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Indystruck

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Everything posted by Indystruck

  1. Apex is great. I have 0 issues with it even on characters with huge wind ups (Titan Weapons, Energy Melee). It's easily some of the most fun content. Don't touch it.
  2. Eh, I don't feel like it's needed.
  3. And there he goes again!
  4. And if this were an i24 or i23 server, this might make sense. The fact of the matter is, this server has already changed plenty of things that weren't like how they were on live. And who are you to come and tell people when they can stop or resume working or fixing things? By virtue of you still being here, you've clearly liked all the "meddling" that's been done thus far.
  5. The last thing TW needs is a range buff. It's already an outlier in that respect compared to every other melee set. It only won't be for tanks after they implement those AoE buff changes (if they do) that are currently on beta.
  6. Well, actually, according to the datasheets posted here, on average across the whole game Smash/Lethal is resisted to .95, where as Toxic is resisted to .96, so they're actually pretty close as far as commonly being resisted.
  7. PVP is an entirely different beast, yes, however the vast vast majority of this topic is talking about PVE changes, since PVP ones can be made independently, and the team has shown they are in fact willing to do so.
  8. People need to stop making things up. Or at least be more specific with which Psionic set you're talking about.
  9. Bio Armor. So -regen/HP recovery and some other debuffage mixed in with good mitigaton. Psi Melee is fun, but it is not anywhere close to being a DPS frontrunner.
  10. Yes, I have a Psi Melee stalker at 50+3. And, naturally, I am pretty sure I could solo the ITF on it, but it'd probably put up a time of 45 min - 1 hr versus my time of 20ish minutes on my TW/Rad scrapper.
  11. No one is coming for Psi Melee. If anyone comes for it, it'll be to mark it as a candidate for some needed buffs.
  12. I use TW/Fire for farming, personally. Spines is alot less involved, TW is more active, which I like. Good AoE damage, great ST to murder the bosses. Easy to fit in a few different -res procs ontop of it. I just personally don't find Spines terribly engaging, more power to the folks that do.
  13. Ah, the two hours to fight a GM must've just included the time being the charmer that you are to form a team.
  14. I think someone's just starting to make things up wholesale in the face of, you know, factual statements. Well, "starting to" might be a tad generous.
  15. The only miserable person here seems to be you, mate.
  16. People who don't want TW changing seem to demand numbers, but different, theoretical numbers pulled from the Cleft of Dimension, rather than the numbers they're being presented with. As someone with a few TW at 50, I can safely say that 1) they do deal an absurd amount of damage in comparison to other melee classes, and 2) if they were to suddenly deal less damage, it's still a fun set to play.
  17. Well, your ideas seem to leave a lot to be desired, so, it's best I think we leave the "Balancing Incarnate content around Incarnate powers" argument for another thread.
  18. War Mace doesn't need buffs, it's amazing, just not as amazing as TW.
  19. That sounds like a reasonable thing to do for content in which Incarnates are available.
  20. My dude. It is better than the tests you did.
  21. The only finnicky part is that rolling your face on the keyboard as TW outdamages an optimized EM chain.
  22. Yeah, playing outlier sets makes it hard to go back to other sets for some people. Not exactly surprising.
  23. Does this AoE buff affect pool powers as well? Like, say, cross punch?
  24. The slow but steady addition of Stuff and Things. IO Sets, Costume pieces, powersets, that sort of thing.
  25. AFAIK, there's no reason for it to do so, as it's a useless stat on the power. Above: The ability with a training origin end mod slotted in. Increases the [ ] value by 9.2%. Below: The advanced description for Electron Shackles.
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