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Everything posted by Scarlet Shocker
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So imagine our Devs decided to go for CoH 2...
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
I think many people (myself included) would love that but there's a problem: What do you replace it with? Do you scrap the entire system, or just the concept of the Well itself? It's going to require some tricky writing legerdemain, and there's a serious risk of jumping the shark into a Bobby in the Shower moment. I'm not sure scrapping the entire system is viable, many players have worked very hard for the rewards and would be rightly peeved if they went away. It would be good to see something replace it but... how and what with is a real challenge. -
I guess Loki is burdened with glorious purpose to save the MCU at some ill-defined point in the future then
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What do you consider the "Gold Standard" for TFs/SFs?
Scarlet Shocker replied to biostem's topic in General Discussion
My personal favourites are Lady Grey TF and Kahn... I like LGTF because it takes on one of the signature enemies of the game, arguably THE signature enemy, and sticks it to them. We learn a lot about them too and it also gives us insight into The Clockwork, and to an extent redeems Hero 1 and some other heroes believed to have been MIA since the original invasion. I like Kahn for similar reasons - who doesn't love giving the beatdown to fascists? It's also relatively quick and it's great to have a boss fight at the end that remains a challenge, where the TF can be lost - something I believe is genuinely important. I loathe Imperious TF for a couple of reasons - one is its ubiquity; I find it tiresome to run frequently but more unforgivable than that is appearance of Daedalus (and to a lesser extent Imperious - he gets a bit of a pass because... well the TF is actually his ) although I quite enjoy some of the mechanics of the TF but they aren't enough to compensate for the groan. I am also a big fan of the LRSF and MLTF - but the LRSF is flawed by Recluse failing to back up his lieutenants until they are defeated. If he were to join them in battle (and with the flier present) it would make a far superior (and much tougher) boss fight. -
Ancient Vampire vs Ancient Mod Band. Worth taking to the Arena. Someone's gonna end up in
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You and I like very different power sets 🙂 I find it lackluster. Feel free to convince me otherwise! 😄
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Dis t'read be like
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A Stupid Question: Crupper vs Fender?
Scarlet Shocker replied to Scarlet Shocker's topic in Archetypes
So it's kind of the opposite - Defiance does connect to health but your own rather than the opponents. I can definitely see why Scourge would be more effective. A blaster was so squishy that once below 50% their health could evaporate in seconds. Scourge's effectiveness seems to be highly effective on EBs and AVs at face value -
That's very cool. I mostly play on Exelsior but also Reunion
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A Stupid Question: Crupper vs Fender?
Scarlet Shocker replied to Scarlet Shocker's topic in Archetypes
Scourge - isn't that what the Blaster inherent Defiance really wanted to be? Especially in original concept before it got bolloxed up with 2.x? Thanks for all your input. I am thinking a Rad/Cold corr is in my very near future! -
So imagine our Devs decided to go for CoH 2...
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
Agreed. I think one of the most amazing things about this special project is just how much content a team of volunteers, some who've had to learn on the hoof, have given us since game closure. I risk sounding churlish when I wonder what the devs who were actually paid to make the game did a lot of the time. I appreciate it's not that simple - their QC procedures and sign offs probably took much more time and strenuous testing etc but imagine if this game now had some full on devs who could do the stuff the original team did. -
Perhaps we should all wait with baited breath for: Flaming Carrot: The Movie That will put the doubters to rights
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This is clearly incorrect since there have been many Superhero games - Some have made serious money. The reason they don't is because accountants are not interested in making stuff people want.
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I seem to remember things differently so there's a mismatch in our recollections. What I remember is that Cryptic agreed to develop a Marvel based MMO, but because of conflict of interest, as they already developed CoH they had to make a decision to either kill of CoH, stop developing the new game, or quit both. NCSoft took over the Dev team (sans Jack) to remove said conflict - then Marvel pulled out anyhow and so Cryptic had to buy the rights to a tabletop MMO because they felt they needed some kind of lore to go with the game they'd got half produced. That was great for CoH in the shorter term - but in the longer term as we saw there was no independent developer to keep the City alive when NCSoft decided to kill it. But it meant that quickly after the Cryptic/Marvel announcement the dev teams were split so it was not an issue by then. All the dev team that counted moved with CoH. I do remember Melissa saying they hoped CO would be a success because there was space in the ecosphere for a 2nd Super MMO (the diablo based Marvel game wasn't yet out) and they had many friends on the CO team so they wanted them to do well.
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That would be surprising if it were otherwise. Superheroes. Almost everyone who plays this game has some kind of interest in them (or at the very least has a friend who is very interested.) Of course they are going to check out the competition for a number of reasons; FOMO, curiosity, checking out functionality that isn't available in the current game they play etc etc - a myriad reasons. When a new game launches that is pissing in a relatively small pool, it has to do MUCH better to be disruptive - it has to give people who play Game A a reason to dump existing relationships, characters they are bonded with, mechanics they understand and gameplay they enjoy - and persuade them to jump ship. Otherwise that new game is going to be a momentary curiosity. Its figures will spike at launch and then things will level out. But in order to do better than the old competition it has to play a blinder!
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That's because there's no Dr Doom in the MCU yet.
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There is a periodic change in fashion - Westerns in the 50s & 60s, Spies & secret Agents in the 60s & 70s and action movies & horror in the 80s & 90s are good examples. Marvel-derived content has spawned roughly 40 movies this century alone let alone the stuff DC and other studios have put out - perhaps we will see a change - perhaps we'll notice Marvel wake up and stop making the lazy crap it has since the terminus of the Avengers arc. It's a fair point that we people want and express a desire for change in movies as in other consumable habits. But I suspect the real reason that nobody else made a viable superhero game is they all want to make blockbusters. City of Heroes when live was highly viable, for an indy studio with limited dev team and limited budget and would have made a small team a big profit. But it wasn't bringing in enough to satisfy a huge (and greedy) corporation. That's the same for The Secret World and Champions Online - they tick over and make a bit of profit, but they don't really cover their development costs or warrant expansion - so they lie fallow and stagnant. I'd even level the same at DCUO which also withers on the vine. The reason we don't see a good superhero game is as much about economics as it is about quality of source material. Marvel/Disney wanted to bring out blockbusters relying on their IPs to bring in the punters and milking it for short term gains. I wonder if CoH's competitiors stayed alive in part because they looked at the fan reaction and PR disaster closure of CoH turned out to be for its parent company and thought "fuck that, so long as our games make money let's not anger our own fans."
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So imagine our Devs decided to go for CoH 2...
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
I broadly agree with most of your points in the above, but I wanted to focus on this: One of the problems we saw in game was a failure by the Devs to properly complete storylines. Matt Miller one said something like "players were bored" (not a verbatim quote) with Praetoria so they moved on before completion. But one of the biggest issues with that was the story was quite bad in parts and far too long. They could have got the whole thing down in the issues we had and then moved on but there was a move to chase the newer shiny. We see it in Praetoria/Incarnates, we also saw it with RWZ and an incomplete story there. They never properly developed the in-game memes such as the Nemesis plot; the Fans created that and it could have been a perfect story to create, and get a sense of a completely unique villain group and arch-nemesis (small n, pun intended) but instead a casual hand wave and failure to engage with the fan base.) So you kind of make the point they tried to achieve repeatedly but got bored with it time after time and moved on which I found personally to be very disappointing in terms of Lore and game experience -
So imagine our Devs decided to go for CoH 2...
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
Honestly, this sounds more like sour grapes than anything and there's no evidence to back up your assertion. PVP was (and seems to remain) quite an enjoyable activity for a good chunk of the population. Back on live I ran an event "Friday Night Fight Club" that became very popular and we'd often have a good bunch of folks trashing one another. I think to also reference the behaviour of people in other games doesn't make your point for this game. In my experience most PVP has been conducted in the right spirit here - I don't have too much experience of it in other games such as you've mentioned but I also played it in a couple of other MMOs which were primarily PVE and they were similarly conducted in good spirit. PVE and PVP can happily co-exist provided that people understand they are two parts of a whole and I genuinely believe that to be true in this game. Given that it's entirely optional it allows people to live and let live -
So imagine our Devs decided to go for CoH 2...
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
Sounds about right but I wasn't gonna go back through boxes just to find one Blue King comic and check it. But my point is they can be a physical thing, but they needn't be which is one of their strengths. -
Old McDonald had a... name for it
Scarlet Shocker replied to Techwright's topic in General Discussion
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Interesting article but he also failed to mention the successor projects - and Ship of Heroes is about to launch on Steam so it's probably the most viable of those. I believe that one of the strengths of our beloved game is that it has no pre-existing Lore for fans to measure it against - but both Marvel and DC have decades of lore that constrains their games. If you play Batman or Iron Man you can only do the things that Batman or Iron Man do, but in City of Heroes you can do what YOU want to do, making it a much more powerful experience. That's also true of Champions Online but that game's fault is that it suffers from terminal developer apathy - when they could have cashed in at the decline of CoH and attracted the very unhappy player base into their universe. That they failed to do so rests entirely on the game's publishers and management.
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So imagine our Devs decided to go for CoH 2...
Scarlet Shocker replied to Scarlet Shocker's topic in General Discussion
The problem with Fitness was that it felt like a penalty - rather than something that needed to be managed. It's a great idea in theory that we'd need these high energy characters to manage their endurance to be able to keep up but it seems that it was unequal - often support characters seemed to suffer the lack of it far worse than those who were upfront. I would regularly get left behind in my early days, kneeling on the floor gasping for breath (sometimes even waiting for my Rest to recharge so I could actually bloody rest) while the Tanks and Scrappers dove directly into mobs (but often came a cropper because they didn't have the back up.) To me it felt like it was a deliberate ploy to take your time out of the game as a player, in order to disguise the relative lack of content. It was a device to slam the brakes on, and felt quite frustratingly artificial. If we go back to our original source material, comicbooks, it's fair to say that when our hero is mezzed - ie stunned, exhausted, held etc etc - his antagonist would then make a gloating speech "I have you now, puny hero, watch while I visit my doom on these poor unsuspecting victims below and then you're next" or similar. But of course, in a team game that doesn't work and a cut scene or a repetitive speech would be more bothersome than immersive. What I've experienced in other games is sometimes more interesting to manage - it does slow the game down but if makes you feel involved - is to have three or even four characteristics to manage simultaneously. Perhaps in our game they might be Health, Energy, Resources (ie the stuff you actually need to make your powers work be they bullets for your gun or spell components etc.) In a way we kind of have similar in Inspirations but they don't quite work the same way and tend to be more of a "good to have" than something to be actively managed. But something to add an additional level of management can often be a good thing - but I get that anything that makes players have to think more is rarely popular amongst the masses. One of the very best things about this game is the Enhancement System. To this day I'm still not sure exactly what they are - it doesn't actually matter but I remember Positron offering Apex an Enhancement in one of the comics as though it was a physical tangible thing. But the beauty of them is they are NOT gear in the classic sense - they don't break but some do wear out over time. I think that system could be expanded upon - especially when it comes to supervillains etc who can use their "MegaPulsitron Superweakening Ray"TM to effectively nullify their arch enemies' (ie you guys) powers by stripping you of the effects of your Enhancements at specific points in the battle leaving you with just your "naked" powers. That would be a powerful and scary mechanic that would require a team to consider and strategise and much more interesting than dropping patches of blue shit on your head that wipes you out if you don't move quick enough