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Oklahoman last won the day on April 19
Oklahoman had the most liked content!
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Since the GMs are VIPs, I think DMing them ASAP should definitely be on the QT.
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I'd like this. I'd also like the option to either log into the last zone I was in, or my base.
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Can we go back to 1,500 players for the no multiboxing limit?
Oklahoman replied to kelika2's topic in Suggestions & Feedback
And I know on at least one occassion I tried to snipe your name after you moved and hold it for ransom, unsuccessfully. -
And, btw, we oughta change it so the entire league just bumps based on the league leader, not the team leader, but I digress. One downside of the instanced MSR is that if you do disconnect, you need to use the LFG tab to rejoin. If I try to reinvite you I could lock you out of the event completely. So, just pass the word on that fun feature.
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Was asking because it looks like someone used it on Hami recently, causing it to go intangible. May not have been a troll - they may just not have realized it works like that now.
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Is it still doing that weird thing where if it misses, it makes the target intangible? Or did that get fixed recently?
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Ran it through ChatGPT for you:
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Hive/Abyss Raid - Number of participants
Oklahoman replied to Zappalina's topic in Suggestions & Feedback
I would much rather have an instanced Hami option. -
I've always said you join an MSR for XP, not rewards. I think the conversion rate for vMerits to Reward Merits could be tweaked, but beyond that I'm kind of OK where it is.
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I'm a believer that you shouldn't NEED discord or other tools outside of COH to get these badges, so other leaders may have better success rates using those kind of tools. But, consider for a second what is required of a league leader going for Triple Threat. You're looking for a narrow window when: Chimera has just teleported, and you've allowed enough time for anyone he teleported from the other teams to return to their assigned AV Nega's shield is not up, which is not something indicated in the game only inferred by the rage bar status (or someone very good at reporting it) There's still time left on the clock for this phase All AVs are at 2% (or, gulp, 1%) so they are close enough to be taken down quickly If you can hit that window perfectly, you still have a decent chance of failing because after you give the kill order any of the 3 AVs can regen. Some have speculated that these regens are predictable, but I haven't found them to be. I've used timers and never found a consistent length of time between regen ticks. It appears to be like other things in the game, where the percentage chance of it firing goes up with time. Once you give the kill order and the first AV falls, you only have 5 seconds to put down the other 2. So, there's a fair bit of luck involved even if you do everything right. And then, even if you managed to do all that, you have to make sure not to kill Tyrant too fast in the final battle or it could bug out and no badge. I've said many times that Magisterium needs fixing and I hope we get an update for that soon.
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This quarter, of the 15 failures, 5 were due to "Itchy Trigger Finger", 7 were due to regen ticks after the kill order, and 3 were due to... basically me making a bad call.
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You didn't ask for it, but you're getting it anyway. Here's my second quarter stats, with updated 2025 totals:
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I hear this complaint from time to time, and in fact sometimes there is someone in Ouro shouting for people to move away from the portal. I always LRT or use a base portal to leave Ouro so I've never had a problem with it. But considering it's a perhaps unintended hub for a lot of team and league stuff that forms it wouldn't be a bad idea to add a couple of (not noisy) portals to the sides.