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Everything posted by Scarlet Shocker
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	Excellent call! Yes I see that, thanks
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	Sadly my version of Mids' started playing about and I noticed that you have Synapse's Shock in Power Sink which I cannot fit and a few otehr minor glitches. But I'm pretty happy wtih the build overall. I've sacrificed some Res for some significant +Def gains and my recharge is higher I think. Overall I'm pleased wtih this - I think my DPS is going to be reasonable - I mostly team anyhow so I think I should be ok so far as damage goes.
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	Based on both builds I've come up with this: This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! IW2.1: Level 50 Mutation Tanker Primary Power Set: Electric Armor Secondary Power Set: Kinetic Melee Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Sorcery Ancillary Pool: Mu Mastery Hero Profile: Level 1: Charged Armor (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - Endurance/RechargeTime (5) Unbreakable Guard - RechargeTime/Resistance (40) Unbreakable Guard - +Max HP Level 1: Quick Strike (A) Superior Blistering Cold - Accuracy/Damage (5) Superior Blistering Cold - Damage/Endurance (7) Superior Blistering Cold - Accuracy/Damage/RechargeTime (7) Superior Blistering Cold - Accuracy/Damage/Endurance (9) Superior Blistering Cold - Accuracy/Damage/Endurance/RechargeTime (9) Superior Blistering Cold - RechargeTime/Chance for Hold Level 2: Lightning Field (A) Fury of the Gladiator - Chance for Res Debuff (9) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 4: Conductive Shield (A) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - Endurance/RechargeTime (13) Unbreakable Guard - RechargeTime/Resistance Level 6: Body Blow (A) Kinetic Combat - Accuracy/Damage (13) Kinetic Combat - Damage/Endurance (15) Kinetic Combat - Damage/Recharge (15) Kinetic Combat - Damage/Endurance/Recharge (16) Kinetic Combat - Knockdown Bonus Level 8: Smashing Blow (A) Mako's Bite - Accuracy/Damage (16) Mako's Bite - Damage/Endurance (17) Mako's Bite - Damage/Recharge (17) Mako's Bite - Accuracy/Endurance/Recharge (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge (19) Mako's Bite - Chance of Damage(Lethal) Level 10: Static Shield (A) Aegis - Resistance (21) Aegis - Resistance/Endurance (31) Aegis - Psionic/Status Resistance (31) Impervium Armor - Psionic Resistance Level 12: Taunt (A) Perfect Zinger - Chance for Psi Damage (21) Triumphant Insult - Chance to Disorient Level 14: Grounded (A) Gladiator's Armor - TP Protection +3% Def (All) (23) Steadfast Protection - Resistance/+Def 3% (23) Impervium Armor - Psionic Resistance (23) Unbreakable Guard - +Max HP (45) Unbreakable Guard - Resistance/Endurance Level 16: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO Level 18: Energize (A) Preventive_Medicine - Heal (25) Preventive_Medicine - Heal/EndMod (27) Preventive_Medicine - Endurance/RechargeTime (27) Preventive_Medicine - Heal/RechargeTime (29) Preventive_Medicine - Heal/RechargeTime/Endurance (29) Preventive_Medicine - Chance for +Absorb Level 20: Lightning Reflexes (A) Run Speed IO Level 22: Power Siphon (A) Gaussian's Synchronized Fire-Control - To Hit Buff (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (43) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 24: Combat Jumping (A) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Recharge Speed (34) Reactive_Defenses - Scaling Resist Damage (45) Kismet - Accuracy +6% Level 26: Power Sink (A) Perfect Zinger - Chance for Psi Damage (34) Perfect Zinger - Taunt/Range Level 28: Burst (A) Superior Avalanche - Accuracy/Damage (34) Superior Avalanche - Damage/Endurance (36) Superior Avalanche - Accuracy/Damage/RechargeTime (36) Superior Avalanche - Accuracy/Damage/Endurance (36) Superior Avalanche - Accuracy/Damage/Endurance/RechargeTime (37) Superior Avalanche - RechargeTime/Chance for Knockdown Level 30: Maneuvers (A) Luck of the Gambler - Recharge Speed (37) Luck of the Gambler - Defense/Recharge Level 32: Assault (A) Endurance Reduction IO Level 35: Focused Burst (A) Superior Gauntleted Fist - Accuracy/Damage (39) Superior Gauntleted Fist - Damage/RechargeTime (39) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (39) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - RechargeTime/+Absorb Level 38: Mystic Flight (A) Winter's Gift - Slow Resistance (20%) Level 41: Mu Lightning (A) Performance Shifter - Chance for +End (42) Performance Shifter - EndMod/Accuracy Level 44: Ball Lightning (A) Annihilation - Accuracy/Damage (45) Annihilation - Chance for Res Debuff Level 47: Summon Striker (A) Soulbound Allegiance - Chance for Build Up (48) Sovereign Right - Resistance Bonus (48) Edict of the Master - Defense Bonus (48) Expedient Reinforcement - Resist Bonus Aura for Pets (50) Call to Arms - Defense Bonus Aura for Pets (50) Soulbound Allegiance - Accuracy/Damage/Recharge Level 49: Tactics (A) Rectified Reticle - Increased Perception Level 1: Disintegrating Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1627;743;1486;HEX;| |78DA65944953135110C7FF934C044230C4C866889008B26920949E4581834AAA505| |08FA9181E1012923819AAF4EE7A537039795301976FE1BE7C08B9282A6A95A0E5C1| |8A9DE979D40B4CD5647E79DDAFFBDF3D3D2F7671C8F3E1FDC80034CF60265128C4C| |713D9B4302A637366C24CE5B2A0CB75FC5C7F245A4114646B7C484C8A6C41448633| |22691AA964FCA8319B3302B635263242444EA6B2C22C994C33914CC33D9ACB65226| |37921263C168E88443E959DF2CA3F13C2284CA7F26C1CCB1949615CAA1BCEA79291| |63C69C29E2B1B9782C513069B59194B4D2FDDC4B3F1AE455D481752710D5E1C0868| |4DF0C3AFE3074E02FC38CAF7CB70BB8491150F2BDC5B003F31216182A715BC21D86| |17244253C2101FE10495F8C8F0925C9C8A8BD32975BAA54EB7D4E9913AD324CFA51| |6E7C2283DC32597530C3B715AC2188317E30C19DA5DA1165781495871BD9862A8C5| |B48414C32ECC484833BC22E555AAF22A1CD22CCB6EF431ECC561095D041D3A66297| |7B5DA916A141CF6A62902BF8ED714B7462DAE06FD5C763D1A683D58023B5CBD7C61| |0764B3C2348A5E3581173D25BD556894F08612F8D4FA7DF8CC9B1BB1CAB0075F247| |C6568C637096B0C6F298C5F09033F0E72821C1559A726A8C30387DD87870CAD7824| |6191A11B4B129619EAA99406B5C10DA8D5AC04AD56787209E197ACFF1FACD6BC235| |54DDAE6EC16B526D9E0100C863CC90BA8F20258E2790D6199611F1E4B7822E12943| |1B9E31F8485E50ED7450AA6AB3DA5B9A157269515BD44229AC0A2E9086B0AA218CC| |B1C763FAE48B82AE11A4307AE4BB8C1B0D00EB4AB09DA11E086C4E9D1A9AAEBC43D| |2EBF0B771912E4D2A3BAF4604576F313C3797A445499110CF2E65E6CC0865558B3D| |88B753645B1E2B0DE451403BCE2A73EF4A932FB709F877DB11BEA552C36EBE50BD6| |62B1882EBDFC442A8E6C59A0BB937B3BAAAB06B2681C62CD5D7E1AD1BA3DB03FB65| |8E8403A2B5FE519CDEE5AC8698FE709FEF6BE6F0F670BF8E9DE76EC6DF67EDE61B9| |FC07C96DCAE7| |-------------------------------------------------------------------|
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	I did not know this - thanks very useful. This is useful to know. I've taken on board your point there and junked them. I thought this was gonna be a winner but I agree. I hadn't read the effects properly. It's one of my main beefs with many T9 powers - often they were a curse rather than a boon and this one seems to be very much in the former mould. I actually have strong antipathy to the Fighting pool generally. I think because of its ubiquity and the fact you have to take some junk powers to help build Def (I play a lot of Blasters & Controllers) in ATs not known for their Def. That it gives me a better attack is actually really disappointing but I think I will skip it and remember to take reds and purples to compensate even if imperfectly. Thanks for some great feedback here. I am doing to work on my build and I will return with some further outputs later 🙂
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	| Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1363;680;1360;HEX;| |78DA4D93CB4F135114C6EFB483D052845A9047A985220202B535BA3646885169828| |2BA6C867AC1A1D399321D8DDD89111F3B158D2B635CB8D0857F830FF0BDF689266E| |558485A26EACA7F39D0093697F9DFB9DEF9E737AEEA4CE0C041EEC9FDE2394C03E4| |32B14D2A39A99957655EA94A339BA650ABAEA0E98A77533A38F19B2EDB895D3CC4A| |5A8C20303D20C7A55990F14143661C5BCFA4F7DA39CB0EB39A928694F143BA299DB| |2E4385A262B02C39665C487A496D7CD09BFFB309297F204D6472C3B23ED62D07D28| |672EE863BAA13BC5D0605ECFC4074D694F14D329ADE05054135512A5CF5C2D7D29E| |5624B15E2975788A42AD415E66F70C34FE61FB0EA2F38195CE7BDA242BB0A765D03| |B7CF827DD79937C079CAABC0EB5196B116580137266939E91359DADF2BDC18D53B4| |C88917618AC3BC21C05FB4740833C155C53C5B870F7DB34C13C09D6EB60FF24330B| |3EA59A2AE1F556EE5610BB13BD6E6EA4E708B187D845A451FA10ABF8EA11DBD400C| |648AB66ADBA17BD049839AAAF063D796A0A1EF84CB0650A7C4675D4B2BF36813D5B| |7681CF490BB216E4B9B4F2DC5E9016622D740CF1AD474193F23670DE86B3C8B3658| |6390D5A14D3C83369BCC7DA5DB0ED1631A48AD94E219AB18FD2BCC05A18F95F52FE| |30FC22DC8F7E5FD15AC41D744989F09CDB79CEAF498BF2ACA20F597BC47C0C6E7DC| |29C63CE8379AA35863ABC31EEA383FBE838C7E43EA728B693F374BE41ADDBDE32DF| |31DF835D1F981F419BBCDDECED3E8FDC3D33CC0BCC8B7CD62F312F83B7698B5EFEA| |F7A79FE7DCC3BA4C5B9FEF817E4DAB1C0FCC4FC0CDEA70393E07399F88ABD93DF98| |DF998B60AB2AF82AD14D97E85157DFD2D2D0DA6FA57CBBD3FB070EAB2C9153719D8| |BFED56821789E4B6B6B1ED18EFA3C6DA0FF20DE8D1FEB7DDDF02DAFF72DA1560FF7| |E2BF8939FD07CC4CD64A| |-------------------------------------------------------------------|
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	for all the years I've played this game, tankers have been one of my least favourite. I do have a level 50 tank elsewhere, a WP/Dark but I find it cumbersome and clunky and difficult to play. So it doesn't get much playtime as a result but I have been recently tempted to try tankign again and I've actually had a lot of fun with the beginings of this one. She's only 25 at present but I'menjoying it a lot so I went to work in Mids Please give me your feedback This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Invincible Woman: Level 50 Mutation Tanker Primary Power Set: Electric Armor Secondary Power Set: Kinetic Melee Power Pool: Leaping Power Pool: Speed Power Pool: Sorcery Ancillary Pool: Energy Mastery Hero Profile: Level 1: Charged Armor (A) Unbreakable Guard - Resistance/Endurance (5) Unbreakable Guard - Endurance/RechargeTime (5) Unbreakable Guard - RechargeTime/Resistance (7) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance/RechargeTime (9) Unbreakable Guard - +Max HP Level 1: Quick Strike (A) Superior Blistering Cold - Accuracy/Damage (9) Superior Blistering Cold - Damage/Endurance (40) Superior Blistering Cold - Accuracy/Damage/Endurance (43) Superior Blistering Cold - Accuracy/Damage/Recharge (45) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (45) Superior Blistering Cold - Recharge/Chance for Hold Level 2: Lightning Field (A) Power Transfer - EndMod (13) Power Transfer - Chance to Heal Self (15) Taunt Duration IO Level 4: Body Blow (A) Kinetic Combat - Accuracy/Damage (15) Kinetic Combat - Damage/Endurance (17) Kinetic Combat - Damage/Recharge (17) Kinetic Combat - Knockdown Bonus (46) Kinetic Combat - Damage/Endurance/Recharge Level 6: Smashing Blow (A) Mako's Bite - Accuracy/Damage (19) Mako's Bite - Damage/Endurance (19) Mako's Bite - Damage/Recharge (21) Mako's Bite - Accuracy/Endurance/Recharge (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge (46) Mako's Bite - Chance of Damage(Lethal) Level 8: Conductive Shield (A) Aegis - Psionic/Status Resistance (21) Gladiator's Armor - TP Protection +3% Def (All) (23) Steadfast Protection - Resistance/+Def 3% (23) Impervium Armor - Psionic Resistance Level 10: Combat Jumping (A) Luck of the Gambler - Defense (25) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO Level 14: Taunt (A) Perfect Zinger - Chance for Psi Damage (25) Perfect Zinger - Taunt (27) Perfect Zinger - Accuracy/Recharge Level 16: Static Shield (A) Aegis - Resistance/Endurance (27) Aegis - Resistance Level 18: Grounded (A) Unbreakable Guard - Resistance (29) Unbreakable Guard - Resistance/Endurance Level 20: Energize (A) Numina's Convalesence - +Regeneration/+Recovery (29) Numina's Convalesence - Heal Level 22: Repulsing Torrent (A) Force Feedback - Damage/Knockback (31) Force Feedback - Chance for +Recharge (31) Force Feedback - Accuracy/Knockback Level 24: Power Siphon (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (33) Rectified Reticle - Increased Perception Level 26: Mystic Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points) (33) Winter's Gift - Slow Resistance (20%) Level 28: Lightning Reflexes (A) Run Speed IO Level 30: Power Sink (A) Power Transfer - EndMod (34) Power Transfer - Chance to Heal Self Level 32: Power Surge (A) Superior Entomb - Accuracy/Hold (34) Superior Entomb - Hold/Recharge (34) Superior Entomb - Endurance/Recharge (37) Superior Entomb - Accuracy/Hold/Endurance (37) Superior Entomb - Accuracy/Hold/Endurance/Recharge (37) Superior Entomb - Recharge/Chance for +Absorb Level 35: Burst (A) Force Feedback - Chance for +Recharge (36) Force Feedback - Accuracy/Knockback (36) Force Feedback - Recharge/Knockback (36) Force Feedback - Damage/Knockback Level 38: Focused Burst (A) Superior Might of the Tanker - Accuracy/Damage (39) Superior Might of the Tanker - Damage/Recharge (39) Superior Might of the Tanker - Accuracy/Damage/Recharge (39) Superior Might of the Tanker - Damage/Endurance/Recharge (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (40) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 41: Concentrated Strike (A) Superior Gauntleted Fist - Accuracy/Damage (42) Superior Gauntleted Fist - Damage/RechargeTime (42) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (42) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (43) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (43) Superior Gauntleted Fist - RechargeTime/+Absorb Level 44: Conserve Power (A) Recharge Reduction IO (45) Recharge Reduction IO Level 47: Laser Beam Eyes (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (48) Overwhelming Force - Accuracy/Damage (48) Overwhelming Force - Endurance/Recharge (48) Overwhelming Force - Accuracy/Damage/Endurance Level 49: Physical Perfection (A) Synapse's Shock - EndMod (50) Synapse's Shock - Damage/Rechage (50) Synapse's Shock - EndMod/Recharge (50) Synapse's Shock - Damage/Recharge/Accuracy Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Sprint
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	I may be missing something here - but I cannot see the recharge interval. OP has spoken in terms of recovery per minute (RPM) but do all these powers recover your end at a specific interval? I seem to recall there was a proc that gave a health boost every 20 secs or so and I have it in my mind that the Performance Shifter Proc works every 15 (open to correction on this) My point here is that it's theoretically possible to have plenty of recovery but the time interval could still leave you gasping for the proverbial breath for an important pause. Also some powers, notably Electric, drain End from foes "and a portion of that Endurance may be returned to you" is how I remember the phrasing. Is there any data on that?
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	It may be argued that NCSoft have given tacit approval given that they have not actively pursued any rogue server in an attempt to close it down and I believe there has been contact between some of the larger servers with NCSoft, albeit very limited. What we have now is about as good as we are likely to get unless there is a change of heart from NCSoft or they decide to begin development of City of Heroes 2. (Probably unlikely.) Many websites which deal with MMOs are covering any development on any server - MassivelyOP is a clear cheerleader as it always has been, and regularly cover news, with additional snippets. Let's also remember that people DO know the servers existed. Many of the severs here had 3 red capacity lights at "rebirth" - but people move on, take breaks, leave, return, etc. And CoH was never one of the biggest MMOs, despite the high regard the MMO holds it in. Realistically we are where we are and that situation is unlikely to change without a very heavy external influence. But that's ok. We've got our home back and those who want to spend time under this roof know where the front door is.
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	  Interface (Incarnate Power) vagariesScarlet Shocker replied to Scarlet Shocker's topic in General Discussion I don't fathom that, but it is not my place to tell you how to play your game. I just don't get that when you can be anything, you restrict yourself from being anything.
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	  Interface (Incarnate Power) vagariesScarlet Shocker replied to Scarlet Shocker's topic in General Discussion Perhaps so, but in my experience, by the time I get there, I've already got a number of pretty good attacks and some good attack chains, plus I'm probably working towards a halfway decent build so it's not exactly necessary by the time I get it. It's a nice to have but it's not what I would consider necessary.
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	  Interface (Incarnate Power) vagariesScarlet Shocker replied to Scarlet Shocker's topic in General Discussion I don't know why? If you can have a natural origin character shoot flames or electric bolts from their fingertips then how does judgement differ?
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	I disapprove of this post! 😛
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	  Interface (Incarnate Power) vagariesScarlet Shocker replied to Scarlet Shocker's topic in General Discussion would the Confuse mag stack with Seeds of Confusion or other confuzzlement powers? What I'm taking from this is that many of these "powers" are actually pretty crap and it's barely worth the effort to slot and build them. The only real benefit I see is the level shift that some provide during Incarnate content. It kind of almost feels like a bit of a con - this whole new system but actually it's not that valuable to most players. At least with Judgement and Lore you actually get something you can see, an additional attack, pets etc. I'd say the Alpha slot does seem worth having but the rest seem very "meh" and all rather pointless.
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	  Interface (Incarnate Power) vagariesScarlet Shocker replied to Scarlet Shocker's topic in General Discussion Lore is easier simply because I go with what fits thematically. But you're correct it is less than ideal.
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	  Interface (Incarnate Power) vagariesScarlet Shocker replied to Scarlet Shocker's topic in General Discussion Is that per player, or maximum? ie if 4 players on a team who can use it, would it reduce max hp by -16000 or would it just reduce it by -4000 effectively for longer?
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	  Interface (Incarnate Power) vagariesScarlet Shocker replied to Scarlet Shocker's topic in General Discussion This is really interesting, and far superior to the core data in game but still leaves me with questions. A quick example is Degenerative - Caps at 1000 what exactly? So we get them to 1000 and that's it, it doesn't take any more of these 1000 off? This is kinda getting into Tony Stark "I love you 3000" territory. It's completely immeasurable. It's info but without context it fails to give answers but thanks for posting it
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	  Interface (Incarnate Power) vagariesScarlet Shocker replied to Scarlet Shocker's topic in General Discussion That's good enough for me. Thanks 🙂 I do think the whole thing needs at least reworking descriptively. I'm having exactly the same issue with Destiny. The descriptions leave so many unanswered questions hanging there. With Destiny they all seem to be PBAoE +Ally. Does the caster get any benefit at all? Do pets benefit? There's a drop off in effect over time but how does that work in practice?
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	I remember once on live back in the early days, playing a Kinfender - around I7/I8 from memory, I had a stone tank (remember them?) offer to pay me a million inf (when the cap was about 6 mil IIRC) to keep him speedboosted in a mission. I didn't actually take him up on his offer, for reasons I no longer remember but mostly I think there's a combination of factors. The game's been dumbed down immeasurably since Inventions onwards, and Incarnates especially. There's also builds that are "in vogue" at any given time. I remember Fire/Rads often superseding Fire/Kins in popularity if not effectiveness. Then there's the plethora of travel powers, additional pool powers, new power sets, that just make their general efficacy less productive. And of course, although this environment is reasonably well populated, it's less busy than many of the live servers. It's not just one single factor, but a combination of smaller factors that mean they are less necessary than they once were, and given we have so many additional choices that are almost as good if not better...
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	I've been reading the descriptions for the Incarnate power Interface slot and frankly it's just left me scratching my head. The descriptions are so vague on many of them as to be next to hopeless, and it seems almost impossible to get any actual numbers out of them. Even "Detailed Info" tab in the description of the powers is about as much use as a rubber duck in the Sahara. So how is one to make an informed decision about what powers to actually take? Even the phrase "Adds a chance of X to most damaging attacks" is vague. I'm presuming that this actually means most attacks that you do to an enemy which involve doing damage to said enemy will have this chance, but it could also be read as the attacks that do most damage have a chance to proc. The language seems unclear and unsatisfactory. The data just doesn't seem to be there. Descriptions of powers seem to have no actual values in them. Activation time and recharge time are both given values of 0.00s. This is exacerbated by some powers being hard to understand - I'll use Degenerative as a good example here. Degenerative Core Flawless Interface adds a -Max HP debuff proc (75% chance) and a Minor Toxic DoT (25% chance) to most damaging attacks. What does that mean in real English? Does it actually reduce the Max HP of a mob 3 out of 4 times? Does it stack? If it does, by what value is that HP reduced? How long does it last? Target type is listed as "Self" in detailed info. This would lead me to suspect that if I attack a mob, my max HP reduces. That makes no sense whatsoever. Effect area is "Single target" but what happens if I cast an AoE and it procs? Does it pick one target at random? What's the determining factor? So much of these descriptions make my head hurt. I appreciate this is a hangover from live but is there any way to get good info that allows us to make an informed choice, because as things stand mostly it's guesswork.
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	interesting thought. I rarely play fire characters and cruppers even less often. I might roll one just to compare/contrast.
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	sounds good. Be interesting to see it, thanks!
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	Question (caveat - I've not read every post in the thread) but does it not depend also on the AV in question? Romulus is relatively easy to hold on ITF - and if you get the drop on the four horsemen, Recluse's henchmen in MLTF, they can be held relatively simply one by one. But some others are just not doable easily even when stacked. Is there a table or data for what AVs are susceptible to what powerS?
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	I had a Fire/TA on live and I dug a copy out the other day for the first time in an age. But of course, I rarely ever played anything Fire, and TA I know got a workover somewhat recently. So I'm a bit lost as to what I should be aiming for. I'm also sucky at Mids and building a good toon. I want something that's good all-round - in teams and solo. I remember on live it was quite impressive solo - but that was of course a long time ago and memories are faulty etc. I've searched here and only seen a couple of discussions of this power combo so it seems pretty uncommon - which frankly surprised me but that's ok. Anyhow, all assistance is welcome.
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	  Need help with Controller pairing suggestionsScarlet Shocker replied to hejtmane's topic in Controller my two favourite solo/all-rounders are Plant/TA which is immense (but remember to ensure you have something to ignite OSA) and my Dark/Poison, which is positively evil and kills unsuspecting PVPers in RWZ. For teaming and giving your comrades a boost, however I cannot speak highly enough of Earth/Thermal - plays well with others, massive debuffs and good shields. If you want something more damagy without doing the fire/kin/rad thing, a Fire/TA is also a lot of fun and is very mobile. Honestly, Trollers are the best AT in game - no other game has anything like them* so play them all and rediscover the entire game. *that I have played
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	  Good Troller for team play - Elemental theme teamScarlet Shocker replied to CallMeMal's topic in Controller I'm putting a solid hand up for Earth/Thermal. Really strong controls, great team support and has everything you need on a team. It's not bad solo at high level either but the caveat there is that it doesn't kill too fast so many mobs can overwhelm. The main benefits of Earth/Thermal are very solid controls. Lock a group of mobs down, and keep them locked down. But also give your team some great shields and buffs. Rocky is one of the more survivable pets and you can in emergency use him as a sacrificial alpha strike tank. Debuffs are very solid, and both primary and secondary mesh well together giving you some surprisingly good -Def to mobs. Most important of all, it's a ton of fun to play. (you can also get psychedelic with the shields too)
 
		 
            
         
					
						