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Indystruck

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  1. I am gonna willfully misinterpret what all the time means, mac, and I am gonna make it your problem. just forum life things
  2. Yeah, my point was it would not be particularly overpowered considering enemy is present but can't affect player is essentially any mez when you break it down.
  3. It's also substantially weaker than just deleting the mob with a nuke.
  4. yeah ston get a baby monitor or some shit and cook up some dom stuff too kids basically watch themselves but you know what doesn't? power sets c'mon, let's go
  5. This all looks sick as fuck. Put it in my goddamn veins.
  6. there's a +Perception IO in ToHit in I believe the Rectified Reticle set, just slot that. Oh, you mentioned that. Well, shit, how much more do you need between that and Tactics? Is it just a blue numbers hangup?
  7. if anything not having dark pit as a pick is technically a buff
  8. +4 mez prot for free at all times is way too much protection, honestly.
  9. It's ToHit Strength (self) which is I believe for if in the event it would receive a buildup power it would function at -25% efficiency? So it's not actively detrimental, it's just... a useless add on.
  10. me, on my dark/dark defender i've played for decades, having everything feared and stunned: I am glad I have this additional chance to do -7.5 tohit in a slow recharging stun power, which is less than unenhanced gloom on defender scales. The stun in it at base lasts for 12~ seconds, meaning I am really getting use out of the 10s unenhanceable duration of the tohit debuff. I'm just kidding ain't no way I'd take dark pit lol
  11. Is that thing where Temporal Manipulation's build up gets cancelled by Time Manipulation's Temporal Selection still there, because that should be fixed too if so
  12. If nothing else the "blah blah blah" just to string additional 'talking points' together without writing the dialogue for them is really lazy.
  13. i've got news for y'all about clear mind/enforced morale/clarity
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