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Everything posted by Scarlet Shocker
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Two opposing viewpoints and yet both correct. Interesting!
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It's been known
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Angel of Mons is now 40. I say that and wish I was 40 again like many of you reading this. But that's another story. I've unlocked the patron pools so I've access to everything. I've taken Hover because that's absolutely thematically necessary and I will have to take one of the fly powers and I'm also getting good results with Combat TP so maybe a couple of the powers from there such as Combat TP and TP Foe I've taken Soul Mastery as my PPP but I don't especially like it as a fit - Leviathan, with a bit of suspension of belief and colouring might be a far better fit and I've always liked Sharkskin and Bile Spray. But I'm open to suggestions on most of this. The question is now, what should I be thinking of longer term? She's pretty strong in a group and even if I get ganked I can often give good account of myself given a moment to set some defensive powers up. Slight End issues, but with better slotting that's less of a thing. I'm less worried now than I was and incarnating can be considered down the line but I like this as a character so intend to develop it more fully in time All input very welcome.
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Today In Doing Things I Haven't Done In Over A Decade
Scarlet Shocker replied to skoryy's topic in General Discussion
Poison/Water is very potent if you don't mind taking your time. -
Me and 7 friends
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Today In Doing Things I Haven't Done In Over A Decade
Scarlet Shocker replied to skoryy's topic in General Discussion
You can't beat a bit of good ol' fashioned doo wop! -
Today In Doing Things I Haven't Done In Over A Decade
Scarlet Shocker replied to skoryy's topic in General Discussion
I think if I was gonna try something like that I'd have to take a pretty static character that can go for the set piece - My Dark/TA is seeming quite promising but I fear it would lack damage. Maybe a Demons/Storm (I was gonna say Beast but they are more close range) -
I have no recollection of ever using it before but I did pick up one of my dark toons the other day (I don't have many) and it had Black Hole. It was not well slotted but I tried it a few times and I got it and I actually found I quite liked it. I understand what it's meant to do and it does actually seem to do it Make of this what you will but I was pleasantly surprised at how it functioned and what it does.
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Ok just to clarify that I understood what you say here... Summoning pets costs endurance and slotting the pet with Endredux is what mitigates that? Fluffy has a short lifespan, so is that a factor there?
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I think there's your real problem. Traps is very very powerful. Sure, it's slow, and on a fast moving team it's not going to do a huge amount but if you're on a team that's moving that fast, clearly it isn't that necessary and you can kick back and focus on your primaries - but you've still got your lovely FFG following you faithfully allowing your squad to get in their and biff stuff on the nose. But when the proverbial excrement impacts a rapidly rotating impeller, you can hold everything solid and allow you and your team to hold a line, just by popping down some useful tools and letting henchmen and teammates do the damage Not every set needs to be build to help you rush headlong into danger. If you ever play it solo or in micro-teams you'll find out just how useful it really is.
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That's interesting and worth thinking about. Thanks
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Just got an ancient Plant/Dark troller out. It's poorly slotted (see my Pets & End if you want to know more) but I noticed even without Endurance it can still stand its own. at even conning mobs at lvl 48 It has 2 pets and it's very hard to see (and hit) - I've never used Black Hole before but I kinda understand the mechanic now and rather like it. It makes sense to me at least. With some good slotting, perm Carrion Creepers and both pets doing their worst I'm thinking it has the potential to do some really nasty damage and stay suriviving without too many challenges.
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#TYDKYDK
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I just jumped on a toon I'd not played in a long time (lvl 48 Plant/Dark troller) and I noticed that its end consumption is through the roof It's not well slotted or close to optimised - that's something I don't normally do until lvl 50 for obvious reasons. But even after detoggling many of my regular powers I notice it's still high but fortunately I'm able to let Seymour and Fluffy do a lot of the heavy lifting. I checked my build and notice both of those take End Redux enhancers and that made me wonder why? What happens if you don't slot a pet with End Redux? It seems to me there are maybe 2 or 3 outcomes: Pet runs out of End and stops functioning other than a prestige pet that follows around (except it can get hit) Pet runs out of end and then starts to draw on PC's end to function Pets automatically consume PCs end and End Redux mitigates Something entirely different I haven't figured out yet (if so, what?) (yes I realise 2 & 3 are very similar but I think there is a subtle difference) I'd never really considered this previously. I don't usually slot pets for anything other than their core strengths (Acc, Damage, Holds etc) but then I've never had 2 running together. I don't usually have Endurance issues this late in the game - but that said this character has languished for as long as I recall.
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Truthfully I've not noticed much different in my Plant trollers. I am not denying there is a change but I haven't really noticed much.
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I fundamentally disagree with your premise. It doesn't rely on them. It might be possible to do so, in the same way a well practised micro team can run almost all the content in the game. Reliance and necessity are two very different things and ultimately the game is the game and it works reasonably well as is for most players. I wasn't lashing out, I'm sorry if you felt I came across in that way but as you and I both have agreed in other threads there are sets with superfluous powers but people still take them for many reasons not the least of which is that they enjoy them. Can you play with just those powers? I'm sure you can but that's only reliance if you choose nothing else and this game is about variety. But let's suppose for just one moment that you are correct and a few powers in the set are OP - what would you prefer to do? Nerf them and maybe boost some of the other powers? I guarantee that'd piss a few people off so there's no real solution without heartache somewhere
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I'd just like to take a moment to remind you that this is actually a game, rather than an automated process. It should be played the way individuals enjoy it and more than two decades of game play have amply demonstrated that the proverbial cat can be skinned in multiple ways. If you feel there are too many crap powers, you are perfectly at liberty to leave them out, ensuring they never appear in your rotation, come not within a single parsec of darkening any doorstep to which you happen to be approximate to and not let such terrible sub-optimal powers trouble your weary head, ever again. However that last part may be tricky because they do seem to be living within your cranium at a hugely subsidised rental.
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Add note and player rating feature
Scarlet Shocker replied to Intermipants's topic in General Discussion
You get No Stars. Zero, Zilch, Nada, Nought No Stars, no proto-Stars, no gas giants, no minor astral bodies. But you can have some random space dust with which to line your Sarcoughaghost -
I'm inexpert in melee but I have a Rad/Kin tanker that's a delight to play. It's slow but doesn't seem to be lacking in performance and is highly survivable. My only suggestion to improve it would be maybe make a tiny bit more damaging per attack!
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So this one gets filed as "Inarticulate rage" Right. Got it. Ok.