-
Posts
9185 -
Joined
-
Last visited
-
Days Won
158
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Snarky
-
in my opinion you would want to look towards Hyperstrikes MoDurable Invulnerability builds. Invul is a hybrid Res/Def armor. Hyperstrike somehow finds every way to efficiently improve the performance of an already great all around armor type. Probably the closest you will get to the goal.
-
Yes, on my Dark Armor Tank and Brute I take Incarnate Melee Hybrid and Sorcery rune of Protection on a build that is already 90-100% Res on most damage types. The Tank sits at 88.8% Fire/Cold, 79.8% Toxic, and 73.1% Energy stone cold out of combat. The goal is not 90%, which is great, but 100% which is perfect. Because then your Resistance can only be debuffed by the extremely rare non-resistable resistance debuff power. Which is so rare as to almost not exist. The Incarnate Melee Core Embodiment and Rune of Protection both have a down time that cannot be affected by recharge. But they can be alternated, with an orange inspiration to fill any gaps during extremely tough content. Every armor will have weaknesses. Dark has almost no Defense and no defense debuff resistance. It does use stealth, fear, stun, and to hit debuff as "faux defense" and has the best heal in the game. I build to those strengths. Trying to slam 45 or 65% defenses onto a Resist armor set with no defense debuff resistance is not wise in my opinion.
-
There needs to be a leaver penalty
Snarky replied to Living Brain 3000's topic in General Discussion
I think everyone should commit to the Strike Force or Trial for the duration. Penalties for not helping finish should be severe- 91 replies
-
- 1
-
-
- city of heroes
- newbie
-
(and 1 more)
Tagged with:
-
What AT is best for tanking multiple groups? 'cause "Tank" ain't it.
Snarky replied to kryori's topic in General Discussion
I am unfamiliar with you. You alternate between not understanding me (or pretending not to) pivoting to advising me on gentlemen like behavior pivoting to dislike of my Fire Blaster build. Simply put, in the short time I have come to know you I have found absolutely nothing amusing. What in the name of all the gods makes you think I would 1) want to have an in game discussion with you 2) would want your “secret understanding” of how to build a Fire Blaster? I do enjoy seeing someone with such a big ego however. -
What AT is best for tanking multiple groups? 'cause "Tank" ain't it.
Snarky replied to kryori's topic in General Discussion
Easy solution. Do not play it. Get yourself one with all that armor. Enjoy -
What AT is best for tanking multiple groups? 'cause "Tank" ain't it.
Snarky replied to kryori's topic in General Discussion
I mostly run it for lulz with a couple Supergrouos I discord with. It is a solid damage dealer, of course. I play a lot of “standard” 50 content but not a ton of started content. If I remember correctly this one has been in 1 star LGTF and both 1 and 2 star ITF. It is a shock and awe damage dealer that I play aggressively and dont over rely on ROTP. But it is great to have lol. Most of my Blasters are built for range. But this one is built for damage. Incarnate picks are Alpha Musculature +45%, Interface Reactive 75% chance damage, and Hybrid Assault with the double strike for immediate energy damage. It is all about making the first punch be the last punch. -
Darkest Night serves 3 functions for me. 1) debuff AV. 2) grab agro, even ranged (especially?) You can jump at two groups. Land in the center of first, taunt, and throw Darkest Night in a bodd in the other. boom, you are tanking 2 groups. 3) debuff large group of hard targets like minotaurs or such. You only need 2 rech in haste. if worried 50+5 them. What are you doing with Dark Regen? Seriously. If you hit 1 target it fills your health from 1% to 100$. take that extra hasten slot and 6 slot Thefor of essence (I prefer Youch of Nictus) and get 4.5% Energy Res...
-
What AT is best for tanking multiple groups? 'cause "Tank" ain't it.
Snarky replied to kryori's topic in General Discussion
Blaster (Fire Blast - Fire Manipulation) 2024 v 2.01.mbd -
What AT is best for tanking multiple groups? 'cause "Tank" ain't it.
Snarky replied to kryori's topic in General Discussion
reading for comprehension is important. see i read your sentence "huh..? you are willing to bet your fire/fire blaster will blow doors off any toon i gots...and you can clean a few hundred faster than what, a tank..?" and i says to myself, he did not understand reading my message "unless you also have a fire fire blaster. even then, against..." because he says "faster than wat, a tank" now, i have quoted 3 conversations. and i am fairly sure you did not follow at least two of them first read. i do encourage you to keep trying. i hold out little hope however. -
What AT is best for tanking multiple groups? 'cause "Tank" ain't it.
Snarky replied to kryori's topic in General Discussion
reading is hard. i know. just keep trying. you missed the curve in the road where i said "unless you also have a fire fire blaster" just keep working at it. go slow. never be ashamed to ask for help -
What AT is best for tanking multiple groups? 'cause "Tank" ain't it.
Snarky replied to kryori's topic in General Discussion
My Fire Fire Blaster will blow the doors off any toon you got, unless you also have a fire fire blaster. even then, against large spawns, i bet I could clean a few hundred faster. Tankers damage is not great. However, with the AoE and other changes made to Tanks they are quite viable. Remember some peiople prefer them for +4/x8 farming over Brutes. Brutes deal decent damage, even after being nerfed 3 times and handed the worst Achetype Enhancer PROC in the game. Like a toy whistle in a brass band. I love Hyperbole. But once we get into the "do you think I am stupid" range it starts to get up on my nerve. -
I disagree with you.
-
Pretty sure I have been called that in more than one surveillance conversation.
-
What AT is best for tanking multiple groups? 'cause "Tank" ain't it.
Snarky replied to kryori's topic in General Discussion
So... there is an agro cap. Having said that I have a Dark Tank (runs non suppressed stealth 99% time). I use Taunt and a ranged Targeted AoE toggle debuff to direct traffic. It is a little easier to get/manage agro on my Ice/Ice Tank, but not much. again, and I cannot say this enough. There IS an agro cap. NO ONE can overcap that. There are techniques to herd more than that. You are saying Tanks can't manage agro. That another AT would definitely be better. So. -
My Global is @Snarky. Please send funds. Here at the Snarky Foundation we are striving to end hunger.
-
We all disagree once in a while. I even disagreed with the greatest, Bill Murray, once.
-
You can talk to null the gull in pocket D to disable 90% popup trays including the one you mentioned. Then just grab the power icon for that power and put it anywhere
-
-recharge attacks are a rarity
-
-rech can be resisted by sets such as the Winter sets and the Winters Gift global from Travel sets.
-
Yeah, Willpower deals with Sappers like this "Ha ha, you so funny! It tickles. Do it again, do it again!" I avoid slows (caltrops/tar pit) on most situations by flying. I fly 99% time.
-
If you love what you play then there are no problems, just challenges
-
Welll... okay, I am not saying I am a "good player" Come to think of it, I think my cup of blood spoiled on writing good. Damn you! But I tend to not PL most of my alts. The point of a new AT/powerset is to play it. So I do. Again, I may not fit the above criteria. I also may be an outlier data point.
-
if you are not planning to do 1 star lgtf, 1 star ITF, (or more stars) or running a lot of Seon you are probably fine. Any Tank is a god in regular content. Just looking at flaws as the pressure increases at high end. Not taking Midnight Grasp though? c'mon,,,
-
I love the graphics. I wish we had more options to switch animations or recolor. The rainbow on a VILLAIN archetype Dom’s domination power or Dark build up on Dom makes it unplayable for me. But in general I think the overall effects are very thematic and appropriate. When the Devs took their head out and looked around providing the appropriate animation for the AT Powerset it is perfect Having said that…. The game was never designed for Leagues and barely for large teams. Once you get 8+ players firing off effects and mobs doing their things, then 24…48 players and damage patches (you can see it right? We put in a blue hazy color on the floor to warn you…). The flaws in upscaling the population in a fight become super obvious. I do not have an easy solution suggestion. A complicated one would be a pop up menu looking something like: Suppress Personal effect: yes/no Suppress League effects: y/n Suppress Team effects: y/n Suppress non player interacting effects: (this one would kill any mob SFX that was not somehow affecting your own character in some way.).
-
no soul transfer (everyone is defeated in tough content) no midnight grasp??? built for defense.... the preventative medicine proc in health is doing little for you on a build with that much healing, shove the slot to stamina and a 50+5 endmod i/o