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Everything posted by Michiyo
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https://forums.homecomingservers.com/gameaccount/ You do not use your forum username, or password to login to the game. The 2 accounts are separate, and changing the password on one, does not effect the other.
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Visits to the top of Atlas' Statue:
Michiyo replied to Scarlet Shocker's topic in General Discussion
The game tracks the number of times you've touched *any* badge, they just happen to display the counter for the badge on top of Atlas. -
Not to nitpick, but I had my server up the day before HC, and it's still running. 😛 (we're just REALLY small...)
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Make 100% sure you're using the username listed on that page "Your account username is GameUserName".
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I'm only going to reply to the section I was tagged in. This: https://fbsa.homecoming.wiki/wiki/Category:Group Also exists, though the entire site is under utilized as I think folks think it's only for RP players. Anyone can make an account, make a group, and add the category to get it listed on the site. Not sure about adding the direct links to the base passcode lists on the SG page, but I'll think about it.
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Someone mentioned in Discord last week that it would be nice to have notifications for specific words in chat, so I set out to make that happen. I present City Chat Watcher: Point the tool at your logs directory, add words to the watch list, select if you want popup notifications (Sadly.. these will likely pop up over your power trays I'm working on it) and / or a sound to play. You can add extra sounds to the Sounds folder as well. Download here https://cityofheroes.dev/link.php?id=1 As usual, the program is unsigned, as I can't afford a code signing cert, so you'll likely have to tell Windows Smart Screen to allow you to run it anyway.
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I've released an update to the installer that will now show any errors returned by the pig tool, this should at least let you know there was an error.
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I'm honestly not sure looking at the contents. This one doesn't really make sense to ship as a .pigg as you need to be able to modify the tonemap. It's not going to add options to the game, the file itself has to be modified, it looks like it's setting shaders on outdoor lighting? Though honestly I don't know much about City's shaders.
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Ran your mod through a debug version of the tool and got the following error: Unable to open directory texture_library/FX/SUPER_POWERS/GravityControl Error encountered while building pigg, aborting I deleted the empty "GravityControl" folder, and the tool packaged the mod as expected, it seems the program that packs the data doesn't like empty folders in the input.
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You shouldn't have commas in your launch args anyway, so yes, the issue is the comma "assets\mods," doesn't exist.
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While the service was down, I hit up the Github repo to spin up a temporary copy and found that a number of classes seem to be missing from the source. If you would like I can host this on my server (with full credits to you of course). I'll also PM this offer, in case you don't see this message.
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Because COHModder was the tool that PK wrote and maintained, when he left the HC community he nuked his site in the process. City Mod Installer, which is the installer linked here in this thread, is my tool that I wrote as a replacement. PIGGs were chosen as they are the native format the game loads, and loading them is faster than loading loose files (per Faultline), and also simplifies installation, and tracking installed mods.
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- modding
- chat range modification
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What issue are you having with the site?
- 15 replies
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- modding
- chat range modification
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Vidiotmaps for Homecoming
Michiyo replied to AboveTheChemist's topic in Tools, Utilities & Downloads
You shouldn't need an "i24 patch" you'll need to either install the .pigg file linked in the install instructions in the OP, or use the mod installer (also linked in the OP) to install the new version of the mod with the event maps included. Make sure you remove all of the map files from your data directory (also outlined in the OP) when you use either of the install methods. New versions of Vidiot Maps don't use loose files that go in the data directory anymore, but those will still override the maps installed via either of the above methods. -
Overrides in the data directory should still take priority over mods loaded via the mod installer. These mods are packaged as .pigg files, so the game loads them natively, meaning the data directory is still loaded after them. This is why the tool warns you if it finds stuff in the data directory, and tells you if mods aren't working to check there.
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No, it's just character names. Also where are you seeing 5 days? As stated here: Level 1-5 characters will be flagged as inactive if they have not been played in the last 30 days. Level 6-49 characters will be flagged as inactive if they have not been played in the last 365 days. Level 50 characters will never be flagged as inactive. So no idea why you would see the warning after 5 days...
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If you're seeing any changes from the mod then, likely nothing. I didn't create or update the mod, just re-uploaded a copy from the previous system, so it's likely the mod needs to be updated/fixed.
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The create mod dialog is for 'pigging' a directory that contains mod files. If you have a set of sounds, in the correct folder structure then you just select the data directory that contains those files. You *must* have the files in the correct folder structure though, make a new directory "data" outside of your game directory, then build out the required folders inside that, then place your modded sound files in there. The tool doesn't help you make mods, it's just to package the data for use with the tool.
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Are you installing via the mod installer, or manually? My suggestion would be to totally empty your data directory, launch the game and verify you see the original non modified maps (in zones where you were seeing modified maps before...), and then redo the install via whichever method you prefer.
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The error is slightly misleading, you also can't claim an XP boost if you are level 50, both fails just show the same failed claim string.
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I know someone mentioned they got it working in Linux, which should in theory be similar... The only "Mac" I have is a Hackintosh that I hate messing with, so not going to be a lot of help.
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To add to this there are now 4 variants of Atlas Park, each with their own minimap: Base AP for most of the year, Halloween AP for well, Halloween (October), Fall AP (November), and Winter AP (December). All of these have their own separate minimap files that older versions of Vidiots can not replace, the updated version replaces these correctly.
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All level ups appear to use levelup7, it looks like the original intent was to use different sounds for level ranges, 1-10, 11-20, 21-30. 31-40. and 41-50 (with some extras I suppose?) But yeah looks like you can just replace 7 for all.
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Assuming this is the forum account tied to your game account, https://forums.homecomingservers.com/gameaccount/ will show your game login name, and you can reset your game password if needed.