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MistressOhm last won the day on November 29 2022
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577 ExcellentAbout MistressOhm
- Birthday February 17
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Countess Hours - Time-traveling Controller that 'borrows' power from her future selves - this is the 'training montage' theme for her shuttling back and forth in time.
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Oh this aged well... (not!)
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Search engines "ghosting" these forums??
MistressOhm replied to Techwright's topic in Website Suggestions & Feedback
Sounds like that one needs to be put into the "Go away, bot" blackhole. Perhaps Bing/Microsoft is jealous that another LLM is trawling and encroaching on their monopoly? -
Donated! And thank you again for keeping CoH alive and growing.
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Welcome Home! - An Open Letter from Homecoming
MistressOhm replied to Widower's topic in Announcements
Wonder how insanely nuts it would be to get "pet customization" such that one could swap out different model sets? ex: Robots could have the standard set, or Clockwork, or Praetorian Clockwork... Ninjas could have the base set, Knives of Artemis, or Tsoo-themed, Soldiers could go stock, Arachnos, or Malta... that sort of thing? -
Kinetics. Because travel powers that don't sap mobs on the way by are just toggles. 🙂
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What additions to the AE would we like to see? (Within reason!)
MistressOhm replied to Darmian's topic in Mission Architect
Moar. Arc. Slots. Three stories is too small a number. 🙂 -
Great minds think alike. Mine is Baronessa Samedi (the Rule 34 version of the Live and Let Die character he played).
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Something I noticed a long time ago (yes, on Live) was that the bio panel seemed to be somewhat HTML driven. You could change colors, bold text, and the like. But, with that, often the editor would throw in codes in place of characters, likely to keep those characters from 'escaping' and causing havoc. Yes, this is a thing in coding - special characters need to be isolated so that program code doesn't try to interpret them. This meant that extra characters were being used, only you couldn't see them. So you'd fill out the bio, and... it'd get cut off. Or the text focus would jump around, and you'd have trouble editing the thing. What does this mean for bio length? Well it's both a problem, in that you're only given so many characters to express yourself, and a solution, which is to redirect the bio to a Web-based resource that the game loads when you pull up someone's info panel. Everyone here has a profile page, for their forum identity. Imagine if there was a thread linked to your bio, with a post for every character you create (@global&server&character). Now, this trick DOES presuppose the game having enough resources to load that page, no matter how long it gets. But it should (!) get around the issues of stuffing character bio info into database entries in the game's backend. All that gets stored THERE is the URL to that character's "bio post". It also means that your character list/bios would be available outside of the game itself, perhaps as a persistent link or table on your forum profile. Now, let's talk editing, and redirects. Obviously you shouldn't be allowed to throw just any link into the bio, and have the game load it for you. That would be dangerous and foolish. So, here's a possible scenario - 1) You can put in raw text, as how things work now. 2) you can click a button to spawn your browser to your character thread, with either the post for your character displayed and an Edit button featured, or (if blank) a new reply to that character thread, with a blank text box ready for editing. I would expect the rules for what could go into such a thread would be very restrictive, likely text only, or if images were allowed, limited to size AND hosting domain so no adult pics were featured. There's still a lot of risks, as people who know HTML, CSS, and the like can tell you. But it might be a possible solution. YMMV.
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A deeper appreciation of the HC team's capabilities.
MistressOhm replied to Luminara's topic in General Discussion
"Why, no, but if they'd like to hire me on as a consultant, I'd be happy to send you my rate per hour." -
Warshade form switching and teleport binds
MistressOhm replied to MistressOhm's topic in Peacebringer & Warshade
The files should be saved in your <COH>\Settings\Live folder, mine is C:\Games\Homecoming\Settings\Live -
I must be getting blind in my old age, but, where did you guys hide the macro to run thru all of your existing badges and output them to the chat log file? I've switched computers, and I don't know if I copied over the actual macro txt file. Thanks! 🙂 AANd I found it, buried in the Parser Help section. Thanks! 😄
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Shield Charge, or, Roleplaying Massive Structural Damage
MistressOhm replied to MistressOhm's topic in Tanker
I would expect any power that transports you to a specific location when you invoke it, would work this way also. IOW, if you have to click the ground after invoking Savage Leap, a bind to trigger it on a targeted mob should work.- 5 replies
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- shield defense
- shield charge
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Hide is so cheap to run that it's practically a passive. Just slot for Defense (or as stated, Kismet global End Reduction) and run it all the damn time... unless you have to lead some poor fool to the door, or a box, or whatever, in which case, you have to put your clothes back on and stop being invisible.
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Stalker "Hide" is Uber-stealth, and as such, you'll rarely need to stack it with anything. If something can see through Hide... it'll see through Concealment as well. That doesn't mean you can't stack defense, though, and a lot of Concealment powers allow positional Defense slotting. If you have any 'strike at a distance' powers, hitting things like Rikti Drones from Hide will usually Crit and blow them up, whereas trying to get close to hit them will aggro the whole spawn. That said, triggered ambushes ALWAYS know where to find you for some stupid reason, and stacking Hide with another concealment power probably wouldn't really change things. Best thing there is to Run Like Hell, because ambushes tend to trigger on the location you're standing at - many stalkers (myself included) have been able to avoid the ambush by putting some distance between the trigger point and the character... and if an ambush does give chase, at some point they give up and drop aggro, and then you're truly in Hide again and can pick them off.