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Everything posted by Snarky
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Is Level 50 your start, your end, or a foreign land?
Snarky replied to Gentoo's topic in General Discussion
On a whim Saturday I joined a Posi 1...with my main, a Dark/Dark Brute vet 50. Purpled, Winterized, and with as much Nitrous Oxide as you can cram onto a build. But when I build a Brute (or any character, but I know Brutes best) I place powers as if levelling. Armors come in 1st, primary attacks as available after Armor choices, flight as soon as possible (I do hate jetpacks, love flying) then kick, tough, weave, and then wherever the build goes. It would drive me crazy to just randomly pick the powers from wherever on the build as I respec. CRAZY! The Posi 1 went quite well. In a shock to no one a high end Brute is still playable when exemplared to level 15. -
As long as you get the lowest level available Proc. Steadfast Protection +3%, buy it at level 10 for instance.
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Most pool powers are lesser than versions of ATs power sets. costing more end and having less effect. What "compromise" do you suggest. What AT power (i assume from a melee AT) comes closest to this power?
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This is a continuing project to find a great "ranged" character. Miserably hard to do. Blasters are not ranged, they excel at Blapping. You have to build sideways to get them Ranged. Two powers stood out to me here. Sleet and Heat Loss. The rest of Cold domination...left me cold? I probably screwed up the slotting trying to get my build goals. Priority was 1) Softcap Ranged Defense. 2) High Recharge, trying for Perma Hasten (missed it by that much) 3) High Accuracy. We run a lot of +content at 50 and missing just sucks. 4) Not gimping my damage dealing powers while achieving above goals. I wish the build was tighter. i know I have missed something. I wish I could have at least enhanced Sleet with a defense debuff set, but I needed/wanted Pacing of the Turrtles bonuses Please look at this and let me know how I can improve it. Thanks. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Snarkzebub: Level 50 Magic Corruptor Primary Power Set: Ice Blast Secondary Power Set: Cold Domination Power Pool: Flight Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Power Mastery Villain Profile: Level 1: Ice Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Dmg/EndRdx/Rchg(5), SprScrBls-Acc/Dmg/EndRdx/Rchg(5), SprScrBls-Rchg/+End(7) Level 1: Infrigidate -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(7), PcnoftheT-Acc/EndRdx(9), PcnoftheT-Rng/Slow(9), PcnoftheT-EndRdx/Rchg/Slow(11), PcnoftheT--Rchg%(39) Level 2: Frost Breath -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(15) Level 4: Snow Storm -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(17), PcnoftheT-Acc/EndRdx(17), PcnoftheT-Rng/Slow(19), PcnoftheT-EndRdx/Rchg/Slow(19), PcnoftheT--Rchg%(33) Level 6: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(21), AdjTrg-ToHit/EndRdx/Rchg(21), AdjTrg-EndRdx/Rchg(23), AdjTrg-Rchg(23), GssSynFr--Build%(25) Level 8: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(29) Level 10: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(39) Level 12: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Dmg/EndRdx(31), Rgn-Knock%(33) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 16: Hover -- LucoftheG-Def/Rchg+(A) Level 18: Bitter Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(34), SprMlcoft-Acc/Dmg/Rchg(34), SprMlcoft-Dmg/EndRdx/Rchg(34), SprMlcoft-Acc/Dmg/EndRdx/Rchg(36), SprMlcoft-Rchg/Dmg%(36) Level 20: Arctic Fog -- LucoftheG-Def/Rchg+(A), GldArm-3defTpProc(36), StdPrt-ResDam/Def+(40), Ksm-ToHit+(40), LucoftheG-Def(40) Level 22: Afterburner -- LucoftheG-Def/Rchg+(A) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Bitter Freeze Ray -- Apc-Dmg(A), Apc-Dmg/Rchg(37), Apc-Acc/Dmg/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dam%(39) Level 28: Benumb -- Acc-I(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42) Level 32: Blizzard -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43) Level 35: Sleet -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(45), PcnoftheT-Acc/EndRdx(45), PcnoftheT-Rng/Slow(45), PcnoftheT-EndRdx/Rchg/Slow(46), PcnoftheT--Rchg%(46) Level 38: Heat Loss -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(46), PcnoftheT-Acc/EndRdx(48), PcnoftheT-Rng/Slow(48), PcnoftheT-EndRdx/Rchg/Slow(48), PcnoftheT--Rchg%(50) Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(50) Level 44: Assault -- EndRdx-I(A) Level 47: Tactics -- RctRtc-Pcptn(A) Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1343;628;1256;HEX;| |78DA6593DB6E12511486F7C04C29874A81023D51282D6D11180EAD7A69D2564D939| |210FB0084C2944E44860C100F773E484F7A6562696B3CC7C4C38DBE83BE82DA1730| |B8CAFAAD8D4C18BE997FCDBFD65E7BD6E4EFAFBA3AB71E5D17927BA5566A368B2B8| |669B61B2DC354F2A5AA5EB60A211C1BF59279E7A1B6D9DEB4D1EDF8F923C5DBA57A| |55ABA86B65ADB84CEED6D4BFD0727B6B4B5D316A95E2AA7157AF975ABA5117CE826| |1D4D49B35BDBADD72F4AE371A9A5671F52ED7B55243AF57DD7F6F2A9AD9DCD61BDE| |1B0DBDAC168C7B9A59CC530DCD7C304AAB08D399B1D09F44A7E82A625616222B0B4| |B0C9C63CAF3E0027320CE7C275DF01E4A1CEB30078FC063A6E38439F79C99B5C04A| |5EC9AAF03332D3A58003CC4B367090F99E8C56D4B5A2EE30EA0EA3AE1775BDA81B4| |1DD1CD5555057D9B5F4B4913D709F1938009F30479F32170936786D3B8263BBCCF1| |3D709F3979003E663AC96867AF64FFCEF9E6BE3197084EEE4776E6589B5A0497C0A| |BCCC8356694F20D21DF50826B44403BC5DC9C4FB8FDDCF715B279B0679E67D69E36| |7D0876C023E6CC3178C2FC403E1FD6E743BE991CC542B2980F4ACCDF8239C271111| |0C2CFEB137E7802B4AE20D6158476D6D618728F25B9B7D914A88219EC5796F9919E| |9F40EE8971EED943B9439C470A21771C6B39DBB2307A0FBFE0D98DBF045F312FBF0| |6DF806F999FC81785378A594B62D69298B524662D85594B61D63E1362BD29EF2A31| |7853F0A6E14DC39B86370BEF57DADE05BCDF05BCD72CE8A55E13E83F31CD9A8F341| |59ABA430DFB64F18572649023F35F8E4959E0E8D28F0EB1269F7FCDDDF5BE68413E| |FF5E85D4537E3848912E2ABFFA949F7DCA699FF2072051D0E4| |-------------------------------------------------------------------|
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I am looking at various powers in the Corruptor sets that appear to be 'game changers' In Cold Domination there is Sleet, which can be made Perma easily. At -22.5% Def and -30% Res is no joke. Then the T9 is another -24% Res, and gives plentiful Endurance to the team. The rest of the set is meh. (i dont care to buff lol) But that is the definition of corruptor to me. Just make your opponents life miserable. While the Blaster brings more upfront damage, all the time (very nice, yes) The Corruptor (in this case) severely weakens the foe from a safe distance while the team works the body. Much like Brutes vs Tanks on Armor is Corruptors vs Blasters on damage (to me) Yes more Armor, or Damage, is good. But if you can trade 25% of that off for...hmmm cookies, is it worth it?
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Yes, I know the difference. Sort of. But there is knowing, and there is knowing... First, can someone clever break out the damage modifiers these ATs are using? Second, How good is the inherent. Being able to pew pew with T1 and T2 is nice. Nothing to write home about. Scourging damage.... Yeah, that can be mentioned. Should be mentioned. Good enough reason to take Ice as a primary on a corruptor because of the way the T9 interacts with scourge from what I here. Not sure. Third, synergy on teams. Damage is always better. But, on a high end team running 50+ ITF or Incarnate Trials, which is more useful? Or is it powerset specific? Like (this is a complete guess) Kin corr > Fire Blaster > Thermal Corr > any other blaster > any other Corr? (again, that was just a complete spitwad guess) And so, I ask...
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I started looking through the threads. And the "calling all Corruptors" is actually nearly the exact same topic. So after reading through that I started thinking. An Ice/Cold may be the Ice toon I have been looking for. Have tried it on Sentinel (Ice/Invul) and Blaster Ice/Ice and Dominator Ice/Ice but somehow missed Corruptor. If I can softcap ranged Def it will give me a pure range pew pew and with the (thanks for all the input) Corruptor inherent interacting with the Area Ice Rains it may be satisfyingly potent. Then just frost things down for good measure. I am not a healer or buffer by nature but Ice/Cold does fit the picture of being a true Corruptor to me. And i have just the alt idea for it too....
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I am finding myself getting old and slipping into support roles more. Even on my Brutes. Thankfully, we have a lot of new players it seems. That need buffing lol. What would be some good choices when building for Incarnate Trials and 50+4 ITFs and other late game content?
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I so rarely get compared to sane. I am so saving this. Maybe print it out and put it on my wall.
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It is always a bit subjective. I want a "Tanky" character to feel useful and unstressed. I want to be able to do damage. For me Brute still fits that bill better. Brute vs Scrapper. Scrapper does more damage. But there is no doubt Brute is a significant amount Tankier. More than 21% well the Dam Res is 15% different Cap, then there is health. Carry the 7. Yeah, it is a bit. Do Scrappers do x% more damage? Yes! But....I like some armor. Tanks. More Armor, easier to cap. But...Brutes do more damage. Once you hit the same Def and Res, even if its harder to get there, Health is less important. Because if you are even going below 50% health you are kinda in a bad place. So,, with a little work, nearly as survivable as Tanks. More damage. So, for me, Brute still fits in that sweet spot on the curve.
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it got...warmer....over the last couple pages. But its a low drama message board so thats about all we will see lol.
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I start the best threads. Just sayin' Seriously though. I think it is a decent balance right now. I have a couple fully built Tanks. I am glad for the Tanker Buffs. they needed something. As much as I hate to admit it, the great Brute "correction" (and thanks to Homecoming Team revised and made better) was necessary because Brutes were outdamaging Scrappers. Not even in doubt. What we have is Tanks have better survivability and not quite as good damage. Brutes have better damage and not quite as good survivability. And that's Numberwang! Let's rotate the board.
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Okay, I have not run a Mastermind since way back on live. I tried Bots and Zombies and never made it off Mercy Island. So, yeah, I know I have a learning curve to climb haha. But I do intend to try a bit. One of my goals is to make an AFK Farmer. That way I can eat and read the news and make a little infamy for creating...errr...afk farmer builds? Anyways. What would be the top choices for AFK farmer sets?
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Is Level 50 your start, your end, or a foreign land?
Snarky replied to Gentoo's topic in General Discussion
I play City of Villains...errr Heroes...multiple ways. One regular way is to slow level a character through all story arcs, stopping experience to do so. Every contact. I have only ever done this on a Brute, although I started and abandoned a few Tank efforts. Another way is to experiment with ATs and builds. On these I level DFBs, TFs, DiB. My main thrust is to get a little over the top level of a TF and then run the character through the TF. This lets me see how the AT/Powersets perform. I enjoy TFs and this earns merits as well. Sometimes I do try to get Powerlevelled as fast as possible. Even working 45 hours a week this can be done on Excelsior in a couple evenings really easy by just asking for AE teams. Very comfortable community. The AT/Builds I tend to do this with are ones I have played before, or powersets I pretty much know but are trying in different combinations. Then I I/O and run through various TFs to see how good/bad the decision was lol. Finally there are my EPIC Timesinks lol. Like my Main, A Dark/Dark Brute that I slow levelled through every story arc Redside. Now at 800 badges (and I havent even finished every location map badge) and incarnate level 54. I am still learning how to squeeze the most out of the build. Inspired by Hyperstrikes use of Rune of Protection on a unrelated project and pushed by a really horrid 50+4 ITF team (I was not lead) I recently revised the build (after months unchanged) and now have either Rune of Protection or Melee Core Embodiment up nearly all time. And Accolade powers. The thing is Tanky, yet has a damage aura and two "harassment auras" - one with a damage proc. And does Brute Dark Melee ST damage. I am forever finding new ways to push builds I thought were 'complete', probably because I am not a great builder. But also, importantly, City of Villains allows beautiful customization. You can run whatever you want, and build it however you desire. Then revise that. Endlessly. Then, lastly, but maybe most importantly, I can try new things. I havent tried an MM in nearly a decade. I remember i could not get the pets to "do what I wanted" Never got past Mercy Island. I am tempted to try again. If nothing else for AFK farming lol. (I do spend a lot of time with game up but...typing...) I have never gotten a good corruptor project finished. I have never tried a Defender. I have only had one Scrapper 50 ever. (I was impressed, Elec/Elec back on live) There are mountains left to climb. And, oh, so many costumes yet to create... -
THis whole topic is seriously making me want to try an MM, and i have not done that since a couple lowbie outings way back in the day.
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You posted this in the Brute forum. I know nothing about Stone, or I would post a stored build. Good luck in the search though.
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Thanks ForeverLaxx. Exactly the information I was looking for. As a min/maxxer (it is a SUPER game right?) that leaves my main choice comfortably in the Brute realm. I started on Brutes, unless there is some giant game revision I will probably end there as well. (Although if they modify Tanks one more time....) I think I can eek out a min max build on a Sentinel. It is just a LOT harder because they works against the I/O's half the time as Armor ATs are expected to use melee I/Os and the Ranged I/Os are not as useful in armoring up. But everytime I spend a week or two on getting A Sentinel where I want I end up running a high defense Blaster lol. But I will revisit some of my Tank-Mage concepts. There is a Sentinel out there for me, i know it lol.
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I've never even tried Power Surge. For the same reason I wont run Granite. Where is my character? Oh, can you suppress the effects?
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Based on my experience it is due to the information filter. I believe most 1st person setups have WAY more relevant data streaming to you in almost a "Heads Up Display" format. (why i run robots, way more immersive) City of Heroes combat data is nearly all visual. If you are not backed up over the shoulder view you are probably going to miss that Malta Sapper with the signature blue rifle just off to your left. And, well, are you ever in for a surprise....
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This is what was not adding up in my head. I knew that 10 points on Invulnerability felt, well, invulnerable. Thanks.
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I ran a Super Strength Invulnerability Brute for almost a year live on just Single Origin enhancers. I was learning the game and enjoying what I did. The power sets on a Brute are very functional on a Brute, even when sidekicked and at -mult levels Rage allows you to just keep doing your job. Once i could afford enhancers I could really only have one "great" build at a time. And we all love to alt. I ran a LOT on SOs. The game plays well versus SOs. Now I run very expensive builds against really difficult content. But the game has morphed for that content. Even at non incarnate you have incarnate powers, and more often than not some teammates are being "farmed" so you are pulling extra weight. Bigger challenges, more power, and requiring a better understanding of how to optimize to handle it. Different game. In the same game. Then there is me trying to figure out how to run anything besides a Brute. Sometimes extra power helps there. Sometimes maybe it doesnt. I learned a lot on that old SO Brute. Cheers Blue Centurion of Liberty Server. What a ride.
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I ran Invulnerability for well over a year when I first started. Knockback was one of the many reasons. It serves very well. -10KB. Man was I surprised the first time I encountered Back alley Brawler and he launched me across the map?!? My main now, A dark Dark Brute, has one 4 pt KB prot in Mystic Flight. And flies most of the time. Rarely an issue. Although in a +4 ITF with a lowbie team (complete nigtmare, I was not team lead) I was getting pinballed in fight at comp terminal very bad. Over, and over, and over, and then one more time. Survived, but lost a lot of time getting into position....as KB will do. I have heard, but am unsure, that 5 , 6, 7, 8 pts KB prot are effectively the same as 4 pts, due to the way the game scales KB. What arte the actual "breakpoints" in KB prot? (building a Dark / Dark Sentinel. decidedly untanky but definitely no room to get mezzed /KB.