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Oklahoman

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Oklahoman last won the day on April 19

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  1. I form my instanced MSRs in RWZ so players have access to Levantera and help from other league members to knock out the requirements for Member of Vanguard, and so people can grab an HVAS before the raid. I don't ask anyone to leave the zone, I just put us in the queue when I notice the zone is around 40/50 full and then continue recruiting through the pylon phase. I always start with less than a full league, but maybe others don't which is what causes the problem you are seeing. I've considered forming in Echo Plaza, but I can't put us in the queue until everyone is in zone so if people are trying to get Member of Vanguard we either have to wait on them or kick them and reinvite once we zone in. I've never had anyone complain about me hogging RWZ, but if that starts to happen something like Echo Plaza becomes Plan B. And that's Plan C for me. If I wasn't worried about players starting early, and if LFG worked as it should, this might be Plan A for me. Even inviting people into the instance during the pylon phase sometimes Invite to League will try to throw them on, say, Team 5 even though I have space on Teams 1 & 3 and will then kick them back out when Team 5 is full. So then I have to shuffle open spaces around until I figure out what team Invite to League is trying to throw them onto. Not to mention none of us get an error if I am trying to invite you from Atlas or Mercy or a supergroup base or whatever, so I have to deal with that. I want to do that with as few spaces left as I can. Back to the topic at hand, I'm not sure why we can't have one AE zone with portals there from the existing AE zones. It might cut down on people clogging LFG with requests for farms since the more efficient thing might be to go to the AE zone and broadcast.
  2. Why not a Teleport to Team Leader temp power? Since we already have teleport to contact, maybe that's easier to implement?
  3. I don't mind for the most part, but I will say that when you are playing at the highest levels of the game you should be able to control your character pretty well by that point. If the league leader says not to use AoE here, you ought to know what of your powers have AoE and not use them. If the league leader says no knockback here, you ought to know what of your powers have knockback and not use them. If the league leader says to stop all damage, you should know which of your pets are uncontrollable and what powers apply DoT and what damaging auras you have going. You're supposed to learn all that by playing through lower level content. By level 50 you are supposed to be really good with your character. Unrelated - I've had several Triple Threat runs fail lately due to "itchy trigger finger."
  4. It is, and maybe that needs to be looked at. Either a smaller cost or a longer duration.
  5. Makes sense, but ideally we could define both the button color and the font color. Maybe macro_color would require 2 arguments - first for the button color, second for the font color? Something like /macro_color ButtonColor FontColor tooltip commands (ex: /macro_color Red White "Boop" "powexecname Boop")
  6. I'm all for a little madness. Maybe it would be easier if you could define it with the command line: /macro "Boop" "color red$$font white$$powexecname Boop" ?
  7. Sounds good. So, with the example I gave of Judgement what you would miss out on is the cooldown indicators. Makes me wish we could do something like /macro "Pow!" "powexecname Whatever1$$powexecname Whatever2$$powexecname Whatever3$$cooldown 120" to be able to get that indicator, even if we're having to manually set it. Something like that could be handy on its own - /macro "Bio Break" "cooldown 1800" 🙂
  8. I've never tried this, but let's say you have 4 Judgement powers that you like to rotate between - could you create a macro that attempts to activate all 4 of them, and just whatever you have slotted would be the one activated? Or would the macro just do nothing at all?
  9. That went straight to my head, so I just ordered an ELEVEN gallon hat from Amazon. I don't enjoy Keyes or UGh so I don't currently run those, but never say never.
  10. Not saying this to you directly, but it did remind me of another point. Having successfully done a Master of Dilemma Diabolique with one leader does not necessarily mean the next leader will run it exactly the same way. As @Gerswin Jr said there does tend to evolve a common approach, but there are always variations on a theme. Even when you KNOW what you're supposed to do next, it's always best to follow along with chat and keep an eye on the map to see where everyone is.
  11. Why do they have to be RED dots?
  12. One thought is to research the trial in advance here in the forums and on the Wikis. For the Lambda trial you mentioned, you might enjoy this wiki page that has a visual guide. Note that is for a regular Lambda run, not a badge run - you'll want to know in advance what the run will entail. For a Speed Lambda run the leader often will skip the Training Facility altogether because you usually can't clear it faster than the 2 minutes you have to wait outside for Marauder to show up. Badge runs will probably have you just to go 1 side and then not use the temporary powers you gain. There are YouTube videos you can search for, as well, though they may not explain what is happening. Same with Twitch. Still, it can help to see it all in advance. In general, let the leader know you haven't run it before so they have the opportunity to provide some more info if needed. I ran some LAM badge runs over the weekend and one player told me that they've never been in a LAM at all, so I sent them some discreet tells as we went along and they did fine. Unfortunately, you may get a leader who doesn't give much instruction and all I can say is try a different leader. Beyond all that, give yourself some grace. The first step to becoming sorta good at something is sucking at it, and not really knowing what you are doing. Read chat, ask questions if needed, and be sure to let the leader know you're new to this whole incarnate thing.
  13. I feel like the last time I saw an admin announcement in the game it said the server was at 1500 and therefore no multi-boxing. It's possible it's all sort of interchangeable?
  14. I'd like to suggest we rename the "Suggestions & Feedback" forum to "Arguments"
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