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Everything posted by huang3721
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Completing Every Single Contact Blueside
huang3721 replied to Waljoricar's topic in General Discussion
You will have at most five contacts for every level range in Paragon City. So, once you have all five, you won't miss the old contents. (EDIT: most the time. The game assigned me two contacts with similar missions once. I missed the Vahzilok Pollutant Plot, thanks to this. ) The newer contents are the problem. Contacts from the earliest issue don't always introduce you to them. To get around this problem, I use the "Find Contact" button. What I do: Turn off XP gain. Teleport and speak to anyone labeled "You do not know this contact." I have to know every contact on that list. Complete all missions offered. Turn on XP gain. Power level to the next level range. If you want to be sure, check the Contact Finder every time you level up. Repeat I am not sure about this. I think this only works in Rogue Isles. All contacts in Paragon City are accessible via Contact Finder. However, I always speak to all contacts in the city hall when I roll a new toon. So, I always have those five people, even at the very beginning. I'll check it out. -
Numina is the longest because her origin takes six sentences. Conversely, Yin only has one sentence to describe hers. Maybe this is what you meant by "different writers"? Instead of summaries, they write short stories. These guys cram all available facts into their bios (self-contained). The problem with this mindset is that no limit will satisfy them. With 2k characters, they would put in more details and complain when they hit the limit. With 10k characters, they would probably describe each aspect of their toon with a short story. I don't think upping the limit will solve the OP's problem.
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These are samples from the main NPCs. IMO they are adequate. Please note their length. Positron, 411 characters Synapse, 542 characters Penelope Yin, 319 characters Citadel, 680 characters Manticore, 592 characters Numina, 892 characters
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Tami Baker's Defend TPN mission: You get a grenade! You get a grenade! Luckily, there is no friendly fire in CoH. Otherwise, we could have something funny back then.
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I tried to make a build to deal with those ***** ambushes without inspiration. I failed miserably. Since I eventually had to use inspiration, then why bother? I set the diff to -1. (I experimented once with purple sets. I relied on their set bonuses to cut the recharge time. It was effective, but I think it was too expensive.)
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The drudges are already overwhelmed by the events in Night Ward. Praetorian War and subsequent Hamidon awakening are not helping them either. IMO, someone would need to write a lot of explanations to justify their presence in Dark Astoria. How about other magic-origin factions? Friendly Tsoo or Midnighters?
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Still doing calculation manually in this day and age? OK Boomer.
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This is false. In my experience, you need: A spreadsheet program (excel, calc, lotus123, etc) Basic understanding of linear algebra HCwiki or City of Data That's it.
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The Homecoming team does not have anything to do with MIDS devs. <personal_opinion> Also, I disagree that people need another app and stop playing the game to play the game. </personal_opinion>
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Bullet tipped with mini space folder! Eh, wait, that sounds wrong.
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Mara doesn't like to be late. Lateness in the line of duty often means someone gets killed. Once, she spotted a pack of Ghouls late. One chewed her arm off. Another time, a report of a stolen neutron bomb didn't come in on time. It led to a wild goose chase that lasted for 24 hours. Guess who had to stay awake the whole time and fight a bunch of cornered thugs while she was half asleep? The bomb turned out to be a dud was the icing on the cake.
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In my opinion, I couldn't care less whether an AI or a human wrote the text I read. A good story is a good story regardless of its writer. However, I don't speak English. So, my bar for good writing is low. In hindsight, I noticed that ChatGPT loves sometimes repeat things. Three thank yous in three sentences. And it is a bit wordy.
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Usually the elderly, people whose thought box is no longer working properly. Or people who are in desperate need. So desperate that they can no longer see the red flags. I hope I won't end up like them.
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Best Method for Gaining Reward Merits Solo, Red Side?
huang3721 replied to Astralock's topic in General Discussion
This link might help: https://homecoming.wiki/wiki/Merit_Rewards I think it depends on your skill/build and your definition of wasteful. You can solo a trial, but it's difficult and you can fail. (wasted effort) SFs give better rewards than story arcs, but getting stuck in an SF is a time waste. Redside Giant Monsters (aside from Arachnos Transport) only spawn after a certain condition is met. You'd have to kill a hundred critters to spawn the GM. Accolades from exploration badges give merits, but their number is limited. edit If your toon can solo an AV, do the weekly target SF, then do other SFs you like. GM hunting is a good alternative if you don't mind killing a hundred critters first. Otherwise, stick to story arcs.- 25 replies
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All new content is no longer solo friendly?
huang3721 replied to arthurh35353's topic in General Discussion
CoH's mid-level missions have never been friendly for solo players since issue 0. That's what I was trying to say. For accessibility, my option back then was to set the difficulty to -1x1 since I was a Freem. Today, thanks to Homecoming Team, I have more options (IOs, amplifiers, temp powers, for example). Also, welcome back! -
All new content is no longer solo friendly?
huang3721 replied to arthurh35353's topic in General Discussion
I have a somewhat similar experience. Regarding low mid-level story arcs: On average, I faceplant between 0 - 3 times for every solo mission. (+0x1 difficulty). The defeats become less frequent around level 30. At that point, my toon has enough slots to enhance their stats effectively. I played Agent Watkin's arc using a new toon. The survival rate was abysmal. In contrast, running the contents using Lv.50 toons yield much better results. This problem also happens to a lesser extent when I run incarnate missions. Unlocking level shift fixes the problem. So, back to your post, consider setting your difficulty to -1 or hoarding P2W items (if you have spare inf). If you don't mind waiting, farm and power level your toon to Lv. 50, make a complete build (purples and ATOs are optional), then solo the contents. Those lieutenants won't stand a chance against you. -
Gris. Not sure what I am playing right now. It is beautiful, though.
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Typical features in missions aren't always available in AE. Enemies can't switch to your side after taking a certain amount of damage, for example. Also, you can't set some mission details as non-optional objectives (Battles and Patrols). As a workaround, how about making two separate bosses? You may want to put the escaping boss in the middle part or front while the soon-to-be-defeated boss is in the back. Set the escaping boss as an optional mission, allowing players to miss the boss. The escaping boss will flee when their HP reaches 50%. As TerrorNoir has suggested, use critters with teleport abilities. Write something about using their emergency teleporter in their defeat dialogue, just in case players defeat them. You can also hint that a battle has occurred recently or the betrayal in the starting dialogue. The soon-to-be-defeated boss will say something about the previous offscreen battle. ("You can't run away from me, Escaping Boss!") This boss will talk using defeat dialogue and give a clue to find the escaping boss. Set this boss as the primary objective.
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I got it. The Tsoo used a substitution cipher. Just for fun, try to decipher the message yourself. The key word to the cipher system (spoiler): Ditto. The cipher key does not contain "TSOO." I am disappointed, tsoo.
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Hm, that's interesting.