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ScarySai

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Everything posted by ScarySai

  1. It's still high, and that's before any other attacks come into play. Log in beta right now and I will prove you wrong in like five minutes, since you're so convinced this will be a problem.
  2. TF>BS by itself would be a guaranteed stun on everything below an AV by itself 90% of the time, that's before any other attack comes into play. By comparing the last toolkit to the current, I can actually make a pretty objective comparison in terms of value, so yes - yes I can. What's next, are you going to try and convince me that Confront is a valuable power? Kindly stop trying to sabotage a great thing here, thanks.
  3. I'm pretty sure the -special is the highlight of the focus interaction, as I've said to you many times now, the stuns aren't as important. If I can permastun a +4 AV without it's triangles up as a stalker, I really don't see the complaint here. Like, I get it - cottage rule, I don't like core abilities being changed much either, but there's a tiny detail you seem to be missing here. STUN WAS A GARBAGE POWER.
  4. The new chains are both better and easier to build for, as well.
  5. Don't fix what isn't broken, Wind. If your build is unable to reach a highish recharge, bs and EP make for good filler between heavy hits.
  6. I would love it if fold space had a taunt added to it. At least the Warshade version.
  7. You have a bone smasher that is entirely unrestricted now, you have your filler. The set is perfect now and people are still complaining.
  8. Going to throw my name in the hat here as well. Stacking the mobility buffs was fun and largely harmless.
  9. Energy punch is fine. No touchy.
  10. I think this should silence the majority of earlier complaints, heh. I'm iffy on the Pd VIP change but ultimately for it. Especially with the expanded options lrtp offers relative to ouro/pocket shortcuts.
  11. 1: The fix to bone smasher solved pretty much all my rotational woes as I toy around with this. 2:Giving the effect to barrage at least makes the -special elective, and helps the forced tanker t1 pick to not feel like a waste 3: Totally didn't expect the buff to ET, but Its pretty strong without being over the line. This set is ready to launch. The Captain's best work by far.
  12. I get why it wouldn't work on the new pool powers, though for something like wormhole it should work on +4 bosses.
  13. I think you're thinking of Touch of Fear as the TAoE.
  14. I speak only for myself. LRTP is a rare power pick, you can check the stats.
  15. It's not nonsense, I've already debunked the notion it would take that long to get most zones. You're also testing the first beta wave, so nothing is even final to begin with. It's far too soon to be thinking nothing about that will be changed. As for the teleport pool itself, it's an objective improvement and pretty much nobody took the original LRTP. Especially on HC, where it's essentially rendered obsolete by temp powers you can grab the minute you start the game.
  16. LRTP isn't being removed, don't know where you got that idea.
  17. It does, and +3 bosses still can't be ported with mag 4 ports. Be nice if control ATs could get past that.
  18. Could this perhaps be done in another way, maybe just cut down the damage bonus? The instant recharge on something like WH is very underwhelming.
  19. I WAS READY THIS TIME!
  20. Try it with a damage capped brute. That could be fun.
  21. My crab has a CC runner-up title, I intend to upgrade by winning one day. 😛
  22. What is the gold title, by the way? Does it have to be on the character we hunted on?
  23. Isn't tantrum one? I forget if HC unlocked them all by default, been awhile since my last emote spam session. 😛
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