but the OP specifically addressed this. (leading me to believe he was NOT one-shotted. because you cannot be. and because the way the issue was mentioned)
The OP does not want any player defeated without some type of reasonable ability to respond. Quote "My premise is that enemies should never do so much damage that they immediately defeat the character. It doesn't matter if it's one attack or two attacks, if there's no opportunity to fight back... it amounts to the same thing. Enemies doing so much damage means there's no GAME, because the players can't DO anything (except run away, if they get the chance)."
Now I was getting hammered with my Dark Dark Blaster in a 1 star LGTF about a week ago. So many times 1) enemy teleports me 2) I am confused 3) I take a break free 4) i am dead. It was an assembly line for a while. They had it down. I had to do something, so.... I stopped playing like a fire Blaster lol. Or i suppose, i could have come here and demanded the Devs change the enemies.