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egoprovince

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About egoprovince

  • Birthday 01/01/1004

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  1. Do you take special requests? I'm looking for a gravity/FF build that remains end game viable without leaning into Fighting and picking up Medicine for the team support.
  2. Thanks. I backed out of this build. Earth Assault is great but not the speed I was going for. I've settled into an earth/electric/fire Dom which has me satisfied.
  3. For concept reasons alone I'm trying to make an elemental dominator work. This is my run at Earth/Electric/Fire. Trying out Force Feedback in Earthquake as other characters I have seem to have 'quake up very often. Thoughts appreciated.
  4. Thanks for your details and suggestions. While it seemed intriguing to me at the time i knew something was wrong with it. I'll be back at the drawing board for a bit.
  5. Hello and thanks for looking! This is a concept build. Key ideas are having four elements and a splash of fun powers. By practice I try to push the boundary of what I can without Tough/Weave.
  6. A friend of mine runs Radiation / Fire and he is absurdly tough.
  7. Solo 1- 50 would be horrible. Playing solo feels so sub-par compared to my Sentinel. But I championed up to 50 on group content where I was surrounded by Cosmic Balance feeders. Without Lightform I can take a lot of punishment, with it I'm nigh unstoppable and have been the last man standing in more than a couple bad pulls. I prefer more team oriented toons these days but my PB will always have a special place in my heart for being distinctive and engaging.
  8. I main earth/time/earth and while i don't max any defense, I have near defense cap and can sustain myself. From experience I can tell you that Fighting is commonly taken but often can be skipped in favor of more interesting choices. Capped range defense is handy to mitigate combat when you have all the attention. In a team scenario I launch my attack just behind the melee and I'm quite safe. With all these numbers you could test as I have, take yourself into some fights and compare performance. I rolled an earth/storm/fire that had nothing near cap defense but made such a mess decimating that I could and can farm with relative impunity.
  9. "Ooh crickets and cobwebs.. this tomb seems to have been here a minute or twelve." When you ask for a build you should go to Mids and sketch one together. The forums here are limited to analyzing your build and make suggestions. There aren't a lot of volunteers to hand out free builds. 4* ITF's are a challenge for Hard Control people like myself. Root and lockdown for foes isn't as easy as it is anywhere else and can leave you feeling unfulfilled as I often am during the hour(s) long slog through endless Cimerorans. In most builds I skip the single-target root but take the Single Target Hold, the Group root and the group hold. Wormhole stacked with a solid combination of Stun will blitz those groups while you drop other effects on them.
  10. Respec my controller. Earth/Time. I'm already 50 and it's very resilient but I think I can make some good adjustments to get Epic in there. Early access to hurl boulders and fissure things to death.
  11. You think thats rude. Try the Posi 1 TF. I've had my close wipe the team with Seekers and Dawn Strike.
  12. Here, this is my run at a axe/shield scrapper. Doesn't use the Fighting Pool which I'm not fond of. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Iron Troubadour: Level 50 Magic Scrapper Primary Power Set: Battle Axe Secondary Power Set: Shield Defense Power Pool: Flight Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Body Mastery Hero Profile: Level 1: Beheader -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7) Level 1: Deflection -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(7), Rct-Def/Rchg(9), Rct-EndRdx/Rchg(9), Rct-Def/EndRdx(11), Rct-Def(50) Level 2: Gash -- Mk'Bit-Dam%(A), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Acc/Dmg(15) Level 4: Fly -- BlsoftheZ-ResKB(A) Level 6: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(21), GssSynFr--Build%(23) Level 8: Chop -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(23), SprCrtStr-Acc/Dmg/Rchg(25), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Acc/Dmg/EndRdx/Rchg(27), SprCrtStr-Rchg/+50% Crit(27) Level 10: Active Defense -- RechRdx-I(A), Empty(29) Level 12: True Grit -- Pnc-Heal(A), Pnc-Heal/Rchg(29), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(31) Level 14: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-Def/EndRdx/Rchg(33), Rct-Def/Rchg(33), Rct-EndRdx/Rchg(33) Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(34) Level 18: Whirling Axe -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36) Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37) Level 22: Hover -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(39), RedFrt-EndRdx(40) Level 24: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def(40), ShlWal-Def/EndRdx/Rchg(40), ShlWal-Def/EndRdx(42), ShlWal-Def/Rchg(42) Level 26: Cleave -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Rchg(42), ScrDrv-Dmg/Rchg(43), ScrDrv-Dmg/EndRdx(43), ScrDrv-Acc/Dmg(43), ScrDrv-Dam%(45) Level 28: Afterburner -- LucoftheG-Def/Rchg+(A) Level 30: Tactics -- RctRtc-Pcptn(A) Level 32: Pendulum -- Arm-Dmg(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46), Arm-Dam%(46) Level 35: Shield Charge -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(48), OvrFrc-End/Rech(48), OvrFrc-Acc/Dmg/End(48), OvrFrc-Acc/Dmg/End/Rech(50), OvrFrc-Dmg/End/Rech(50) Level 38: Conserve Power -- RechRdx-I(A) Level 41: Physical Perfection -- EndMod-I(A) Level 44: Grant Cover -- LucoftheG-Def/Rchg+(A) Level 47: Stealth -- LucoftheG-Def/Rchg+(A) Level 49: Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(17) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon Level 50: Assault Core Embodiment ------------
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