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Everything posted by Snarky
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Grind grind grind. Got all holiday badges done before it shut up shop. Just finished all 20-24 content and PL’d to 29. Shut off exp again. At this point I stay linear. Finish all Sharkhead, then move on to Nerva. Do 25-29, then let myself squeak over and do the small amount of 20-30 content. Then jump to 34 and start that group. Mostly concentrating on just knocking out the Red/Rogue stuff. I will do the TFs that are in the level range under me. So I have the extra powers as I exemp. But just knocking out contacts.
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So.... You missed the whole City of Villains era didn't you...?
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I cannot do that. Then I could not tell it from the normal noises in the crypt/dungeon
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is there a specific part of the sound control for the glowie i can turn up, or is it just part of the general sound?
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I think this was why I struggled on my stalker and switched to a Blaster. I tried to be “traditional” and it was just taking too Fing long lol. I am enjoying my Corr. Enough firepower to solo story arcs at +0 comfortably and then so many tricks when they bum rush you
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Lava and Crystal FX for granite mode
Snarky replied to whipplenipple's topic in Suggestions & Feedback
Yeah. It's just....how many years of this post. Followed by the inevitable can we get different costumes on MM pets. It hurts. And that is why I love it. -
Lava and Crystal FX for granite mode
Snarky replied to whipplenipple's topic in Suggestions & Feedback
You do not like the forced transformation from your one of a kind costume into a cookie cutter bland thing? Hmmm. First time I have heard that. Good Luck! -
Quite right. A year ago is was uncommon to do a Synapse in over an hour. Now I am seeing the old 1:30 averages come back. People not knowing how to act in a Posi 1 mission. All points to people exploring the game anew. Which is good. But dont expect them to play like vets. You can yell "Get off my lawn!" erm, I mean "Dont go near the City Hall doors!"
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Brutes garbage ATOs. Another example of a hidden nerf. Brutes ATO procs give Fury, Regen, and End. If you are playing CoH while drooling in your oatmeal and idly wondering when your thorazine will wear off then this might be useful. If you can play and build this is garbage puke kiss. Fury (thanks to the great fury nerf FU) is not a problem to gather and caps out, which this proc blithely ignores. Regen is a joke, and if you are having endurance issues get to 50 incarnate and get a real fix or delete the toon. Or go to any builder and they will tell you the basics. The Brute ATO procs are a kick right in the nuts by Devs who laugh at Brute players. Scrappers: TWO valuable Crit procs (both platinum, together a platinum ring with a diamond setting) Tanker: A resist proc (gold) and an absorb shield (silver)
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but if its a kill all lol you can grab some ranged P2W stuff like 'nades or maybe even a pet and let them wake the beasties, then hide/strike I dont play a stalker...for this and similar reasons. I find a Blaster kills faster than a Stalker solo. And team....
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Is this just posted for future reference or for flipping to a second comp? The bare bones title and lack of any content besides the build will pretty much guarantee no one will look at this.
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I did this last year on a Dark Invul Brute. Every contact. I completed every contact in the game that can not be done at 50 organically. It was hard. I doubt i will do that again lol. Good luck.
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Right now I have Theft proc and Corr ATO +end proc in Life Drain. And an Acc and 2Dam. The power hits like a truck heals me and usually gives me end back, sometimes a lot. I am still a Blaster at heart when things get ugly lol. But I am seriously learning how to cycle and use the debuffs to get the most out if them
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Yes thanks for the build! I am stuck at 24 until I finish all 20-25 Redside stuff. Its like 9? More contacts. Before the shift into late 20s I like a mostly SO build. With a few globals and procs. I have 2-3 partial sets for ranged increase slotted. Cones. Once I finish this group I PL right up to 29 and relock. No messing around, twenty minutes tops in a farm and a respec. That is when your build ideas will start easing in. I will be doing Gold for badges. Crappy all 50? Arcs. And Blue for badge missions. For this I will take the alt build and front load it for pre20 work with a nearly all SO buildout. I was going to do this with Red 20-25 but the DiB buffs are timed and I am bored. Once past 30 I will run one of the accursed Gold Arcs a day. Spread the misery out. I am doing the TFs and SFs as I level. Posi 1/2 Synapse and Tarikoss done. Keeping an eye out for a Cavern Trans if possible. I will do the TF/SF 20-25 when I hit 29. Shark and Nerva always feel grindy to me so not ecstatic. There are some nice written arcs there but there is a little blue side stuff this with packing peanuts too. St Mart is fun and challenging. GV can mostly be done at 50 without Ouro. I seem to have a plan and little motivation lol. But it is only a week into the year and I am at about 300 badges
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I am settling into a Dark Dark Corruptor as my main. Yes, I heal. Mostly myself, I am rarely near teammates. Then I have a self heal. Everything I do is vampiric, or channeled from the dark plane of death. Or so it seems to me. Corruptor fits, for me.
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Not defending mediocre players. Just hopefully giving some insight. As I was experimenting with various Dark Dark squishies I made a Corruptor, 50d, played a week, Shelved. Went back to it from time to time. Played it like a lopsided Blaster, and built it that way. But now I am taking a Dark Dark Corruptor and slow levelling it through the game. Not having access to a LOT of the later powers I am really starting to learn the rhythm and finesse of debuffing the crap out of stuff. (Dark's main job) When I do that job well I rarely need to heal. And most of my low AoE is cones, so I tend to not be near my teammates enough for a heal. Not sure what the Kin's blast set was but they might have had similar issues.
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No one know what happened in Ireland that long ago. The faerie circles are still there, some of the passage tombs. maybe some other odds and ends hiding beneath the bogs....
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Sharkhead linked mission badge of whatever????
Snarky replied to Snarky's topic in General Discussion
Connected Badge achieved. Annoying little thing too. But I got it on the first run through, though I thought I might not. So organically, not through Ouro. Thanks! -
Obviously people are initially hesitant to follow a lemming...
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I agree wholeheartedly. While I am not much of a Bluesider I have done the arcs, all of them. They are dry as a saltine cracker dinner with no drinks. The exact details of what happened Between Blue Steel and Clock are not recorded. But it probably was not as long as the Punisher prison hall fight scene. Blue lost his cool and a non super crumpled. This is one of the many reasons I run Red, then you can say "I planned that" and laugh. (until you cry... just kidding. am i?) But we DO know the important part of Clock's journey after that. It is told in a glorious tapestry across Blue side, Redside, Gold, and the RWZ....anfd Incarnate content! Clocks be everywhere! Form the history books: Gears, ratchets, sockets, and springs. Certain streets and empty lots of Paragon City shudder under the weight of mechanized feet, stomping Clockwork soldiers performing mysterious acts of violence and aggression. The first of these Clockwork men – commonly called Sprockets – appeared several years ago. Early reports were confused, as victims and witnesses thought the Clockwork men might be one or two super-powered villains. Although violent, they were stealing objects of relatively low value – copper wire and steel cable, metal beams and machine shop tools. Incident followed incident, and suddenly there was a rash of Sprocket crime through the industrial districts of Paragon. Initially confused, and somewhat amused by the strange robots behavior and appearance, police finally took the Clockwork seriously when an officer was killed trying to prevent two Sprockets from stealing a spool of copper wire from a cable service van. The police cracked down, but the Clockwork men proved difficult to injure or contain, due to a single-minded purpose and their metallic hide. So the commissioner called in a number of favors with local heroes, including the former policeman Blue Steel, and a city-wide manhunt was undertaken. The Sprockets were eventually tracked down to an abandoned warehouse, where a major assembly line production seemed underway. There were dozens of Sprockets attempting to construct scores more of their kind. Blue Steel scouted ahead and reportedly saw a young, disheveled man overseeing the operations. When the combined task force of heroes and police raided the warehouse, all hell broke loose. In the firefight that ensued, several propane tanks were ignited and the warehouse caught fire. The robots fought on, ignoring the flames. When the heroes and SWAT Team finally broke their ranks, it appeared that a number had escaped, including the young man. Tragically, three officers were killed in the fight and fire. Blue Steel chased after the robots, ranging far ahead of his fellow heroes and the SWAT Team. The young man was carried through the sewers by a half dozen robots, and finally reached a “safe house,” a decrepit bungalow in Boomtown. When Blue Steel radioed back to the commissioner, he learned of the officer casualties … and a fury exploded within him. He launched himself into the bungalow. The young man was too disoriented from the early encounter, hurt by smoke and fatigue, and could not coordinate a proper defense. Blue Steel single-handedly smashed the Sprockets to pieces, and then turned his rage upon the man, beating him into a bloody pulp. Blue Steel collapsed, exhausted and spent. He checked on the man, and felt the bile rise when he realized the man was dead. Disgusted with himself and the whole day’s tragedy, Blue Steel radioed in for the coroner and clean-up crew. With a heavy heart he left to help fight the fire. The pieces could be sorted out later. Thus there were no witnesses to whatever happened next. When Blue Steel returned later, the emergency crew was cleaning up the debris. There was sign of the scuffle, but none of the Sprockets were there, nor was the body of the young man. Had Blue Steel been wrong, and the man not died? Did the robots repair themselves and carry the corpse away? Was there something else at work here?
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I know a player from Cosmic who LITERALLY reads every bit of dialogue, and every CLUE in every mission. The story is there. It is just not spoon fed to you by a Youtuber. You gotta dig, you gotta make a 1500+ badger look like a tourist.
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After much discussion I think it is pretty clear we can all blame the Tank players
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It is a crime! It is like they are draining the very life out of…. Wait a sec…. Pot, Kettle…. Hmmmm. Nope, we’re good. Carry on.
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THe Redside lore is deep and wide. Seriously, it goes deeeeeeeeeeeep. But you gotta embrace the madness.