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Posts
2022 -
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Everything posted by ScarySai
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Focused Feedback: Dark Melee Update (Build 2)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
After a bit of testing on +4 carnies, council, nemesis and Arachnos, I think Dark Consumption Equilibrium is feeling a bit anemic now. Removing the bonus damage, it's ability to crit and modifying it's damage scaling at the same time was a huge overcorrection. Shield charge hits harder now, claw's spin might even hit harder, I'll check that after testing. Bit crude, but I'm not great with excel, so bear with me here. +4 council, here, with musc core t4, max endurance, fully saturated soul drain+AAO. Stats: -
Fun fact: I've made a Beam/TA to replace my beam/dev since making this post, and it's honestly next to /mental as my favorite blaster secondary.
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Focused Feedback: Dark Melee Update (Build 2)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Its poorly worded: The damage still scales off max endurance, but since half the damage doesn't scale with endurance, you still do more damage with less endurance than the previous build. I will be testing the changes shortly, on paper DC looks like it got overnerfed, but shadow maul might even that out. -
200m Bounty: Replacing Shadow Maul's sound effects.
ScarySai replied to ScarySai's topic in General Discussion
First place I checked. Didn't seem to be. -
Focused Feedback: Dark Melee Update (Build 1)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
"Eye of Darkness" "Soul Explosion" "Fart of Doom" -
I've been struggling to make this work for awhile now following the news of the DM buffs. Essentially, I have every intention of replacing Shadow Maul's sound effects with Jojo sounds, but every attempt so far has failed. The main problem is that I can't seem to pin down which .OGG(s) to overwrite. I thought Flurry would work, but apparently it doesn't. First person to figure this out gets 200m sent straight to them if I can verify that their discovery works.
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Focused Feedback: Dark Melee Update (Build 1)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
ᴮᶦᵗ ᵗᵒᵒ ˡᵃᵗᵉ ᵗᵒ ᶠᶦˣ ᵗʰᵃᵗ ᵗʰᵒ. -
Focused Feedback: Dark Melee Update (Build 1)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
There's a saying: "Don't fix what isn't broken." -
Focused Feedback: Dark Melee Update (Build 1)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Two, if you count drain life. Let's go three for three! -
Please fix mastermind GOTO commands
ScarySai replied to TheSpiritFox's topic in Suggestions & Feedback
Disagree, but it's irrelevant either way, now. -
Focused Feedback: Dark Melee Update (Build 1)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Considering how CP himself mentioned IOs when discussing balancing DC, clearly this isn't the case anymore. Not anymore, really. You could probably get most of the build sans purples in an afternoon of blowing up missions. A few hours if you have a fire farmer. -
Please fix mastermind GOTO commands
ScarySai replied to TheSpiritFox's topic in Suggestions & Feedback
There's a miscommunication here: I understand the command was broken and a fix is incoming, hence why I'm not really discussing that - the fix for that is coming. I took issue with him phrasing it in such a way that it 'crippled' demons/thugs. Demons and thugs work just fine without the command and are not 'suffering' at all. The impact was exaggerated there, full stop. I am not against the fix that's incoming at all. -
Focused Feedback: Dark Melee Update (Build 1)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
No, thank you. It can already have 100% uptime, nerfing it to make it do the same thing with less stats isn't good. Edit for clarity: The recharge is accurate to the game results. You can absolutely reach this level of recharge for the ability in the game. -
Focused Feedback: Dark Melee Update (Build 1)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Fact of the matter is that dark melee is pretty dependent on 1: Being surrounded to get it's damage buff, and 2: shield secondary to reach reasonable clear speeds, simply because it does not have access to a lot of AoE. The concerns this will ever be OP like TW are absurd to me. -
Focused Feedback: Dark Melee Update (Build 1)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Thanks for the update, I'm going to have to think about the numbers there. Any ETA for when this might be in our hands for testing? Understand that it's pending internally still, but a rough guesstimate. -
Focused Feedback: Dark Melee Update (Build 1)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Depends, if it's like lightning rod (Something they tried to compare it to before) where it doesn't crit, but hits SUPER hard, that's fine. If the damage is nerfed too much in addition to losing crit though, that's a problem. -
Focused Feedback: Dark Melee Update (Build 1)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Not yet, I'd really like to see that, though. We can't test it now so we can only be left to our imaginations and interpretations of the chicken-man's word. -
Focused Feedback: Dark Melee Update (Build 1)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I'd like the two posts above this a hundred times if I could. -
Focused Feedback: Dark Melee Update (Build 1)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Removing crit will be a huge nerf by itself, reducing the damage curve will be more than enough. I touched on it a little, but I'm not interested in writing an essay and derailing the thread further with discussing an idea that isn't on the table for feedback. @KelvinKoleThat's another good point, but I have to see the actual numbers before I can say how bad/good of a decision it is, that's what makes it so frustrating. -
Focused Feedback: Dark Melee Update (Build 1)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
My problem is how vague the statement is there, I'd really like some added detail regarding that formula so some proper math could be done ahead of time, in lieu of being able to test it. If the +damage isn't DR'd too much at around what just maxed out soul drain can do, then whatever. If it's balanced in such a way that just a full drain without anything like assault or AAO supporting it isn't worth it, that's a problem. Edit: Also, I don't know how to add a quote to a post after already submitting on these boards, but @flip shares my problem with the idea, Dark Melee is centered around those saturated damage buffs, that's the set's gimmick. I would prefer it's base damage be weakened if it means that fully saturated mires really reward the player's use of consumption, but again - I need to see what the plan is before I can suggest anything. -
Focused Feedback: Dark Melee Update (Build 1)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Getting your recovery buffed would nerf your damage, it's unreliable, it's impractical, it creates a dependence on consumption restoring enough end to last, and would make a legacy set unneccesarily clunky, all because you disagree with an existing, formerly skippable ability being brought up. If you want to propose some weird endurance-based set, there's another thread for that, but you're not going to transform Dark Melee into that set, so what you are proposing isn't really feedback to these changes so much as a complete tangent that misses the entire point. -
Focused Feedback: Dark Melee Update (Build 1)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
For good reason. -
Focused Feedback: Dark Melee Update (Build 1)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Again, the ability still works as an endurance consumption tool, but you lose damage out of it when it's used that way. If you have good endurance management or recovery buffs from one source or another, it can function as a powerful attack. If you're not rocking full endurance, this thing's damage isn't anything to write home about. The unique aspect is still there, the power still functions the way it was intended to function, but now has the bonus effect that CP is adding to it. Your concern is unfounded while the solution proposed is clunky and doesn't work. -
Focused Feedback: Dark Melee Update (Build 1)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
This idea is bad, stop already. @MyrmidonSpot on, you can tell very easily who in this thread has never played dark melee and is just working off bad mids math, and who actually plays the set. DM without shield isn't anything to write home about right now. -
Fade and Farsight Should Not Benefit from External Buffs
ScarySai replied to oedipus_tex's topic in Suggestions & Feedback
On one hand, it is pretty powerful and is a bit of an outlier. If it got nerfed I wouldn't be surprised or really care, as I don't really like /time that much. On the other, I don't want them to change too much of what Paragon left behind, unless it's to bring bad/old sets up to speed. Sure, it can be seen as OP, but it's nothing new for this game. The idea this game will ever be dragged back to the i5 idea of balance would never pan out, so I don't want us to start nerfing every power that crosses the community's perceived line.