Jump to content

Snarky

Members
  • Posts

    7853
  • Joined

  • Last visited

  • Days Won

    128

Everything posted by Snarky

  1. I've heard it said by much better players than me that a Corruptor is pretty much the best team AT. While you say damage is not a priority.... I would say "to you" You can debuff and CC to your heart's content in many high end gaming sessions and it does Jack and Squat. After years of running almost exclusively Brutes and a random Dom here and there I started running Blasters about a year ago. Then I slipped in one Corruptor. Every time I pull out that Corruptor I am amazed how well it goes. Not as much damage as the Blaster. But I stay near the team and apply some debuff and CC and team heal if things slide sideways. While being able to dish out punishing amounts of AoE with the rest of my time.
  2. Some of the highest levels of the governments around the world have been infiltrated by agents and operators of various factions going back hundreds of years. You may find this hard to believe I know. You would think those who struggle to obtain and keep power in the political world were doing so out of altruism and love of mankind. I am so sorry to disillusion you. They are some greedy schmucks easily bribed, corrupted, and blackmailed. Now if you would like to accept an application to become a vigilante to do something about this situation that is understandable. If, after being a vigilante for a while you become frustrated at the slow progress you are making we in the Rogue Isles would be ever so happy to show you how some diligent extremism can really accelerate change!
  3. Snarky

    Rad/Energy

    sounds fun. having failed to win the lottery again this week my schedule is pretty full however lol. would love to do that though. i usually game weeknights on Excelsior 5 pacific to 7 pacific. quite a bit more weekends.
  4. Snarky

    Rad/Energy

    Dark, built correctly (my opinion) has stealth (does not suppress) a stun aura and a fear aura. I also run it as Dark/Dark....so to hit debuffs. If it cannot see you, you do not need defense. If it is stunned....you do not need defense... If it is feared... Granted the fear and stun are for trash. But there is a lot of trash mobs with mean attacks. The stealth is awesome except edge cases like Rikti and Rularuu. Then that heal....fuggedaboutit. I just push resist accuracy and recharge in the Dark armors. Defense? No debuff resistance, my Defense is screwing with you long enough to kill you.
  5. Snarky

    Rad/Energy

    i chose it for the resist bonuses. also great set. but chasing +1 build priority. 90-100% resist on everything
  6. Snarky

    Rad/Energy

    I have yet to play Rad….but I have played a lot of Dark Armor. That heal will take you from nothing to FULL health. And on a decent recharge build you can stand on it because it is up extremely fast. I am away at work so I do not know how often Rad heal is up. I slot for set bonuses as I build with a weather eye to giving a power what it needs (esp frankenslotting). The purple set was chosen specifically for set bonuses. If, after laying in the initial build in MiDs, I discover I have easily achieved and exceeded my build goals I will then luxuriously start changing what sets I am using to achieve 2nd and 3rd build goals. That never happened here. So without seeing a better direction or understanding Rad better I am loathe to second guess my first choices
  7. Snarky

    Rad/Energy

    My resists were just not where I want them to be. I play a lot of invul. Giving up the defense aspect of the game (no inherent def, no def debuff res, not chasing softcaps) i expected to see better % but they are still in invul neighborhood mostly. At least with Dark you get tons of tricks to sly past hole in def (stealth, stun, fear, best heal in game) with Rad you get….??? Now I have not played it yet, but I am not impressed at the walkup. I was hoping for serviceable AoE and I know Energy has a good ST chain. I like tanky builds so that was the structure i was looking for. I fit procs on as they naturally occur in my set building. I do not chase them
  8. Snarky

    Rad/Energy

    I neer play Rad and have yet to really sit with an Energy since the great changes. I tried to make this build as a Brute, was unhappy with the numbers. Looks impressive as a Tank. My MiDs show the same AoE for Tank and Brute, but these power sets should have fatter AoE on the Tank, yes? This Hero build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Snarkenstein: Level 50 Science Tanker Primary Power Set: Radiation Armor Secondary Power Set: Energy Melee Power Pool: Fighting Power Pool: Speed Power Pool: Sorcery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), ImpArm-ResPsi(50) Level 1: Barrage -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(5), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Rchg/Res%(9) Level 2: Gamma Boost -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-Heal/Rchg(11), Prv-Absorb%(13) Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(15), ImpArm-ResPsi(50) Level 6: Fallout Shelter -- GldArm-3defTpProc(A), ImpArm-ResPsi(17), Ags-Psi/Status(50) Level 8: Radiation Therapy -- Arm-Dmg(A), Arm-Dmg/Rchg(17), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(19), Arm-Dmg/EndRdx(21), Arm-Dam%(21) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Beta Decay -- CldSns-ToHitDeb(A), CldSns-%Dam(23) Level 14: Bone Smasher -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(23), SprGntFis-Acc/Dmg/Rchg(25), SprGntFis-Dmg/EndRdx/Rchg(25), SprGntFis-Acc/Dmg/EndRdx/Rchg(27), SprGntFis-Rchg/+Absorb(27) Level 16: Whirling Hands -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(31) Level 18: Particle Shielding -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(33), DctWnd-Heal/Rchg(33), DctWnd-Heal/EndRdx/Rchg(33), DctWnd-Heal(34), DctWnd-Rchg(34) Level 20: Total Focus -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(34), TchofDth-Dmg/Rchg(36), TchofDth-Acc/Dmg/EndRdx(36), TchofDth-Dmg/EndRdx/Rchg(36), TchofDth-Dam%(37) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-Max HP%(39), ImpArm-ResPsi(48) Level 26: Ground Zero -- FuroftheG-Acc/End/Rech(A), FuroftheG-Acc/Dmg/End/Rech(39), Mlt-Acc/Dmg(39), Mlt-Dmg/EndRdx/Rchg(40), Mlt-Acc/Dmg/EndRdx(40), Mlt-Dmg/Rchg(40) Level 28: Build Up -- RechRdx-I(A), RechRdx-I(42) Level 30: Weave -- LucoftheG-Def/Rchg+(A) Level 32: Meltdown -- RechRdx-I(A), RechRdx-I(42) Level 35: Power Crash -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(42), Mlt-Dmg/Rchg(43), Mlt-Acc/Dmg/EndRdx(43) Level 38: Energy Transfer -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 44: Mystic Flight -- WntGif-ResSlow(A) Level 47: Arcane Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/Rchg(48) Level 49: Rune of Protection -- StdPrt-ResDam/Def+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46), Mrc-Rcvry+(48) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A) Level 1: Energy Focus Level 47: Arcane Power ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1370;665;1330;HEX;| |78DA6593D94F135114C6EFB4530B5D584436D92C82D022054C4CDCD0104113A54AC| |4F8E0D634E58A13EA14A735914713718B0B8BCB8BEB838989897F81EFFE07AE8FBE| |600CEA83467DAA87F9BE140393B6BFCE39DFB9E7BBE7CE242E0E865EEDBFB44719A| |1BD99542E973C9AB227B4E31F4D5BDA4E6B255768D44E3913DACEE5B565FB25D00C| |4D72509F91A88E1F498D59A9BC95B59303CEB9AC53CF744267B48E0FD9DA199FC28| |D0A8F64B399F83E6BFC6CDEB2C703EEDDE8A4D66321FCCD3A69ED4C05A1CA2CC9AA| |8626AD747CC049E7AD743291120FCE549D7888C8F74687FC184B160BA6FAE955AAC| |F549E5FE46FD0FC03F64545D861AA9240B1C6A7DE52F30E5CF39EFC00967C243F81| |AFA3528A5AAFB18058E00BF9150C2D8237C59B97DEBCF416A2B7327A2B5BE1ED96D| |4F850E3F16D41AE82B9BEAD867B7F5B347ED744C1E7DFE681663BB87607B9135CB7| |8BEC0783B2F752ACAF4A7388DD91F58258CF087E965893A96A16C080E8C39C55F8B| |2E9EA6BA6C1BA2BE45570FD35F23A1892DA72D6963F44ACF111F9186C7E423E259F| |8133E2A952A1B6F220F6BD61984C9087C0C8617204AC90BE55EC5B755CB9B38B9C0| |0379E244F91A7C1B624E89187BB9AF3A99EC67CBC12ABE539D6F21CDB788E6D3CC7| |4D7FC11E9ED5ACF8AFA7FFFA7E6A769393CA65C705324F3A6099F86F40ADD1D0855| |89434C54B13FD355563BF73D2AB85FA9615FAB0ACD58A9CB7957DA3E7C118FBC5D8| |BF5CB4ED9C5BFB0CCE61F32C3947CE83DD77C97B60ABF8EAA4874EF68E91F3ED4A7| |521A7BA1A30833989C5A98FBFC01A3D2FC1FB92EBA5BE7769F0F21C369A8A57413E| |72A9A8597C8B0BC3ABB22326931231DCC8E2F25B4FCDF7E5884745E0ABFB1866DA7| |300E7F86D55D58FFF230FF0843C8F15FB17DEC48A3B2BFC03A788D64E| |-------------------------------------------------------------------|
  9. I have never run Rad before. I was wondering what are the upsides/downsides. Looking for just a middle of the road build. Maybe a touch on the Tank side. (I run a lot of Invul) The numbers for resists seem hard to push and the thing looks (to me) like there are almost no passable powers, so a tight build.
  10. Flaming armor on a fire stalker. Take one demon. Powers are stealth and fire. Sure it is on fire all the time. It mostly in an alternate sidestepped dimension space. Then it spots the chosen target. Boo! You’re dead!
  11. definitely will/energy tanker then. invul is better with a big i/o build
  12. Open world PvP = bunch of PvP vets on one faction camping another factions area (usually a hub or starting zone). Exactly what every mmorpg needs right…,
  13. For me? I like the above post about healing and rez lol. And we pick archetype i suppose. Cars hurt. and i love the Tick! Since Super Strength is F-ed in game (who wants to be weak every two minutes?) I would go Willpower/Energy Melee Tank. With Fly. (I always take fly....)
  14. Sigh. They knows me so well.... Honestly though I do not PvP. You can pick your reason from the menu above. None were 'wrong' A little backstory however. I started playing games back in the mists of time with sticks, dice, and cards. Watch the sticks. That's PvP! Then i graduated to boardgames. A few months ago someone invented computers and such. I enjoyed the dungeon crawlers etc. Not so much the Tekken and the like. I found that tactical and strategic understanding were worth garbage versus luck, knowing the exploits, and memorizing one arcane attack chain per game. When i found CoH some weeks ago I landed Redside on Liberty. (I thought it was crowded coming from console gaming.) PvP in CoH operates NOTHING like PvE. Read above paragraph for "luck, exploits, and knowing one attack chain" Add to this the fact that PvP badges are needed for accolades and a certain resentment set in. As I moved to busier servers achieving these badges on alts was a process in dodging griefers in PvP zones. Some are born to be an ass, snarky, and generally rude, some achieve being an ass, snarky, and generally rude and some have being an ass, snarky, and generally rude thrust upon them. I felt like being forced into PvP zones for PvE badges was a bit of a shit game decision from a Dev standpoint. ymmv You want to PvP. Join me in a nice game of chess. Or....we can play "sticks"
  15. Yes. You will need to search around in a few places but sooner or later you probably will find one of the many volume sliders built into the software/hardware for your setup.
  16. I agreed upthread that in edge cases Tanks do (possibly) slightly more damage than Brutes. The edge cases being certain powersets versus tons of trash mobs. Tanks do not equal brutes in ST attack chains. You would need to post proof of this overarching claim. Stating something does not make it so
  17. I get that. I would still love a spreadsheet, but this makes sense. And it is a "edge" case. You need an attack set that is AoE heavy and an armor set with a damage aura and another AoE if possible (I am guessing Rad or Fire?) With Fire you are not the hardiest of armor sets, so giving up a little. I have never played Rad, so I cannot speak to it. Been stuck on Dark concepts....for a while. This also postulates a target rich environment of trash mobs. You may be doing a battle of a thousand cuts to 17 EBs and Bosses but I think I would prefer a Dark/Invul Brute there. Just take the things down and use AoE as it recharges.
  18. Tanks do comparable damage to Scrappers??? Wait. What? I was pretty sure Tanks do less damage than Brutes and I know Brutes do a smidge less than Scrappers at FULL Fury because I was there when they nerfed it. Anyone got a spreadsheet?
  19. I always like more options. I am a character creator. Give me limited options and there is only so much I can do. With CoHs many ATs, power options, and costume design choices there are many opportunities I wish there was MORE customization available. Fore with a secondary effect of -resist instead of +damage. Energy blast with a secondary effect of +damage instead of knockback. Etc. But the poor old games coding can probably only handle so much and the Devs time is a gift that is not infinite
  20. Slightly more fun than watching paint dry but less fun than watching a puppy attack an armchair.
  21. “Kill most” ITF and market crash are rarely that. They are “kill through” rather than “speed” due to the sheer volume of enemies in certain missions
  22. I would like to welcome you to ROFLSTOMP play. This is by no means new. It is pretty much the final (current) evolution that started with Redside and Brutes If the above irritates you sorry. Not sorry. Ot is not the Brutes fault. They was built that way. You see back in the day Brutes were a LOT harder to play. No inherent fitness meant soaking valuable power picks into health to then pick stamina. Two picks required for a travel power. Mez protection not available until 14-18. Your only real ability was DAMAGE. Taunt was a luxury you could not afford. So…. To pump damage to the max you needed FURY. This was a bit harder to come by as well. And it decayed fast. So Brutes learned to cannonball fresh spawns to keep Fury pegged and damage at a good level. Teams followed the Brute. Period. Got no idea what the Tanks excuse is…..thinks they are a Brute? Addicted to ROFLSTOMP? After learning the ROFLSTOMP playstyle there is no going back. ROFLSTOMP is a helluva drug When you say “kill most” that means different things to different people. To a Brute it means endless chances to cannonball fresh spawns Kaizen I know that you know this. But I am Snarky TM pat pend lic #¥€¥=1337
  23. I will always love the original Mercy Island. Not the watered down version we currently have. The grim sordid petty little place where you busted out of prison and then started becoming a villain. Fort Darwin, my home, lost in time. I was quite impressed with Goldside. With a better understanding of the game, more time, more tools, the Devs really made a great environment there. I hate the political nature of Goldside. But the zones? Fuggedaboutit.
×
×
  • Create New...