsLfpFRPJ9zIR0x5Gtd4A/Cci69eVeHjjN6cUXpM22wfnLOZG+3t+CZSvN2FdxXkY| |LWBSWcUk++mRaQl6V9j3I0ushn3UbrwtR4CqtdLsjrTLJaY1576Q0OikPQW8nNk2cjk| |tN31fLCd96u0a2+1tTKRbTZqGK+p+iNogccmr/Vbvu/QLu8X6yN47rPe7mkXQKrSnym| |2V/MOPnS35p9sUr7Rp/vfE40WrXYKzJnUVrsjXBDinivLPSmKCn2NXbtZ1HWs+VHKbt| |tKtGWM195nB+8y5xoDJRIW/3BWfplNY8AxSD9UIjbbMaft4wJv8oaBB/m5GfyOa/NFR| |WtSTFzpYR/aoNVvL6ckLkUjV53VuKl2ZGXg+MSWQ8Fi/SGVc9OKUWXDSXHg5x0dpvtK| |Ir8nAgYw01uyfnL6fhiQSKJEnPnMmwlo30J2H5P6SsyuIvu5J0H4hKXEMx9iyRrM7NN| |jTNR0Ui9O43HGYWodma6Laam/Bi1sa2YaxiDa2RnoDh+OU8iYIDsCBhClv5AuHJnrUc| |DWWFnGXxGb4BaM2UbuhmckjZ9VDo/6WXnBnfhv39KloZqmLDxf2AKLJ7rHC8dEfVVss| |Q1/wpoE+/+N/4BNihZH6amsQaEqpSGR+z0gPnIeCjPwOXkicPqJd5ZhDGKobpeLjg86| |l14ac5wAk/s9OjTrObxTOgnumMOGXd6tI0ZJ0WWjXfsHIMpDsjOMWBGVhn7DIrRk4Yx| |yE50NdDdLV57rvtR06a0+fSxXAv2ivzQm+g3qYPdep0Cmuhbx0nOY/SVTRnwCjDBq5e| |uWhbkp6fISKerlXcj20Hfm3hsPbLhUD6T3BIBXHT85p+oilutFmTwq8TRngU/0qwq4t| |kqTOz25Y+qNxR3bsJpThxGkIMQZ6Nnf3PJ94rdW7s+5nQiZo5DSfOU6N7F1n6EiAcn8| |jm9zEmQTxQjXajOALBQvais60jCGw3lPUzj4aTitUNqABuCfcuwHY0KiuwGJb4yw5lh| |IQ9oqL28RaUGhd3IUeuwSZEuFxBOssR/V6n3Db4iAK8UYHHH2W79EvuMjcU8cg6cNro| |rZhj62CkEnCAdUhnMpZyYBBKyf8Z1PN1FBmmuYAMuWG1Xveo8Vp10RAIjjK2CttkKch| |FfCaJ/yoJ3kIBdmgzR+7IEtzNHkm1xUZAYXJkjoLgmGV71ryYWo8YEpYpCytjuU19xa| |LHqY81IK2XOTPwOHRmV08Y2ofOFRasonBNCAZhgkjWNSckvbyqjx0qXSHh9m6DVeuMO| |A4SyTS6titN6VmPLOq0xYwGIYFinX3oEx+Zc5RtwIDgrZrh8iceIyyvT+Bs4WsHqblr| |nGWj35NK14O5D+7/ieX2YPCTPohFl4Y81swBnxJLEYV8IayjCm6NbXf9EG+gZV1AJUR| |jbNUtgsv3h42FQuRsO3yDiA76vTX5CYo8cMBRejZKmfoVzhWxz7A7FlKg9NvWTRT+az| |iY0Wv7RzWrgB8FvH7Utf49FtHBlXHeuZ7Jlp3zVrZkKfG11Yfo6QZbq4tPzPeJ86zkK| |jBAS+mvtp9r6DIjZqVS7ZCdnTBc98+8iz/j4LXtqwZOk0KvFbp0ATORKmP9n5wkxbnI| |uR/7TrA8uLpWxsY1iCbFyBTvO6nQoIXGuHTNQHQ7/w/s1RDlITa/cEdA6rdp+UZ1ly1| |tH0ivn73UkD1GOrq/n+bRAe0yKYBmINTwaY1r8vYS35Qq3wqQO2bIG| Tanker (Fiery Aura - Fiery Melee).mbd
  11. give them the ability to make npcs take damage when they do damage (like a damage shield). debuffing damage, speed would also make a lot of sense. absorb shields that target the npc and radiate out from the npc on players would be fun!
  12. heya! I tried to update this using City Mod Installer, but it says: badge_set_list.pigg Installation failed - MD5 hash verification failed.
  13. OK! I had misunderstood and believed it was unique to a team. I always have it slotted in an attack that will take it regardless! thanks, sov!
  14. I thought the -res proc IO did not stack with itself? Or can it stack from multiple sources?
  15. thank you guys! Yes, this is exactly the kind of feedback I am looking for. I know the endurance usage seems awful in mids, but in the real world, I dont recall the last time i used a blue, even when fighting carnies and malta. It's a build that just kind of works. I use proton sweep because i always feel like im not putting out enough AOE, and the sound is kind of neat, but i can swap it out easily. Hitting stuff is a pain at first, but the -def debuff in rad melee does help - once i hit things! I mainly run this with musculature and assault incarnates rolling, and havent ever had to worry too much about hitting things. I think I had the power transfer procs in to see if vigor changes how much they heal for (it doesnt) and then when I thought about respeccing to remove them, i got overwhelmed. 🙂 Despite how clunky it looks, it is an absolutely gloriously fun tank where you never have to worry about much of anything and stuff around you just dies. Sovera, i took a cue from your book and have a rad/stone brute version because I am curious which kills faster with the least amount of trouble!
  16. Don't get me wrong, I haven't found anything that can kill me yet, i don't need support to tank anything, and I never run out of endurance. I do incarnate level content running musculature and assault without issues. I use ageless radial for the def debuff resist. It works for farming, bossing, whatever, and it exemplars wonderfully. But, I know my build can be better! Like it would be nice to have a 3rd single target attack or a build up. It would be cool if I could slap more procs in. Right now it is literally a hodgepodge of whatever dropped + level 35 IOs and some stuff I have attempted to form into sets. my actual build (Stone Armor - Radiation Melee).mbd
  17. i take it because Cat 5 is a big aoe fear and snowstorm also makes them run slowly around. It guarantees every mob in those two power radiuses short of an AV is going to slowly run around instead of attacking. I don't like immobilizes because it cancels that effect and it requires me to do something non damaging when I could just set up snowstorm, forget it, and blast away. that being said, i rarely use it and just get into melee on hard targets with snipe->chain lightning->freezing touch->cloud burst->ice sword as my chain. For aoe, I just spam chain->jet stream *with kb->kd*->snipe->cloud burst (on bosses) when cat 5 is on cooldown. Cat 5, snowstorm, and ice slick all stay when I hibernate, so it is my endurance/hp restore/get out of jail free card when I need it. I only use ice patch when i know I can bottle neck things on it (because its funny) or when something gets out of my slows and runs over to smack me. I have only died once in the past couple months and that was on the UG Itrial when the warwork boss got flipped around and killed everyone. My favorite trick is to run into packs of mobs, aoe sleep (placate proc), ice slick, cat 5, hibernate and they are all aggro on me/dead while I am untouchable. I know ice/ blasters can also do this, but cat 5 with storm cell up feels better and more damaging than blizzard/ice storm to me.
  18. true, it does sharpen my game when i actually try to save the person standing in fire without letting the rest of the team die!
  19. Ok, I have now gotten my storm/ice to 50. It plays a little more like a controller than a blaster, but that's ok. I usually lead with a run in to do Frozen Aura and sleep everything since the sleep is autohit, as any /ice secondary would. I throw down ice slick. I hold the most annoying mob in the group and do category five centered on me. From there, it's spamming attacks while everything tries to flee category 5 and frigid protection, and then they fall down and can't. It's super safe, does pretty good damage, and quite enjoyable from a graphics/ragdoll perspective. I took ice epic because category five and ice slick stay in place if I am hibernating, and snowstorm is a (damage free) control tool that works very well with category 5 to keep them in the radius. Sometimes I can't get into melee, so I use snowstorm if I am playing at range to keep them in my cell. I intend to go for ranged defense set bonuses, clarion and intuition incarnate. I haven't really proc slotted much of anything since storm disfavors procs, but a force feedback: chance for recharge lives in my storm cell, hail, and jet stream. I almost didn't play with category 5, then I discovered (by reading the power info) that it gives npcs the "wet" condition, making it another storm cell. So I can use it and get my lightning chain procs out without waiting for my storm cell to catch up with me. That was the turning point for me in my love for the character, because waiting or casting non-damaging powers is not really fun as a blaster.
  20. i thought this was changed so it could only proc once per skill use and not once per target.
  21. Oh I do this too, but only on the characters "Hey guys watch this" (ar/traps corrupter) and "what could go wrong" (poison/sonic defender) because I am trying to live up to their names 😄It makes for a good group joke~
  22. i swear to god this is what people think!
  23. mine scourges per tic. It's pretty incredible. Incinerate does not scourge per tic, however. I need to check flamethrower.
  24. Is there any way to minimize the flash effect from casting Temporal Bomb? It really hurts my eyes.
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