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Michiyo

City Council
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Everything posted by Michiyo

  1. I'm honestly not sure looking at the contents. This one doesn't really make sense to ship as a .pigg as you need to be able to modify the tonemap. It's not going to add options to the game, the file itself has to be modified, it looks like it's setting shaders on outdoor lighting? Though honestly I don't know much about City's shaders.
  2. Ran your mod through a debug version of the tool and got the following error: Unable to open directory texture_library/FX/SUPER_POWERS/GravityControl Error encountered while building pigg, aborting I deleted the empty "GravityControl" folder, and the tool packaged the mod as expected, it seems the program that packs the data doesn't like empty folders in the input.
  3. You shouldn't have commas in your launch args anyway, so yes, the issue is the comma "assets\mods," doesn't exist.
  4. While the service was down, I hit up the Github repo to spin up a temporary copy and found that a number of classes seem to be missing from the source. If you would like I can host this on my server (with full credits to you of course). I'll also PM this offer, in case you don't see this message.
  5. Because COHModder was the tool that PK wrote and maintained, when he left the HC community he nuked his site in the process. City Mod Installer, which is the installer linked here in this thread, is my tool that I wrote as a replacement. PIGGs were chosen as they are the native format the game loads, and loading them is faster than loading loose files (per Faultline), and also simplifies installation, and tracking installed mods.
  6. What issue are you having with the site?
  7. You shouldn't need an "i24 patch" you'll need to either install the .pigg file linked in the install instructions in the OP, or use the mod installer (also linked in the OP) to install the new version of the mod with the event maps included. Make sure you remove all of the map files from your data directory (also outlined in the OP) when you use either of the install methods. New versions of Vidiot Maps don't use loose files that go in the data directory anymore, but those will still override the maps installed via either of the above methods.
  8. Overrides in the data directory should still take priority over mods loaded via the mod installer. These mods are packaged as .pigg files, so the game loads them natively, meaning the data directory is still loaded after them. This is why the tool warns you if it finds stuff in the data directory, and tells you if mods aren't working to check there.
  9. No, it's just character names. Also where are you seeing 5 days? As stated here: Level 1-5 characters will be flagged as inactive if they have not been played in the last 30 days. Level 6-49 characters will be flagged as inactive if they have not been played in the last 365 days. Level 50 characters will never be flagged as inactive. So no idea why you would see the warning after 5 days...
  10. If you're seeing any changes from the mod then, likely nothing. I didn't create or update the mod, just re-uploaded a copy from the previous system, so it's likely the mod needs to be updated/fixed.
  11. The create mod dialog is for 'pigging' a directory that contains mod files. If you have a set of sounds, in the correct folder structure then you just select the data directory that contains those files. You *must* have the files in the correct folder structure though, make a new directory "data" outside of your game directory, then build out the required folders inside that, then place your modded sound files in there. The tool doesn't help you make mods, it's just to package the data for use with the tool.
  12. Are you installing via the mod installer, or manually? My suggestion would be to totally empty your data directory, launch the game and verify you see the original non modified maps (in zones where you were seeing modified maps before...), and then redo the install via whichever method you prefer.
  13. The error is slightly misleading, you also can't claim an XP boost if you are level 50, both fails just show the same failed claim string.
  14. I know someone mentioned they got it working in Linux, which should in theory be similar... The only "Mac" I have is a Hackintosh that I hate messing with, so not going to be a lot of help.
  15. To add to this there are now 4 variants of Atlas Park, each with their own minimap: Base AP for most of the year, Halloween AP for well, Halloween (October), Fall AP (November), and Winter AP (December). All of these have their own separate minimap files that older versions of Vidiots can not replace, the updated version replaces these correctly.
  16. All level ups appear to use levelup7, it looks like the original intent was to use different sounds for level ranges, 1-10, 11-20, 21-30. 31-40. and 41-50 (with some extras I suppose?) But yeah looks like you can just replace 7 for all.
  17. Assuming this is the forum account tied to your game account, https://forums.homecomingservers.com/gameaccount/ will show your game login name, and you can reset your game password if needed.
  18. The program as a whole has a number of issues that I would like to resolve before releasing any update.
  19. NeoSplasher was actually one of my old tools as well lol... It talked to my website (the data it requested is no longer there), so even if the paths for login screens weren't different now, it wouldn't work anyway. It's been on my list of things to work on, but that list is VERY long at this point. I might see about bumping it up as I still have the source for it kicking around.
  20. "System.IndexOutOfRangeException: Index was outside the bounds of the array." Means that the program is open, and trying to open it again is passing an invalid command to the command handler, the exception is an issue and I will poke it to see why, but it really sounds like the process is still running. Id suggest a reboot, and try running it again, and see if that resolves it.
  21. Pushed an update: Added checks for missing asset path on all supported launchers, and show an error if it's not found. Added support for a custom URI cohmodder:// to install mods directly from the website. Fixed "Add to Launcher" for Tequila, and Victory Launcher if you didn't already have custom launch parameters.
  22. The support bundle shows you don't have the asset path set in your launcher. Please either use the option in the tool to "Add to Launcher -> HCLauncher" or following the instructions in the first post to add the asset path by hand.
  23. https://forums.homecomingservers.com/gameaccount/ This is where you set your game username/password (or reset your password if you've already made the game account).
  24. Could I please get you to use the new "Upload Support Bundle" option so that I can take a look at what might be causing this?
  25. I just pushed an update that will hopefully help track this down. It will check for existing data overrides in the directory it is pointed to, and show a warning in the log box about this. IT WILL NOT automatically remove, rename, or otherwise attempt to resolve this for you. It is your responsibility to go to the indicated folder, and remove any conflicting files. I also added a check for a valid city install, as some folks have been pointing the tool at either a subfolder, or just not the right folder. Finally, I added an option under "Tools" "Upload Support Bundle" this will prompt you for your forums username (so I can associate a bundle with a user), which will contain some basic info about the folder you've told the installer is your City of Heroes install. It will check permissions on subfolders, it will check the launch params for the correct assetpath, it will check the data folder for overrides. I hope this will help in debugging these odd issues.
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