Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
2824 -
Joined
-
Last visited
-
Days Won
15
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Scarlet Shocker
-
Old McDonald had a... name for it
Scarlet Shocker replied to Techwright's topic in General Discussion
Battle Axe Poison (if such a thing were possible) would possibly become known as Battlaxative -
haha I love how such an innocuous subject has generated so much angst 😄
-
No, no we got it https://ish.messefrankfurt.com/frankfurt/en.html Welcome to ISH The world’s leading trade fair for HVAC + Water invites you to Frankfurt am Main again from 13 to 17 March 2023. After a long time, we are particularly looking forward to meeting you in person in our exhibition halls. New and in addition to the well-known trade fair experience, ISH 2023 offers a digital extension. Impressive comeback of ISH 2023
-
Some of the content is a qualified "ok" - some is complete dogshit. I don't mind the new Dark Astoria per se - there's a tradition of horror themes in superhero comicdom which I think it reflects well but why it had to be a revamped DA instead of an entirely new zone and villain group I do not fathom. The BP were interesting enough as they were - why reinvent the wheel? I completely agree about the mess of the various incarnate rewards - but I find incarnate rewards now are often easier to achieve than the merits to build your main powers, so it cheapens the achievement even more. Given my way I'd scrap incarnate powers entirely (or reduce their power significantly) and rebalance the incarnate content to reflect that. It's not like we actually need more powers in this game. Perhaps more variance - but as implemented it kind of funnels characters from specialists to the median
-
Most underrated power sets in game
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
I love poison as a concept and a power set but I do struggle to play it. I find it doesn't match my play style well and while I try and get up close and personal with those toons that have it, some definitely work better than others. -
There was an issue that persisted in that you were forced to run the Hollows ad infinitum - especially before XP smoothing (Issue 9? 2008 maybe) - or you'd be stuck street sweeping in KR or Skyway which was boring. The Hollows, IMO contains some of the very best content in the game (Frostfire is an excellent morality tale ruined by a shitty cut scene and his subsequent "redemption" in much higher content) and following it through to Atta is also very rewarding (but to do that successfully now you probably need to turn off XP for the full experience) The problem was that however good the story was, with no realistic alternatives it became ubiquitous to the point of burnout and people would actively try to find alternatives. There was a serious need for Hollows competition but now it's just easy to breeze past it even without the DFB - Tip missions anyone? As a side note, on the day of the sunsetting announcement a few of us who regularly played together ran the Frostfire arc as a kind of "memorial celebration" while we hoped against hope the game would be rescued. WE got our wish but in a way none of us ever imagined.
-
Hahah It is perfectly acceptable to be British and English at the same time - in the same way it's ok to be Texan and American. Very few people have just one single tribal identity
-
OI Luminara, put your pants back on and stand up straight!
-
But... What about when the moon hits your eye like a big something or other?
-
Ergo, I am a pie because I ride a motorcycle!
-
I like the idea of subs... a secret underwater base. Stingray! 😄 Not sure what you mean by Above Base Base
-
I need some advice/help: I have a basic base - it has the things I need, such as storage, medical facilities, teleporters etc - but it's dull and boring and uninspiring compared to so many of the bases I've seen in game, on forums and in videos. Sadly I have neither the talent or patience to learn those skills and imaginations to build such an affair - but I would like to spruce it up a lot. I'm especially inspired by the original Tracy Island base in Gerry Anderson's "Thunderbirds Are Go" or Cloudbase in Captain Scarlet - the idea of being able to get to anywhere in Paragon by rocket, jet, Arachnos flyer or other craft is a fun concept even if we can't actually do that. - but the reality is it's about as much as I can do to make a room with sky with a rocket that pokes out of it 😄 But to more practical matters - how do I completely rebuild a base without destroying what I have currently? I don't want to lose Storage, nor do I want to lose functionality in what might be a time consuming rebuild. What are your suggestions for achieving that? Also as a side question: I've noticed that work benches no longer seem to work. Is that a thing now? What caused them to stop functioning?
-
I truly hope you're referencing this version Fun fact: Elenore is the only car to be given a movie credit
-
This seems on paper like it's a match made in heaven (metaphorically speaking) - that whole demons/hellfire thing going on etc etc I'm a big fan of Thermal and I've had a lot of fun on Reunion with my Demons/Cold - and I wanted to play a solid MM on Excelsior - I'm working on a couple currently but there seems to be little love for that particular combo here. I sense that Thermal is a bit underrated - but I love it; great shields, heals, a bit of control and a massive debuff. Perhaps too much of an "all-rounder" set to excel at any single thing but high survivability in teams or solo. Also it should pair well with the -Res of the Demons. I'd love comments/thoughts/suggestions etc.
-
Old McDonald had a... name for it
Scarlet Shocker replied to Techwright's topic in General Discussion
Wombattery & Assault (hope it's not been done before) Mace, obviously -
Perfect. Licence Miles Davis, Mahavishnu Orchestra, Theatre of Hate, Cramps etc and stuff... get some atmosphere going!
-
That's the point: Like the rest of this thread, you've been had! 🤣
-
Personally I'd like to see the entire Incarnates system done away with in its entirety, though I'd be ok with keeping the Itrials, even if slightly detuned to cope wtih the lack of slot boosts/level shifts. Except the execrable pile of repetitive dogshit that is TPN which can go do one. Preferably in @Snarky's crypt where it will never see the light of day again.
-
for those who like a visual representation rahter than raw stats
-
This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Voice of Scythia 2.0 b - PPP: Level 50 Magic Defender Primary Power Set: Trick Arrow Secondary Power Set: Sonic Attack Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Leviathan Mastery Hero Profile: ------------ Level 1: Flash Arrow (A) Siphon Insight - Accuracy/ToHit Debuff (3) Siphon Insight - Chance for +ToHit Level 1: Shriek (A) Superior Defender's Bastion - Accuracy/Damage (9) Superior Defender's Bastion - Damage/Recharge (9) Superior Defender's Bastion - Damage/Endurance/Recharge (11) Superior Defender's Bastion - Accuracy/Damage/Endurance (11) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (13) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal Level 2: Glue Arrow (A) Pacing of the Turtle - Chance of -Recharge Level 4: Hover (A) Luck of the Gambler - Defense (15) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Shield Wall - +Res (Teleportation), +5% Res (All) (19) Reactive Defenses - Scaling Resist Damage Level 6: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO Level 8: Kick (A) Force Feedback - Chance for +Recharge Level 10: Poison Gas Arrow (A) Fortunata Hypnosis - Sleep (15) Fortunata Hypnosis - Recharge/Accuracy (17) Fortunata Hypnosis - Sleep/Recharge/Accuracy (19) Fortunata Hypnosis - Chance for Placate Level 12: Howl (A) Annihilation - Accuracy/Damage (21) Annihilation - Damage/RechargeTime (23) Annihilation - Accuracy/Damage/RechargeTime (25) Annihilation - Chance for Res Debuff Level 14: Tough (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - Endurance/RechargeTime (27) Unbreakable Guard - RechargeTime/Resistance (29) Gladiator's Armor - TP Protection +3% Def (All) (29) Steadfast Protection - Resistance/+Def 3% Level 16: Shockwave (A) Annihilation - Chance for Res Debuff (21) Ragnarok - Chance for Knockdown Level 18: Disruption Arrow (A) Recharge Reduction IO Level 20: Weave (A) Luck of the Gambler - Defense (23) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Kismet - Accuracy +6% Level 22: Shout (A) Superior Vigilant Assault - Accuracy/Damage (31) Superior Vigilant Assault - Damage/RechargeTime (31) Superior Vigilant Assault - Damage/Endurance/RechargeTime (31) Superior Vigilant Assault - Accuracy/Damage/Endurance (33) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (33) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb Level 24: Oil Slick Arrow (A) Annihilation - Accuracy/Damage (36) Annihilation - Damage/RechargeTime (36) Pacing of the Turtle - Accuracy/Slow (37) Pacing of the Turtle - Chance of -Recharge (37) Achilles' Heel - Chance for Res Debuff (37) Annihilation - Chance for Res Debuff Level 26: EMP Arrow (A) Superior Entomb - Accuracy/Hold (33) Superior Entomb - Recharge/Chance for +Absorb (34) Lockdown - Accuracy/Hold (39) Lockdown - Chance for +2 Mag Hold (39) Basilisk's Gaze - Chance for Recharge Slow Level 28: Amplify (A) Gaussian's Synchronized Fire-Control - To Hit Buff (34) Gaussian's Synchronized Fire-Control - Chance for Build Up (39) Rectified Reticle - Increased Perception Level 30: Dreadful Wail (A) Fury of the Gladiator - Accuracy/Damage (36) Fury of the Gladiator - Damage/Recharge (40) Fury of the Gladiator - Damage/Endurance/Recharge (42) Fury of the Gladiator - Accuracy/Endurance/Recharge (43) Fury of the Gladiator - Accuracy/Damage/End/Rech (45) Fury of the Gladiator - Chance for Res Debuff Level 32: Ice Arrow (A) Lockdown - Chance for +2 Mag Hold Level 35: Screech (A) Superior Winter's Bite - Accuracy/Damage (40) Superior Winter's Bite - Damage/RechargeTime (40) Superior Winter's Bite - Accuracy/Damage/Endurance (42) Superior Winter's Bite - Accuracy/Damage/Recharge (42) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (50) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 38: Shark Skin (A) Unbreakable Guard - Resistance (43) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - Endurance/RechargeTime (45) Unbreakable Guard - RechargeTime/Resistance (46) Unbreakable Guard - Resistance/Endurance/RechargeTime (46) Unbreakable Guard - +Max HP Level 41: Spirit Shark Jaws (A) Lockdown - Accuracy/Hold (43) Lockdown - Chance for +2 Mag Hold Level 44: Summon Coralax (A) Soulbound Allegiance - Damage (46) Soulbound Allegiance - Damage/Recharge (48) Soulbound Allegiance - Damage/Recharge/Accuracy (48) Soulbound Allegiance - Chance for Build Up (48) Call to Arms - Defense Bonus Aura for Pets (50) Expedient Reinforcement - Resist Bonus Aura for Pets Level 47: Acid Arrow (A) Achilles' Heel - Chance for Res Debuff (50) Annihilation - Chance for Res Debuff Level 49: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Vigilance Level 1: Brawl (A) Empty Level 1: Sprint (A) Jumping IO Level 2: Rest (A) Empty Level 1: Swift (A) Flight Speed IO Level 1: Hurdle (A) Jumping IO Level 1: Health (A) Numina's Convalesence - Heal (3) Numina's Convalesence - +Regeneration/+Recovery (5) Miracle - +Recovery (5) Preventive Medicine - Chance for +Absorb Level 1: Stamina (A) Performance Shifter - EndMod (7) Performance Shifter - Chance for +End (7) Power Transfer - Chance to Heal Self Level 50: Vigor Radial Paragon ------------ ------------ Set Bonus Totals: 16.5% DamageBuff(Smashing) 16.5% DamageBuff(Lethal) 16.5% DamageBuff(Fire) 16.5% DamageBuff(Cold) 16.5% DamageBuff(Energy) 16.5% DamageBuff(Negative) 16.5% DamageBuff(Toxic) 16.5% DamageBuff(Psionic) 14.13% Defense(Smashing) 14.13% Defense(Lethal) 18.5% Defense(Fire) 18.5% Defense(Cold) 18.5% Defense(Energy) 18.5% Defense(Negative) 11% Defense(Toxic) 11% Defense(Psionic) 12.25% Defense(Melee) 13.5% Defense(Ranged) 13.5% Defense(AoE) 6.3% Max End 5% Enhancement(Max EnduranceDiscount) +37% Enhancement(Accuracy) +8% Enhancement(Heal) +10% Enhancement(Range) +42.5% Enhancement(RechargeTime) 21% SpeedFlying GrantPower Preventive Medicine (when PreventiveMedicine) 137.3 HP (13.5%) HitPoints 21% JumpHeight 21% SpeedJumping Knockback (Mag -3) Knockup (Mag -3) 76.25% MezResist(Confused) 76.25% MezResist(Held) 76.25% MezResist(Immobilized) 76.25% MezResist(Sleep) 76.25% MezResist(Stunned) 76.25% MezResist(Terrorized) 200% MezResist(Teleport) (20% chance) 20% (100ft) PerceptionRadius 8% (0.13 End/sec) Recovery 58% (2.46 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 18% Resistance(Smashing) 45% Resistance(Fire) 45% Resistance(Cold) 27% Resistance(Energy) 27% Resistance(Negative) 27.75% Resistance(Toxic) 27.75% Resistance(Psionic) 18% Resistance(Lethal) 21% SpeedRunning
-
I am having a shit ton of fun with this one. It's amazing, robust, strong and oodles of entertainment. I've only ever been able to take out Ritki Pylons on a few toons but I tried this and did it with ease. She doesn't do a huge amount of DPS but barely takes damage unless somebody can get past all her mitigations or drain her end entirely (and even then it's not impossible for her to fight back and win the day, with the use of a couple of strategic insps) - so really survivable and robust, with enough damage to take down a lot. I actually need to find some new challenges for her - so I'm open to your suggestions. I'll post her build below as best I can but I wanna say thanks to all of you for your various advices on things defendery, because she's a tonne of fun and is now up there as one of my core HC characters. I should add that she's T3 on most of her Incarnate slots with only Vigor at T4 (I started on Cardiac and realised I didn't need it) Anyone fancy helping me Duo the lvl 45 TFs?
-
I don't have a problem with how people play the DFB so much as the fact that DFB exists. This means that it's very very difficult to get a low level mission team to run, you know, actual content, and get up to a reasonable level quickly and easily with some good companionship. This game isn't hard, and there's a lot of amazing content out there that simply doesn't get played any more because people whizz past it. But it's not so much fun to solo, so one is forced into a situation where we either PL to incarnate level or take the path less travelled which becomes a grind. Personally I would make DFB an exclusive mission: Run it once after you've created your character and then you're locked out (kind of like training missions) - I'd remove all XP from the AE - so that folks could enjoy creating and playing original stories - and then delete XP boosters from the P2W I know that is somewhat heretical, but it would force folks to play the game rather than to endlessly loop PLing to 50.
-
What's the smallest change to CoX that you really want?
Scarlet Shocker replied to DougGraves's topic in General Discussion
We need to be able to choose hats for Animal heads, which doesn't currently seem possible. I would also dearly love to have 2 VEAT costume slots for every veat character even if it's just a "hat on/hat off" option