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Oklahoman

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Oklahoman last won the day on August 4 2021

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  1. Right, I used the wrong terms there, really meant to say using shards to slot Alpha, not to unlock it.
  2. To clarify, when I suggested that in another thread I said the option to reject shards would only become available (maybe at Luna) after you have unlocked Alpha, but it wouldn't be a requirement and you could always change it later. After Alpha is unlocked you may still want to collect shards to build out Alpha, or just collect them to convert to threads, and that's fine - no change needed. At some point after Alpha is unlocked maybe you want to start rejecting shards for whatever reason, but then you can always go back later and begin accepting them again. Same as how a START vendor will let you reject/accept small inspirations, etc. only with a check on the Alpha slot. If Alpha is not unlocked, you don't have the option to disable shards.
  3. I'm willing to believe that shards are quicker to unlock slot Alpha. I've never used them, but also you can hit a point in the game where you have more than one 50 that you start sending Epyreans and Transcendents between your toons and shards can become irrelevant. It may be cheaper to gather shards, but it's way more convenient to just use the Emps you earned on another toon. Regardless, after Alpha is unlocked I find shards to be annoying, just another thing I have I have to convert to something else. Much like you can reject small, medium, or large inspirations (or inspirations of a certain type, recipes, and so on) I wish that after Alpha is unlocked you could just reject shards.
  4. Did you log on from a different computer than the one you used to organize them? I think the order is stored on the computer, not the server.
  5. I've mentioned it in another thread before, but just as we have ceilings that can be "open to sky" I'd like the same option for walls and floors. Maybe even a complete "style" with invisible walls, ceilings, and floors. I know you can build that up manually, but that's more work than I'm willing to put into it and I find the process frustrating, at least with the Potato (tm) computers I have access to.
  6. Okie is basically a permanent resident of The Abyss, but occasionally has to go to a START vendor to get supplies - Signature Summons, Envenomed Daggers, eggs (and don't get me started on those). So, the trip back to The Abyss is a bit long as I go the length of PI to get to the sub (good spot for a power like this for him), and once I get into The Abyss to get back to our regular meeting spot (another good spot for a power like this for him). Once in The Abyss, I use a bind to give the $loc for the meeting location in supergroup chat. I've found there is sometimes a difference between a macro with a thumbtack location and doing it this way - both here and for Adamastor. Not sure what that's all about, but if that discrepancy could be fixed for this power it sure would be nice to save the trip across PI to the sub, or across The Abyss to the meeting spot.
  7. Indeed. But I am curious how fast it could be done with a small team: Player 1 is stationed in Ouro or a base with a Crystal of Fire and Ice. Player 2 is stationed outside the first mission (cave entrance). Player 3 is stationed outside the second mission (office building). Player 1 starts the arc, then goes to contact and waits there. Player 2 enters the cave as soon as the arc starts, flying to the end and killing the 1 enemy to end the mission. Player 2 then goes to the third mission. Player 1 talks to Heather to get the next mission, then goes to the third mission (the sewer entrance that's really a warehouse). Player 3 enters the office building as soon as the mission is up, taking out all the objectives, then heads to the fourth mission (the real sewer entrance). Player 1 calls Heather for next mission, then they and Player 2 enter the third mission, taking out all the objectives. When done, call Heather for the final mission. Player 3 does Incan or ATT once the mission pops up to the fourth mission, and all 3 stealth to the final room. You could essentially eliminate travel time, I think. Just wonder how quickly you could do the arc with 3 people doing something like this.
  8. I love/hate that trial. It's a fun little trial if you don't want to worry about badges. I mean, if the bug happens you don't get the rewards, which sucks, but at least it was only about 15 minutes long. If you are going for Triple Threat, though, that bug can be really frustrating. Even if you do everything perfectly you can fail a Triple Threat because an AV will regen immediately after you give the kill order. Perhaps more commonly you'll see a player not control their damage ("Itchy Trigger Finger") and accidentally mess up a run. So when you manage to roll a natural 20 on that little dice roll and no one otherwise messes you up, you sure don't want this bug popping up in the final battle.
  9. I've often wondered how quickly you could run the Heather Townshend arc with a team of 3-4 players, each with Incan or ATT, setting it to -1x1, and stationing the players at known mission entrance locations.
  10. I had 2 GMs respond once, immediately after it happened, and both said there was nothing they could do about it once the bug happens. What I took from that was it wouldn't matter if they'd had an additional 2 hour timer - once the bug happens, you're hosed.
  11. Not always, and maybe not at all in this case. You're welcome to try it. The demorecord option is the most reliable way I have found for this sort of thing.
  12. I've had 2 of my Hami raids ruined in a similar fashion. Maybe they were just trial running it on my raid before doing it on yours. Hopefully, we'll get that fixed, or at the very least get the instanced Hami that someone is supposedly working on. In the meantime, just a reminder that anyone in the zone can probably adapt the demorecord option mentioned in my signature that I use for LAM badge runs to catch the culprit(s). I'll be using it myself going forward.
  13. Got a guide in my signature about the Heather Townshend arc, if you prefer to solo. You can run a Speed Lambda in about 12 minutes, and don't even need a full league to do it. It's probably the easiest iTrial to lead at this point because everyone just knows what to do. And, yes, you can "zip" 50 Empyreans into 1 Transcendant at an ATM and mail it to yourself.
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