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Scarlet Shocker

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Everything posted by Scarlet Shocker

  1. It's a percussion instrument. Don't you like drum on base?
  2. As you enter the lobby of Atlas Park City Hall, there are five statues in there, along with a few other NPCs and some doorways. Each statue has a plaque before it which appears to be embossed, cast bronze. They are unreadable. They are almost the only plaques I know of in the whole city that cannot be read and do not give us an interesting snippet about our beloved city. That's five plaques, which in almost all other scenarios would award a History badge. Which might also then lead to an Accolade. So why can't we read them and why isn't this fixed with immediate effect?
  3. Well Barbizilla is now 50+ and I have to say got a lot nicer to play the closer to 50 and that's with only partially slotted SOs. I've now rolled a Regen Sent (Dark/Regen for gits and shiggles) to compare and contrast. I am going to try and make a build that is very affordable, so not too many expensive procs and/or AT/Purple sets.
  4. Without nitpicking too much, Sents and Fenders do get Voltaic Sentinel which can be slotted for -End Mod
  5. I'm just very happy to help, @Felis Noctu If it helps improve the accuracy of the tools we have to make the best game ever even better then my work is done! 🦸‍♂️
  6. That's kind of what I was thinking. It seems they affect all attacks whether or not those do -Recovery so there's a tiny element of it even if nothing else is going on.
  7. Gravitic Interface seems to add a recovery debuff at T3 and above. Is that going to add any significant help to a drainer?
  8. I just ran a WPTW tank to 50 very rapidly in the MapServer event with a few side quests and she's now at 50 and needing a big respec I'm inexperienced in tankery things and though I had a TW brute and WP tank on live a) I've forgotten much that I knew about them and b) I understand TW went through big changes in the intervening period so; What do I need to know? What APP/PPP would work well? What powers are skippable? What are essential? Any particular build advice? Thanks
  9. Nobody has suggested an Electric Controller. I wonder why that is Actually I don't!
  10. Thanks. That helps a lot!
  11. so they have a massive (60-87%) resist to both -End and -Recovery debuffs. I don't know how to calculate the maths for that but if you have a team of 8 well built Sapper PCs would that not overcome it pretty quickly? My guess is once their -Recovery gets tanked once it'll go into a death spiral quite fast - presupposing that the sappers have enough +toHit to keep up the pressure. It might be a very interesting thing to run a Sapper ITF or even better LGTF
  12. They send people to sleep #snarkolepsy
  13. Thanks for trying to explain it. I just didn't get what you're trying to tell me.
  14. Are AVs immune to End Drain and/or -Recovery or is it just that they shrug off the effects very fast? What of a team of End Drainers? How would that hobble them?
  15. Gaussian's Chance for Build Up is interesting insofar that I like to use it but I'm unclear as to where its best position is? To put it in a Build Up/Aim type power seems... odd. If it activates when the power is used that seems strange - unless it gives double the damage?
  16. wow ok I learned something new here. Mids clearly isn't giving me the whole story. Not sure why that is but thanks for the explanations
  17. This is interesting I'm lookin on Mids and Power Sink on an Sentinel Electric Armour does: Recovery -197.49% (4 secs) while Ball Lighting and Short Circuit from Sentinel Electric Blast does no -Recovery Similarly on an Elec Blaster - again in Mids - there is no -Recovery from Short Circuit or Ball Lightning that I can see. That is at odds with what you've just said and needs clarification.
  18. Elec/Elec Blasters are good at End Drain but can be tricky because nobody can drain end while munching carpet. I've had excellent results with my all Electric Sentinel, because while the end drain may not be as high, it stays upright much much longer than a blaster. Remember that your attack chain is important - because whilst Short Circuit and Ball Lightning are great at draining end from multiple foes, only Power Sink reduces their recovery - and again to use two of those powers specifically you have to be in melee range to be effective. That said the Sent's APP is crap at -End while the Blaster has a good hold in Shocking Bolt
  19. This question's spun out of my Scaling Resist Damage thread - but I didn't want this question to get buried in that nor did I want that to become derailed by this. Obviously LotG Global Recharge seems to be pretty important on most builds. I think many people want to slot about 17*. I also go for a couple of others almost always these days. I invariably choose the Kismet: Accuracy +6% and the Steadfast Protection: Resistance/+3% procs I will also go for Numina's Regen/Recovery as absolutely necessary and the Heal which isn't technically a proc but they almost always go in my Health. I will invariably slot Performance Shifter: Chance for End in Endurance and if I can stick another somewhere I will usually give it a go because they are cheap boosts to End. Optional Procs to me are Unbreakable Guard: +Max HP, Shield Wall +Res(Teleportation), +5% Res (All) and a few others. A lot will depend on the capital in Inf or Merits I want to spend on a particular build. If I like it and will play it a lot it obviously gets a lot more love and attention than one that's gone to 50 and only comes out on high days and holidays. I'm just interested in what the general sense is and how you, dearest reader, decide to utilise your builds for carrying procs - so my assumption here is that you have a significant emotional investment in the toon plus plenty of merits and inf to back that up with. *don't be so bloody stupid!
  20. Fixed that for you
  21. Asking questions about proliferation can be recursive and proliferation questions lead to more questions about proliferation giving you a proliferation of proliferation questions
  22. I really enjoyed the way it brought so many together working & cooperating together. I ran one character from level 1 to level 40 just doing them which was fun over the last couple of days of the event. I'm rather sad that...
  23. I guess if funds are unlimited whatever you build is going to outperform an average build unless you've done something horribly wrong (looking at you, six slotted brawl!) I'd also suggest that if you have a penchant for a particular AT, powerset or play style, you're always going to enjoy that more than something you are unfamiliar with. That said I can see that a few billion extra inf would work wonders on the following: SoA - follow the centre "Huntsman" path. I had one on live and even averagely slotted it produced a veritable sea of orange digits and was tough as hell. I was able to solo the ITF on it, on live, which was an accomplishment. Ice/En/Ice Blaster. I played one again on live and they were my third 50 ever when Ice was one of the highest ST damaging toons in game. It certainly hit like a mule and had a couple of useful AoEs too so giving that an ultimate build would be there or thereabouts even now I reckon. Plant/Storm/Dark - I've never actually played this combo of controller but I imagine it would be amazing if fully kitted out. Great debuffs and mitigation combined with great control and pretty good damage. If I had the inf and wasn't already working on so many I would be tempted to try it...
  24. To be fair, I almost never dust my saws
  25. useful info. Lots of reading. many thanks
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