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Snarky

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Everything posted by Snarky

  1. There is a wonderful group of items in the first tab of the base editor. Including surface tile. Which, like everything in the base editor, is a pain to work with. but I started messing with it. One of my peeves about base items is they are not truly 3 dimensional. Usually, they have no bottom. So, if you are building epic tall structures. people look up. and see nothing. So, I made a few rows of columns and manueverd the tiles up on top. Put glass floor "surface" on that. colored "Surface Tile grey. Was happy. I had a floor, glass, and from underneath a obvious structure. out of base editor most of the Surface tiles disappeared. A couple stayed grey. What am I working with here? Is there a way to keep them there, and keep them grey? Similary I put in the tall tower as a base. It was invisible until I put some objects on it. Now it is grey all the way up/ Will it disappear after a few hundred hours work on it?
  2. you have to use F5 to change attachment point
  3. can the teleport points be attached to anything besides a wall? nvm figured it out
  4. insanely good
  5. Fiction? I will tell you what is fiction… Wait, no. If tou want to know what is fiction I am providing that info for 59,990,000. Just email me that and I will tell you everything you need to know. Righteously truthfully yours, Snarky.
  6. just one question... what does this mean? it appears to be in english. but the meaning eludes me the first tab of what? where? are we talking there are surfaces you are building with in the 1st tab of...? is this an editing conversation instead? you are editing a surface picked elsewhere? The editing surfaces in the first tab
  7. figured the issue. I did not realize you had to place the piece. Then regrab it and move it. So, the full procedure is. 1 Place 1st pillar 2 Place 2nd pillar same place as 1st (actually place it, drop it like it is there permanent) 3 Re-Grab 2nd pillar, shift, left mouse and scroll, pillar moves up/down with F3 set to clipping enabled. Pillars are floor items, f5 set to floor To attack blocks platform, decorations at top change f5 to object attachment. To anyone who is interested or encountered similar "basic" questions that are blown past in videos on how to rotate things 90 degrees and insert through a keyhole. Now I need to figure how to get things to align. Which I am sure somewill will say "You just place it and then it aligns itself" Leaving out steps, 2, 5. 6 , and 8 including settings on various F keys and assumptions that you are doing it the way they always do.
  8. yes off/on/off
  9. not working, and someone just showed me they could do it.
  10. I am trying that. It is absolutely not working. And someone jusy showed me they were doing it. My shift key causes no change in objects behavior
  11. I got a new Energy/Temp Blaster with all incarnate slots open in about 4-5 hours. Realized I would probably never play it. It has SOs, so it is safe from unpacking and storage. But....Unless someone has a "We do Knockback" event forming....
  12. my goal is to stack things. currently pillars. to make pillars about hundred feet high, maybe more. but anytime i use the F1 gris disabled, f5 attach to object the best it does is try to attach at a right angle to the pillar. i cannot even put things on tables. unless only specific items are coded to stack on tables and the random stuff i am trying is not it. i know stuff stacks. i seen it. just cannot do it. any help?
  13. Why in the name of Crom’s desiccated nutsack gas this nonsense thread been dug up and rehashed? If your AT: Powersets are so low on damage that this is important to you I have a suggestion…. Stop punching things. You probably need to be using a debuff, a heal , or a buff.
  14. Okay. I believe that you believe that I am hallucinating, or lying, or having a really Snarky moment. But here is the thing about Snarky…. The vampire Snarky does not care enough about anyone to lie. So, that leaves hallucinations. I did not do anything. Etched came into the base and removed the ceiling. Then he posted how he did it. I have not proofed the technique on another base. So, I got no idea. I can tell you this. You enter my base, say from Pocket D. You are in the default entry room. The rest of the base is a largest footprint undecorated barn. Brand new and empty. You fly up. And up. And up. No ceiling. No problem. Also, not in editor. Hit me up tomorrow and I will invite you in to see. Now my next issue, which I am trying to solve. I have figured out, with help from advice in this thread, how to stick an item through the room as well. But I have not figured out how to stack something on that item above the ceiling. This may be because pillars I have chosen have no “top” or because it is moving the item above the normal base plane. I am crappy at anything besides basic base stuff. I watched a couple videos from base forum and that was useless. I have seen bases so beautiful and I really just want something clunky….but monumental. And really stinking big. It speaks to the Snarky ego. Big and ugly. Snagged a great name for the SG though. Rogue Isles Villains. Sharp eyes will notice that is a specific group and I was shocked it was available. Now just gotta build the Parthenon Ziggurat Schlossenstein thing. Soon as I figure out how to stick the legos together. But the flying thing. That is real. Unless I got hold of a really screwy batch of blood this week.
  15. we had this conversation. so if you just want to scroll up i wont need to do it again. when you get to here just go right back to the top, over and over and
  16. i wish. although honestly that would be as cramped as a blue cave ... so maybe not lol
  17. as the pillar i want to stack get to the top the only way it will attach is at a right angle, i want to stack it for a longer pillar
  18. no, it is sitting in base portal room
  19. How do i turn off clipping? figured that. you enable it.... grrr now, can i build on top of what i clipped above ceiling?
  20. I am literally in the base, not in editor mode guessing about 400 feet up. could go higher. proves the point though....
  21. Okay, so having established it is laughably easy to make enough to easily get SOs, and with a lucky drop here or there some good I/Os feathered in.... You can solo on pretty much anything. If you are doing story arcs (more merits...) then you can set up something like an AR/Dev. This has a semi stealth in Field Operative. Then you can pop a Celerity +Stealth in inherent sprint for full stealth. To grab glowies you use smoke grenade from devices on mobs near glowie. Very Fast. Surgical. If it is a boss, stealth in kill boss. If it is a kill all. Well, you are an AR Blaster after all... But there are any number of AT and power set combos that will go fast.
  22. Of all the ATs and Dark Dark powers on CoH, this seems to fit my vampire concept the best. It has a lot of tricks, yet does enough DPS that I am not screaming because the team went in a completely stupid direction. Then, when the team is actually there, I can provide a crapton of leverage to help them succeed. Corruptor is a very powerful archetype. It speaks to dark villainry. Would not be (and was not) my first pick. Yet the thing is just powerful, and the more you understand the combat system the more powerful it becomes.
  23. does this not allow you to put big objects in? because the editor thinks there is something blocking me, and so i cannot put tall objects/stack objects past "imaginary" ceiling...
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