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Everything posted by Scarlet Shocker
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Posion - Venemous Gas Suggestion
Scarlet Shocker replied to Castiel777's topic in Suggestions & Feedback
I've made this point many times over the years. The beauty of this game is that it can be played many ways. I figured that was kind of inherent in my post. -
WW2 Armies, looking for some historical input...
Scarlet Shocker replied to Ultimo's topic in General Discussion
and gurt great speakers hanging from a chopper.... -
Posion - Venemous Gas Suggestion
Scarlet Shocker replied to Castiel777's topic in Suggestions & Feedback
I have done so and my pleas seem to fall on deaf ears -
Interesting. How would a player know this if they didn't read the forum or the Wiki?
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WW2 Armies, looking for some historical input...
Scarlet Shocker replied to Ultimo's topic in General Discussion
Russian infantrymen just need a stick - many went into battle effectively unarmed. You probably do need Commissars. Also in the Western theatre, air warfare was of significant importance. The Battle of Britain and the Strategic Bombing Campaign both had huge impacts on the outcome of the war so why not some air brigades with fighters (scrappers with Fly?) and Sentinels for Bombers? -
Perhaps what would be great would be a "Memorial Wall" somewhere in neutral territory, with clickable plaques. These could be a description of our fallen comrade, their main characters and the location of their avatar in game and why that is significant to their story. That could even become a "Memorial Walk" where interested parties could visit all the avatar locations. (No badge, just for its own sake)
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Posion - Venemous Gas Suggestion
Scarlet Shocker replied to Castiel777's topic in Suggestions & Feedback
I don't think you've made a case here, just statement -
Posion - Venemous Gas Suggestion
Scarlet Shocker replied to Castiel777's topic in Suggestions & Feedback
That is very fair comment. I think one of my big problems with poison traps is that it's stuck to the ground and a specific location - I found that many of my best Poison toons take hover because they are above the fray, and so it is additionally tiresome when you have to disengage hover just to park the trap then click hover and relocate. This is not just a problem with poison but many ground based powers. It's more of a problem with hover than the power itself in that you can be at zero height but if hover is on, you can't use the power. It's almost as if Devs Hate Hover 🤣 -
Posion - Venemous Gas Suggestion
Scarlet Shocker replied to Castiel777's topic in Suggestions & Feedback
It would make tanks way too powerful. I agree it's completely underpowered as a PBAoE toggle Personally I'd like to see the last couple of poison powers reconfigured Paralyic Poison underwhelms - but there are game balance reasons why we should keep it Poison Trap is useless and so is VG. Make VG a gtaoe that pulses in the same way that Lightning Storm does but pulses gas that sleeps/holds enemies But then you'd need to do something with Poison Trap, which is also sucky. I'd advocate for a cone spit that is untargeted (like the Vorpal Incarnate power) so it goes in the direction you're facing and anything in the cone is hit with a corrosive venom that does damage and reduces defence. -
Stylistically there is a good argument that some of the more melee oriented MMs (I'm especially thinking of Beast MMs here) deserve a more melee focused personal attach chain. The downside of that is it might leave the player vulnerable to high powered ranged attackers, especially at lower levels. The only realistic way to fix this would be to offer "Melee MMs" and "Range MMs" - so the non-pet powers fit that category. Claws instead of Hawks for example. While that idea might be great on paper and enjoyable, I fear it would be a huge amount of work for a small volunteer dev team who are doing a remarkably good job with the resources they have. I just can't see it happening. The alternative; to get a choice of powers for all MMs would be unthinkable.
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/me runs off and creates The Silver Surgeon
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I beat up a witch while ToTing...
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
try using drumsticks instead! -
That happens in many cut scenes. Probably the Lambda is the most obvious when Marauder does his braggart thing and then gets his arse handed to him. On live I didn't get the whole Romulus thing because the Nictus empowerment was off screen - it was really badly scripted and presented - it was like a Wizard Did It scenario. We didn't see the nictus itself empower Rommy it was just this huge beam of filth that transformed him from exit stage left pursued by a bear. The updated scene is a great improvement but my perception is always tainted by that fundamental failure to show, not tell.
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I beat up a witch while ToTing...
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
Why did the werewolf look bald? Because he was from London and his hair was perspex -
I beat up a witch while ToTing...
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
Defeating Zombies is not difficult in this game. They even wrote a song about it -
I beat up a witch while ToTing...
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
Indeed. It would be a howling success! -
... and now I have Crone's disease!
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"Pretty. Little. Head!"
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Can we just agree it all started with Gilgamesh and put the rest of the debate aside?
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Some cut scenes in this game are amazing. Some... lacking. There's a range, some are genuinely emotional, others just leave me at least, scratching my head and thinking double you tea eff. So which are your faves, more importantly why are they your fave? What do they do for you and how they make you feel? I think for me, there are two standouts: Raymond Keyes' final stand, giving PHamidon the big "what for" as he realises all his plans and dreams are up in smoke but he's not going to give it up without making sure plenty of folk remember him. That conveys power, emotion and the finale to a great arc. The other I like is the Frostfire where he talks about stuff not being simply black and white (and clobbers his mate who opens his mouth too soon) My least fave, wtihout a doubt is where Calvin Scott confronts his wife Mother and she just says "oh we're not married, you're insane, next please!" Like what? A whole fricking expansion and that was the denouement? "Yep, you're crazy now toddle off I got better shit to deal with" was so heartbreakingly disatisfying. That and the Well of the Furies when the Menders are in the cave and they missed the bleedin' obvious. Over to you!
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Bonus: It allows you to accept teleport quickly and easily without having to auto-accept Double WIN!
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Mysterious Savage Melee Hawk Attack
Scarlet Shocker replied to sponazgul's topic in General Discussion
Face it, you're not cool enough. You're one of the Left Behind because you didn't get chosen for the Raptor! -
I like that you know your history. I was thinking more about Maurice of Nassau and his early drill manuals and the English Civil War where dragoons were deployed with considerable effect. I'm not expert in that arena, but I know a fair bit, though it wasn't an area of specialist study. My main goal in this is to convey a concept of a highly mobile force capable of wielding range and melee weapons and bringing something new to the game that was a mainstream power set not exclusively for VEATs or EATs and my weapon choice is as above. As I said earlier I think we have plenty of "rifles" - the best "guy with a gun" in game is probably a Huntsman Spider VEAT, just ignore the respec and go centre path all the way and you have other options with Mercs MM, Beam Rifle (regular readers of my input here will know how I feel about that) and the AR set. A shotgun allows for something different because the vast majority of gun sets are ST and I envisage this set as a cone TL;DR - I'm not trying to provide an history lesson here, simply a concept inspired by history that fits within our game. .
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Thank you. Yes, I was aware but then I'd probably have to add it as a postscript anyhow or then go into each power and change the description at length. The reason I went for Shotgun rather than pistol is that I wanted the dragoon concept and pistols were much more of a cavalry weapon in the early modern period of the military revolution. Dragoons would ride to a fortification, such as a stone wall, dismount and take cover there. They would use ranged weapons. The Carbine (A short barrelled firearm, not always rifled) was developed for their purpose since easier to transport on horseback than a long musket. As I explained in my OP I felt that a shotgun provided a different firearm than we already had in the game. I did consider a pistol - but that might be too close to aping the SBB poster of the gladiator and I felt that making a set synonymous with that might create a preconception of "Romans with Gunz"
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ugh I realised I've left something out. Most sword attacks should be ST while the shotgun attacks should be a cone.