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Scarlet Shocker

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Everything posted by Scarlet Shocker

  1. Welcome home. The only thing in your original post is that you're not sure how long you've been away... "probably several years" seems ambiguous. Are you a Time Lord?
  2. I played this the other week on my radio show, and it occurred to me it would be an excellent name for a CoX Character. I have a SS/Bio Brute with that name as a consequence but that doesn't quite... feel right. I get the vibe that it needs to be mobile and agile and still a bit robust - but it's not really a tune for tanks. So what AT could it be? I'd love your input. (The name's currently available on other shards to my knowledge) Enjoy this classic from the Blue Note archives
  3. ok gonna hold my hands up here in light of Uun's response. He's an experienced player and thought I was being serious, so it occurred to me that a newbie might genuinely think slotting a hami-o like that would be a good thing. I'd genuinely hate to have given such bad advice that somebody unsuspecting player borked their toon. It was meant to be a lighthearted throwaway but in hindsight...
  4. I genuinely thought this thread was going to be about dogs and some way to utilize the various dog pets in game to be a devoted companion
  5. I'm sorry. I thought it would have been completely obvious I was deliberately making crazy. I genuinely didn't think anyone would fall for this!
  6. I've been thinking more about this. I still like it a good deal. I think they should be "red" sets (not purples or rares) and there should be 9 pieces per set, allowing players to perm any 6 from 9 - BUT the important caveat is that a player can only slot a max of 6 per build. They should be universal sets, a la Cupid's Crush and not focused on Damage but rather almost like a "detuned" Incarnate slot without the level shifts and whatnots so maybe focusing on health, resilience, travel speed, global accuracy etc. We have enough damaging powers already and it's a good goal to give players something to aim at. Probably best to make them an event prize, (again like CC) so that players have an opportunity to collect a goodly amount periodically, but I'd also like to see the bonuses stack in a way that aligns with the player's goals for that character, a bit like a tree matrix where the 5th & 6th pieces boost the 1st & 2nd pieces. It might need to be immune to ED for this to work effectively.
  7. Dev Selfie is a famous Bollywood actor who also had a successful cricketing career. Devindra Singh Selfie (b 18 June 1986) has starred in numerous Bollywood films including "Bengal Tigers on the March" "Chana Dhall Gurjurati" and "Soup for Mr Engineer" He also played for Indian Railways cricket team as an opening batsman and part time leg spinner. He played three tests for India his highest score being 87* against Australia in 2003 to save the 3rd test in Brisbane. He also played four seasons in the IPL for Punjab Rockets before retiring to focus on acting.
  8. I use Hami-Os to give my melee powers more range!
  9. Just a quick update - we played yesterday (August 31st) and started from scratch, redside. Four of us on team and we also voiced in discord (+/- a few tech issues with discord) It was a fun session and we knocked out 10 levels. I think we're mostly using 25% XP boosters. Our goal is to run through content as much as possible, and we start next week's session doing Kings Row bank over. We have taught Longbow a harsh lesson that they won't be forgetting in a hurry which is all good; ALAB as the acronym goes. If you're interested in joining us next week we aim for a 2:30pm start Eastern (7:30 UK, 11:30 Pacific) - all welcome, so add a global here and have a level appropriate in Port Oakes next week!
  10. Cottaging in public is generally considered to be illegal
  11. Reduce the time to a realistically challenging period for a level appropriate team. If the mission is completed within that time offer 6 bonus Merits a la GMs Turn it into an incentive, rather than a penalty.
  12. Dominator: Controller:
  13. Editorial Decisions were clearly made
  14. I recall reading somewhere that our Devs would like to do more with the Incarnate system but I don't remember where I read it nor when. I believe the wish is to add some more powers over time but there's a lot of story to develop to make it happen and with a small, part-time team, no matter how dedicated they are, they have serious constraints. So... yes, but holding your breath isn't going to do you any favours!
  15. I like the idea a great deal, with the proviso that the new sets (I presume they'd have to be new, rather than adding to pre-existing sets) offer greater variance than most sets do now.
  16. More costume pieces are most welcome and headgear especially so. One of the most sorely lacking costume parts is hair that goes well with the hats in game. Great, ornate hats, but the hair's a short back and sides or something crap that fails to fit with the ethos of the Costume Creator I would like to see hats have different styles of hair per hat option.
  17. Fair enough. I would agree the MCU has certainly shown signs of losing its way, and perhaps there's also an element of overload; Mickey Mouse is a very very greedy rodent, after all. But you have kind of emphasized the point I was trying to make; we have the game we want and need and it's very unlikely that a new Superhero game can do better than this in terms of engagement. It would have to be something incredibly special and if you look at how some MMOs with massive budgets have flopped... I think that is a hill too high for most Studios to even attempt to climb
  18. a lot of comments here have addressed the financial reasons why CoH2 is very unlikely but there's an even more important reason: Nobody's going to be able to capture the emotional pull of the game we love to play enough to make it viable. It's incredibly niche, the Superhero trend is fading fast, and getting a new crowd excited in a new game doing what this one does isn't likely to happen. What could a new version of our game offer? Better graphics, for sure. New missions, definitely. A more open environment? Probably. But fundamentally that would be window dressing. The basics wouldn't be very different. You'd still play a super hero in a city of super heroes, you'd still chose powers from sets, you'd have limits to those powers for the sake of balance and it would almost certainly have a similar form of progression. CoH1 was ground breaking but it wasn't a blockbuster, and Champions Online wasn't able to capitalize on the shuttering of our game. Even Marvel Heroes came and went and DCUO... well never mind, you get the point. Successor fan projects have all fallen by the wayside bar one which looks interesting but will it have enough to capture imaginations? I wish it well but I sincerely doubt it. TL;DR - the people who want to play a Superhero MMO have a fantastic one already and they will compare anything new to this (unfavourably) and those who don't want to play such a game won't play a new one.
  19. I just read this and I am repulsed at the thought of @snarky admitting to knocking one out. I feel so unclean
  20. yeah everyone there is dead cool
  21. Rather than beard the Devs in their lair I'd prefer to send a barbed note about better beards. Beards are cool, en vogue and on trend. We don't have too many good options in game so better bears would be better but hope I didn't make anyone bristle!
  22. There is great value to discovering what I call "The Hidden Places" in the game. Some have evolved over time but others are consistently good. There's no reward for getting them other then the joy of "I was there," but they remain awesome and it's good to hunt in a group. On live Avatea, our lovely EU CC, and I organised a trip with some willing volunteers/passengers to find as many as we could. We spent about 4 hours visiting places red and blue (This was Pre-Gold IIRC) and it netted us about 4XP total but was a very rewarding early evening
  23. Is there a pilot, a living person, in charge of the War Walker, or is it simply an automaton guided by a highly sophisticated computer? I appreciate that when these were invented, only a decade or so ago that would have been a clear cut question but now... well less simple but my question is does it have a living breathing pilot? If it does can we get a collaboration with MechWarriorOnline? 🤣 That's flippant and frivolous but Atlas vs children of Atlas has some merit but I'm more curious about the lore aspect of these things and where their "protopilots" come from. Skyraiders? Nemesis? There seem to be a lot of mechanically propelled large opponents (MPLOs?) but it seems some may and some may not. I want to know why Longbow and/or Vanguard or Hero Corpse haven't utilised them? I know Vanguard has its heavy mechs and they seem to be autonomously mechanical. Longbow have them but seemingly only in some alternative future. Hero Corps are always behind the curve. Arachnos seem to have some but... not often and RIP never, which I find surprising. But why do the Council and other universally acknowledged bad guys get them when the good guys don't get anything close? Also can I get their orbital cannons?
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