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huang3721

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Everything posted by huang3721

  1. Also, in real life, we don't have dozens of supers giving at least 5 Sievert of ionizing radiation to everyone in the neighborhood day and night. I imagine the Joes in the CoH universe have some questions. Does enrolling more rad supers increase radiation sickness among the populace? How long can someone expose a hideout to radiation shenanigans before it becomes a radioactive death trap? What is the radiation level in some neighborhoods during a Rikti/zombie/Troll Rave attack compared to other, less active areas? How many radiation-based supers can safely intervene in a hostage crisis before they accidentally microwave everyone alive? What is the cancer rate of agents assigned to work with rad supers compared to the general population? Now where's my notepad?
  2. I am adding more context regarding neutron activation. In real life, the pipes in a nuclear power plant become radioactive after being constantly exposed to high energy neutron flux. The same thing could happen to the soil, air and waters in CoH, due to so many supers constantly throwing radioactive blast so energetic that it can incapacitate a person in a few hits. (In my example, Slotin was hit with lethal dose of ionizing radiation. He simply felt a heat wave and walked out the lab as if nothing happened).
  3. I read about criticality accidents, where most of the victims withstand so much radiation before developing radiation sickness days later. Bugorski received 76 x 10^9 eV through his head. He claimed to have seen a bright light before resuming work. Bill Clark received 165 rem (10.3 x 10^15 eV/gram) and felt nothing. Daghlian received 290 rem (18.1 x 10^15 eV/gram) but was lucid enough to disassemble the demon core. Slotin received 880 rem (54.9 x 10^15 eV/gram). He felt a heat wave. Ouchi received 1700 rem(106.1 x 10^15 eV/gram). His colleagues found him incapacitated. ( Assuming 1 rem = 100 erg/gram and 1 erg = 6.24 x 10^11 eV) Compare these incidents with the CoH radiation power set, where a few blasts can knock out its target. Also, I found the threshold of neutron activation is in the range of 10MeV (10^7 eV, give or take. Different materials have different thresholds). I wonder how radiated the soil, air, and waters in the CoH universe, with all those radiation-based supers freely dispensing God-knows-how-much-eV to their surroundings.
  4. a few moments later
  5. Yes, there's that bicentennial monument, and Ms. Liberty can't be a teenage girl forever. However, the Ms. Liberty I've encountered is the one who made poorly planned incursions into Rogue Isles, resulting in her defeat. It is the same girl who's caused unnecessary friction between Longbow and Vanguard by trying to take over Vanguard's job. Ms. Liberty can be stuck as a teenager immature young adult(but my point still stands) because that's the only part of her life we see. I'll leave the unseen parts as they are: unknown. I don't assume she would lead other incursions into the Isles, outgrow her immature tendency, or make it to her 40s. Maybe she would. Perhaps she wouldn't. If people can freely fill in the blanks and believe their way is still OK, then leaving the lore intact (no more, no less) should be good, too.
  6. It is possible most if not all story arcs about Ms. Liberty commanding Longbow was happening between Issue 5 and 10. Assuming we could use their publication dates, that would mean the whole Longbow thing happened two years after the initial Rikti invasion (2006 ish). It could be even shorter if CoH is using comic book time. My point is others' interpretation can be as valid as yours, because what we have here are mostly based on assumptions.
  7. I've sent a few typos I found via PM. Also, I thought at first that Mr. Essiggurke's friends trashed Jenkins' office because I had ruined their pickle party. I didn't know Council pickle lovers can be so peaceful and chill.
  8. Longbow was Ms. Liberty's idea. If I am not mistaken, she wants to redeem Stefan Richter. She reformed a group of misfits into the Vindicators before, so she probably thought she could reform her grand uncle, too. The plan was simple: destroy Arachnos, then drag the old stinker back to the States. For the first part, she needs firepower (provided by NATO) and a division to command. The law-abiding and peace-loving Freedom Corps won't do, so a new division has to be made out of it. The Longbow is born. IMO, Longbow is not turning grey. It's already been grey since its conception.
  9. I have that one fellow from the Midnight Squad. Percy is quite up-front with his intentions, including his willingness to become Serene's slave and many other red flags. IMO, his (over)confidence makes him more likable than the poor rat. * Exhibit A: *Yes, Mr. Winkley has never been subjected to constant mind probing from the Praetorian government or exposed to sewer gas. No, I stand by my decision.
  10. Have you checked your disk for errors? I had a similar experience where all files in my document folder magically disappears. Probably there was a brown out or something else causing file corruption. I spent the whole day digging out 3 Gb of data from several .chk files.
  11. Any mission. Whenever auto-complete becomes available, I just click.
  12. Maybe it is a deliberate effort from the writers to make the player's character look powerful. IMO, Mr. G's story arc is a power fantasy, and it is not necessarily a bad thing. As the character doesn't have to carefully ponder which faction to antagonize or weigh if the outcome is worth the effort, it will be easier to write the plot. Also, the aim is to paint them as notoriously dangerous criminals. A power fantasy serves this purpose well.
  13. I didn't know Hamidon is Buginese. I should have known his origin sooner by reading his surname, but in my defense, I thought 'Pasalima' had nothing to do with 'Pesulima.' Why do I write this? Because it is satisfying to see a fictional character achieve greatness in a foreign land. He is living large and thriving. I'd say he has achieved his American Dream.
  14. Probably because the game is very old, naive questions or behaviors by your friends may be perceived negatively by other veteran players. I am sorry to hear that, though.
  15. Probably because teleportation devices are common and cheap in this universe. Heck, their vendors could also send their wares this way. Player's effort for coming in person to sell their enhancements is appreciated, of course.
  16. 38 minutes ago, Techwright said: Do we have any canon statement that the Rogue Islands are recognized as sovereign, even by a limited number of countries? There is a historical monument in Warburg about an extortive 'treaty' with Paragon City in 1982. However, the treaty is between Rogue Isles and Paragon City (instead of the US and the Arachnos nation, for example), which means the conflict is probably domestic in nature. The UN probably acted as a mediator of some kind. I believe that's why neither the UN nor NATO could intervene in the conflict, and the US doesn't want to escalate the conflict and risk a civil war. However, my headcanon falls apart in Dimitry's arc. No way the Russian Federation let its forces enter a disputed territory like that under any circumstances unless they want to provoke war with the US.
  17. The problem is finding a way to put them in the same place (and time). My Praetorians never left their dimension. My vigilantes were no longer active when the Rikti came. (They would have celebrated their 50th anniversary if the Rikti hadn't wrecked their house.) My villain left Rouge Isles to retire somewhere in Asia before the meteor struck, while my heroes went active only after the incident. Maybe a series of contrived coincidences involving time travel shenanigans? That would be poor storytelling, though.
  18. It's another post about confusing limits. Outdoor maps usually have many detail slots. For example, we have the Neutropolis neighborhood below. It has 33 allowed any detail type (33 Front, 33 Back). My hunch was I could put 33 + 33 details there. I couldn't. When I put 34 patrols, for example, I get errors: Maybe it should be "33 allowed any detail type (Front & Back)". Also, notice the second error message. It turns out, there is also a detail limit for each mission, similar to the ambush limit.
  19. No need. It's good. The way I see it, the third mission rewards people for fighting the mobs instead of merely sneaking around. I was caught off guard when I couldn't find Rogers. Luckily, I ran the mission properly instead of sneaking around using target_name.
  20. Usually, I'd use triggers to limit the number of available objectives on the nav window. But, in this story, spamming the nav window works great.
  21. Judging from the file structure, it's across the whole story arc. For some reason, a published story can't have more than 380 toons, even though an unpublished 540 toons mission arc (from my local hard disk) will run just fine.
  22. It seems the publish limit is 380 characters. Publishing an arc with more than 380 characters in a group (381 toons, for example) will cause the game to disconnect. I tried to create two groups to sidestep the limitation. The first group contains 380 toons, and the second contains the rest of my toons. It also didn't work. These screenshots are the size of my single-mission test story arc with 380 custom characters (ID: 62979).
  23. Apologies for the delayed response. Using clues to tell a story is a good idea. However, there is a catch: the author must keep track of multiple pieces of text in different locations. When combined with the AE's weird UI, errors can slip through. Errors like duplicated entries (Higgin's disk clue) or text abruptly cut off (download Aegis reward text) are common. As for the suggestion, keep writing your story as long as you have time. Doing more parts only if the first one goes well may cause your character's story to remain unfinished. Adding a quote from Scott McCloud, "Write what you want to read. You'll have more fun doing it - and if all else fails, you'll always have at least one loyal reader".
  24. I found out yesterday that, yes, things crashed. Despite the story running smoothly during testing, uploading it was problematic. The server kept forcibly disconnecting me whenever I tried to publish the thing. Perhaps the file size was too large. So, I cut the number of toons from 540 to 180. The game accepted the revised file. I guess the maximum size limit is not 100 kB. It seems to be much lower than that in reality.
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