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Everything posted by Yellowjacket
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Probably too far away from your original dude, but here's some inspiration for you at least. I forgot to save it for a costume file XD But If you like it I'll remake it for you and post the file
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Focused Feedback: Force Fields Revamp
Yellowjacket replied to The Curator's topic in [Open Beta] Focused Feedback
Yeah I don't think I ever even saw what you wrote -
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Focused Feedback: Force Fields Revamp
Yellowjacket replied to The Curator's topic in [Open Beta] Focused Feedback
The purpose of the thread is feedback from people actively testing the changes. They've been having to go through and delete comments that belong elsewhere on the forums. -
Focused Feedback: Force Fields Revamp
Yellowjacket replied to The Curator's topic in [Open Beta] Focused Feedback
I understand the goal is essentially to give some endgame utility to the set, but tacking on debuffs is a miss for me. If that's what we have to work with as far as dev time constraints I'll take it, but the set will end up needing another pass down the line. -Force Bolt/Rep Bolt change doesn't feel right, another suggested having a smaller stacking -res (maybe on a longish duration) with the original cooldown. Force Bolt should basically always be at the ready as a bubbler. Imo it should be tested doing damage on par with a T1 attack. -Repulsion Field combo I like more than I thought I would. l'd like to see it as a click psuedopet power like Dampening Bubble -Force Bomb this change feels fine, I think the damage scale could remain closer to 1 without breaking anything. -Dampening Bubble falls totally flat for me, especially as a T9. Some of The player buffs could be rolled into Dispersion Bubble and some of the debuffs into Force Bomb. Not sure what the T9 should be without Dampening. But imo it should be an ally buff or some kind of special AoE hold. Spitballing, Something like "Force Multiplier" pbaoe click ally minor refreshing absorb and chance to deal extra smashing damage/knock - allies gain a regenerating FF exoskeleton that boosts attacks and blocks a small amount of incoming damage. Player Vfx could be borrowed from an armor set and the proc could look like a mini force bolt. -
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I came up with this character for an architect storyline I'll never make where you team up with this mysterious time traveler claiming to be aligned with Ouroboros to collect gemstones forged by Tielekku in order to prevent the destruction of all magic. But (spoilers) it's a ruse! They're actually from an alternate reality where everyone tried to blow up Rularuu instead of trapping him but they just fragmented him into trillions of pieces and he's slowly infecting all life like a virus. The Rularuu zombie wants to use the stones to open a portal and blah blah blah. It was going to be a choose your own adventure where you either team up with the baddie because you're tired of having to think for yourself or you hard pass on slowly turning purple and becoming one with the overmind. Preventing an incursion from this reality was going to be one of the primary reasons Silos created the Menders so either Ouroboros or these fragments of Rularuu, probably some Rularuu-infected Phalanx/Arachnos thrown in there for fun, would've been the big bads.
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Hmm never heard of an Arcee. . . is that something from Morbius? Because I fell asleep shortly after the part where Dr. Who was doing some dark humor and Jared Leto turned to the camera and said "Well isn't that Morb-id!"
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The role for tanks(and brutes) in the current meta is basically just to abuse the -range debuff on taunt for select encounters and to take the alpha on a pack. You fire off an AoE or two on a mob to soften/gather them, then be the first to jump to the next mob and repeat. Load up on -Res procs in your AoEs if you want to add some utility.
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I tried making a kickboxer when I was convinced it was impossible to make an attractive character with piston boots, but she eventually got reiterated into Cold Steel
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I'm honestly not super familiar with the character, but kinetic melee seemed appropriate as the best combination of martial arts, wild poses, and energy attacks
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Charisma set to 30, AC to -5 *DM heavy sighs* "The blood golem blushes in response to your wink."
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Had to make this New God-esque character after discovering the Ascension belt plus the Labeaux bottoms makes a perfect "cosmic thong," or maybe "The Marvelous Thong of Odin's Eye" if we're being thematic. The wisdom thing was a cover, Odin actually gave up his eye for sculpted cheeks.
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Cel shader with minimal outline. I don't think I have the other settings turned on except suppress filters. Sometimes I'll run with low posterization and oversaturation. Transparency Quantization just looks bad imo.
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I made one of those for Witch-Knight a while back with a definitely-not-Samus helmet why would you even think that. Every superhero (even magic origin) has to have a tech suit made by their engineer buddy, so the reverse has to be true. Gotta think about merchandising!