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Everything posted by ScarySai
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Focused Feedback: Power Level Availability Changes
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
The power creep comments are strange to me, we must not be playing the same game. Exemping will be much less awful for a few archetypes, many powersets will feel generally better to play at a lower level, and the endgame remains mostly unchanged, with the option to skip your garbage t1 secondary. Seems like a win to me. We can pretend this breaks lower content if we pretend that purpled builds don't exist, I suppose. -
Focused Feedback: Fiery Aura Revamp
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
It should impact lower geared out players less, if anything. The main thing that got hurt real bad was brutes if you were used to it, again, since every other version of burn was bugged. -
Windows + shift + arrow does it for us PC folk. Pretty sure macs can do it, for what it's worth, I just don't know the quantum physics they make you do for it.
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Focused Feedback: Power Level Availability Changes
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Speaking as a shade: change this to 14 or something, the mid-20s are extremely crowded now with all our must-take powers, and it was always weird to me how our version of fold space unlocks ten more levels before the pool version. It's also weird to me that these are the only two powers in the entire level rework that have their requirements go up. -
Focused Feedback: Robotics Revamp
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
It essentially only matters on avs/gms. But, ya know, most of the good mm secondaries have -regen, or a way of improving pet damage further. If you don't have any -regen at all, daggers exist, and your odds of joining a full team without any -regen at all are pretty low. Worth noting that the bot attacks are generally more worth taking than most, particularly photon grenade since you can get some decent CC with that. I'm toying around with the idea of taking pulse blast to fish for FFB procs. -
Focused Feedback: Robotics Revamp
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
It's reflective, yes. I only have the photon grenade on that character, but opted not to use it for the first two tests to measure raw dps output. I believe the zero -regen run still beats most bot times, as I did a quick check and couldn't find anything below two minutes. Keeping in mind that other sets with more upfront -res would do better than traps waiting for it's triple acid stack and not using poison, seems pretty good. -
Focused Feedback: Dominator Illusion Control
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Illusion's going to be my main dom, did not miss the PA taunt as much as I thought I would. I would like to have spectral wall's FX on gleam or flash as an alt anim, or something. It's very pretty, but I am never taking spectral wall, there is pretty much no reason to. Honestly, it might as well be spectral wounds if it doesn't become an AoE. My main dillemma will simply be choosing the best secondary for this thing. -
Focused Feedback: Robotics Revamp
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Following up on my last post, I ran a few pylons on beta, but can't do any on live since my MM was dissected and undergoing rebuild. Intentionally not using photon or poison trap to simulate a no -regen situation - 2:05 pylon time starting at first trap down. Second pylon with no -regen used - 1:52, while losing two bots in the opener. Third pylon: Not intentionally handicapping myself and using photon/poison trap and all that - 1:27 Keeping in mind that acid mortar takes a good chunk of time to build up, and most other sets will have much stronger opener -res, it's looking good. -
Focused Feedback: Robotics Revamp
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
My assumption is it'll still be a gain, but I'm lazy, so I'm gonna see if someone else does the live/beta comparison so I don't have to. -
Focused Feedback: Fiery Aura Revamp
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Dial back the burn nerfs and my major complaint with the patch vanishes. Simply put, ya overdid it. For brutes it's a MASSIVE nerf, the burn patch itself might as well do zero damage like it did for the other ATs, now. The player should be rewarded for keeping things in the patch. Buff the patch damage to be not cosmetic, and the core issue of mine goes away. For the other ATS, the loss of the x5 burn patches doesn't actually hurt them that much, since it was bugged to begin with, outside of procs one can even argue it to be a buff due to the activation/range thing, however, proccing it is still going to be the play, as the power itself just isn't mega impressive outside of how it used to be on brutes. Tl;dr Bump patch damage up a bit, and remove that ridiculous CD increase. Edit for clarity: This post was made when burn was bugged to not inherit damage buffs. Naturally, this was hitting brutes, who rely on fury, particularly hard. I love five-patch burn too, but I doubt they'll budge on that. Burn seems "fine" for now, as it stands. -
Focused Feedback: Robotics Revamp
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Traps has overkill -regen, and bots actually do real ST dps now. Makes sense to me. 😄 -
Focused Feedback: Robotics Revamp
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
It really doesn't, and the dps difference kinda makes up for that regardless. For sets like dark/traps and cold, you don't even lose anything in practice and it's even more of a straight buff. That -regen only comes into play against AVs or GMs, so in 90% of all content, the bots are going to be way more useful to the team. In any case where a teammate has -regen and you're playing a bot secondary without it, you're doing much more for the team post-rework. In any situation where your assault bot would be the only reliable source of -regen, you're breaking even due to sheer damage gain. I haven't been this excited to dust off my bot MM in a long time. For those with doubts, I will happily shadowplay any scenario you want me to throw the set at, to compare performance to the live version. The loss of -regen on the assbot itself is nothing. -
[Beta] Patch Notes for October 2nd, 2022
ScarySai replied to Faultline's topic in [Open Beta] Patch Notes
I can't be the only one fine with solo eb spawns, makes things more interesting if nothing else. -
[Beta] Patch Notes for October 2nd, 2022
ScarySai replied to Faultline's topic in [Open Beta] Patch Notes
It's spookin' time. -
issue 27 Focused Feedback: Ice Control Changes
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
A change I'd like to see: Let ice patch take slows/slow sets. It's weird that the second most important power in your kit besides arctic air can't be enhanced to do it's thing, but the cheap knockoff versions the melee sets get can. -
Not anywhere close to as bad as you are attempting to frame it. If anything, the game's general rewards need a buff overall.
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I prefer this to the AE changes in the last build, seeing as how I can hardly remember any time I've ever felt compelled to convert empyreans into regular merits. If I want reward merits, I know how to get them fast without any veteran level shenanigans. In short:
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Would we be able to ask a gm about the status of a name once this is in place? There's a few I have been trying to track down and I have no clue if it's a hoarder, or an inactive. As for the system itself, I think it should be a little harsher to the lowest level bracket, particularly 1. I'm on Everlast, I get ro chars exist, but if you can't even be assed to level to ten, you don't care about that character, let's be real. Making playtime a factor would probably clean things up considerably, if it could be done.
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issue 27 Focused Feedback: Symphony Control
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
I think the damage overall is fine and should not disrupt your ability to control with proper play, but I agree that the confuse would be better off as a non-notify ability, unless it gets more to make it viable as a mid-combat focused power. -
issue 27 Focused Feedback: Sonic Attack Revamp
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
At the end of the day, support classes, especially defenders want their big -res back. Give them that and you directly tackle the bulk of the complaints with the rework. It's hard for me to take any potential 'concerns' with the stacking -res on the development side seriously when there's already so many more ways to do that with sets that aren't devoted to -res like sonic is. -
issue 27 Focused Feedback: Symphony Control
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
My vote would be on dark, probably. Though I don't see the cones being too much of an issue, just open with those before you dive in. Most of the trash should be dead before they wear off. -
issue 27 Focused Feedback: Symphony Control
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Alt animations would be fine for some sets I imagine, I don't really understand why this one would need to be jettisoned. Think HC finally has a grasp on how to craft new sets. The others felt like they were too afraid of it being strong, where this and Sonic Assault feel appropriately tuned for the modern game without being ridiculously OP, like some other servers tend to make things. -
issue 27 Focused Feedback: Symphony Control
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
It works fine for dominator, honestly. It plays like dark control.