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Everything posted by Bionic_Flea
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page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
I almost always have a /targetname macro, and I thought about using it for Attune, but one for all the bosses seemed like a lot of names. Is there a way to target based on HP? -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
I've played some more of my sonic/NRG brute. Did a few missions in Croatoa in the 30s and then started going up a level or two every mission. When I got to mid 30s I moved to RWZ and stayed all the way to 50+ It works . . . OK. It's not great. Having to tab around to find a boss is especially detrimental to a brute that wants to keep their Fury high. So those few seconds breaks the rhythm between spawns. Once I find one, it works OK. Target boss with Attune clicked, it goes off when I get close enough, then Whisper (for the -res), Earsplitter, Echo, Thrust to get those DoTs going and to wait for things to close in, then AoEs of Wave, Clap with a FF +recharge proc, and my Epic AoEs (I went Mu). If the bosses are purple to me, I might need to start that rotation again. But at even level and +1, the minions die to the AoE about the same time as a boss if not before, leaving any other boss or Lts with limited HP. I wish I could activate Attune from further away. That would allow me to start attacking a second or two sooner and I could also use it as a pull. I'd also love if it did a little bit of -def. That would make it great against high defense things like Paragon Protectors, and to the new higher level +5 to +7 critters. I tried some +5 and +6 Rikti and it took forever because a Guardian was giving out bubbles and tanked my ability to hit without Sound Booster or yellows. I may need to add a Kismet +tohit proc to more of my characters. Attune could also be a great place to slot Achilles, which would up the damage even more, but even if it just did some -def without the ability to slot -def sets would be welcome. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
That's good testing right there! What app did you use to tally your combat data? -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
Can you explain that please? I'm guessing you mean Hybrid, but not sure. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
HA! But yeah, the whispering gets on my nerves. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
Had some time to play Sonic Melee. I made a Sonic/Energy Brute and leveled him to 20 solo with mostly SOs (I can't help but slot Panacea proc and a few others ASAP). I completed both Posi TFs. My doppelganger was pretty easy and I defeated Dr V without any temp pets. It got hairy a few times when ambushes came, but I was able to keep attuned on him while I took care of the add ons and earned a few clutch inspirations. Occasionally hitting him with T1 or T2 meant he wasn't regenerating much, if at all. After that, I auto-leveled to 30 and slotted some IO sets. So far, I only ran the first mission from Gordon Bower at *4. He handled the Tuatha really well. Same as Dr V.: target the boss with attune, slap him once, then take care of his friends. I was also able to herd a couple of groups together so I will turn up the difficulty. While I think it performs fine, it does feel clunky to reapply attune and use the first two attacks so much. The icons, animations, and sounds are mainly from blasts and so I find myself with cognitive dissonance -- it feels like I should be blasting and not punching. Sometimes I wonder why my attack isn't going off and it's because the target is 10 feet away. Too far! I agree with some that the animations should either be all punches/arm movement or at least have an option to choose the animations. Then you could be a hand waver, a screamer, or some combination. I also think that it would be neat and different if Sonic melee had the longest distance melee attacks of at least 10 feet. That makes sense as sound travels a lot more than just seven feet. Perhaps even giving it spill-over AoE damage. So for example, 7 feet range for main target who takes full damage, but those within 10-15 feet take a smaller amount of spill-over damage. OH! And I forgot to add, I hate the "pspspsps" whispers sound effect when I use Sandman's Whisper. It's distracting and creepy. I'll add more as I play a few more levels. -
I have at least 1 level 50 of every AT. I was surprised to see that the thing I have most of is controllers. But I do like them, Defenders, and Corrupters the most. I also have a bunch of Brutes and Tankers. The things I have the least of are Sentinels, HEATs, VEATs, Stalkers, and Dominators. PS - Are folks hand counting for their posted lists? Or is there some kind of tool that can do that?
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page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
I just noticed that Sandman's Whisper on a brute adds -res but only with Fiery Embrace. Is that accurate? Seems odd to me. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
That is a great name. I think we may see a lot of Karens in the near future. -
page 3 [FOCUSED FEEDBACK] Thugs Adjustments
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
Uun, would you be a mensch and do that again exemped down to a lower level . . . or levels if feeling extra generous! But I also Uunderstand if you don't want the extra work. -
The Character Item Menu, Hero Packs, and You: A User's Guide
Bionic_Flea replied to Yomo Kimyata's topic in Guides
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OMG! This is so true. I started my recent MM testing on a live fire Pylon and had exactly that happen a few times. That's when I gave up and went to the "passive" ones instead. Making the pets have a few seconds to finish the summon animation and get buffed would be great. But I don't think you could buff them if they were "untouchable" as I know I frequently get frustrated when I try to protect a teammate with a shield or mez protection and see the word "unaffected" float by.
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So, I did the +4 Vanguard Dummy on test. I should also say that I am +1 and slotted with all the I-powers, but I'm not using any except for Alpha (Intuition Radial Paragon) and Interface (Degenerative Partial Radial). I also have Hybrid support but that only grants passive endurance. I'm not toggling it on for the extra damage. I'll try it again on Live in a few minutes. Test 50+4: Live 50+4: So +4 faster on test by a decent amount. Going for +2 next. 50+2 Live: 50+2 Test: Essentially tied at +2. Level 50 next (remember I am +1) Level 50 on Live: Level 50 on Test: Also essentially identical. So at least for me on this build, the changes are not helping me at 50 or 50+2 but a decent boost for me on 50+4., at least against a pylon or dummy that aren't fighting back. I'll try to run an identical AE mission at the same levels . . . but I might not be able until the weekend. After patch on test (Brainstorm): 50 Even - Identical 50+2 - 4 seconds slower, but I missed that Accelerated Metabolism had recharged. 50+4 - A SUBSTANTIAL improvement to both Live and pre-patch Brainstorm.
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OK. Here is the identical version from live now copied to test: That's better and closer, but still a significant reduction from live damage. I know that I could get a better time with a respec and using other powers, but I think this is a fair test. For Dispari: Ran it again after the latest change to restore incarnate procs (just degen interface for me) and that shaved off some more time making a pylon even closer to live -- 2:06 test vs 1:56 live. I'll do the dummies next.