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Everything posted by Indystruck
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Feedback: Testing Melee Set Performance
Indystruck replied to Galaxy Brain's topic in Suggestions & Feedback
I use TW/Fire for farming, personally. Spines is alot less involved, TW is more active, which I like. Good AoE damage, great ST to murder the bosses. Easy to fit in a few different -res procs ontop of it. I just personally don't find Spines terribly engaging, more power to the folks that do. -
Feedback: Testing Melee Set Performance
Indystruck replied to Galaxy Brain's topic in Suggestions & Feedback
Ah, the two hours to fight a GM must've just included the time being the charmer that you are to form a team. -
Feedback: Testing Melee Set Performance
Indystruck replied to Galaxy Brain's topic in Suggestions & Feedback
I think someone's just starting to make things up wholesale in the face of, you know, factual statements. Well, "starting to" might be a tad generous. -
Feedback: Testing Melee Set Performance
Indystruck replied to Galaxy Brain's topic in Suggestions & Feedback
The only miserable person here seems to be you, mate. -
Feedback: Testing Melee Set Performance
Indystruck replied to Galaxy Brain's topic in Suggestions & Feedback
People who don't want TW changing seem to demand numbers, but different, theoretical numbers pulled from the Cleft of Dimension, rather than the numbers they're being presented with. As someone with a few TW at 50, I can safely say that 1) they do deal an absurd amount of damage in comparison to other melee classes, and 2) if they were to suddenly deal less damage, it's still a fun set to play. -
Feedback: Testing Melee Set Performance
Indystruck replied to Galaxy Brain's topic in Suggestions & Feedback
Well, your ideas seem to leave a lot to be desired, so, it's best I think we leave the "Balancing Incarnate content around Incarnate powers" argument for another thread. -
Feedback: Testing Melee Set Performance
Indystruck replied to Galaxy Brain's topic in Suggestions & Feedback
War Mace doesn't need buffs, it's amazing, just not as amazing as TW. -
Feedback: Testing Melee Set Performance
Indystruck replied to Galaxy Brain's topic in Suggestions & Feedback
That sounds like a reasonable thing to do for content in which Incarnates are available. -
Feedback: Testing Melee Set Performance
Indystruck replied to Galaxy Brain's topic in Suggestions & Feedback
My dude. It is better than the tests you did. -
Feedback: Testing Melee Set Performance
Indystruck replied to Galaxy Brain's topic in Suggestions & Feedback
The only finnicky part is that rolling your face on the keyboard as TW outdamages an optimized EM chain. -
Feedback: Testing Melee Set Performance
Indystruck replied to Galaxy Brain's topic in Suggestions & Feedback
Yeah, playing outlier sets makes it hard to go back to other sets for some people. Not exactly surprising. -
Focused Feedback: Tank Updates
Indystruck replied to Leandro's topic in [Open Beta] Focused Feedback
Does this AoE buff affect pool powers as well? Like, say, cross punch? -
The slow but steady addition of Stuff and Things. IO Sets, Costume pieces, powersets, that sort of thing.
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Man, Trick Arrow needs some help, clearly.
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https://forums.homecomingservers.com/donate/ e: beaten.
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Official 'enterbasefrompasscode' Resolution thread
Indystruck replied to Cinderwalker's topic in Suggestions & Feedback
Creating a whole new UI system for what is ultimately just storing text sounds like the sort of thing that'd take a faaair amount of time to me, honestly. Like... nothing is likely to trump the current macro system, I'll concede that. But, I like my valuable power bar real estate and never built macros for the hordes of bases I visit. I just store the base passes in a notepad++ file, alt+tab, snag what I need, and paste it in. You won't be able to do that when the slash command goes bye-bye, granted, but, clicking a base portal and hitting alt+tab copy alt+tab paste is a pretty easy solution that doesn't put the burden of developing a new system entirely on the developers. Not a good permanent solution, maybe, but, something that you'll be able to subsist on until something else is put in place. Edit: Or perhaps just e-mail yourself using the ingame e-mail? But the way text input works in this game is sorta weird and doesn't like copy/paste from the game itself sometimes, I find the text file way more beneficial, typically. -
Scorpian Shield needs +resist (for set IOs)
Indystruck replied to Razor Cure's topic in Suggestions & Feedback
On a similar note, it'd be nice if the powers in Earth Control that can apply defense debuffs accepted defense debuff IOs. -
Official 'enterbasefrompasscode' Resolution thread
Indystruck replied to Cinderwalker's topic in Suggestions & Feedback
That is part of what I had said, yes. -
Official 'enterbasefrompasscode' Resolution thread
Indystruck replied to Cinderwalker's topic in Suggestions & Feedback
Again, as I said in the rest of that post, it's entirely independent of your current status, that's the advantage. If you happen to get offed, and the mish completes, you can just gobble a wakie while already porting to the base. Or just port first, then gobble a wakie if the status is still hot in the mission. Or depending on how close you've managed to make the items in the base you're using, port, interact with the teleporter, have your corpse transfer over to the zone you're going for, *then* pop your wakie. Or just toggle up afterburner in mish to prepare for zone travel without enduring any animation gaps. It's alot of small advantages that are part of the overall advantage that was elaborated on further on in that post, as opposed to the two sentence snip. If you wanted the gist of it, you could've just gone a couple more lines to see what I was getting at, as opposed to talking about the "silly scale", which was: Edit: Anyway, all this being said, I am a fan of the idea of reducing the cooldown of the Base TP related powers to something that's less than a half hour. -
Official 'enterbasefrompasscode' Resolution thread
Indystruck replied to Cinderwalker's topic in Suggestions & Feedback
It is typically the best choice, yes. It's instant, you can use it whenever you like. Want to use an Ouros portal? Gotta disable, say, Afterburner first, or flight, or not be mid-port. Want to use the slash command? Instant. You're there now, no need to disable any powers to do so. Hell, you don't even have to have any HP to use the slash command. You can do it while you're dead, or untargetable, or anything. Your status is irrelevant, you can just instantly pop over to where you need to be. That's not the case at all with the Ouroboros portal. If those people have it down to a science and aren't using the slash command, which is indisputably the best option for the majority of scenarios, then they don't have it down to an exact science, plain and simple. It isn't rocket science: Instant, no interrupt period, access to far more zones than Ouroboros has access to, available starting from level 1, where as you can't use your Ouros portal yet at that level, able to level up with NPCs in the base or sell your extra enhancements recipes on your way to porting out extremely conveniently. By your own admission, in some scenarios, the Ouros portal is -on par- with the slash command. I can think of maaaybe one or two scenarios in all the TFs/mission arcs where Ouros is preferable, and that's specifically for TFs that want you to talk to Miss Lib in Atlas, or Azuria. If you want to go to a hazard zone? Slash command is better. Unquestionably. You got people in your group who get lost in transit trying to get to places, like, say Posi 2, how everyone blanks when it's time to go to Faultline? "Hey, just type in /enterbasefrompasscode portal-1111 and take the Faultline portal." Boom. Easy directions. Ouros, you'd have to walk them through "Oh, well, first you take the Ouros portal to... oh, well, I guess you can't get to Skyway from there, so, uh, I guess go to Talos, then take the tram to Skyway, then go down to the Faultline entrance?" or at best "Hey you already bought the Pocket D porter I hope, so just use that, then go to the Faultline elevator." It's just better. Yes, as you said, the Ouros portal is better at taking you to Ouroboros. Yes, in one or two instances, the exit is preferable for time over the base exit point. Otherwise, it is, in a couple instances, on par with the slash command, and in most instances, no where near as effective. -
Official 'enterbasefrompasscode' Resolution thread
Indystruck replied to Cinderwalker's topic in Suggestions & Feedback
If you're strong enough to get wailed on for the 10s countdown before Self Destruct activates, you're strong enough to take out the mob without using Self Destruct. -
Official 'enterbasefrompasscode' Resolution thread
Indystruck replied to Cinderwalker's topic in Suggestions & Feedback
Yeah, which isn't really an advantage for 99.9999% of content, nor is it a particularly special or noteworthy revelation. It's like saying that the Pocket D pass will take you to Pocket D. Yes, that's true. -
Official 'enterbasefrompasscode' Resolution thread
Indystruck replied to Cinderwalker's topic in Suggestions & Feedback
This isn't relevant to what I was saying, though. The point being that if you want to get to Ouros from bases, you can, albeit it is admittedly more roundabout, unless you feel like getting the portal at level one, and regardless, the Pillar of Ice and Flame functionality is still present in the base editor. The fact that Ouros can take you to... Ouros, is not really a revelation, nor applicable to most content, except, obviously, for the handful of Ouros arcs like Alpha unlocking or Mender Tesseract/Twilight's Son/Mender Silos/etc.