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Scarlet Shocker

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Everything posted by Scarlet Shocker

  1. I've forgotten the relationship between Acc and To Hit... I know there's an interesting mechanic between the two but that would help to understand how much acc one needs to succeed in this game
  2. That helps! Again, thanks
  3. I have a lot to learn and to understand - but thankyou for the explanation. So... to distill this down to its essence, as I understand it (I still may not, fully so please bear with me and correct any errors) If I took Diamagnetic, it gives me -5% to hit on my opponents - of itself not very much, that's one attack in 20 that won't hit but it can stack up to 4 times in a team and that becomes significant -20% so one in five attacks will fail effectively. I'm going to muddy the waters further by quoting this example: 100% chance 13.3862 points of Fire damage (all affected targets) every 1.0s for 4.3s (0.0% chance) if !target.isFriend? && (@ForceHit || (@ToHitRoll < @ToHit)) (I appreciate we've not spoken about Interface Reactive at this stage) My question here is about the timing - it does damage every single second for 4.3 seconds. so it does 4 ticks. Why does it have an additional 0.3 seconds to its timing? I don't see the recharge time there but my presumption would be that even if it had a recharge time of 4.3 seconds it would have a minimum cast time and so it can still only tick 4 times in a single cycle.
  4. thanks for the explanation but I'm confused by this: https://gyazo.com/5f93d6b2054317d663d820898b3d0995 It seems to indicate that it's PVP only. I could be reading it wrong in which case I'd suggest CoD2's layout is counter intuitive? If that is the case though, is there no benefit in PVE?
  5. I think this is the issue: where are you getting these numbers from? I'd be very interested in knowing that.
  6. but the real question is how, and why? Interface seems kinda tricky in some ways - and there are some very serious questions to be asked about some of the powers there. Diamagnetic I'm looking at you in particular. What have you got to say for yourself? But the thing I find about Interface is that it doesn't have a natural home in the way that say Alpha or Hybrid does. It can be so many different things. Perhaps that's its beauty; it gives the player a raft of flexibility which isn't usual in this game (but I'm all for playing it your way) But given that few powers in this game are quite so free form that seems uncharacteristic and although laudable leaves us with a dilemma. What works well? Who does it work well with? Why does it work so well? Where does it fail? Is it possible to go wrong in choosing it? Given that there are serious questions about the actual function of Diamagnetic can we trust the other powers to do the same? (For reference in a different discussion away from here it does seem that there is strong evidence to suggest that Diamagnetic is not meeting its minimum standard of PVE functionality - I don't want to explain it in detail because I am in no way a numbers expert in this game and I am going on the data of others. But there seems to be a significant issue between the data in CoD2, and the actual gameplay stats.) If one of those powers is buggered, can we rely on others to do what they say? If you like playing in numbers in this game, feel free to conduct your own research. But my question remains: Interface's general flexibility suggests it should work fitting any power to any AT - depending on what you wish to achieve. If that is true, you potentially have a great deal of scope as a player - but do you really or do we find we funnel into a few choices?
  7. on the official forums I once composed a thread entitled "A Treatise on Nomenclature" that was reasonably well received in the day. The main tricks to a good name tend to be a high quality thesaurus, a reasonable lexicography, patience, and not being prepared to settle for "Bob the Fishmonger*" as a moniker. But I thankyou for your kind words Zathras 👍 *to my knowledge that name is available - if anyone does wish to claim it they are very welcome to do so.
  8. Thanks. I shall build it that way then and see how it plays. The Aphotic Avenger lives!
  9. BREAKING: I got a purple on the ITF last night! I almost fell over in shock. 😄
  10. useful info thanks
  11. This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Needs a Name: Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Dark Melee Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Sorcery Ancillary Pool: Energy Mastery Hero Profile: Level 1: Alpha Barrier (A) Steadfast Protection - Resistance/+Def 3% (3) Steadfast Protection - Knockback Protection (3) Impervium Armor - Psionic Resistance (5) Gladiator's Armor - TP Protection +3% Def (All) Level 1: Shadow Punch (A) Superior Blistering Cold - Accuracy/Damage (5) Superior Blistering Cold - Damage/Endurance (7) Superior Blistering Cold - Accuracy/Damage/Endurance (7) Superior Blistering Cold - Accuracy/Damage/Recharge (9) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (9) Superior Blistering Cold - Recharge/Chance for Hold Level 2: Gamma Boost (A) Panacea - +Hit Points/Endurance (17) Panacea - Heal/Recharge (19) Miracle - +Recovery (19) Performance Shifter - Chance for +End Level 4: Proton Armor (A) Aegis - Resistance/Endurance (21) Aegis - Resistance/Recharge (21) Aegis - Endurance/Recharge (23) Aegis - Resistance/Endurance/Recharge (23) Aegis - Resistance (25) Aegis - Psionic/Status Resistance Level 6: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO Level 8: Combat Jumping (A) Luck of the Gambler - Defense (27) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Kismet - Accuracy +6% (29) Shield Wall - +Res (Teleportation), +5% Res (All) Level 10: Shadow Maul (A) Superior Gauntleted Fist - Accuracy/Damage (29) Superior Gauntleted Fist - Damage/RechargeTime (31) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (31) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (31) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (33) Superior Gauntleted Fist - RechargeTime/+Absorb Level 12: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 14: Kick Hamidon Origin:Nucleolus Exposure Level 16: Tough (A) Unbreakable Guard - Resistance (33) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - Resistance/Endurance/RechargeTime (34) Unbreakable Guard - RechargeTime/Resistance Level 18: Fallout Shelter (A) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - Endurance/RechargeTime (36) Unbreakable Guard - RechargeTime/Resistance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime (36) Unbreakable Guard - +Max HP Level 20: Weave (A) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Reactive Defenses - Scaling Resist Damage Level 22: Siphon Life (A) Preventive Medicine - Heal (37) Preventive Medicine - Heal/Endurance (39) Preventive Medicine - Endurance/RechargeTime (39) Preventive Medicine - Heal/RechargeTime (39) Preventive Medicine - Heal/RechargeTime/Endurance (40) Preventive Medicine - Chance for +Absorb Level 24: Radiation Therapy (A) Superior Might of the Tanker - Accuracy/Damage (40) Superior Might of the Tanker - Damage/Recharge (40) Superior Might of the Tanker - Accuracy/Damage/Recharge (42) Superior Might of the Tanker - Damage/Endurance/Recharge (42) Superior Might of the Tanker - Recharge/Chance for +Res(All) (42) Theft of Essence - Chance for +Endurance Level 26: Beta Decay (A) Achilles' Heel - Chance for Res Debuff (43) Touch of Lady Grey - Chance for Negative Damage Level 28: Touch of Fear (A) Fury of the Gladiator - Accuracy/Endurance/Recharge (43) Fury of the Gladiator - Chance for Res Debuff Level 30: Particle Shielding (A) Numina's Convalesence - Heal/Endurance (43) Numina's Convalesence - Heal Level 32: Ground Zero (A) Achilles' Heel - Chance for Res Debuff (45) Perfect Zinger - Chance for Psi Damage (45) Analyze Weakness - Chance for +ToHit (46) Armageddon - Chance for Fire Damage (48) Superior Avalanche - Recharge/Chance for Knockdown (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 35: Soul Drain (A) Perfect Zinger - Chance for Psi Damage Level 38: Dark Consumption (A) Power Transfer - EndMod (48) Power Transfer - Chance to Heal Self Level 41: Meltdown (A) Unbreakable Guard - Resistance (45) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 44: Midnight Grasp (A) Kinetic Combat - Accuracy/Damage (46) Kinetic Combat - Damage/Endurance (50) Kinetic Combat - Damage/Recharge (50) Kinetic Combat - Damage/Endurance/Recharge Level 47: Focused Accuracy (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (50) Rectified Reticle - Increased Perception Level 49: Mystic Flight (A) Winter's Gift - Slow Resistance (20%) Level 1: Gauntlet Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1624;734;1468;HEX;| |78DA6594D94F137110C7BFDBDD8A2D458E72CAD5032C67A5A86F1234820F4A0950F| |4B5D9C05A1BA0252D0FF2EE1D0F0E8D4F26F8E8FFE08BEFF264E211FF012F944445| |50B18E3B3BE4076CB2BB9FDD99F9CEFC66767FF12B03BED51743A7A0F9CE4C9BF97| |C72DCCC4C593977DC4CA52740876FD8B226F30133306CCE5845F4A2893D9203D625| |2B93B7A263E664DA9C4B6733C9D3B9996CAEC631C7AD69CB8A0E98B929467847B2D| |9E9686296E47C360E59E66C3A932AB11FCEA65397E7E8894D896C6EC2CACDFB0767| |D313D1C18C954BCD27E3667E8EDED55209013A6F47E8A2418E820ED4D063A301176| |A05DA0922060CF492396660C3B33BC80D2C18B6C5C022C3012C092C331CC4038187| |0CCFDA4945CDAD21C809CAD0A4DB292B704E73E091CB36DDA1827535B78E1ECDB65| |42226D0CB508D6302C7196A7182214433702B329A1B9D748F79C8C5816A722952CB| |2B4225071F4695C036EC1E35E03C57BE49ADF1A8E579709557DB806B0C4DB82E704| |3E0264300B718B648A658914131F2BC7E175555A25A4A7092EE860EAA0FA56ABDA5| |F8AE3BB23F04361982F8C97097DA59AED65B2E4141090A6283212C41619109638BC| |1A0DC7E45C6E5975EB548AF5AF08D7D7FD1DAAAD4945578AF3B2E1F188EE0A3C027| |81CF0C11AC31DC8BD89FAAB623538357E2F25AE00D433BDE0ABC13A8D0EDC9DD279| |93A4546ABC373EAB4DF400756B9E5BFA9E07AF55BA9471FAB74A09F6181541A5597| |468C6A8ECB05864572695697DD2C89BA64B65D78C9D08D3E86A3786238B0C2F0878| |A0929F52224D1DB64695557D28A7509DE6058A21ADAD431B5C9B4BB64DADD32DBBF| |24D7A97E4E9D18A17BE8BFCB28430C63020986158A8DAA7D88E2295717C3635EED7| |22BEC3F7667013DA8776662ECDE560A0D06D4A360BF2C1430B4C791CE6EFE67470C| |D540168D23D6BCFB22C21CF165BFA58D2D5FBDFB763967A65E8C0924187C181770C| |67D081719D6F7C850179CB11C92B194C9E6D6EF87BD89ED74E01F6A56CFE2| |-------------------------------------------------------------------|
  12. thankyou guys. Some really good advice there. I've made a few changes, as per your advice which wasn't too difficult. I've posted the revision below and it doesn't look too very different but the to hit is way up as are debuff resistances so it does seem to add without much subtraction. I've never really used Theft of Essence - it does not seem to be unique. Is there any value to adding one into Stamina? I have a Slow Resist proc in Mystic Flight. Does that provide global benefits or only when using it? I've shoved a few procs in Ground Zero - but I've mostly taken them by sticking my finger in the air and "that seems like it might be ok" - I'd welcome more experienced inputs.
  13. wow has Stealth changed? I am going from memory, but I thought it made you harder to see but for true invis you needed a stealth proc.
  14. This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Needs a Name: Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Dark Melee Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Sorcery Ancillary Pool: Soul Mastery Hero Profile: Level 1: Alpha Barrier (A) Steadfast Protection - Resistance/+Def 3% (3) Steadfast Protection - Knockback Protection (3) Impervium Armor - Psionic Resistance (5) Gladiator's Armor - TP Protection +3% Def (All) Level 1: Shadow Punch (A) Superior Blistering Cold - Accuracy/Damage (5) Superior Blistering Cold - Damage/Endurance (7) Superior Blistering Cold - Accuracy/Damage/Endurance (7) Superior Blistering Cold - Accuracy/Damage/Recharge (9) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (9) Superior Blistering Cold - Recharge/Chance for Hold Level 2: Gamma Boost (A) Panacea - +Hit Points/Endurance (17) Panacea - Heal/Recharge (19) Miracle - +Recovery (19) Performance Shifter - Chance for +End Level 4: Proton Armor (A) Aegis - Resistance/Endurance (21) Aegis - Resistance/Recharge (21) Aegis - Endurance/Recharge (23) Aegis - Resistance/Endurance/Recharge (23) Aegis - Resistance (25) Aegis - Psionic/Status Resistance Level 6: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO Level 8: Combat Jumping (A) Luck of the Gambler - Defense (27) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Kismet - Accuracy +6% (29) Shield Wall - +Res (Teleportation), +5% Res (All) Level 10: Shadow Maul (A) Superior Gauntleted Fist - Accuracy/Damage (29) Superior Gauntleted Fist - Damage/RechargeTime (31) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (31) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (31) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (33) Superior Gauntleted Fist - RechargeTime/+Absorb Level 12: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 14: Kick Hamidon Origin:Nucleolus Exposure Level 16: Tough (A) Titanium Coating - Resistance/Endurance (33) Titanium Coating - Resistance/Recharge (33) Titanium Coating - Endurance/Recharge (34) Titanium Coating - Resistance/Endurance/Recharge Level 18: Fallout Shelter (A) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - Endurance/RechargeTime (36) Unbreakable Guard - RechargeTime/Resistance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime (36) Unbreakable Guard - +Max HP Level 20: Weave (A) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Reactive Defenses - Scaling Resist Damage Level 22: Siphon Life (A) Preventive Medicine - Heal (37) Preventive Medicine - Heal/Endurance (39) Preventive Medicine - Endurance/RechargeTime (39) Preventive Medicine - Heal/RechargeTime (39) Preventive Medicine - Heal/RechargeTime/Endurance (40) Preventive Medicine - Chance for +Absorb Level 24: Radiation Therapy (A) Superior Might of the Tanker - Accuracy/Damage (40) Superior Might of the Tanker - Damage/Recharge (40) Superior Might of the Tanker - Accuracy/Damage/Recharge (42) Superior Might of the Tanker - Damage/Endurance/Recharge (42) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (42) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 26: Beta Decay (A) Achilles' Heel - Chance for Res Debuff (43) Touch of Lady Grey - Chance for Negative Damage Level 28: Touch of Fear (A) Fury of the Gladiator - Accuracy/Endurance/Recharge (43) Fury of the Gladiator - Chance for Res Debuff Level 30: Particle Shielding (A) Numina's Convalesence - Heal/Endurance (43) Numina's Convalesence - Heal Level 32: Ground Zero (A) Shield Breaker - Defense Debuff (45) Shield Breaker - Accuracy/Defense Debuff (45) Shield Breaker - Accuracy/Recharge (46) Shield Breaker - Defense Debuff/Endurance/Recharge (48) Shield Breaker - Accuracy/Endurance/Recharge (48) Shield Breaker - Chance for Lethal Damage Level 35: Soul Drain (A) Perfect Zinger - Chance for Psi Damage Level 38: Dark Consumption (A) Power Transfer - EndMod (48) Power Transfer - Chance to Heal Self Level 41: Meltdown (A) Aegis - Resistance/Endurance (45) Aegis - Resistance (46) Aegis - Endurance/Recharge Level 44: Midnight Grasp (A) Kinetic Combat - Accuracy/Damage (46) Kinetic Combat - Damage/Endurance (50) Kinetic Combat - Damage/Recharge (50) Kinetic Combat - Damage/Endurance/Recharge Level 47: Gloom (A) Devastation - Accuracy/Damage (50) Devastation - Chance of Hold Level 49: Mystic Flight (A) Winter's Gift - Slow Resistance (20%) Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1638;742;1484;HEX;| |78DA65944953135110C7FF9399800961334040F6CD100281A0DEB470410F4A2820E| |835350523A60809954095DEDDCB8545CB0FE0C50FE1C5BB5C5DBF801B4A958AA062| |EC4C4F530F785593FC66BADFBFFB75BFF76257877CAB2F874F42F39D4999B95C62C| |24CCF585977CC9C4E4E82866FC4B2A6722D66CB88396B15D38726F6480C5997AD74| |CE8A8C9B5349733E9949274E656733D980638E5929CB8A0C99D9194678473399542| |43E47723E1B872D732E999E2EB55FCE25A7AFCCD31B9BE299ECA495BD16383B979C| |8C9CCE2ECC5B89786621958899B979FA5E4B69B4D17337483F1A64E4752040AF8D0| |65CA8150811040D18182073D4C08667F72437B068D816034B0C4558165861388047| |028F199E8748458DADA1950354A049B7431EC479CD81272EDB748F12D6D5D83AFA3| |5DB5285A8C000430D8E081C65A8C5318636EA835B91D1DC08D37FD4432E0ED4904B| |B19A5E31AA78F221540B6CC3AE51032E70E69B541A8F9A9E07D779B50DB8C1D0849| |B02B7046E33B4E00EC316C994283228418ED7EFA2AC4A554B298ED3BFA183F243B9| |9A6F39BA3547362CD0C3D08A5E86FB54CE4A35DF4AFCD01D979F021B0CEDF825B02| |9B0C560506CBF22E3F24BAD3AA4561DF8CEBEBF696DD56AC86A7CD01D978F0C87F1| |49E0B3C0178620D6181E04EDADAAEDC804F04A5C5E0BBC6108E1ADC03B81F70C0F4| |9A64E91D1EAF0822AED37D08D552EF91F4AB85EDD2BF538C193BB31C8B0482A8DAA| |4B23C634C7E522C312B934ABCB6E86A6DB9BA7072E019DA1B7D0CF02F4C12D50C4F| |097926953F2A553ECEC8C6DB274AA2BE9C43AEFA63E6C302C530E5D6A9BBAE4F0F4| |C809E995C3F38FE4C2EA760A63B47069145CC618A2181788334C529211B50E113C8| |52D17C53386954ED8417716D08F7A2E62830175E40B0F0D848CDDD74D7E78CF077A| |7AF9CC8E1AAA812C1A4BAC79F7CD68E719DFBCFBEE32A7735E8C0BC4197C9810709| |A5A864B0C5FF707E8E200EB7B2CD42CA72D65D2960AB9DCF23B63D00FFB3ADB59F3| |7F193CD2EB| |-------------------------------------------------------------------|
  15. Do they stack? I like to have at least one stealth proc in many of my toons just for the avoidance of aggro when getting from A2B wthout hassle. Potentially I could have three running at the same time but is there any point? My instinct tells me they don't stack but invisibility can be weird so I figured I'd ask
  16. I just wanna say that General Chat really annoys me. There is so much inane unrelatable shite that comes out of it - but just occasionally there's a gem - something I want and/or need It seems there's a severe lack of an off topic "community" chat for stuff about coffee and wanking and shit your cat did (sometimes literally - along with the said location of feline depository) while General (which could be a very useful "catch all" channel for game relevant stuff that doesn't fit neatly into any of the other channels) gets swamped Don't get me wrong - I have no issue with social channels existing and I do often take part in them but I don't want them clogging up my feeds when I'm trying to do stuff that I wanna do and currently General does seem to do that to the extent I have to hide it because not far removed from spam. That said, I love the fact that people come to social in game and it's actually quite nice sometimes to take downtime and engage with it. I strongly feel a need for a dedicated "Social" channel where people can talk shit, post their stream of the day, talk about guitars vs organs, how much cooler my dog is than your cat (my dog wins, just so you know) and what my newest tropical fish is doing. As I write this, it occurs to me this is a measure of HC's success and should perhaps be celebrated because we do have a community who wants to share stuff and we do have live active servers with a LOT of players on them at concurrent times - but it can be troublesome at the same time
  17. interesting, thanks for the input At the risk of repeating myself I'm new to tanks but I'm enjoying where I've been with them so far - I've also been advised that a Fire/Dark is great fun to play so I'm going to roll a few combos and see how they pan out
  18. You'll never want a straight flush again! 🤣
  19. I would gladly take Very Rare over Non-Existent* I too remember something about the SCoRE adjustment but couldn't find any data to back it up but even if that were true, has that translated to HC? Certainly for the hours of 50+ content I've played my drop levels seem to be very low, not just of purples but of other recipes. Question: Are the drop-rates in the AE the same as in the rest of the game? I have spent some hours on a number of toons running lvl 50 content in AE farms and I notice what appears to be a significantly lower percentage of drops of anything other than SOs. Is that a factor? Do DXP boosts affect drops? *Disclaimer: That is slightly facetious (for the avoidance of doubt)
  20. Coincidentally I have a very similar concept - a PB who is primarily Nova form and thinks it's a tank. I call him "Suicide Squid" I played a Human form WS on live to 50, which I did enjoy but this was before Incarnates and he got shelved. I don't want to repeat that here, but I thought a squid form for almost all content is a fun idea. I think as others have said some "squitching" to other forms for their benefits would be almost certainly required at higher levels but I think it might also be worth trying to make a viable bi-form. I shall have to experiment As for Snarky's question about red powers & procs I believe the answer is that procs in those powers do not affect the build in any way at all so you cannot get a passive ability from them.
  21. Very useful info thanks. I wasn't aware of the issue around Kismet nor Numina's. I will have to work on that. I have a stealth in Sprint mostly for emergencies and... being extra stealthy. I am not so far experiencing too many end issues - and with Incarnate powers around the corner I shall Cardiac to be sure before experimenting wtih other Alpha options
  22. Perhaps we should rename the Praetorian Hamidon "Onan"
  23. Dude, srsly. It's a badge of honour. I've been hated by many worse people in many different lives. I think I'll tough this one out! 🤣
  24. Yeah. If I avoid it, he doesn't kill me. If I don't, then I begin to resemble bread that has been under the grill for approximately 8.375 minutes too long!
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