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Scarlet Shocker

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Everything posted by Scarlet Shocker

  1. Rad's biggest issue as an MM secondary is its lack of shields.
  2. I had not realized until very recently that Freezing Rain is exactly the same as Sleet but you get it considerably sooner. On my Demons/Cold, it's an excellent tool for mitigating the damage. Send the demons in and then plaster Sleet down and nobody can fight them. I see Storm in a similar vein with a good pet buff and a few "don't come anywhere near me" powers.
  3. I have a Mercs/TA character who I'm currently levelling and it's pretty ok. It will never be a "Solo all the things" type character but it's an excellent support toon, laying down ok damage and some excellent crowd control. On live I had a Fire/TA troller who was very effective and I'm not seeing this one as hugely different. Thus far!
  4. I figure there's 105 different combos of MM as the game stands currently. What's the worst? By which I mean the least capable, the most horrible to play, the least effective? And why? And why did you play it as long as you did?
  5. how does that prevent him from running in to facetank the enemy which is what he seems to be doing now?
  6. on my Demons/Cold I have Frostwork for 2 reasons: It's a very fast recharge, and a good boost to HP/Regen. I can pop it on all my pets over a routine and I slot it with Numinas boosting my own regen with very little cost
  7. I was playing my Thugs/Dark (aka The Goons of Gloom) last night and I noticed that the Arsonist seems to have a propensity for committing ritual suicide almost every single encounter. He just runs into mobs with complete disregard for his safety, maybe getting to lob one Molotov at them and then he's gone, wrecked by his own hubris. My other two thugs seem relatively sensible in comparison, and stay back wielding their pistols well. I know this was patched just recently but this does seem to be aberrant behaviour, what's the best way to prevent him doing that?
  8. I've come up with this - there are obvious holes in it but it's something to go at. Constructive commentary welcome and encouraged. Feel free to post alernative builds too. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! A Thug With No Name: Level 50 Mutation Mastermind Primary Power Set: Thugs Secondary Power Set: Dark Miasma Power Pool: Speed Power Pool: Leadership Power Pool: Force of Will Power Pool: Leaping Ancillary Pool: Soul Mastery Villain Profile: Level 1: Call Thugs -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(3), SprCmmoft-Acc/Dmg(3), SprCmmoft-Dmg/EndRdx(5), SvrRgh-PetResDam(5), EdcoftheM-PetDef(7) Level 1: Twilight Grasp -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(11), CldSns-%Dam(13), CldSns-Acc/Rchg(13) Level 2: Tar Patch -- PcnoftheT--Rchg%(A), PcnoftheT-Acc/Slow(15) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 6: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(17) Level 8: Weaken Resolve -- AchHee-ResDeb%(A), CldSns-Acc/ToHitDeb(17), CldSns-Acc/Rchg(19) Level 10: Equip Thugs -- EndRdx-I(A) Level 12: Darkest Night -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(19), CldSns-Acc/Rchg(21), CldSns-ToHitDeb/EndRdx/Rchg(21), CldSns-Acc/EndRdx/Rchg(23), CldSns-%Dam(23) Level 14: Howling Twilight -- AbsAmz-Acc/Rchg(A), AbsAmz-ToHitDeb%(25), AbsAmz-Acc/Stun/Rchg(25) Level 16: Call Enforcer -- SprMarofS-Acc/Dmg(A), SprMarofS-Acc/EndRdx(27), SprCmmoft-Acc/Dmg/Rchg(27), SprCmmoft-Dmg/EndRdx/Rchg(29), CaltoArm-+Def(Pets)(29), ExpRnf-+Res(Pets)(31) Level 18: Empty Clips -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(33) Level 20: Gang War -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-EndRdx/+Resist/+Regen(34), OvrFrc-End/Rech(34), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46), ExpRnf-Acc/Rchg(46) Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--Build%(34), RctRtc-Pcptn(36) Level 24: Fearsome Stare -- DflEgo-RecDeb%(A), UnsTrr-Stun%(36) Level 26: Project Will -- EntChs-Heal%(A), Dcm-Build%(36), Apc-Dam%(37), FrcFdb-Rechg%(37) Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37) Level 30: Unleash Potential -- LucoftheG-Def/Rchg+(A), Mrc-Rcvry+(39) Level 32: Call Bruiser -- SprCmmoft-Acc/Dmg/EndRdx/Rchg(A), SprCmmoft-Rchg/PetAoEDef(39), SlbAll-Dmg(39), SlbAll-Dmg/Rchg(40), SlbAll-Acc/Dmg/Rchg(40), SlbAll-Build%(40) Level 35: Upgrade Equipment -- EndRdx-I(A) Level 38: Petrifying Gaze -- BslGaz-Slow%(A), BslGaz-Acc/Hold(42) Level 41: Dark Servant -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(42), SprEnt-End/Rchg(42), SprEnt-Acc/Hold/End(43), SprEnt-Acc/Hold/End/Rchg(43), SprEnt-Rchg/AbsorbProc(43) Level 44: Dark Embrace -- StdPrt-ResDam/Def+(A), Ags-Psi/Status(45), GldArm-3defTpProc(45), ImpArm-ResPsi(45) Level 47: Soul Tentacles -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50) Level 49: Mighty Leap -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Jump-I(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(7), Heal-I(11) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(9), EndMod-I(9) Level 1: Punk Level 1: Arsonist Level 16: Enforcer Level 32: Bruiser ------------ ------------ Set Bonus Totals: 19% DamageBuff(Smashing) 19% DamageBuff(Lethal) 19% DamageBuff(Fire) 19% DamageBuff(Cold) 19% DamageBuff(Energy) 19% DamageBuff(Negative) 19% DamageBuff(Toxic) 19% DamageBuff(Psionic) 6% Defense(Melee) 10% Defense 6% Defense(Smashing) 6% Defense(Lethal) 18.5% Defense(Fire) 18.5% Defense(Cold) 15.38% Defense(Energy) 15.38% Defense(Negative) 6% Defense(Psionic) 13.5% Defense(Ranged) 31% Defense(AoE) 4.5% Max End 75% Enhancement(RechargeTime) 15% Enhancement(Accuracy) 22.5% SpeedFlying 24.1 HP (3%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping MezResist(Confused) 71.25% MezResist(Held) 71.25% MezResist(Immobilized) 71.25% MezResist(Sleep) 71.25% MezResist(Stunned) 71.25% MezResist(Terrorized) 71.25% MezResist(Teleport) 100% (20% chance) 20% PerceptionRadius 16% (0.27 End/sec) Recovery 210% (7.03 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 35% Resistance(Smashing) 35% Resistance(Lethal) 62.75% Resistance(Fire) 62.75% Resistance(Cold) 41.75% Resistance(Energy) 41.75% Resistance(Negative) 43.25% Resistance(Toxic) 54.25% Resistance(Psionic) 22.5% SpeedRunning | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1540;747;1494;HEX;| |78DA6593C94F136114C0BF99B640CBD605283BA514680B8E94456FA28222A445129| |6BAC4341318E8C4B6D3745AA3470FFE017AF1A2372F1ED4C4B8DEA8EC9EB978301A| |770F8A073D8FAFF31E6D9399B4F9CDBC7DF9BEC8F5C99AC75337C719679F4888AA1| 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  9. LOL I presume you're responding to my question - but it seems at odds with Seigmoraig's more elaborate answer. Ok thanks that makes much more sense. I was obviously misinformed about stealth powers - caused me to respec my Demons/Cold as a result but hey ho. So, to be clear, I could take a stealth power such as Steamy Mist, and pop a Stealth Proc in Sprint, becoming quite invisible and still not lose Supremacy over my minions?
  10. I'm sorry but I'm finding this reply ambiguous.
  11. both interesting choices but... Ninja/Time/Mace has two things not going for it I guess. I did read Redlynne's long post, tho I'll be honest and say a lot of it went over my head. One /Dark question - does Shadow Fall interfere with Supremacy? It seems like it should. If it doesn't, what's different about it?
  12. My Demons/Cold is about as complete as I think I can get her, and I'm working on a Beast/Thermal for shits & giggles, though I'm not yet fully decided how that feels and it may fall by the wayside. I'm less experienced with MMs than many ATs - but I've had a Beast/Rad and a Thugs/Poison - both of which I found lacking. Beasts because the rad provided no shielding so they fall down go boom pretty quick, and thugs was waaaaaaaaaaaaaaaaay back on live, pre-incarnates and really only good at ST stuff. (As a comparison my Dark/Poison controller was way superior in about every aspect and even did very well in PVP. ) So I am thinking what should I go for next. I'm kind of toying with the idea of a /Dark MM reading the boards here. So that would lead me to... what exactly? I'm not so keen on Zombies... or Ninjas... in my brief experimentations with them they seem stupid and chaotic and I'm not sure how Mercs would fit. I understand Bots are pretty tough but the concept of Bots/Dark kind of jars a bit - feels slightly clunky to me (not insuperably so...) I should also add that while I understand its power, I dislike how /Time plays and I'm not likely to look at that in the face of more interesting options, even if it's more potent. So I'm interested in knowing what you more expert readers would consider to be worthwhile - any and all MM options are on the table. What do you suggest, and why? What's good about your idea, what are its strenghts and weaknesses and if you have a build to back that up I'd be interested. Perhaps this might become a useful resource for budding MM novices in time. Cheers for now
  13. So are you frankenslotting all your pets and that's a very interesting point about entomb. Is there anyone who can confirm/deny?
  14. Interesting. What would your suggestion be then?
  15. It works well, he spams hold and gives good control. Seems to be a nice compliment to the others. I don't have numbers, but anecdotally playing it seems good.
  16. I've tried the same build in Mids Reborn with Mace Mastery instead of Ice. It is technically better, but I'm not sure if it's thematically as pleasing.
  17. ok based on BGSacho's advice I've done this: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Slay Belle 4.0 : Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Cold Domination Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Chill Mastery Villain Profile: Level 1: Summon Demonlings -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Dmg(5), ExpRnf-Dmg/EndRdx(5), ExpRnf-Acc/Rchg(7), CaltoArm-+Def(Pets)(7), SlbAll-Build%(9) Level 1: Infrigidate -- AchHee-DefDeb(A), AchHee-ResDeb%(9), PcnoftheT--Rchg%(11), AnlWkn-%ToHit(11) Level 2: Ice Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(15), ImpSki-Status(45) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 6: Hover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(13) Level 8: Kick -- Acc-I(A) Level 10: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(15) Level 12: Enchant Demon -- EndRdx-I(A) Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--Build%(19) Level 16: Tough -- TtnCtn-ResDam/Rchg(A), TtnCtn-ResDam/EndRdx(17), TtnCtn-EndRdx/Rchg(17), TtnCtn-ResDam/EndRdx/Rchg(19), TtnCtn-ResDam(21), TtnCtn-EndRdx(23) Level 18: Snow Storm -- PcnoftheT-Acc/Slow(A), PcnoftheT--Rchg%(21) Level 20: Glacial Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(23), ShlWal-ResDam/Re TP(33), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(43), ShlWal-EndRdx/Rchg(43) Level 22: Summon Demons -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(25), SprMarofS-Dmg/EndRdx(25), SprMarofS-EndRdx/+Resist/+Regen(27), StdPrt-ResDam/Def+(27), Ags-Psi/Status(29) Level 24: Hell on Earth -- SprCmmoft-Acc/Dmg/Rchg(A), SprCmmoft-Dmg/EndRdx/Rchg(29), SprCmmoft-Acc/Dmg/EndRdx/Rchg(31), SprCmmoft-Rchg/PetAoEDef(31), SvrRgh-PetResDam(31), EdcoftheM-PetDef(33) Level 26: Summon Demon Prince -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(34), SprEnt-End/Rchg(34), SprEnt-Acc/Hold/End(34), SprEnt-Rchg/AbsorbProc(36), ImpSwf-Dam%(36) Level 28: Benumb -- Acc-I(A), EndRdx-I(36) Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(37) Level 32: Abyssal Empowerment -- EndRdx-I(A) Level 35: Sleet -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(37), SprFrzBls-Acc/Dmg/EndRdx(37), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(39), SprFrzBls-Rchg/ImmobProc(39) Level 38: Heat Loss -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(40), PrfShf-EndMod/Acc/Rchg(40), PrfShf-End%(40) Level 41: Frostwork -- NmnCnv-Heal/EndRdx(A), NmnCnv-Regen/Rcvry+(42), Prv-Absorb%(42), Prv-Heal/Rchg(42) Level 44: Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Rchg/SlowProc(46), Apc-Dmg(46), Apc-Acc/Rchg(46) Level 47: Frozen Armor -- Rct-Def(A), Rct-Def/EndRdx(48), Rct-EndRdx/Rchg(48), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(50), Rct-ResDam%(50) Level 49: Hibernate -- RechRdx-I(A), PrfShf-End%(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Jump-I(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Mrc-Rcvry+(A), RgnTss-Regen+(3), Pnc-Heal/+End(33) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 1: Cold Demonling Level 1: Fiery Demonling Level 1: Hellfire Demonling Level 22: Ember Demon Level 22: Hellfire Gargoyle Level 26: Demon Prince Level 50: Musculature Core Paragon Level 50: Cryonic Core Final Judgement Level 0: Invader Level 0: Marshal ------------ ------------ Set Bonus Totals: 8.5% DamageBuff(Smashing) 8.5% DamageBuff(Lethal) 8.5% DamageBuff(Fire) 8.5% DamageBuff(Cold) 8.5% DamageBuff(Energy) 8.5% DamageBuff(Negative) 8.5% DamageBuff(Toxic) 8.5% DamageBuff(Psionic) 10% Defense 6.75% Defense(Smashing) 6.75% Defense(Lethal) 10.5% Defense(Fire) 10.5% Defense(Cold) 8% Defense(Energy) 8% Defense(Negative) 3% Defense(Psionic) 10.5% Defense(Melee) 5.5% Defense(Ranged) 25.5% Defense(AoE) 15% Enhancement(Accuracy) 3.75% Enhancement(Max EnduranceDiscount) 72.5% Enhancement(RechargeTime) 22.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 84.33 HP (10.5%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping MezResist(Confused) 70% MezResist(Held) 70% MezResist(Immobilized) 70% MezResist(Sleep) 70% MezResist(Stunned) 70% MezResist(Terrorized) 70% 14.5% (0.24 End/sec) Recovery 228% (7.63 HP/sec) Regeneration 45% ResEffect(SpeedFlying) 45% ResEffect(RechargeTime) 45% ResEffect(SpeedRunning) 49.75% Resistance(Smashing) 49.75% Resistance(Lethal) 64% Resistance(Fire) 64% Resistance(Cold) 50.5% Resistance(Energy) 50.5% Resistance(Negative) 45.25% Resistance(Toxic) 50.25% Resistance(Psionic) 22.5% SpeedRunning
  18. Great feedback, thanks. I'm relatively inexperienced with MMs - I had a Thugs/Poison on Live but that was about it. An immediate response is, I've been quite successful up until now, usually I let my pets go in and take aggro but I sleet the conflict point and then use my debuffs to help them. It's worked well. I've chosen Chill for thematic reasons. I'm not wedded to it intrinsically - but I do like it. I'm open to suggestiopns of good alternatives. I've worked on a third build (not posted here) swapping out FoW for Fighting I was using Cardiac when I realised I'd got some slotting wrong and suffered End issues. I actually have Musculature as my main Alpha. Again, thanks for the commentary. I will post my new build shortly and hopefully get some more feedback.
  19. Current notion for a build: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Slay Belle: Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Cold Domination Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Force of Will Ancillary Pool: Chill Mastery Villain Profile: Level 1: Summon Demonlings -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(5), SprCmmoft-Acc/Dmg/Rchg(5), SprCmmoft-Dmg/EndRdx/Rchg(7), SprCmmoft-Acc/Dmg/EndRdx/Rchg(7), SprCmmoft-Rchg/PetAoEDef(9) Level 1: Infrigidate -- AnlWkn-DefDeb(A), AnlWkn-Acc/DefDeb(9), AnlWkn-Acc/Rchg(11), AnlWkn-DefDeb/EndRdx/Rchg(11), AnlWkn-Acc/Rchg/EndRdx(13), AnlWkn-%ToHit(13) Level 2: Ice Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(15) Level 4: Snow Storm -- PcnoftheT-Acc/Slow(A), PcnoftheT--Rchg%(15) Level 6: Enchant Demon -- EndRdx-I(A) Level 8: Hover -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(17) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 12: Assault -- EndRdx-I(A) Level 14: Weaken Resolve -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/EndRdx/Rchg(23) Level 16: Summon Demons -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg/EndRdx(19), SprMarofS-EndRdx/+Resist/+Regen(19), SprMarofS-Dmg/EndRdx(25), SprMarofS-Acc/Dmg(25), SprMarofS-Acc/EndRdx(27) Level 18: Glacial Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(29) Level 20: Frostwork -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(21), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(31) Level 22: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(27), AdjTrg-ToHit/EndRdx/Rchg(29), AdjTrg-EndRdx/Rchg(31), AdjTrg-ToHit/EndRdx(33), AdjTrg-Rchg(33) Level 24: Hell on Earth -- SvrRgh-PetResDam(A), ExpRnf-+Res(Pets)(34), EdcoftheM-PetDef(34), CaltoArm-+Def(Pets)(36) Level 26: Mighty Leap -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(36) Level 28: Summon Demon Prince -- SprEnt-End/Rchg(A), SprEnt-Acc/Hold/End(33), SprEnt-Acc/Hold(34), SprEnt-Rchg/AbsorbProc(36), SprEnt-Hold/Rchg(37), SprEnt-Acc/Hold/End/Rchg(37) Level 30: Unleash Potential -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(39), ShlWal-EndRdx/Rchg(40), ShlWal-Def(40), ShlWal-ResDam/Re TP(42) Level 32: Benumb -- RechRdx-I(A) Level 35: Sleet -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/Rchg(37), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Rchg/ImmobProc(40), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46) Level 38: Abyssal Empowerment -- EndRdx-I(A) Level 41: Heat Loss -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(42), PrfShf-EndMod/Acc/Rchg(42), PrfShf-Acc/Rchg(43), PrfShf-EndMod/Acc(43), PrfShf-End%(43) Level 44: Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46) Level 47: Hoarfrost -- GldArm-3defTpProc(A), GldArm-End/Res(48), UnbGrd-Max HP%(48), UnbGrd-EndRdx/Rchg(48) Level 49: Frozen Armor -- Rct-Def(A), Rct-ResDam%(50), Ags-Psi/Status(50), HO:Ribo(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- EndRdx-I(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Jump-I(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), RgnTss-Regen+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 1: Cold Demonling Level 1: Fiery Demonling Level 1: Hellfire Demonling Level 16: Ember Demon Level 16: Hellfire Gargoyle Level 28: Demon Prince Level 0: Marshal Level 50: Cardiac Core Paragon ------------ ------------ Set Bonus Totals: 14% DamageBuff(Smashing) 14% DamageBuff(Lethal) 14% DamageBuff(Fire) 14% DamageBuff(Cold) 14% DamageBuff(Energy) 14% DamageBuff(Negative) 14% DamageBuff(Toxic) 14% DamageBuff(Psionic) 10% Defense 5.5% Defense(Smashing) 5.5% Defense(Lethal) 22.06% Defense(Fire) 22.06% Defense(Cold) 15.5% Defense(Energy) 15.5% Defense(Negative) 3% Defense(Psionic) 8% Defense(Melee) 13% Defense(Ranged) 33.63% Defense(AoE) 6% Enhancement(Heal) 2.5% Enhancement(Max EnduranceDiscount) 35% Enhancement(Accuracy) 47.5% Enhancement(RechargeTime) 15% SpeedFlying 132.5 HP (16.5%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 126.3% MezResist(Held) 126.3% MezResist(Immobilized) 126.3% MezResist(Sleep) 126.3% MezResist(Stunned) 126.3% MezResist(Terrorized) 126.3% MezResist(Teleport) 100% (20% chance) 21% (0.35 End/sec) Recovery 212% (7.09 HP/sec) Regeneration 45% ResEffect(SpeedFlying) 45% ResEffect(RechargeTime) 45% ResEffect(SpeedRunning) 68.5% Resistance(Smashing) 68.5% Resistance(Lethal) 67% Resistance(Fire) 67% Resistance(Cold) 61% Resistance(Energy) 61% Resistance(Negative) 51.25% Resistance(Toxic) 56.25% Resistance(Psionic) 15% SpeedRunning | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1568;744;1488;HEX;| 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|4FD06FC353D0FD086C5A039B1F3357C16394B71673E5DA41DCABD621B06D3F7318F| |48E8049DAAF7A3EB77A3ECB14698D7C368D7764436BBE8F355AEF62DC7A0F6C7B08| |BDE301C6CB547F0BE76BE17B90A67C1EEEC973127D7A4F314F83BE33CCB3CC73E00| |8E56BE75ADAAF62AD6DD798D79937B8869BCC15304873FD58D7E2DF817EB707987F| |997FC00314DBC9B19DEBD0023F99DDB81F811E72CB1651236F7CE7F4A347F8CC0A7| |7DD991515302B1E44EDCC8AEACA5246B394E0A692199337BE7E21195E1BF56261EF| |373B7925F67660CDEF9B9A240D4BC6DDCCE9918CBBB96E8EE71A7F98E3F9FC72F87| |CBA7C9B95749BEC5D267BB76FE35BCFEC31D97BC9AE66FBA8DDE8CEB07B5D941AEB| |65FE01B97DFF34| |-------------------------------------------------------------------|
  20. So a bit of an update here; I was reminded that Stealth powers and MMs don't go well together. That caused me to respec and I've found that's evened out my defences and works a little better but I also took Mighty Leap - I was slow getting around even with void skiff and a jet pack. But that has no synergy and I do like hover. That's worked well in combat and conceptual terms too. So I'm a little stuck and I'd appreciate help. I do like Force of Will as a pool. Weaken Resolve seems to be a good debuff and Unleash Potential makes for a handy "OHSHIT!" button but I think we could do better. I'd really appreciate some feedback on this. Thanks.
  21. Excellent effort, well done
  22. Dr Stephen Tinchbourne, once a celebrated surgeon, but struck off for malpractice following the death of three patients in suspicious circumstances, due to his alleged negligence. His life in tatters and reputation shot he was forced to seek work in the Rogue Isles, patching up the local scum and low lives for a pittance. Then an argument with one of his badly wounded patients, a highly regarded Hellion, who'd run afoul of some supers. Tinchbourne saved his life, but couldn't fix the life-changing injuries of his Hellion patient. Seems that wasn't good enough for the Hellions. They arranged for a mysterious witch to curse him one night as he worked alone in his makeshift theatre. Never mind he saved a Boss' life, he couldn't work miracles so he was cursed to continually bleed when he practices surgery. Now he's back, seeking revenge, trying to find the witch that cursed him, the people that arranged it and get it lifted, by any means necessary. Hellions, witches, and any scum who cross his path would do very well to fear the wrath of The Traumaturgist
  23. And thus "Mean Business, Vazhilok Hunter" is born! 😎
  24. Thanks. It seems very strange you get that for Synapse and not Posi's TF. A jarring incongruity.
  25. So tonight I completeyed Numina & Synapse to get the final two badges for the TF accolade on Slay Belle. She is an unashamed Rogue but I ddin't get the accolade, though the bar for it is full. Do I need to be a Hero or Vigilante to get it? What is even weirder, that having run those two missions, at the end of Synapse, I got the Abomination badge. That tells me that the Vahzilok fear me. That is, of course, splendid and makes me glad to know, they should of course. But it does seem to rather lack context, given that I don't think I'd seen any this evening. There seems to be a disconnect here. Is it a bug or am I missing something weird?
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