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Snarky

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Everything posted by Snarky

  1. you can get SOs at any level now (this is very new!)
  2. I Recently did a climb to 50 on a Dark/Dark Brute soloing every available contact (including every story arc and side mission) This was redside only. I ran as a Rogue, picking up level appropriate TF and SF as available. I did have to solo 1st Redside Respec SF due to lack of interest. With a lot of temp summons (many from mission rewards, one from P2W) it was actually easy. I ran at +0/x1, bosses on, AVs as EBs. I stealthed as much as possible and knocked out every contact at the highest level for them. Which brings me to the project, part deux. Contacts 35-50, 40-50, and 45-50 were not needed to be completed pre 50. Because they can still be fully knocked out at 50. So now I have a fully incarnated and Accoladed toon that will be knocking these out. As the long weekends hit I plan to start these. Should be comically lulz. I am even considering running it at -1/x1 just to make it funnier. Villains love a good beat down after all. The badge hunt goes well. I need Firebug and a Rikti bomb badge for a couple minor accolades. I knocked out the invention system real early because I knew I would be doing my inventing/marketeering on the character for some time. I have gotten about 75% of all location badges. Ouro badges, I have never done those on a toon. That should be....interesting. This is a great way to view the game if you are an introvert with a crapton of patience. This is a semi regular practice for me Redside. THis will be the first I fully badge afterward though. I have never done this Blueside. I think my highest attempt made it to 30s. I did Goldiside 1-20 fully a couple times on live. The City of X is such a wonderful game for creating and enjoying characters. I have a vampire brain in a jar setting on a Robot Body using powers of Darkness to destroy Gangsters, Longbow, and other world threats. Happy Holidays to you all!
  3. We have a whole zone for Docks. Khallisti Wharf.
  4. I have an Invul/Dark Tank, Vet 17, 600 odd badges. But parked for a while. There have been some changes to Dark Melee just now, and honestly I am not sure how much I played him after the big Tanker mods a while ago. He has been parked like a year lol. I would love some input on how to get the most out of Invul/Dark synergy on a Tanker. I know to crank Recharge. But I think I am leaving a lot of AoE on the table possibly detrimental to the build and concept. Is the modification to Touch of Fear, especially on a Tanker, worthy of picking up and using? My Dark/Dark Brute ignores his except for rare random circumstances. Should I take more Soul Mastery and less Leadership toggles? Thank you in advance for the responses. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Snarkrot: Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Dark Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5) Level 1: Shadow Punch -- Hct-Dmg(A), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(9), Hct-Dam%(11) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13) Level 4: Shadow Maul -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(19), Erd-Acc/Dmg/EndRdx/Rchg(19), ClvBlo-Acc/Dmg(21), ClvBlo-Dmg/EndRdx(21), ClvBlo-Dmg/Rchg(23) Level 6: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(25), Pnc-Heal(27) Level 8: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(27), RctArm-ResDam/Rchg(29), RctArm-ResDam/EndRdx/Rchg(29) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31) Level 14: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(33), RctArm-ResDam/Rchg(33), RctArm-ResDam/EndRdx/Rchg(33) Level 16: Siphon Life -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(34), SprMghoft-Acc/Dmg/Rchg(34), SprMghoft-Dmg/EndRdx/Rchg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Rchg/Res%(36) Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), ShlWal-ResDam/Re TP(37), Rct-ResDam%(37), Ksm-ToHit+(37) Level 20: Kick -- FrcFdb-Rechg%(A) Level 22: Tough -- GldArm-3defTpProc(A) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39) Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39) Level 28: Soul Drain -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(42) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 35: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(45) Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(48) Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50) Level 44: Assault -- EndRdx-I(A) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Tactics -- RctRtc-Pcptn(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(17) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1460;679;1358;HEX;| |78DA6594594F135114C7EFB453D9CA520A2D4B77A150AAB5A8EF268A1A95262435B| |E36235C61C2386DA6C5C8A389B8BC296A7C119737F72FE0B77003F41B1851133724| |E27898F3B71AE7A6ED6FEEFF9C73CF3D67EE6DE1EC98FFE9E173FB84E23F6068D56| |AE9B866CE4ACB57D0A6F54941A3B1686AD6AC55AE35D024C6D6D2983C25CDAACC1D| |31CFCC19A6B4B493BAA1D7E6C33017A421656E8CE2F851B44E94CB46EE903E3D53D| 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  5. that is a serious challenge. Good hunting!
  6. does this happen in farms? that has about the highest mob density is why i ask. it may help you diagnose the cause.
  7. No real need to talk about Kinetic Melee. Can we get some (any) alternate animations? T9 on Invulnerabilty. Still? Really? t9 on most "ranged damage" sets. PBAoEs....really? hmmmm revamping old TFs? I think this team has the chops to do a great job there. Better than the revamp of Posi, and I like the revamp of Posi. Certainly this team can fix Synapse or Numina though.
  8. There is a great guide up on the Sentinel Board. It has players analyze sentinel sets. THe one for Ice (it is like on the 7th or 8th page of the thread lol) is extremely well done in talking about what can be skipped and why. I talk about this specific example to make a point. Each Primary/Secondary within an Archetype will be completely different than it will on any other Archetype. THe question you easily ask would take an in depth study on every single Archetype and possible power combination. Yes, it really is that complicated. That is the joy of City of Heroes. From Costume to Archetype, to Powersets, to Incarnating, it is a build your own burrito that you will love. Not necessarily what someone else will think is a great burrito. And even great chefs will differ on the exact best Brute SS/Invul. Because there are multiple ways to build that "to be the best" depending on your playstyle goals.
  9. IWhat I know about programming would fit in a comic book. A short one. I do know this, the coding on CoH is a real rats nest. That is an open secret. Written by people speaking three different languages on two continents. With different goals. Enjoy the journey.
  10. lol good point. Although mine does uses Fly from Sorcery and I use the crap outta that blink when stealthing missions.
  11. I play on Excelsior. Honestly I do not see this. I play quite a bit, and eyeball LFG/Gen/Help whenever I am not ROFLSTOMPing I just finished about 7 months in WoW, so maybe I am numb to the experience. There are some random comments in the channels. I have been called out a few times for responding in LFG instead of switching to General. Some folks are strict. Someone posts about setting up a 45 Synapse. Me -"Back in my day we used to take 1:30 to do Synapse, uphill, both ways, in the snow" Response from 3rd party "do not use LFG for chit chat" Me "Grrrrr" That is about as spicy as I see it gets in the channels. Hmmm, and I was the offender. hmmmm. lol I did have one idiot on Excelsior harass me for a couple months. This was about a year ago. But it was not in public. THey really took offense at my playstyle, team tactics, and my suspect personal hygiene. Would post PMs at me whenever I was on. Freaking odd. I am a old truck driver though. So, unless you are banging on my cab with a hammer you prob are getting ignored by me. Oh well.
  12. Here is the high Recharge version that takes more advantage of the synergy of Dark/Invul. It is the version I use Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Snarky: Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7) Level 1: Resist Physical Damage -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Max HP%(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11) Level 2: Shadow Maul -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(17) Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 8: Dull Pain -- NmnCnv-Heal/Rchg(A), Mrc-Heal/Rchg(25) Level 10: Siphon Life -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(31) Level 12: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34) Level 18: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36) Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40) Level 26: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(43) Level 28: Invincibility -- LucoftheG-Def/Rchg+(A) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 41: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(50) Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 47: Assault -- EndRdx-I(A) Level 49: Tactics -- RctRtc-Pcptn(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(21) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1455;667;1334;HEX;| |78DA6594DB4F135110C6CFB65B1068694BA105B157A585166A0B78D7982842549A9| |034F19554586163539AB61879F4C177458D2FA2E0E5D53FC1BBFF8D880A04F4A50E| |FB7D224937DDFEF67C3373CECC9CB39BBB3BE67C3B71EFA2D2DA2E170BD5EAF4A5C| |A62CD70E40A73E68C5D29D5942F152AB7979AE5D16F99A67346D130D263A2E23108| |79CCB86594AA46FA6AE9CE62B164540A37CDA2595B52AD530B0BC574BE6C18B32EE| |B71DC9C9BAF99A539A7359A340A6519B8FF0D668D4A75DE2C07AE94CD993466CE2F| |2C16A773856ACDA82C754B1E71B9BFC9ADB4BDBFBA43AD4AA2595DD9D6C897A0FE8| |A7C0D36BD01DF1D8CDD122D21B61DF0D036F91B6C0D886350388CD8F5BD50C66A4E| |DDD29C2EB21D6C77931ED0E305DF4B941DB176FB16E6EBDC06FD3BE42E1893863B9| |4E5AB3952CAD2BAC90F8266DA9AF31A6C139A95EF86A82DB0395AE236CB763841F6| |834706C824184A811F25AA8DF9B5B12F21F623C4FE4476419B24E082AF72DD47FC2| |719B919EF667D11D617617D51D6F753BCBCD626D41DDE67E84F74857C0E1E7D41AE| |926BE06789F2711D5F0C751F0B9161320ADA25CF2EFA7631A738738A33A73873D2C| |537005F5BA00B7D4D5C872DB109FE126B0FF3EE398DBA1367C081B3E439F23C98BC| |007E91A85EEBF0D4552FE7F7CB9A41EC970A52DB9451987B187E809A930FC96570F| |011F9987C027E95A818F725C6F9BCB2461FB53E6A7BEF763FD6D0FB0791DFF12132| |4D66C06C16342426C5BC52C3D08646C851F204634E92A7C00EC921CD3AD3519C639| |F6819E69559113F9F9C495DF1AACB4F2E956C50320D4AB641196950461B94717DFF| |3B509F6CB04EE9348AA2594A8B47DE5F28F5F5D6FDEF00AD1BFF159B16C569F1DC4| |0B73BAEE1347E6F88FA7130EA297BB50C7646D0A73F7E01D7FD0B4F20EB45| |-------------------------------------------------------------------|
  13. Here is the Dark Invul Brutethat is very Tanky , My Brutes do not take taunt. They use ROFLSTOMP tactics. Cannonballing into the biggest mobs they can find and letting the team figure out when to engage on their own. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7) Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(11), StdPrt-ResDam/Def+(11) Level 2: Shadow Maul -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(13), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(15), SprBrtFur-Acc/Dmg/EndRdx/Rchg(15), SprBrtFur-Rech/Fury(17) Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(23) Level 6: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(23) Level 8: Siphon Life -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(25), OvrFrc-Acc/Dmg/End(25), OvrFrc-Dmg/End/Rech(27), OvrFrc-Acc/Dmg/End/Rech(27), OvrFrc-Dam/KB(29) Level 10: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31) Level 12: Kick -- Empty(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34) Level 18: Dark Consumption -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(34), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(36), SprUnrFur-Acc/Dmg/EndRdx/Rchg(36), SprUnrFur-Rchg/+Regen/+End(37) Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(39) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), ShlWal-ResDam/Re TP(39), Rct-ResDam%(40) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40) Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(43) Level 28: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43) Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46) Level 38: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 44: Assault -- EndRdx-I(A) Level 47: Victory Rush -- PrfShf-End%(A) Level 49: Super Speed -- Clr-Stlth(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1447;653;1306;HEX;| |78DA65945B6F125114856760B0722BD01BAD050A484B6D2D16F5DD446B8D5A92262| |4BE126C4FE958420950631FFD0346ABC6172FAD97C4FB4FF0EEBFF0FA6EAD5A8DC6| |17DCB05669E24C201F67EDB5F7D97B660E9973139EA7C7CE1FD274F79162BE5ACD1| |DAE2CD59423932F9833764DAE36F9F634C55C4615954A4DE42B0BF819863CA1E654| |A9AA52C74B67978A2555C99F368B666D59F34E2F2E1653936661BE66960A9EE66A4| 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|55DE77DE95801FFF608D8DF3F4F54ED50| |-------------------------------------------------------------------|
  14. You will be unkillable as the Brute. My opinion (and this is just my opinion) is the Tank and the Brute have two very different jobs, and although seem similar diverge madly to achieve them. The Tanker is a melee controller. Works better than any dominator or controller in the game. For 17 mobs a Tanker can completely force the mobs to do one thing. Attack the Tanker. And they are built madly perfect for that job. When Redside was made the Devs thought MMs would be the Redside Tanks (in bodyguard mode) and Brutes were heavy scrappers basically. Then players got impatient and ROFLSTOMP tactics were born. I have played the Dark/Invul Brute at incarnate. Still have him built. He is unkillable. Most things do not even dent him (and I mean giant waves of +4 Incarnate Trials) Psi damage is a problem. It is rare. It cannot be ignored. Other than that its like driving a car over tin cans. Just takes a while to get every can.
  15. I always base my Invul builds off of Hyperstrike's Templates. He has one for Tanks, Brutes, scrappers, i think all. Then fill in your primary and go! They are bulletproof. just search his name. Here is one of the builds from like a year ago I was tinkering with Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! dm/inv tank: Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Dark Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Flight Ancillary Pool: Energy Mastery Hero Profile: Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), GldArm-RechRes(5) Level 1: Shadow Punch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Rchg/Res%(11) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13) Level 4: Shadow Maul -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(19), SprGntFis-Acc/Dmg/Rchg(19), SprGntFis-Dmg/EndRdx/Rchg(21), SprGntFis-Acc/Dmg/EndRdx/Rchg(21), SprGntFis-Rchg/+Absorb(23) Level 6: Dull Pain -- Prv-Heal/Rchg(A), Pnc-Heal/Rchg(23), NmnCnv-Heal/Rchg(25), DctWnd-Heal/Rchg(25) Level 8: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(27), RctArm-ResDam/Rchg(27), RctArm-ResDam/EndRdx/Rchg(29) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31) Level 14: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(31), RctArm-ResDam/Rchg(33), RctArm-ResDam/EndRdx/Rchg(33), StdPrt-ResDam/Def+(33) Level 16: Siphon Life -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(34), TchoftheN-Acc/Heal(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen(34), TchoftheN-Acc/EndRdx/Rchg(36), TchoftheN-%Dam(36) Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36) Level 20: Touch of Fear -- PrfZng-Dam%(A) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37) Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), ShlWal-ResDam/Re TP(50) Level 28: Soul Drain -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(39), Erd-Acc/Dmg/EndRdx/Rchg(39), ClvBlo-Acc/Dmg(40), ClvBlo-Dmg/EndRdx(40), ClvBlo-Dmg/Rchg(40) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42) Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42) Level 35: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(45) Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46) Level 41: Super Jump -- WntGif-ResSlow(A) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 47: Air Superiority -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(48), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dmg/End/Rech(50), OvrFrc-Acc/Dmg/End/Rech(50) Level 49: Conserve Power -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(17) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1455;667;1334;HEX;| |78DA6594594F13511886CFB453B1A56C96B6ACA594B5A08546EEBD10342A4D4830D| 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  16. Danged. Now you got me wanting to roll a Invul/Dark Tank lol. I may do this and slow level it Blueside. I have never run much on Tanks and never soloed all Blueside.... WHAT COULD GO WRONG?
  17. i tend to ignore people like that without needing to "ignore" them. my job is driving a semi in heavy city traffic. i can cuss a bit to myself about the peeps being stupid, but i am ill advised to react. and people will be stupid. sometimes i point it out with a Snarky aside (pat pend) if i am busy having fun i just move on, unless they are actively spreading misinformation that might grief someone needing help. but sure, tell me i said it wrong or that i tipo'd ti lal scewry. okay. your prob right.
  18. It is a great pairing on either. If you want to Tank you can do it on the Brute exceptionally easily on anything besides Psychic damage Incarnate Trials. Be sure and take Taunt. If you want to to it on the Tank it will be even tougher. Which is just insane, because, it is already at 11 on a scalar of 1-10 as a Brute.
  19. I would suggest Invulnerability / Dark Melee. The synergy the two sets share is incredible. Throw some recharge on top of it and the build becomes insanely tough. Personally I would not use Dark Armor on a Tank. i am maining a Dark/Dark/Soul Brute. The stealth toggle alone is a reason not to Tank with this Armor. Solo, sure, Tank no. Not in my opinion. Other than that Dark Armor is insanely powerful. One of the reasons is it hides though. Instead of Defense/Resist/Heal Dark armor says Stealth/Fear/Stun/resist/Best heal in the game. and ps., Acc Debuffs. Invulnerabilty Dark will give you a small combat heal to supllement Invul's giant heal/health boost. It debuffs Acc to aid in layered Defenses. It is really a beautiful pairing. I have used it on a Brute I have mained last year when I first got back to Homecoming. Good times.
  20. I have for a long time tried to create a truly ranged character that works. I may have failed again lol. But I am still trying. I thank everyone who put together the guides here. I particularly used the Ice and invul analysis in the thread on the first page. In combining the two I may have missed a lot. Pretty sure I did. I think I have semi gimped my build chasing S/L def at 45%. Mids says i have it, in game says a little over 40%. Invul on Sentinels does not require 1 foe in range does it? Anyways, I raided my base for most of the rest of my good enhancers and slammed this together. Please offer any advice. I do appreciate. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Snarkon: Level 50 Magic Sentinel Primary Power Set: Ice Blast Secondary Power Set: Invulnerability Power Pool: Leaping Power Pool: Fighting Power Pool: Sorcery Power Pool: Flight Ancillary Pool: Ice Mastery Hero Profile: Level 1: Ice Blast -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(13), SprOppStr-Acc/Dmg/Rchg(27), SprOppStr-Acc/Dmg/EndRdx(34), SprOppStr-Rchg/+Opportunity(34) Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-Max HP%(5), GldArm-3defTpProc(5), StdPrt-ResDam/Def+(7) Level 2: Resist Physical Damage -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(9), RctArm-ResDam(9) Level 4: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(50) Level 6: Durability -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(11), RctArm-ResDam/EndRdx/Rchg(11), RctArm-ResDam(13) Level 8: Chilling Ray -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(36), SprSntWar-Acc/Dmg/Rchg(36), SprSntWar-Acc/Dmg/EndRdx(37), SprSntWar-Acc/Dmg/EndRdx/Rchg(37), SprSntWar-Rchg/+Absorb(37) Level 10: Aim -- RechRdx-I(A), RechRdx-I(39) Level 12: Dull Pain -- Pnc-Heal/Rchg(A), NmnCnv-Heal/Rchg(36) Level 14: Ice Storm -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/Rchg(23), SprFrzBls-Rchg/ImmobProc(45) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19) Level 18: Bitter Ice Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(21), Apc-Dmg/EndRdx(21), Apc-Dam%(23) Level 20: Environmental Resistance -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(39), RctArm-ResDam/EndRdx/Rchg(40), RctArm-ResDam(40) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27) Level 26: Bitter Freeze Ray -- Dcm-Build%(A), GhsWdwEmb-Dam%(46) Level 28: Invincible -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-ResDam%(29), ShlWal-ResDam/Re TP(31), Ksm-ToHit+(31) Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(31) Level 32: Blizzard -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Knock%(34) Level 35: Tough Hide -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(39) Level 38: Mystic Flight -- WntGif-ResSlow(A) Level 41: Frostbite -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(42), GrvAnc-Hold%(42) Level 44: Frozen Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46) Level 47: Snow Storm -- ImpSwf-Acc/Slow(A), ImpSwf-Dmg/Slow(48), ImpSwf-Acc/EndRdx(48), ImpSwf-Rng/Slow(48), ImpSwf-EndRdx/Rchg/Slow(50), ImpSwf-Dam%(50) Level 49: Hover -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), Mrc-Rcvry+(43) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod/Acc(A), PrfShf-End%(43), EndMod-I(43) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1453;678;1356;HEX;| |78DA6594D94F135114C6EFB4536BA16CB296A550B02DEBD802C6479535282448A3A| |FA4D6B18ED6292968E4D107FF02138D09B8EBA3F1C125FE0FAE6F2EF14F104CD428| |51ACA7F37D56939994FCCA39F7FBEE3967EEEDDC8589E083E98BFB95563D9E4B2F2| |F2FA64C7BC5B2CD9C6F2E9DB5324A1E7FCA4E17CEE46DBF7C0FFD4D2F2EA4EDAC79| |C298C9988B63225CE92A6726CC93A6BD6C1A33F6F97339DB2CA48F5B396B655505E| |7F3F99C316BA6972C3B5BE5FC3365654F89288B542A5FC89885D54AA472A55C6872| |C9CA1865EBD26E73B299AC6A916AA2F2B715577C8ABA7AAB2B95D455F01DD8FA1E8| |C7C203F82077A65B9E6687CEAABD78979BE91DF417D8B1C0677348BA043570745AB| |41EBD5C2F2252EB94E706784EC069B64645EACD5BC0D9AE3936C04C7C4C7471F1F7| |D2AE853419F207D7E4A8F7EF4E8F33F470F3D2FC897E0EE57E46BF20DF84BB40168| |B5C080726231725C6AA864AE328C3E7B52A86F5B74559C6BD52378553F269F804D4| |FC1C167E0C33EA56AD8530DE75ACBB9D672AEBB7E80BFC5BF8EFE75831EE486C006| |834C804D497052EAADA77F3D6716E3CCE29C599C33F3C8C01AB156355E82DE2BB16| |6EA9B595F0BEB6B617DADACAF28F585389BD09A723C87CEE20C4C491D6DF0D1DB36| |B0BE7D93FC02860F93DBCAD1E8B27707CF420735616A94F87572169DC3A8B56B841| |C25F782917DE0B468BAE9D7CDB315E3D9BA1CC5DD28F51E6DC31ED77A9D6D9CDE7B| |8FC0A36F814C9147C1355938C07A06D6F88ED7C9EBE0D00DF226B82E1A8367D4B88| |539EDB94DDE21EF82C97BE47D3020B349F05D25D843BB5EBED7F291479DEE2BDD5A| |5F2952EC776513AE48D215197145465D915957645EE78F8544342712A8957B8D48F| |15345F9F780D9CD7F118F16C1F4E3C7D055FF219CCE0D97EAF3FFAA2B780FFD57C9| |2EDCD73F3E72F228| |-------------------------------------------------------------------|
  21. I was in a farm last night getting PL'd on a new Sentinel (wish me luck, hard turn from Bruting) got 1-41 in a couple hours. while I'm sitting there bored out of my skull I comment to one of the other door sitters. "This is what the average Paragon City citizen deals with everyday. Standing around watching mobs chase super and battling it out on the streets." Maybe Shalice can set up some sort of mental health support system for Paragon?
  22. i ran an elec elec scrapper once. i never run scrappers. i forget the research (this was on live) but there was a significant reason why Elec is better on a Scrapper than a Brute. Since i prefer Brutes (that was my only 50 scrap) i know the reason was important. just wish i could remember what it was lol
  23. I run a Dark Armor Brute. I recently tanked the Minds of Mayhem Trial with him. Dark has no -kb and i use one i/o for 4 pts protection. Then again, there is zero KB in that trial. Or most of the game. Read that last sentence again. 4pts prot is roughly equal to 8 pts prot 99% time you need kb prot. After that you need 10-12 + to make any difference. I recently got pinballed pretty hard in a hami raid. flying and trying to melee yellows. 4pts KB protection is good 99.9% of all encounters. THen again, Invul Armor is the toughest thing in the game....until a psychic boils your brain pan. Which is rare, but when it happens. Sheesh. So, what are your build goals, and what do you want to sacrifice to get there? I like 4pts. I like Invul better, but I am maining Dark right now. So, 4 pls
  24. I play a LOT of Brutes. I never take a t1. I used to play Invulnerability non stop (still looking at a ice/Invul Sentinel build from Hyperstrike-might happen) T9 is traditionally not taken on Invulnerability. Hyperstrike calls it delayed suicide or something. However, I followed another great builder from games past (forget name) but he ran a Dark/Invul Brute that he swore was the bomb. I diligently chased after the parts and got one. It was the Bomb. Super high recharge. THe build was insanely powerful. And had the T9. And it worked. Because the recharges were so high you could cycle through your buffs fast after the crash and be back to full in 2 powers. I was in a Reichsman TF I remember back on live. Pre incarnate days. The team wiped. I tanked Reichsman and the endless spawns. The team all traipsed back from the hospital. I was still in there having cycled through 2-3 T9 crashes. It was epic. Having made you read all that....do not take T9 on Invulnerable. It was a ghetto incarnate power a builder made work using one strange mechanic. It is a delayed suicide button.
  25. i actually liked it for a week or so "ghosting" missions. i just wish i could make a ghost/ghast upper bosy and smoke lower body. so many possibilities
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