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Everything posted by Indystruck
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It's more damning with faint praise. If you don't understand that that's cool, though, you can still laugh.
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- hi jimmy
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A name purge won't do anything because people have had three years to get 600 alts passively to 50 via farms that they'll proceed to never engage with again.
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20th Anniversary Q&A - Question Submission Thread
Indystruck replied to Arcanum's topic in Announcements
For everyone: Any memorable things that you wanted to implement but the tech just wasn't there for it?- 161 replies
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that's a big oof
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well, here's the thing: i'm lazy
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sure take a look: https://docs.google.com/spreadsheets/d/1X0-rXkF4eyhJRRuETgEFO7RDjjLw1UZAdPVlE1rMqUs/edit#gid=0
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buddy looks like you're gonna have to find somewhere to stuff chance for immob
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Ah "if everyone's super, no one will be," which assumes "hey we need something to be just, bad. really bad. that way we can point at them, and laugh". Well, no. All ships are raised by the buff wave. If you like to feel super, and there's buffs based around high end testing, guess what! That buff trickles down. Will there always be a top performer and a bottom performer? Yes. Would it be boring if they all just had the same numbers (let's ignore the current dev focus on a damage formula which does exactly that for the purposes of your theoretical argument)? Yes. Does that mean you can't at least make the gulf between an underperforming set or archetype and an overperforming one a great deal smaller? No, no it does not.
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(also historically these forums go 'prove it' and then say 'no you didn't jump through the right hoops, do it again, but i can't be bothered to do it' which generally makes people not care about actually getting the hard data because of a violently casual playerbase)
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Well if we can't argue what's worse and better because things fluctuate on skill level, why have discussions? Generally these sort of tests assume equal skill level. Like, if you factor in player dependcies, you might as well not look at numbers, because now you're right back to "well i just like how it feels".
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Well, on the subject of the old powers datamine... I remember saying before the VEAT tweaks, "Hey, do Widows really need confront, how many people even take that" and the answer I got back was, yes, of course they do. 4% of Widow players, (25 people) in total picked confront at the time of the last datamine. So, hey, number crunching can help show what the players are actually doing too. 8 AR Corruptors took Beanbag, 11 AR Defenders took Beanbag, and 88 AR Blasters took beanbag, one of the more bottom picked powers in general for Def/Corr, and at the very least the least picked power in the set for Blaster AR (31%). We still kept it around though, god bless, I guess.
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Yeah, I would generally agree that spreadsheet nerds are more important to the health of the game than forum "well it feels fine" types.
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Rework bugged Brute's Fury ATO to also provide +Rech
Indystruck replied to Shin Magmus's topic in Suggestions & Feedback
Chance for fear is already a part of a redside ATO kit. -
Gotta adjust based on how bad the team is. Yeah, Howling Twilight is a great debuff, but -500 regen doesn't do much when half the team dies right after.
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Does Dark Regeneration need a balance pass?
Indystruck replied to SeraphimKensai's topic in Suggestions & Feedback
Yeah asking for it to do less end will just get it whapped with the number go down stick and y'know we don't wanna risk it. -
Does Dark Regeneration need a balance pass?
Indystruck replied to SeraphimKensai's topic in Suggestions & Feedback
It costs more end than Focused Accuracy on a set that has a power that costs 33 end that you want to be casting fairly often. source: i have several dark armor tanker/scrapper/stalkers it mezzes the least problematic enemy type to immediately delete. -
Does Dark Regeneration need a balance pass?
Indystruck replied to SeraphimKensai's topic in Suggestions & Feedback
in the same pass that they filled up damage holes for Invuln they shoulda given fire/dark KB prot/res, straight up -
Does Dark Regeneration need a balance pass?
Indystruck replied to SeraphimKensai's topic in Suggestions & Feedback
a fucking CRUMB of KB protection so I'm not the only melee motherfucker bouncing like a doofus ass kid in a inflatable castle when doing Hami raids as every other melee armor set (besides fire armor i guess) just walks through it with 0 issue -
Does Dark Regeneration need a balance pass?
Indystruck replied to SeraphimKensai's topic in Suggestions & Feedback
It's basically the one cool tool it has. What else are you gonna do, occasionally mag 2 stun or fear something? -
Really, it's not anymore pointless than having a KB enhancing set that then you nullify all the KB in, so... there's that I guess...
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Is there really a massive proc nerf just around the corner?
Indystruck replied to Azari's topic in General Discussion
Well, yeah, and procing affects control-based and support-based sets the most, because Controllers and Defenders have to lean on that to do more damage. A blanket proc change is gonna make the underplayed worse while not affecting the top by very much with one or two exceptions. -
Seems like a reasonable QoL change. Sounds good.
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Hey there! Are you here to finally release the dove effects for Dual Pistols after all these years?
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Yeah, the easiest way around that first part is either immediately select that outfit piece you want that'll do this and hit "linked colors" then pick what you want, or save the costume, open it in notepad, edit the color values, and reload the costume in the editor.