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Oklahoman

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Oklahoman last won the day on August 4 2021

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  1. Figured you for skim or 2%, honestly.
  2. Here's the thing about scrapperlock (which is real, I get it) but in the context of Triple Threat they are already stopping at 10 and 5 on their AV. But once we get down to 2 I've seen people go stand right next to an AV with a damaging aura on, or summoning uncontrollable pets, or not being aware of their attacks that have DoT. It's almost like they are anticipating the end is near and they are in a state of bloodlust. Brain shuts off. So I'm sending tells, messages to the league, teleporting them away, etc. but I can't be in 3 places at once. It really is like herding cats - more so than with LAM badge runs.
  3. I like this idea, but I'd go a step further - 3.5.
  4. Of the 23 failures, 12 were due to "Itchy Trigger Finger" (someone taking out an AV before the kill order), 7 were due to random stuff (poorly timed kill order, one team suddenly forgetting how to do damage, Walmart delivery banging on my door because they need a signature for the yogurt I ordered, etc.), and only 4 were due to an AV regen after the kill order was given. Honestly, that surprised me - and I firmly believe that in 2024 most failures were due to a regen after the kill order, though I didn't keep track like I am so far this year. I mean, stopping your damage so we take out the AVs at the same time should be a skill set you learned in any of the millions of BAFs run on a weekly basis. I don't get how people with Lore and Destiny unlocked struggle with this. I'd still argue that window needs to be expanded to 10 seconds, though, for Triple Threat.
  5. At raids, I always choose a Hami O, followed by Reward Merits for the remainder of the raids. If you could convert them, maybe the price of Enhancement Converters would go back up, though. 🙂 Personally, I'd rather it stay as it is now.
  6. I can get behind the intent here, but not the whole adding a slot thing. I've said it before, but my hope has always been that Luna would offer special inspirations (probably character bound - can't be sold, traded, emailed, etc.) at certain higher vet levels. Stuff like a PBAoE rez, stronger team buff inspirations, maybe even an expensive PBAoE Ultimate or a Hasten inspiration that works on incarnate powers. Some might unlock at 100, others 300, etc. and they would, of course, cost a lot more threads than what we have now.
  7. I've posted this idea before and was told it would lead to a total collapse of the auction house, people fleeing the game in droves, dogs and cats living together, mass hysteria...
  8. They can, in batches of 10. Shards can't be emailed to other characters to clear out of your inventory, so they just sit there until you can get enough to convert them into a measly amount of threads. That's why I said it would be nice to be able to reject shards at some point after you open Alpha. Likewise, stuff like Vanguard Merits can be converted to Reward Merits (or spent on other things) but you can't send the strays off to another character. I've literally taken characters street sweeping in RWZ to earn a round number of Vanguard Merits just so I could spend them on something and never return there again, just so the vMerits didn't just sit in my storage. Unless we want to make stuff like shards and vMerits mailable to other characters on the same account, I'd really just love to have a shredder someplace to get rid of them.
  9. I haven't seen the code - trying to avoid a SAN check which I'd almost certainly roll a natural 1 on. But I did wonder if part of the limitation here is how many coalition bases can be shown on the popup when you click on a base portal? It's possible increasing the number of coalitions would require a recode of that popup to have a scroll bar and in general work differently. In general, though, I would love to see the number of global friends, coalitions, SG members, and anything else along those lines increased.
  10. Dude talks in bullet points, but it's the font that bothers you?
  11. I made a suggestion one time that after you unlock Alpha, it would be nice if Luna gave you the option to reject shards. I also suggested a "shredder" you can put in a base that you could toss anything into and it would destroy it - after the requisite "Three Body Problem 'you wanna donate your head to science?'" level prompts. I often end up with a character with 13 vMerits on them whom I never plan to take back into Rikti War Zone, and I can't even just send those to another of my characters who might be able to use them. In short, I feel your pain.
  12. Maybe, but I get this a lot when I form MSRs in RWZ or Hami raids in The Abyss. In both cases I don't invite from tells - I only invite from broadcast so I can be sure they are in zone. It's possible they zoned in, immediately broadcast for an invite, and I immediately invited - and the overall system hadn't "firmly planted" them in zone yet... I guess? Dunno, that explanation sounds like the time my brother was told by tech support that the reason his wi-fi was acting up was because it was windy outside and blowing the signal around.
  13. When you click on a character name in chat, one of the many options you get is "Invite to Team" and "Invite to League". It seems this essentially runs the command /i CharacterName and /li CharacterName respectively. I even get an error message occasionally saying /i and /li aren't valid commands - probably some weird alignment issue, but inviting again seems to work. There could be some conveniences to us team and league leaders if that were changed to /i @GlobalName and /li @GlobalName. The situations I run into where this would be helpful is when people are alting. Ideally, a player will ask if they can alt, they do so, then send you a tell (or post in broadcast, or whatever) with their alted character name so you can invite them from there. To be sure it's the same person, we sometimes use code words ("bagel") or take a few seconds to run a /getglobalname on their pre-alted character. And, sometimes we mess up and accidentally give away someone's spot. If I could just click on their pre-alted character name a few seconds after they asked to alt and invite them again (which would send to the global rather than the character name) it could save a bit of time and potentially some frustration on everyone's part.
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